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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Stronghold - The Power of Rage.
Thread: Stronghold - The Power of Rage. This thread is 8 pages long: 1 2 3 4 5 6 7 8 · «PREV / NEXT»
Anakrom
Anakrom


Known Hero
(Scroll) Out of the blue
posted July 01, 2008 10:52 AM

Quote:

Dead Mans curse
Most of the time -2 luck is not going to do much.

Dead Manīs Curse decreases Luck of enemies by 1 afaik.
Quote:

Might over Magic
This is a handy skill.  Take when possible (even against other stronghold as it weakens their shout effects).

I believe that shouts are not SP dependent, so MoM shouldīt affect them in any way. I personally donīt consider this skill essential and take in only if nothing better is offered (choices like two useless Shatters, Navigation and MoM) or in case I got my hand on some nasty SP-boosting arties.
Quote:

Logistics
I will also admit that in smaller maps I don't even pick it (Yes the rotten tomatoes can now be thrown).

I wouldnīt throw tomato, because I do absolutely the same.
My main preferences in small maps are Attack, War Machines and Enlightenment if Iīm lucky.

Good work, keep it up
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Mytical
Mytical


Responsible
Undefeatable Hero
Chaos seeking Harmony
posted July 01, 2008 11:06 AM
Edited by Mytical at 11:09, 01 Jul 2008.

Quote:
Quote:

Dead Mans curse
Most of the time -2 luck is not going to do much.

Dead Manīs Curse decreases Luck of enemies by 1 afaik.
Quote:

Might over Magic
This is a handy skill.  Take when possible (even against other stronghold as it weakens their shout effects).

I believe that shouts are not SP dependent, so MoM shouldīt affect them in any way. I personally donīt consider this skill essential and take in only if nothing better is offered (choices like two useless Shatters, Navigation and MoM) or in case I got my hand on some nasty SP-boosting arties.
Quote:

Logistics
I will also admit that in smaller maps I don't even pick it (Yes the rotten tomatoes can now be thrown).

I wouldnīt throw tomato, because I do absolutely the same.
My main preferences in small maps are Attack, War Machines and Enlightenment if Iīm lucky.

Good work, keep it up


Think you are correct about MoM and Dead Man's Luck.  Though vs academy or Dungeon MoM is very handy.  Editing to fix, thanks for noticing (this is what happens when I get ahead of myself )

With MoM, the right shatter, and the right shatter skills .. it can really mess up magic oriented towns.
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted July 01, 2008 11:33 AM

I think the most important thing to consider is the timing of the skills. Depending on what you have in mind most prudent early choices are attack and warmachines, then logistics to make the best out of a large map.

Assuming you aim for a warmachine build then attack with flaming arrows is of great help in the first week even if you do not get warmachines right away.

However it has served me well to skip attack, get warmachines and logistics right afterwards. You can creep all tier 3 and most tier 4 units and expand really fast that way. The catch is getting flaming arrows on time to break the more powerful guards with the momentum you have gained.

That said warmachines followed by enlightenment is more satisfying

Excruciating strike and/or warmachines are all you need so heroes like Kragh and Telsek can move straight to logs after getting a few key perks. Haggash however will attempt to get flaming arrows and warmachines that while a far stronger combination, it will delay picking logs.

Of course it is also viable to substitute warmachines with leadership so you can aim for battle frenzy asap, then get retribution. I normally avoid battle frenzy in favour of tactics but with such a build it helps immensely and the retribution boost is really noticeable. That build also allows getting aura of swiftness, add tactics and windstrider boots and you become the terror of spellcasting factions

I am talking strictly week 1-2, hence why I only focus on 2 skills. Even 3 can mess your build when a tent perk can spell life or death whether you get it instanly or a few levels later. You don't have that luxury. One example is on fiur's latest map, getting adv warmachines and tent allowed me to kill a mixed stack of 2 archmages, 3 battlemages and 3 mages day 4 without combining army from a secondary and I still lost nothing.

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Mytical
Mytical


Responsible
Undefeatable Hero
Chaos seeking Harmony
posted July 01, 2008 11:50 AM

*nods* Yes, Stronghold is more complex then a lot of people seem to think.  They are versitile and can be used to counter just about any faction out there.  For some reason people focus on the Flamming Arrows route (maybe because it is really potent), but there are many other strategies.

As for ..
Quote:
aura of swiftness, add tactics and windstrider boots and you become the terror of Most Factions


There fixed.  .
Stronghold can hold it's own against just about any faction, though they are far from undefeatable.
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Cleave
Cleave


Promising
Famous Hero
Raging Blood
posted July 01, 2008 12:27 PM

Nice thread Mytical. I'm a big fan of Defence with the Stronghold, combined with Blood Rage it's very effective.
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Darkshadow
Darkshadow


Legendary Hero
Cerise Princess
posted July 01, 2008 01:19 PM

I hope you will add how important shatter dark will be against necromancers and demon lords.Also you spelt Kragh wrong under archery skill.
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espen15
espen15


Famous Hero
posted July 01, 2008 04:09 PM

Quote:
Nice thread Mytical. I'm a big fan of Defence with the Stronghold, combined with Blood Rage it's very effective.
effective but slow like the all orcs

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Mytical
Mytical


Responsible
Undefeatable Hero
Chaos seeking Harmony
posted July 01, 2008 04:43 PM

Quote:
I hope you will add how important shatter dark will be against necromancers and demon lords.Also you spelt Kragh wrong under archery skill.


Oh yes, I will indeed.  But not only them.  Haven can use dark pretty well, and academy.  With luck even Dungeon.
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winterfate
winterfate


Supreme Hero
Water-marked Champion!
posted July 02, 2008 01:22 AM
Edited by winterfate at 03:11, 02 Jul 2008.

@espen15: Methinks you're underestimating the Orcs too much. Just because they can't use magic? (Well, the Shamans/Daughters can cast Haste and Slow, but that's the exception)

Coupled with Blood Rage and a high Attack stat from the Barbarian Hero, Orcs have insane damage outputs, especially the Earth Daughters and even the Goblins (because you should have nearly a swarm of them by week 3 or so).

That said, I'm a Stronghold newbie...but they have lots of potential. Also, magic helps, but it is not essential to victory with some of the factions. I play Sylvan/Haven mostly, and neither of them rely heavily on Hero magic for most of the game.
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If you supposedly care about someone, then don't push them out of your life. Acting like you're not doing it doesn't exempt you from what I just said. - Winterfate

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Mytical
Mytical


Responsible
Undefeatable Hero
Chaos seeking Harmony
posted July 02, 2008 07:53 AM
Edited by Mytical at 09:59, 02 Jul 2008.

Retribution is indeed nice, but nothing like taking out a Dungeon Summoned Phoenix in one turn with Flaming Triple Balista .  Up goes summoned Phoenix, down goes summoned Phoenix.    (Wish I had a replay of that one.  But ask Phoenixreborn about this..his phoenix didn't even get to act).

Edit: Woohoo Skills are DONE!  Whew that was a lot of typing.
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winterfate
winterfate


Supreme Hero
Water-marked Champion!
posted July 02, 2008 09:44 AM
Edited by winterfate at 10:48, 02 Jul 2008.

@Misty: Congrats!

You definitely deserve a QP for this!
It's a lot of work to make a strategy guide.

EDIT: Congrats on the QP!
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If you supposedly care about someone, then don't push them out of your life. Acting like you're not doing it doesn't exempt you from what I just said. - Winterfate

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Mytical
Mytical


Responsible
Undefeatable Hero
Chaos seeking Harmony
posted July 02, 2008 10:21 AM
Edited by Mytical at 10:34, 02 Jul 2008.

Starting a neutral stack awareness guide for Stronghold (added a bit of it already).  Things to watch out for, how to best handle them, etc.  The worse are casters and Arcane Archers (ranged) but any caster or range is rough.

Edit: Since I did not mean a single stack of blockers with Flying (what am I crazy!?) I changed it to make more sense.  Using a Single stack to block is nuts.  Using Stacks with single units is rage creeping and can be effective.  *rage creeping - (Also will be explained in the first post of this thread) Rage creeping is using stacks of single goblin or other creatures in combat.  The object is to let them die.  Which produces rage for the rest of the troops.  You can do this two ways.  Let them be hit, or attack to soak up retal (don't try with griffins or dragons..its a bad idea).

For griffins, just don't attack with them.  For dragons, make sure there is room enough they don't also hit what you are blocking, but not enough for the dragons to sneak past.
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Cleave
Cleave


Promising
Famous Hero
Raging Blood
posted July 02, 2008 06:22 PM

I wonder if it is a sound strategy to avoid Shatters altogether and go for Might Over Magic and maxed out Spellpower (possibly Enlightenment if possible or most probably items like the Robe of Sar Issus, Runic War Axe and others).

I hate taking Shatter skills because it feels like a real waste of levels. Still avoiding Dark Magic effects is a pain (unless you have a huge number of Witch Doctors and get lucky with the ATB).
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Darkshadow
Darkshadow


Legendary Hero
Cerise Princess
posted July 02, 2008 06:29 PM

Quote:
I hate taking Shatter skills because it feels like a real waste of levels. Still avoiding Dark Magic effects is a pain (unless you have a huge number of Witch Doctors and get lucky with the ATB).

And it can be a real day ruiner for not taking them.You don't want to see your huge stack of untameds puppeted by maniacly laughing necro just for not taking shatter.TBH only shatter skill I don't find usefull is light, Divine Veng is imbalanced no matter what, ressurrection will happen, and no one uses holy word.
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WarLore
WarLore


Famous Hero
servant of urgash
posted July 02, 2008 06:38 PM

all shatters are usefull,even light.for excample,res. heals 410 hp and divine strength durations is 22.0 turns,with exp.shatter light vs.expert and might over magic,duration divine strengh is reduced 5-10 turns depending your SP and res.heals 100 hp.
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Darkshadow
Darkshadow


Legendary Hero
Cerise Princess
posted July 02, 2008 06:58 PM
Edited by Darkshadow at 18:59, 02 Jul 2008.

Still won't do much as other shatters.

And really, Ressurrection will still be powerfull, unless you are aiming for warlocks SP.
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted July 02, 2008 07:21 PM

You guys should learn the shatter value Some weeks ago Fiur was playing a barbarian on RR against both necro and dungeon which can be very confusing about what shatter to get. He took shatter dark, shatter summoning AND shatter destructive and he won. Both of them

On RR with 3 players the first to have a victorious battle reloads to face the second opponent so he was not handicapped, he faced both with same army and artifacts.
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espen15
espen15


Famous Hero
posted July 02, 2008 08:57 PM

so shatters can be useful.

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Cleave
Cleave


Promising
Famous Hero
Raging Blood
posted July 03, 2008 12:10 AM

Taking Shatters is useful against a caster, no argument on that point but it reduces the might of the Stronghold army.

Shatter Dark is the only one that "must" be taken to avoid having the cyclops being subjected to PM. Still IMHO it's a nuisance to waste one skill for that.
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted July 03, 2008 12:18 AM

It is.. I'm hoping that on future games the shatter will be universal.
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