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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Arcane archers overpowered
Thread: Arcane archers overpowered This thread is 15 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 · «PREV / NEXT»
soamazing
soamazing

Tavern Dweller
posted May 19, 2010 06:04 PM

Do they ignore 50 or 75 hp?

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Seraphim
Seraphim


Supreme Hero
Knowledge Reaper
posted June 11, 2010 07:29 PM

Just cut their no range penalty,they become as bad as master hunters.

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zaio-baio
zaio-baio


Promising
Famous Hero
posted June 13, 2010 03:26 PM
Edited by zaio-baio at 15:32, 13 Jun 2010.

dont know about the arcane archers, but i just managed to kill 47 spetral dragons with a single lucky attack of 168 buffed crossbowmans
magic > might right ?
yesterday my sylvan oponnent had (at lvl 11) 0 atk, 5 def, 2 spell, 8 knowledge :X were his arcane archers or destructive spells a problem ? can u guess the easyest 5 bucks in my life

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted June 13, 2010 03:39 PM

Well haven DOES suck in earlygame. I used to hit lvl 10 or so at the end of week 1, ofc it's up to the map. In some you develop sluggishly without dwellings or fort.
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Vangelis21
Vangelis21


Supreme Hero
Manchild
posted June 13, 2010 07:32 PM

The only thing I have to say about this is that I lost at the dead mans lake map, early week 2 i think. The opponent came with crossbowmen and some peasants only and beat me up!
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted June 13, 2010 07:51 PM

That's a bad sylvan map so that is no news. I assume he had warmachines?
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SKPRIMUS
SKPRIMUS


Promising
Supreme Hero
The One and the Prime
posted June 14, 2010 06:48 AM

@zaio-baio: mentioning killing 47 spectrals with a lucky hit from 168 x-bows
AND mentioning opponent sylvan hero lvl 11 stats of 0, 5, 2, 8 in the same post...

Appears very misleading for this topic? because they don't seem to be from same game...
whilst opponent sylvan hero was lvl 11, what were your levels & skill-build & relative army strengths?

Personally I like haven/dougal hero skillwheel better at lvl 11, but man, at those early stages, AA's can just shoot the crap out of the xbows without squires in the first round before you can even act? [if haven has squires early, then haven will have real problems trying to get cavaliers/angels in reasonable time later]

But there is such a thing as player skill [=more levels/more creatures/more artifacts] which overcomes these imbalances, no?
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phoenixreborn
phoenixreborn


Promising
Legendary Hero
Unicorn
posted June 14, 2010 02:25 PM

I think Arcane Archers defense should be boosted to magma dragon levels and the archer should be tier 6!
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phoenixreborn
phoenixreborn


Promising
Legendary Hero
Unicorn
posted June 14, 2010 11:30 PM

Where's my qp?
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted June 14, 2010 11:44 PM
Edited by Elvin at 23:46, 14 Jun 2010.

+
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phoenixreborn
phoenixreborn


Promising
Legendary Hero
Unicorn
posted June 15, 2010 12:01 AM

u stole meye avatar!1!weakf
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zaio-baio
zaio-baio


Promising
Famous Hero
posted June 15, 2010 12:19 AM
Edited by zaio-baio at 00:22, 15 Jun 2010.

"Appears very misleading for this topic? because they don't seem to be from same game...
whilst opponent sylvan hero was lvl 11, what were your levels & skill-build & relative army strengths?"


well first of all
"i just managed to kill 47.." and "yesterday my sylvan oponnent had."
are obvious from different games

my stats at that point were 13 12 2 5 -  much better in att and def,he had however luck + moral artis

"AA's can just shoot the crap out of the xbows without squires in the first round before you can even act?"

not exactly true - heaven needs no more then 2-3 griffin stacks to boost enough the knight's initiative through empathy; divine guidence on x-bows and ,well, it wont be very pleasant

also if we exclude nature's luck, the knight has better skill wheel.
even if not - getting soldier's luck(completely useless for sylvan), magic res(does nothing against light, may turn against you, if the oponnent has dark renewal + master of pain), only one mass spell mastery(master of wrath), silent stalker(i dont like it personally),familiar ground ( great if there is enough grass on the map,otherwise... ), and no place for navigation - impossible requirements, not to mention that in order to get retribution u need to lvl recruitment and battle commander ( both sucks), also - a ranger must choose one of these  - aura of swiftness, divine guidance or empathy( he doesnt need all of them? )
+ when the high druids die,up to 6 lvls in destructive are wasted ...
+ when the enemy hero hits lvl 20 sylvan's pixie has almost no chance to dispell curses ... just perfect
+ the more useful unicorns also start before the sylvan's hero ( if he has swift mind the whole first-turn-pwning strategy goes to hell) and they deal 9-24 dmg ( can u rely on that ? ) , the others have mag resistance aura, and charging with them isnt a good idea imo ...

this is just my point, i will be happy to learn something new, or to see how u handle these problems

P.S excuse my english, i learn it as a second foreign





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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted June 15, 2010 12:36 AM
Edited by Elvin at 00:38, 15 Jun 2010.

[also if we exclude nature's luck, the knight has better skill wheel]
Incorrect, sylvan has a lot more options. Also a custom made haven can defeat a nature's luck sylvan.

[soldier's luck(completely useless for sylvan)]
The unicorns disagree with that statement.

[the more useful unicorns also start before the sylvan's hero ( if he has swift mind the whole first-turn-pwning strategy goes to hell)]
Because..?

[the others have mag resistance aura, and charging with them isnt a good idea imo ...]
Not quite as simple. Firstly I find it risky to use silver unicorns vs haven, whether by hero or by units your pristines will get extra buffs. Secondly unless you are seriously hard pressed unicorns are better off used in combat, not in the back. Third how long do you think they can protect druids or arcanes? Whether by crossbow shot or griffin dive they will go down quick.  Finally 30% resistance is nice but by no means something to depend on.

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zaio-baio
zaio-baio


Promising
Famous Hero
posted June 15, 2010 11:53 AM
Edited by zaio-baio at 11:56, 15 Jun 2010.

[Incorrect, sylvan has a lot more options]
more doesnt mean better

[Also a custom made haven can defeat a nature's luck sylvan.]
i agree here

with, or without soldier's luck doesnt matter a lot - its pretty risky - 1 retaliation and unicorns go down instantly

{if he has swift mind the whole first-turn-pwning strategy goes to hell)  [Because..?]

tactics counter tactics, and no familiar ground means no chance for the dragon to hit on his first turn( i assume the knight has storm wind ), heaven has too many stacks that can greatly reduce the dragons in a single hit

[Firstly I find it risky to use silver unicorns vs haven, whether by hero or by units your pristines will get extra buffs. Secondly unless you are seriously hard pressed unicorns are better off used in combat, not in the back. Third how long do you think they can protect druids or arcanes? Whether by crossbow shot or griffin dive they will go down quick.  Finally 30% resistance is nice but by no means something to depend on.]
exactly my point, i just tried to say that in a single sentence

fanally - something new - there is another way to counter archers with heaven(except battle dive) - and if the requirements are met its much more reliable.If u use ranged fire against heaven you must always leave an empty spot near your archers - otherwise they will die after their first turn, however a knight with empathy and/or swift mind(in case of storm wind) will act before your archers, and IF he has teleportation you should expect sqire/vindicator visitors near your arcane archers . Combined with battle diving griffins and charging palas + archangels this tactic becomes pretty strong ( not only against slyvan) and can davastete almost every archer relying army.        





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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted June 15, 2010 12:10 PM

Practice says that despite posted arguments sylvan can still have the edge over haven in a week 6 army showdown and lvl 20, if by a little. That goes with either light or destructive build.

Now if sylvan wants to charge they will not depend on tactics but aura of swiftness instead. Should they go destructive, empathy can possibly make them act before paladins but either way acting first won't give the victory to anyone. Unless you start with a rain of imbued icicled circle of winter and cold death It's fun to see angels hit by 2-3 circles simultaneously.

Other parameters to think of. How much training is possible and how many favoured sylvan can get, if they get favoured on pallies it can get nasty.
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SKPRIMUS
SKPRIMUS


Promising
Supreme Hero
The One and the Prime
posted June 15, 2010 03:14 PM
Edited by SKPRIMUS at 15:18, 15 Jun 2010.

@Phoenix: nice red star

@zaio-baio:
"my stats at that point were 13 12 2 5 -  much better in att and def,he had however luck + moral artis" vs "(at lvl 11) 0 atk, 5 def, 2 spell, 8 knowledge"
As I thought, it doesn't say anything about why AA's are not overpowered...it just seems to me that you played better than your opponent? [ie. skill=more levels/more creatures/more artifacts etc]

um, I said "Personally I like haven/dougal hero skillwheel better at lvl 11, but man, at those early stages, AA's can just shoot the crap out of the xbows without squires in the first round before you can even act?" & you mention 2 stacks of imperial griffins & empathy/DG...?
yah that's a possibility, but mentioning lvl 11 (or near that level), imperial griffins & empathy/DG doing well against a
sylvan which creeps better [sprites & AAs are great for creeping] at that early stage seems pretty far fetched for me...
anyway got no time to expand on pointless argument...if you think AA's are not overpowered then I'm not going to persuade you otherwise (I'd rather play the game!)
____________
Hope defeats despair - "a blatant clue"
too many idiots in VW
"to lose is to win, and he who wins shall lose"
bashing orcus

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zaio-baio
zaio-baio


Promising
Famous Hero
posted June 15, 2010 05:14 PM
Edited by zaio-baio at 17:19, 15 Jun 2010.

if u have a battle replay of lvl 20 sylvan beating lvl 20 knight share it pls, i may see what i miss ( imo dark vs sylvan makes wonders ; the dragons act before the ranger and a single frenzy may... (have in mind that tier 7 unit hits tier 2-3-4 units, no matter the def it will hurt);weakening strike on the dragons is enough to make them useless ( knight has high def stats, 15% chance to get defence), mass confusion cant be countered ( with fallen knight it will last forever, ranger has actually only 33% chance to get cleansing)However, getting 2 spell scholls before lvl 20 is imo madness - the knight needs counterstrike(sucks, i know) to unlock guidance and retribution, so at lvl 20 he may have leadership attack and light/dark (in order to be effective we need all perks) - this is the typical knight build - strong and simple,which are the destructive/light sylvan builds that can counter it ? btw getting only destructive means no storm wind and major problems

its the shrinked variety of strong skill combinations that makes sylvan weak - but this is just my opinion - they cant have both familiar ground and navigation, swift mind and navigation, and ofc swift + familiar ( 15% chance for logistics )

leadership + att combo just cant match heavens, and enlightenment isnt much useful for might-oriented races with high knowledge, yes, its good with destructive + ranger's racials, but this build requires 14 lvls(in case you start with the right hero) and does nothing to improve rangers pathetic att... add here their chance to get dark ( strongest skill lategame ? they can counter it effectively only through light, and only if they skip refined mana + storm wind )

luck is a great skill, probably the best skill in the game, but it needs high att to be useful( or warlock's luck ) - nothing that sylvan can easily have, the perks there arent really good either - practically the same as for any other race (even worse)

the more i look in the sylvan's skill wheel the more i think its a joke...


 









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zaio-baio
zaio-baio


Promising
Famous Hero
posted June 15, 2010 05:39 PM

what i said was that the AAs cant be overpowered - 0 att at lvl 11 ?
they are just fine in the ranger's army, moreover Ossir(AAs specialist) cant have nature's luck
compaired to x-bows AAs are much stronger, but neighter the hero ( att gain) nor the other units support their dmg (heaven's zealots can cast righteous at exp lvl )

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted June 15, 2010 06:57 PM

Umm enlightenment is awesome for sylvan, gives good defense. And dark is imbalanced as hell with them, rain of arrows with frenzy is retardedly powerful. Sylvan doesn't need high attack, luck and avenger are enough to kick @ss.
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phoenixreborn
phoenixreborn


Promising
Legendary Hero
Unicorn
posted June 15, 2010 07:03 PM

How you gonna get frenzy?
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