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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Alexander the Great wogified story
Thread: Alexander the Great wogified story This thread is 2 pages long: 1 2 · NEXT»
Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted September 30, 2008 12:37 PM
Edited by pandora at 16:51, 18 Oct 2008.

Alexander the Great wogified story

Map name :

Alexander the Great

Description:

"I would rather live a short life of glory than a long one of obscurity."

{Alexander The Great}


52 ancient cities fully customized, each with its history.
More than 80 customized creatures, with various abilities.
New artefacts.
The real story of Alexander of Macedonia, from birth to death.
Continous invasions from conquered natives.
More than one hundred scripts.
Alexander's generals are present and very active, with full biography.
Epic battles with customized text.
Dynamic creatures growth scripted, they are stronger when you are stronger.
The main hero must die to complete the map.


Download













Well, this isnt very accurate historically but I needed town portal however it costs 1000-2000 GP for use




























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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted September 30, 2008 01:14 PM

It looks like nice and exhausting storyline, but no more crazy battles you made us used to

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted September 30, 2008 01:16 PM

Actually the battles are more crazy than ever, but with moderate quantity of creatures. Try first turn to see what I mean.

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ranger
ranger


Known Hero
The Forest Knight
posted September 30, 2008 04:43 PM

You are the best map maker But why griffins is light cavalry? Make nomads or something new but not griffins

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Guarder
Guarder


Supreme Hero
posted September 30, 2008 05:04 PM

How many wog maps have you made? I want to download all of them, but i find only 2. are there  more?
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted September 30, 2008 07:05 PM
Edited by Salamandre at 00:52, 01 Oct 2008.

Quote:
But why griffins is light cavalry? Make nomads or something new but not griffins


It is impossible to work with Heroes fantasy creatures when simulating an historical scenario without improvising. Of course I can change the griffins with nomads, but then what I do with King Porus elephants(ghost behemots), Darius's sacred phoenix (herculians), fire catapults (antichrists)? And from what creature I upgrade the nomads? From basic griffin would not look better.

All I can is give them abilities to simulate the real facts: light cavalry has double strike, beeing fast, elephants (GB) pass through obstacles and Herculians can almost never be killed.


I do not have the kind of creatures available to make everything look as normal. So you have to use your imagination and forgive me.

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Hell_Wizard
Hell_Wizard


Famous Hero
posted September 30, 2008 07:13 PM
Edited by Hell_Wizard at 19:15, 30 Sep 2008.

WOW! I love you'r maps, Valery (I mean Salamandre)! You've made a historical campaign for HOMM! That's Impressive! Some can learn history from this map!

Perfect Work, now I understand why you've visited HC so rare lately! You diserve a QP+ for every map!

Weren't the Phalanx Infantry?
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kesnar
kesnar


Famous Hero
from Kesnaria
posted October 01, 2008 02:05 PM

Well no...you can't learn history from that map I think there are some inaccurate things...Anyway it seems like a really good map(like evry yours)Nice work
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted October 01, 2008 02:25 PM
Edited by Salamandre at 10:58, 02 Oct 2008.

Quote:
Well no...you can't learn history from that map I think there are some inaccurate things...



As it is specified in the read me txt. coming with the map, I tried to reproduce eveything close to the reality as much as possible. HoMM3 map format does not let me put the ancient cities in their precise locations, as 500KM from reality means 4 squares or so in a XL map. So having Sparta 4 squares from Athens will not create any challenge from a strategic point. Would be possible with a map of Ancient Greece, but here you have half of the whole world.

The history of the cities is absolutely the real one, Alexander conquest life and death were related exactly as happened, and the most important battles were reproduced with real text quoted from Plutarch or other historical sources.


The name of units was slightly modified, most because the real macedonians names were confusing, so I used mercenary troops names. Some cities never visited by Alexander, as Rome, Carthage, Tripoli, have a specified text included where it is explained why they are present and what will be their role in the present scenario.

So, I think, yes, you can find a lot of accurate history in this scenario. Certainly thousand more times than browsing permanent forums spam.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted October 01, 2008 02:47 PM
Edited by Salamandre at 14:51, 01 Oct 2008.

Quote:

Weren't the Phalanx Infantry?


The phalanx were equiped with 6 meters long spears. It is not the weapon that I tried to reproduce but the role in the battle. The phalanx were always attacked in first and had the most heavy loses. And it is exactly what happens in this scenario.

In real battle, it is unlike to be able to reach the archers from the early moments. Heroes battlefields do not propose any option to protect them or put somewhere far away. Thus my choice.

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Hell_Wizard
Hell_Wizard


Famous Hero
posted October 01, 2008 07:22 PM

What will be the next map?

I am wondering what will be you'r next map.

And sorry about my question about the phalanx, HOMM isn't historical.
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted October 01, 2008 07:36 PM
Edited by Salamandre at 19:40, 01 Oct 2008.

I think it is the last one. Three months ago I just wanted to prove myself and learn ERM from scratch. I created three original maps, each one with a different story and scripts.  It took me all summer and now is time  to do something else. I did all I wanted to.

I have no more ideas left for a new map.

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Hell_Wizard
Hell_Wizard


Famous Hero
posted October 01, 2008 07:49 PM

Anyway, thanks for you'r help in learning ERM.
____________

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Dairy
Dairy


Known Hero
posted October 18, 2008 05:44 PM

Seriously, this is a masterpiece in maps.

Congratulation. You made an awesome map.


...now just to learn how to play it correctly. xD

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william
william


Responsible
Undefeatable Hero
LummoxLewis
posted October 19, 2008 02:10 AM

Just a question, but I thought Immortals were with the Persian Empire (most notably King Xerxes and the battle of the 300 Spartans) and not with the Macedonians?

I just downloaded the map though and I am going to give it a go and tell you what I think once I have tried it. But so far, from all the pictures, it looks very interesting.
____________
~Ticking away the moments that
make up a dull day, Fritter and
waste the hours in an off-hand
way~

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted October 19, 2008 04:09 AM
Edited by Salamandre at 04:26, 19 Oct 2008.

Yes, as I posted previous I used some mercenary names. Mainly because the macedonians names were not easy to handle. (see below)
Also I needed 7 names and Alexander split his army only in 4 groups: heitaroi, prodromoi, hypaspist and pezaroi.

Phalanx, bolt throwers and Immortals were recruited by Alexander from grecs, scythians and perses. And also the archangels names as Immortals fit perfectly with their HoMM abilities to ressurect and never die, thus the choosed name.

Anyway, don't look for 100% historical accurate names, as there are 196 creatures in HoMM and I really could not find 196 historical names. So macedonians will fight behemots, dragons, lords of thunder etc. WoG has immense potential but it uses the same creatures as the original game. And until the lazy antipaladin upload his creatures mod I have to work with what is inside.

The description at the top says about what is accurate in this scenario.I put inside even a balloon to simulate town portal, so don't get mad. The point is to have fun playing it.
____________
Era II mods and utilities

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted December 07, 2008 11:50 AM

Last version was uploaded to same link.

Changes:

Script boosting AI: human player can no longer block monolith exits. If doing so, he will be slow cursed while AI will be haste enchanted.

Script checking squares/heros availability when TM triggers execute: all possible crashes due to ghost heroes were avoided.

Help is now available clicking right mouse on the kingdom overview.

Script enabling/disabling AI triggers now executes by clicking right mouse on the END TURN box.

Replaced scripted objects/and events previously located on x/0/y and 0/x/y. It seems border squares are out of range.

Removed dispel from AI book for crashes purpose. Human player will have his spells modified when fighting the AI previously gifted with dispel.

Grammar errors fixed.

Will be last update so far.
____________
Era II mods and utilities

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted June 30, 2009 10:10 AM

You can't disable that. But you can use "wogshadowfax" code to get unlimited movement for Alexander and finish it in one day. As you are already month 11 you should have enough creatures. Map is fixed to be completed in about 6 months.
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Era II mods and utilities

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ChaosHydra
ChaosHydra


Famous Hero
posted June 30, 2009 12:18 PM

Truly stunning!

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Lord_Immortal
Lord_Immortal


Famous Hero
DoR Dev Team
posted July 10, 2009 04:47 PM
Edited by Lord_Immortal at 13:04, 12 Jul 2009.

Quote:
Yes, as I posted previous I used some mercenary names. Mainly because the macedonians names were not easy to handle. (see below)
Also I needed 7 names and Alexander split his army only in 4 groups: heitaroi, prodromoi, hypaspist and pezaroi.

In fact they Are:
Heitaroi(Cavalry)
Prodromoi(Cavalry)
Hypaspist(Swordsmen)
Pezairoi(The Phalanx)
Toxoti(Archers)
Hippikon(Cavalry)
Gastraphetes(Syracusa Crossbowmen but you can use them as lv.5 or 6)
Greek Ballistae(instead of Gastraphetes)
Here is my suggestion

lv.1 Athens Scout(woodelf)-Elite toxotes(grandelf)
lv.2 Greek Rider-Elite Prodromoi(Cavaliers)
lv.3 Horseman-Hippikon(Nomads)
lv.4 Greek Militia(Swordsmen)-Hypaspisti(Crusader)
lv.5 Cretan Archer(Sharpshooter)-Gastraphetes(Marksman)
 or Greek Ballistae-Reinforced Ballistae(Ballista)
lv.6 Greek Champion(Paladin Commander)-Heitaroi(Champion)
lv.7 Hoplite(Pikeman)-Pezairoi(Haldbeirder)

And my idea is that the Greek Cities train only the non-upgraded units while the macedonians train the upgraded.

Here they are in new models:
Athens scout changed to Bowman and Greek Champion is based on Swordsmen + he is renamed to Myrmydon:

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