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Heroes Community > Library of Enlightenment > Thread: HOMM3 AI question -- does it cheat in a minor way?
Thread: HOMM3 AI question -- does it cheat in a minor way? This thread is 7 pages long: 1 2 3 4 5 6 7 · «PREV / NEXT»
andiangelsla...
andiangelslayer


Disgraceful
Famous Hero
posted November 16, 2001 10:57 AM

of course the comp knows some stuff a player wouldnt, and its good this way coz it is alrdy dumb as hell and needs that info, so if someone is saying its unfair thats crap.

no it should even cheat more to make it a challenge to fight comp, as it is now its alrdy boring for good players.


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Thunder
Thunder


Responsible
Famous Hero
posted November 16, 2001 02:50 PM

Computer doesn`t know where is the grail. And likely won`t get it after the first digging. I`ve seen computer making a lot of holes. (Atleast in SoD).

Nickman. Maybe it was a Counterstrike spell?

I`m surprised none mentioned this, but computer can move their two hexes wide units (like griffins and cerberi) little closer than human in tactics phase. Actually you can use that too by toggling autocombat on.

But it won`t matter to me if computer cheats or not. It`s hardly even competition.





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Grythandril
Grythandril


Famous Hero
who is a Chaotic Wizard
posted November 19, 2001 11:07 AM

cheat

Here is csomething else i have discovered about the ai.

If you make a map with pandora boxes and some you put good stuff and other with creatures guarding it but with bad  stuff or good stuff.

Thia iw when the computer knows which box contains the good stuff and takes it, while it totally misses the one with guarding creatures.  It seems to know if it can take the box or not.

In my maze maps they totally avoid the boxes and move other other way unless they come out of a one way portal in which they just stay there and do not move until the enemy pops out and attackes them.

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David_Ryan
David_Ryan


Adventuring Hero
posted November 19, 2001 11:24 AM

I can tell you

the Comp DOES play in a different way when at Expert and Impossible. Just look how it splits units and it really behaves at its best. And send many, many scouts, unlike Expert, let's say.
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Hexa
Hexa


Responsible
Legendary Hero
posted November 19, 2001 11:45 AM

Yes its like what Thunder said... who cares if the AI cheats..its still a loosy adversary!@

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If you want to realize your dreams >>> you have to wake up!@

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted December 27, 2004 10:50 AM

Revived.
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Better judged by 12 than carried by 6.

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sary
sary

Tavern Dweller
posted June 27, 2006 03:09 AM

The PC cheat us!
He know when i am whit the orb of inhibition and not attack me!
I do load and remove the orb ... the clever PC miss me!
And the stories with the pandora box are true!

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Ecoris
Ecoris


Promising
Supreme Hero
posted June 27, 2006 11:39 AM

I've also had an experience with Pandora's boxes. In the map "Sander's Folly" there is an underground room with 22 boxes. All except one of them contain 3000 mummies and 1000 trolls. When I arrived there the AI's hero was there and he had taken the box wihtout the guardians and left the other 21...
I had him cornered so he was just waiting there; he could have opened the rest if he wanted to.

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Binabik
Binabik


Responsible
Legendary Hero
posted June 29, 2006 10:38 AM

The AI also leaves empty pan boxes even if they are not guarded.

I don't think the AI sees the entire map either. If there is a cover of darkness, an AI scout will keep going in and out of that area every turn to see what's there. I've seen scouts never leave the area the entire game.

Also, once an AI scout "sees" your town, it won't leave you alone. It will send hero after hero to try to take the town. If the town happens to be necro without cover of darkness, it will keep trying to take the town. If you build CoD, it will stop, except for it's normal scouting. And if the town has a defending hero, the scout will turn around and run away once it sees it.
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HeymlicH
HeymlicH


Known Hero
posted January 20, 2007 03:26 PM
Edited by HeymlicH at 15:37, 20 Jan 2007.

I am sure the AI knows if an artifact can be picked up. If leadership is required, and the hero doesn't have leadership, the AI will not even try to take the artifact.

On the other side, the AI doesn't know if a crypt has already been visited.

The AI also has a very good estimation if a battle can be won. A player can use this to his advantage.

Don't defend your castle. The AI will think it is an easy target. Don't buy out all the creatures there - if you do the AI doesn't seem to be much interested in taking it.

When an AI hero is coming, place a strong hero with an army able to beat the AI in the castle. Distrubute the units - half of them in the castle, half of them at the hero. The AI will "think" it has to do two fights and can win both of them. But what will happen is - your hero is placed in the castle and there is only one fight. If setup properly the AI will be beaten. This requires some training, if you place too many creatures the AI hero will turn around. If you place too few armies ... well, the result will be worse

Also the AI knows if there is a strong hero in range. Place your main hero in a castle, with just one arch angel. put all other troops in the castle. AI heroes will move in range of your hero, since they know he is weak. Next turn you can attack them with your full army. There is no risk - if you are attacked your hero is fighting inside the castle.

If you have to defend several towns at day 7, do the opposite. Place a strong hero in a place where he can reach all towns (if possible). The AI will not go for any of these towns (unless the AI is able to beat that hero). That way you can keep the cities day 7 and buy all armies day 1.

It is true, the AI is cheating. But if you know how the AI is cheating, you can use even this to your advantage. I basically beat the AI by setting up traps and fighting in my own territory. However, it is important to go for the AI's cities after you defeated 2 or 3 strong heroes. They are easy targets, and if you don't, someone else does. That's not what you want. Not at all.




Btw - the AI is not cheating with the grail. It has to dig several times to get the grail, and I have seen cases where the AI was digging for the grail in the completely wrong place. However, I have never seen an AI dig for the grail after I got it.





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Ecoris
Ecoris


Promising
Supreme Hero
posted January 20, 2007 03:58 PM

Once I saw that the AI had dug 5-8 holes in search for the grail on grassland on the border to a snow covered area. Luckily I had read that "the ultimate artifact may be found beneath the snow" in the tavern (can't remember the exact phrase). I found it in my first try.

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baklava
baklava


Honorable
Legendary Hero
Mostly harmless
posted January 20, 2007 04:11 PM
Edited by baklava at 16:11, 20 Jan 2007.

Well the AI knows stuff but then again, like AndiAngelslayer (the guy has -12 QP? How did he manage to do that?) said: it's good this way cause it is already dumb as hell and needs that info
Btw I've noticed comps can predict what's going to be in a pandora's box. I played wog - random map - and it came to a pandora's box, destroyed the guards, and went away. I thought "cool", took the box and something attacked me. But the AI takes "good" pandora's boxes. But besides all that, AI is still easy to beat

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Demarest
Demarest


Known Hero
posted March 26, 2007 08:59 AM

The only part about the AI "cheating" that ever got my goat was that it seems to know where my shroud ends. I will CONSTANTLY see an enemy hero on a tile where I can see his flag sticking out or his horse's hooves or face, but I can't right click on it to see who it is and about what they're carrying. Humans can't track that and if they can, not to the exact tile. The computer does it all the time. No worries.

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marvelousMe
marvelousMe


Hired Hero
hey! stars are pretty
posted October 10, 2007 04:19 AM


I've seen AI heroes appear in a monolith and then go away (without even stepping off of the monolith to go back in) on their turns. It always annoyed me that my heroes couldn't opt to turn back like theirs did.

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Sub_Zero
Sub_Zero


Adventuring Hero
posted October 10, 2007 04:44 AM

try pressing the space-button

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marvelousMe
marvelousMe


Hired Hero
hey! stars are pretty
posted October 10, 2007 04:52 AM

Quote:
try pressing the space-button



a thousand thanks, my friend

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Xarfax111
Xarfax111


Bad-mannered
Supreme Hero
The last hero standing
posted October 11, 2007 12:40 AM

..lool ..you peeps are funny

Of course the AI knows everything about the map covered or uncovered. The AI knows how strong you are and were you are and if you can reach him and everything about you.

It wouldnt work otherwise. The AI calculates the moves, without those infos it cant. It is not like the AI is like a player and "sees you" and act then ...looool ..AI is a mixture of algorithms and routines.. AI does not think.
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Binabik
Binabik


Responsible
Legendary Hero
posted October 11, 2007 01:57 AM

I'm pretty sure the AI can't see into the cover of darkness. A lot of times it will have a scout near a cover of darkness and the scout will run in every day to see what's there.

Or if you have a strong hero in the dark the AI will move toward you, but turn around and run away as soon as it sees you. It's kind of funny sometimes. It's running along and suddenly "whoops, big bad human player, better get the hell out of here". So it goes running back the way it came with it's tail between it's legs.

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Razorphilia
Razorphilia

Tavern Dweller
posted December 16, 2009 07:46 AM

The AI must scout in order to see the map. They do not start off with the entire map revealed. (In WoG, the perpetual darkness option gives the AI permanent revealed map, because the AI has no memory of the map. This is why Necro towns confuse them so bad.)

When the AI is deciding what to do, it looks at the relative strength of its army and the opponent. On Easy and Normal the AI will continuosly suicide into you, but on hard their heroes will run away. This is why Normal AI can seem so aggresive, they know no fear.

Exploration is a big part of the AI. When they find some obelisks, they see if any of that map matches anything they've explored. Since they're computers, they are very accurate. If there are two places with the same features and they have explored the one without the grail, they will keep searching the wrong one. Each obelisk reveals more of the map, so they have more to compare it to. Once they have enough unique features revealed, they'll know all of their explored locations are wrong and quit digging. They don't run to where the grail is, they have to compare the map to what they know just like people.

They most likely know if mob is going to join them or not. I chased an enemy hero for a long time in one game and he only stopped to fight troops that would join him. Luckily, if your army is about as big as his and he has nothing to gain, he will still play it safe and leave you alone. That way I managed to escape after storm elementals and silver pegasi joined him.

They AI might seem like it's cheating sometimes (besides knowing if boxes are good or if monsters will join) but it is simply running its logic. For each of its heroes, it evaluates its entire explored map to see what the best move would be, where humans get distracted or lose track of things easier.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted December 16, 2009 07:56 AM
Edited by Salamandre at 08:09, 16 Dec 2009.

Nope man, AI knows the map from the start. Place an exit and an entrance lith on opposite sides, and do a test with your hero on day one on the exit, once with huge armies, once without. AI will never come in the first situation. You will be fixed. Moreover, with WoG I could test all the things it knows (scripted joiners one day, no joiners next day), and it knows when a sea chest is empty, it knows who will join in that moment (bad programming, he will leave azures for some joining boars), it knows exactly your army and artefacts and how far you can move. It has to.
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