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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Alexander the Great wogified story
Thread: Alexander the Great wogified story This thread is 2 pages long: 1 2 · «PREV
Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted July 10, 2009 05:08 PM

Thanks for searching names. Where did you find them? In all my searches I could not find all this.

As for splitting creatures production between cities, I am afraid it will not be possible. The main difficulty is that there is no town portal available before middle game so travel is painful.
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Lord_Immortal
Lord_Immortal


Famous Hero
DoR Dev Team
posted July 11, 2009 05:51 PM

At a PC game,Age of Mythology.All the "greek" units there are associated with Alexander the Great's macedonian army.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted July 11, 2009 06:10 PM

Heh, I never saw such names and I did an exhaustive search for macedonian units. I wonder if this PC game used real names.
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Lord_Immortal
Lord_Immortal


Famous Hero
DoR Dev Team
posted July 11, 2009 06:21 PM

I ask this too,but,at least we have some names.1 question,how did you do that on 300 spartans scenario,adding new units without replacing old ones?

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted July 11, 2009 06:35 PM

Impressive work.

A complete noob question here (I don't play WoG or Heroes 3 since ages) - have you modified the Hell Barons, because I notice their basic XP bonuses are much better than the first low levels, which seems like a mistake (for instance reduce defence starts at 40, and then goes to 4, 8, 12 etc. - and some parameters start with YES and then goes to NO).
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted July 11, 2009 06:42 PM
Edited by Salamandre at 18:45, 11 Jul 2009.

Yes, the monsters 8th level have increased stats. The abilities are scripted to work on a specific experience level and every monster in the game has his own experience level. Thats why you see lower defense sometimes at higher levels, because that monster will have the level with the best setup only. In this way I can create the same monster (hell baron for example) having different abilities regardless his level for that fight.

Example: the hell baron has armageddon ability at first experience level. So I use it at this level for specific fights. on another fights, I raise its experience level, and he can't cast armageddon anymore, but other abilities are enabled. Also he has immunity to 1-4 level spells at basic level, but not at following 3 levels. Some fights will be harder in this way, others not. The experience for each creature was customized.
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Lord_Immortal
Lord_Immortal


Famous Hero
DoR Dev Team
posted July 11, 2009 06:58 PM
Edited by Lord_Immortal at 13:05, 12 Jul 2009.

I Was asking about that 1st to add the macedonian units as new ones to this scenario and 2nd to know even myself how to add new creatures.My unique models are up there.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted July 11, 2009 07:39 PM
Edited by Salamandre at 19:55, 11 Jul 2009.

Sorry Immortal. Map was completed 8 months ago, and I don't feel like changing all the layout and mechanics just for names. As for adding units, I did not add anything in 300. Just replaced graphics. Only HoTA claims they can add creatures.

For facility purposes, I prefer (and most players too) to give to an unit "heavy cavalry" name, instead of "Gastraphetes". I know it is not accurate historical, but I don't want to complicate things unnecessary.

If you only played the map, you would see the following creatures in the macedonian, which are not related in the screen (the upgrades):

Greek Infantry
Cavalry
Armoured Cavalry
Phalanx
Hypaspist
Immortal
Bolt Thrower
Hamippoi
Shock Cavalry
Arctic Phalanx
Rapid Hypaspist
Flame Thrower
Tetrarch
Herculian

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wait321
wait321

Tavern Dweller
posted July 15, 2009 02:21 AM

I think I found a bug. If you have Phillipe surrender during your first fight, you can recruit him later with all of his expert skills.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted July 15, 2009 02:51 AM
Edited by Cepheus at 16:53, 23 Jul 2011.

Phillipe is disabled from red player pool, you can check it. If the player can recruit him, that means that when you surrender, all previous restrictions from editor are ignored.

Not much of a deal, as Phillipe is a bad hero, he can't learn more skills, so he will fail sooner or later.

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Moderator note: This thread has been inactive for two years or longer, and has been archived (closed) to prevent necro-posting. If you wish to revive the topic, send a message to Cepheus or create a new thread in its place. Thank you.
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