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Heroes Community > Tournament of Honor > Thread: mod for heroes
Thread: mod for heroes This thread is 4 pages long: 1 2 3 4 · «PREV / NEXT»
Zenithale
Zenithale


Promising
Famous Hero
Zen Mind
posted September 03, 2008 05:33 PM
Edited by Zenithale at 17:35, 03 Sep 2008.

Quote:
For starters, giving stats or taking stats is just plain wrong. Reason, for instance academy needs every point of knowledge it can get, instead you removed some.
...
Lethos starts with -1 power, just as academy needs knowledge, dungeon needs spellpower.


If you play on ubi map with few stat boosters and artifacts, it's maybe true. But on your ToH maps where your hero ends with more than 20 or 30 in primary stat, 1 point is nothing, IMO.
This not just '-1', but a -1/+1.

Quote:
Another, you gave Razzak defense + leadership, worse start than this can't be.

And you propose Light magic + Master of abjuration ^^. Better start with this?
Defense and Leadership are very good skills to creep. And Razzak is a very good hero.

Quote:
Jhora has advanced sorcery + her special it's just the best start for academy. She already is top hero, you just made her stronger.

I don't agree here too. Cast spells faster is not very useful during first days and she casts less magic arrows (mana 4 instead of 3 without this MOD). IMO I weakened Jhora.

Quote:
Yrbeth starting with advanced sorcery is bad again. Magic factions starting with advanced sorcery/logistics are too powerful.

With this MOD Yrbeth is not more powerful than a Wizard as Jhora or Nur... Thus we should maybe change them too? Curiously you don't suggested something in your fisrt post.

Quote:
Svea is a strong hero, not useless. Starting with destruction is very nice for dwarves' creeping, not need to mod her.

I hope you're joking...

Sorry to have disturbed your topic with my French deranged changes...
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samiekl
samiekl


Supreme Hero
posted September 03, 2008 05:49 PM

Ok, you're right, those changes you made are very good. Start testing the mod online. btw, do you have any online experience?

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Destro23
Destro23


Promising
Famous Hero
Keeper of GrongGrong
posted September 03, 2008 06:00 PM

I think changing the skill sets for any hero is not a good idea, I am on the same opinion in regards to stats of the starting heroes.

I think these are all good suggestions if the goal here is to make various starting circumstances "easier".  I don't feel that is nessecary.  The only change I feel would be warranted is to remove a Skill from a starting hero who comes with native + 2 others.  I hate these heroes as they don't allow you enough option.  I don't think one of those skills should be changed to something "more useful".  Just that the extra slot in many cases needs to be available for personal preference.  Some heroes become unplayable for me at least due to the secondary skill, at the same time introducing a 3rd skill at level 1 gives you less control of the pattern for skills/perks while leveling.  You cannot gurantee that by a certain level you would have the required prereqs for a decent perk, you can also not gurantee that a particular will be offered enough times to increase its level to expert early on if thats what the goal is.  

In short, these are very good suggestions, but I do believe that changing starting stats or skills of heroes would change the dynamic of the game so fully that it would be undesirable.  With the introduction of the memory mentor this is a moot point anyway, since a player should be able to adapt to what he has been given to start with, and later on you can certainly mentor away the dead weight.


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samiekl
samiekl


Supreme Hero
posted September 03, 2008 06:12 PM

That's what i wanted, options. Example Yrbeth. You start with dark, lack of guaranteed high level spells practically forces you to take another magic school (and this is the only option you have, destruction or summoning). 2 magic schools and no sorcery... no comment. Enlightenment and logistics are must have. So... what options? Plus, memory mentor is banned on more and more maps.

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Zenithale
Zenithale


Promising
Famous Hero
Zen Mind
posted September 03, 2008 06:14 PM

Quote:
btw, do you have any online experience?

Just more than 2000 duels and maybe 100 adventures online. But I'm not a ToH player, then I suppose that doesn't count.
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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted September 03, 2008 06:16 PM

Eh, don't worry Zenithale. People like samiekl always want to brag how they played online in ToH and are superior.
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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted September 04, 2008 01:52 PM

Quote:
It's all about starting skills, not necessarily specials. If i were to pick heroes, do you think i'd pick Yrwanna for boosting furies? No, for starting with intelligence and enlightenment, things that all warlocks should have. I can't say the same thing for dark magic. Got it?
So you choose Haggash for her starting skills or because of her special

Is she banned because of her starting skills? I don't think so
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samiekl
samiekl


Supreme Hero
posted September 04, 2008 02:43 PM

Some heroes are banned because of their specials. Example wyngaal.Haggash wouldn't be so strong if she weren't the fastest to get triple flaming ballista

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Strider_HL
Strider_HL


Famous Hero
posted September 04, 2008 03:32 PM

Quote:
Some heroes are banned because of their specials. Example wyngaal.Haggash wouldn't be so strong if she weren't the fastest to get triple flaming ballista

She isn't. I believe almost everyone is aftraid of tanks with starting initiative.

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fiur
fiur


Promising
Supreme Hero
Map Creator
posted September 04, 2008 04:33 PM

not sure where to post it so I do it here:

my new map project   and some really good news for those who miss the Xazardous_Combat_3.0 mod!  (I spend some hours last night to fix it..... (for the record the skillwheel do work in 3.1)

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Strider_HL
Strider_HL


Famous Hero
posted September 04, 2008 07:34 PM

Saved by Master Bard again Thx a lot!

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Jinxer
Jinxer


Legendary Hero
*****
posted September 04, 2008 07:42 PM

Quote:
for those who miss the Xazardous_Combat_3.0 mod!  (I spend some hours last night to fix it..... (for the record the skillwheel do work in 3.1)




There is a bug   The main combat buttons are off the screen and cannot be seen to be used.  Can you fix it?  Thanks for your effort
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fiur
fiur


Promising
Supreme Hero
Map Creator
posted September 04, 2008 08:12 PM

Quote:
Quote:
for those who miss the Xazardous_Combat_3.0 mod!  (I spend some hours last night to fix it..... (for the record the skillwheel do work in 3.1)




There is a bug   The main combat buttons are off the screen and cannot be seen to be used.  Can you fix it?  Thanks for your effort

thats very strange cause here everything works fine Jinxer....
I'll be home in 3 hours  we talk then... (and you can give me a screenshot)
(the thing is.... I'm guessing)
the original mod was made for standard screen layout (since 3.1 for those who use widescreen then the old one will do just fine...)
so this one is just for widescreen players....  I'm guessing here so plz.  confirm this anyone....

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antipaladin
antipaladin


Promising
Legendary Hero
of Ooohs and Aaahs
posted September 04, 2008 09:07 PM

Hey fiur do you take requests?
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fiur
fiur


Promising
Supreme Hero
Map Creator
posted September 04, 2008 09:26 PM

Quote:
Hey fiur do you take requests?

depends on your money  
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antipaladin
antipaladin


Promising
Legendary Hero
of Ooohs and Aaahs
posted September 04, 2008 09:29 PM

i will pay you 0 dollers and 100 respect?
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fiur
fiur


Promising
Supreme Hero
Map Creator
posted September 04, 2008 09:34 PM

Quote:
i will pay you 0 dollers and 100 respect?

well then just shoot!  
I'm listening....
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okrane
okrane


Famous Hero
posted September 07, 2008 08:28 PM
Edited by okrane at 20:38, 07 Sep 2008.

Here it is. The mod you've been waiting for:

Improved Heroes

Please update the master post with the download link.

Changelist:

Same as the main post, except Wyngaal which I have not yet nerfed as I believe Wyngaal lovers will rant against this mod just because of that.

My view of things is that, while keeping all our favorite heroes alive we should get other options. Discuss.

Another observation is that in the current state, Dungeon heroes are still not diversified enough, as we now have 2 pure destruction heroes: Sinitar and Eruina, and still no Summoning Hero.

I'd say, for Yrbeth, instead of Sorcery, give her Basic Summoning. Just a thought.

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samiekl
samiekl


Supreme Hero
posted September 07, 2008 08:54 PM
Edited by samiekl at 20:57, 07 Sep 2008.

Wyngaal is banned on all maps, so wyngaal lovers can't play him. Giving him leadership and defense was meant to make him playable. with these 2 skills, you must take logistics, light and enlightenment probably or something else, thus no luck/attack. His special isn't so powerful without those 2 skills. About dungeon heroes, look at it this way: from academy heroes no one starts with summoning or light. Giving Yrbeth summoning could be a way, but she'll become not so good again because summoning means a straight path, not much diversity here, while destruction gives many ways of development. Keep in mind that dungeon doesn't have infinite mana like academy or motn like necro. If she starts with sorcery she's more free to develop.
Anyway, i think more people should come here and post their opinions (with arguments).
Thx okrane.

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Zenithale
Zenithale


Promising
Famous Hero
Zen Mind
posted September 08, 2008 12:57 AM

It's interesting to see how people play differently, in ToH, in a French community or elsewhere. No offense but I just see here players say THE best way to win. IMO there is no one-way. If you always go to the same abilities your oponent will know them and will find a counter. And the game never offers all skills you want!
Thus, when I read this:
Quote:
Wyngaal is banned on all maps, so wyngaal lovers can't play him. Giving him leadership and defense was meant to make him playable. with these 2 skills, you must take logistics, light and enlightenment probably or something else, thus no luck/attack.

...I can't be agree. I almost never pick Attack with Sylve (heretic?!) and really like Leadership as Defense (heretic bis ?!). I don't think the only way to win with Sylve is to go straight for enemy army in the first turn.
In conclusion, IMO this change to Wyngaal is not a re-balancing: he will remain the best like this.

Quote:
His special isn't so powerful without those 2 skills.

IMO yes.

Razzak with Light magic and Master of abjuration is really bad IMO, because Light is a common wizard ability, not Defense which makes Razzak different and very interesting to play.

About Jezebeth, Arcane training (to be able to get counterspell) can be good but with it she can't gain Distract. In this case why not give advanced sorcery?

Btw I don't understand why not give only 1 skill or less stat point to the heroes whith the best specialities. Watch Lethos and Havez: they only have 1 skill (basic Dark and Warmachines).

Quote:
If she starts with sorcery she's more free to develop.

Before you said "Magic factions starting with advanced sorcery/logistics are too powerful." and now you are agree?

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