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Heroes Community > Heroes 7+ Altar of Wishes > Thread: The Spiritualists: Reloaded
Thread: The Spiritualists: Reloaded This thread is 3 pages long: 1 2 3 · NEXT»
Adrius
Adrius


Honorable
Undefeatable Hero
Stand and fight!
posted October 07, 2008 07:24 PM bonus applied by GenieLord on 08 Oct 2008.
Edited by Adrius at 21:10, 27 Nov 2008.

The Spiritualists: Reloaded

This is my Spiritualist faction from the Harmony Town Competetion. This is imo, the best faction I've made so far, but the harmony competition was in rounds, so you get your score and move on to a new faction, and the comments are nearly only made by judges. I think this faction can be improved much, and therefor I've revived it in the form of this thread, I've added a few things since last time.

Town name: Abyss
Also known as: The Soulless, world eaters
Associated colors:  Black, dark blue and purple
Worship: Ankash, the Dragon of Hollowness
Core Philosophy: Cleanse the Taint, Consume the Soul
Country / kingdom: The Void, The Soulless Plains
Capital city: Unknown
Key symbols: Unknown


A typical Abyss town, floating in the Void. It's quite similar to academy in that more floating platforms are added as buildings are made, most buildings are built on the main platform however.

“Through the history of the world, two primordial dragons have been present, Asha and Urgash, the dragons of Order and Chaos. But up until now, the tales of the third dragon have been nothing but myths. According to bard’s tales and rumours, Ankash, the Dragon of Hollowness and Void, was actually the first of all dragons, and it was from his Void that Asha and Urgash was born, who later filled the empty space with worlds. This myth is also supported by the Irkadium Neveria, one of the most ancient books in the libraries of Heresh. Why black portals to Ankash’s realm have suddenly appeared on Ashan is unknown, but according to my research, Ankash’s armies might be here to cleanse the known world and start anew. It is possible that this has happened before, and what we know as Ashan is actually only one of numerous worlds created by our gods. Most people panicked over the black portals believing Urgash had come yet again, ignoring the lack of a solar eclipse and attacking our world, but if what I believe is true, we might stand before a threat even greater than our demonic adversaries.” A Theory on Apocalypse by Sage Arvael

Editor’s note:  Sage Arvael was accused for heresy and executed shortly after his theory had been published

The following text is from a piece of paper found by Sage Arvael’s on one of his adventures into a Dark portal.

“All we’ve found in here is pain and suffering, why have we come to this place? It’s dark, cold and I feel more tempted by that accursed tower every day. All my clansmen have given up; they all went to the black city. It is as if my very soul demands it, my body is fine but my mind becomes heavier every day. Those scythe wielding creatures are always searching; once they see me they’ll take me and steal my soul as with the rest of us! Why is this happening? I’ve been faithful to Elrath all my life, have I worshipped the wrong god? Should I have put my trust in Sylanna or Sylath instead? I was supposed to go to heaven when I died!”

If all of this is true, I have no choice but to believe Sage Arvael’s theory. So far there have only been reports of a few strange creatures wandering around these dark portals, the Unicorn Empire hasn’t attacked or tried to communicate with the creatures yet so we’re still unaware of their true intentions. But if Arvael was right, this might be our last years on Ashan. Other facts that speaks for his theory is Valya’s prophecy, which says that our ultimate victory will only spawn a new, stronger enemy. Could our triumph over the unholy demons have angered Ankash? This remains unanswered. With these words I go underground, partly because I fear Ankash’s minions, and partly because I’ll most likely be accused for heresy once this gets around. If we are to survive, spread my and Arvael’s message, the Empire won’t be able to hide the truth from the people for long.

The Book of Lost Souls, chapter 1, page 1:

We are the Soulless, the keepers of the Soulless Plains and Ankash’s faithful. You have come here to die, don’t feel fear, it’s the most natural thing in your life. Why are you here? You have sinned, and have been brought here to be purged. By being able to come this far and managing to open one of the Books of Lost Souls, you shall be rewarded; there is a place among us for you. All you need to do is turn the page, and you shall be cleansed of your mortal life and ascend to another state of being, you shall become one of us, the Soul Seekers. If you don’t turn the page, don’t worry, our servants should find you soon and purge what is left of your mortal spirit. Know that great rewards await you among our legions, your mind shall be cleansed of mortal feelings such as pain, despair and agony, your one and only purpose will be to serve Ankash and the Immortals. Consider our gift mortal, the only life you’ll find in here is the life of constant running, running from the inevitable.

The Black Bible, chapter 1, page 2:

To ascend, read the following words.

Arkaya Ankash Everia-Tineri Annu Sarde

Your new life has begun, enjoy your stay.

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The Void Realms’ Society

The society in the Void Realms is quite simple but effective, since most of their inhabitants lack a will of their own. There are only warrior ranks among the Void Hierarchy, with the exception being the Dark Apostles, who usually don’t enter combat. The reason for only having warrior ranks is simple, the Soulless doesn’t need food or shelter, and they’re all eternally loyal to the Spiritualists.

The 1st ranks: Mortals
While not truly counted as citizens of the Void Realms, there are millions of mortals living in caves and other places of hidings. They have refused to accept their fate, and Soul Seekers are in constant hunt for them. Ironically, it’s from these people that Soul Seekers hail, as they were once mortals too. The process of ascending to the ranks of Soul Seekers is a complicated task. First one must find a Book of Lost Souls, these books are scattered across the Void Realms and are mostly well guarded by Soul Seekers. Once a mortal finds a book, they must speak the sacred words written in it, they will then be transformed into one of Ankash’s servants. Mortals that don’t fight back often have their minds consumed by the energy pressure of the Void Realm, their eyes turn blue and they begin to slowly walk towards the nearest Black Tower, where their souls are purged.

The 2nd ranks: The Soulless
The name “Soulless” is a word that represents all Soul Seekers in the Void Realms. The word also represents the Hollow Mages, but they are so much more powerful that they have a rank of their own.
Soul Seekers hunt mortals that haven’t accepted their fate. Once they find a prey, they tear the human shell to pieces with their scythes; the remaining soul is then handled by Hollow Mages. A simple rule in the Void Society is that the more powerful a Soul Seeker is, the more free will it has, in fact, the more powerful Soul Seekers are often seen doing other things than Soul Hunting, such as sparring with each other or playing simple games. This is quite mysterious as Soul Seekers are known to not have souls at all, and thus they shouldn’t be able to think properly. A theory is that as a Soul Seeker grows stronger, small pieces of their soul comes back and they gradually get more control over their form’s instincts. However, Soul Seekers are always bound to the Void Realm; a Soul Seeker would have to be extremely powerful to go against the will of the Spiritualists, since it’s in their nature to always follow their command.
In the Soul Seeker ranks there are also numerous sub-ranks, such as the Spectre Slayer rank and the Soul Hunter rank.

The 3d ranks:  Hollow Mages
Hollow mages are Soul Seekers that have gone through a second Ascension. The details around the ritual itself are unknown but a Soul Seeker must become very powerful to be able to even grasp the meaning of Spiritualism. Hollow Mages also have the gift of nearly complete free will. The Hollow Mages’ job is mostly the management of souls, but there are also special squads that are commanded by a Hollow Mage, but they are only allowed to command simpler soldier and no great amounts of them either. The ultimate goal of a Hollow Mage is to become a Spiritualist or ascend to the ranks of the Immortals.

The 4th ranks: Spiritualists and Immortals
The 4th ranks are split between the wise Spiritualists and the mighty Immortals. The difference between these people is that ascending to the rank of Immortal grants great power immediately, and it’s often the greedier Soulless that ascend to that state. Spiritualists on the other hand have endless power, but it takes time and training to fully master the abilities they possess. Of course, the Spiritualists answer only to the Dark Apostles, so Immortals are doomed to always follow their command, even if the Immortal happens to be more powerful than the Spiritualist commanding him.

The 5th ranks: Dark Apostles
There are only 3 Dark Apostles in the Void Realm, and they are as ancient as the Void Realms themselves. They were the first mortals to ever enter the Void Realms, and their names are given after the sin they committed, their names are held secret however. Dark Apostles are the link to the Void Dragon Ankash for the Soulless, and the will of the Dark Apostles is the will of Ankash himself. The 3 Dark Apostles also have the duty to choose those worthy of ascending to the rank of Spiritualists. The true power of the Dark Apostles is unknown, but since more power means higher rank in the Void Realms, it is most likely that they are the most powerful of all.

___________________________________________________

Hero: Spiritualist
Appearance: A humanoid being with grey skin, dressed in dark blue/purple clothing. He/she floats in the air, and has 3 dark souls flying around them. He/she wields a staff with a large crystal.
Casting animation: The Spiritualist raises the staff, the souls all fly into the crystal and light bursts out.
Attack Animation: The souls fly towards the targeted creature and attack it three times before returning to the Spiritualist’s side.
Favoured Attributes: Attack, Spellpower
Favoured Magic: Summoning Magic, Dark Magic

Racial Skill: Spiritualism

Spiritualism is the Abyss heroes’ racial skill; it’s a “in battle” skill that grants the Abyss creatures’ great power. Creatures in the Abyss armies are all fuelled by the souls of mortals, and by using “Spirit Energy” they are able to activate special abilities. Spirit Energy is gained by the hero using the ability “Consume Soul” on an enemy corpse. Note that the Spiritualist is unable to use Consume Soul on Undead creatures, but in return, Abyss creatures can’t be raised by Necromancy. If a creature decides to block a corpse, the soul will still be there, represented by a blue ghost floating on the tile its body was killed on. Spirit Energy is a global thing; all heroes contribute to the maximum Spirit Energy pool, but Spirit Energy can only be gained in combat. Needless to say, having many experienced heroes is extremely useful for this faction.

Basic Spiritualism: Grants the Spiritualist the Consume Soul ability. Spirit Energy maximum is 100.

Advanced Spiritualism: The ATB penalty for using Consume Soul is reduced by 20%. Spirit Energy maximum is 150

Expert Spiritualism: The ATB penalty for using Consume soul is reduced by 40%. Spirit Energy maximum is 200.

Ultimate Spiritualism: Consume Soul can be cast without ATB penalty (The hero can act another time after using Consume Soul. Note that this ability can only be used once per hero turn, meaning waiting for a large amount of souls to gather and then consuming them all with endless Consume Soul spells is not an option.)
______________________________________________

Using Consume Soul: Consume Soul is the ability that allows the Spiritualist to turn enemies’ souls into useful energy. The ability is found in the hero’s spellbook and can only be used in combat. The amount of Spirit Energy gained when using Consume Soul is The cost of the creature(s) /100. Example: A titan costs 2700, there were 10 Titans in a killed stack, the Spiritualist uses Consume Soul. (2700 * 10) /100 = 270 Spirit Energy
_______________________________________________

Spirit Triggers: These abilities are activated by clicking the Spirit Trigger button on a creature, the creature will then have a whole array of abilities to choose from. Note that certain buildings in the Abyss town also require Spirit Energy.

Enchant (The creature gains a 15% damage bonus until its next turn) Spirit Energy cost: 20

Shield (The creature gains a shield made of energy that absorbs 15% of the damage made upon the creature until its next turn) Spirit Energy cost: 20

Hidden Power(The creature’s Spellpower is increased by 20% for its next cast. Also, any destructive magic cast by the creature gains “master of…” effects. Meaning effects such as “Stun” will have a chance to trigger on Lightning Bolt etc) Spirit Energy cost: 20

Spirit Force (The creature’s next Spirit Trigger will have its effect doubled. You may activate a second Spirit Trigger after this one) Spirit Energy cost: 30

Warp Assault (The creature gains the ability to teleport for one turn.) Spirit Energy cost: 50

Destruction (A Large Creature activating this ability gains the ability to attack walls during a siege, the creature also gains a 20% damage bonus when attacking walls.) Spirit Energy cost: 20

Dark Charity (The creature gains +2 luck during its next attack) Spirit Energy cost: 30

Swift Death (The creature will receive positive morale if it manages to kill an enemy stack during the round that Swift Death was activated) Spirit Energy cost: 60

Swift Vengeance (If an enemy creature kills a creature affected by this Spirit Trigger during the turn that it was activated, it will receive bad morale) Spirit Energy cost: 60

Dark Exorcism (The creature is cleansed of all negative effects. If a spell is cleansed from the creature, it will become immune to it until the end of battle. If the creature is affected by multiple spells, one of them is randomly chosen for the immunity effect.) Spirit Energy cost: 60
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Spiritualism Skills

Meditation (This ability can be activated while on the adventure map, the hero using this ability will not be able to move for as long as it is active. The hero will generate twice the amount it usually contributes to the maximum Spirit Energy. This ability can only be activated at the beginning of the turn, before movement. The hero remains in meditation mode for as long as the player doesn’t cancel it.)

Tactics: You will have a lot of spare heroes to make your maximum Spirit Energy higher anyway, so if they’re not doing anything special, they might as well meditate to increase your Spirit Energy maximum even further.

Mark of the Spiritualist (Special Combat Ability, the hero marks an enemy so that it will generate 50% more Spirit Energy once defeated. The Spiritualist can only mark one unit at a time.)

Tactics: A tempting ability, but don’t overuse it since there’s so much else your hero can do besides soul collecting.

Alteration (Adventure map ability, all Mana gained by the hero is transformed into Spirit Energy instead. The Spirit Energy gained is the amount of Mana regenerated / 2. The hero will not gain Mana until the hero cancels this ability.)

Tactics: Another ability that is useful for all those heroes that doesn’t really do anything besides making your Spirit Energy maximum bigger. It also very useful for the pure Might hero, as the Abyss faction can focus on both Might and Magic. If you happen to see Valiya in your tavern, buy her immediately since she starts with Mana Regeneration.

Soul Feast (Ultimate Ability, whenever an enemy creature is destroyed in any way, their Soul is immediately consumed.) Skills required: Luck -> Soldier’s Luck, Magic Resistance –> Dead Man’s Curse, Sorcery -> Arcane Training, Mana Regeneration -> Arcane Excellence, Summoning Magic -> Master of Conjuration, Master of Life -> Elemental Balance

Tactics: The Soul Feast is a very effective ability, since it lets your hero do other things than soul collecting, such as summoning creatures to the battlefield. Luck is always good to have, and Sorcery supports your Summoning Magic. But there are many skills that are far better for a Spiritualist, Attack and Dark Magic for example. But if you want this skill that is simply the price you’ll have to pay.

_____________________________________________________

Abyss Creatures

Tier 1: Gargoyle
Appearance: A living statue with large claws and wings.
Description: The gargoyles of the Abyss’ armies are different from the wizards’ creations in the manner that they are not fuelled by magic, but with the soul of a mortal. The Abyss’ Gargoyles are fast and strong but extremely fragile.
Abilities: Small Creature, Flyer

Tactics: Main use is to tangle up enemy shooters, pretty useless on all other areas because of how fragile they are.

Tier 1 Upgrade 1: Blood Goyle
Appearance: A Gargoyle with red runes on its body, it looks like blood is flowing within the inscriptions.
Description: A Blood Goyle is created by fusing a Gargoyle with the soul of a murderer. The murderer’s soul grants the Blood Goyle a terrifying attack ability, as it becomes stronger as the challenge grows greater.
Abilities: Small Creature, Flyer, Bloodlust (The Blood Goyle gains a 30% damage bonus for every 2 enemy stacks adjacent to it.)

Tactics: Into the Fray! The bloodlust ability can be really powerful if used right, tangle up the enemy shooters, and when the other enemies come for aid, the Bloodlust triggers and increases the damage output.

Tier 1 Upgrade 2: Crystal Goyle
Appearance: A gargoyle made of light blue crystal, the crystal is transparent and you can see a purple flame within it.
Description: Crystal Goyles are sturdier and can take more damage than the standard gargoyle. Also, Hollow Mages are able to focus their attacks through the Crystal, making their attacks much more powerful.
Abilities: Small Creature, Flyer, Prism (This creature is immune to the attacks of creatures using “Magic Attack”, like Academy’s Mages. A creature using the ability “Magic Attack” to shoot through this creature gains a heavy increase to the attack’s damage. The damage increase is 25% and the attack will ignore 50% of the damaged creatures’ defence.)

Tactics: Their defence is huge compared to the other gargoyles and its usage is completely different. Use this creature to block the passage to your shooters/casters. The Prism ability ensures that whoever gets close is blasted away by your Hollow Mages’ Magic Attack. Only one gargoyle is needed for the prism effect, so you can surround your mages with Crystal Goyles, that way you’re sure to get the prism bonus when attacking. Just watch out not to hit your own troops.

Tier 2: Soul Seeker
Appearance: A grey, humanoid creature with a dark blue robe and hood, it is slightly bent forward, giving it a quite primitive look. It wields a scythe in its hands.
Description: Soul Seekers are Ankash’s servants and responsible for handling the souls of mortals in the Void Realms. They are not as intelligent as humans, but with the lack of intelligence come an unbreakable will to serve its master.
Abilities: Small Creature

Tactics: Soul Seekers have above average stats for a tier 2 unit, which is good since they lack useful abilities when in this form. Your gargoyles tangle up the enemy shooters, Soul Seekers go for the melee guys, simple.

Tier 2 Upgrade 1:  Soul Hunter
Appearance: Dark red robe and shiny scythe.
Description: Soul Hunters are quite dangerous creatures, even for their masters. Their powers can be highly unstable and hard to handle, but if used right, Soul Hunters can be a powerful asset to the Abyss forces. In battle, they are able to unleash their spiritual energy in shockwaves that stuns the enemy.
Abilities: Small Creature, Discharge (Activated Ability, the Soul Hunter walks up to an enemy creature and blasts them away with spiritual energy. The targeted enemy creature is moved back 2 tiles in the targeted direction and its ATB value is halved.)

Tactics: The Discharge ability is useful both for unblocking your shooters and ensuring that the strongest enemy unit doesn’t get to do that fatal move. Nothing else really, Soul Hunters are useful even in low numbers so you can afford to lose a few.

Tier 2 Upgrade 2: Spectre Slayer
Appearance: Dressed in only black, glowing scythe.
Description: Spectre Slayers have the unique ability to become invisible whenever their body is affected by something non physical, such as magic. It’s an extremely effective defence, as Slayers are generally fragile and unable to take too much pounding.
Abilities: Small Creature, Spectre (This creature becomes invisible for one turn every time it’s affected by a spell or ability. This can be used for extremely evil Spirit Trigger tactics since those are counted as abilities, for example, an invisible unit who attacks doesn’t get retaliated)

Tactics: If you have enough Spirit Energy, the Spectre ability can pretty much count as No Enemy Retaliation since they become invisible when using Spirit Triggers. And No Enemy Retaliation is never bad.

Tier 3: Dark Cannon
Appearance: A large dark cannon operated by two small Soul Seekers. The cannon don’t have wheels, during movement the Soul Seekers lift the cannon and carry it to the new position.
Description: Dark Cannons are deadly weapons created by the Abyss armies. It fires dark lightning bolts that can damage several enemies, but while Dark Cannons are extremely powerful they are also very slow, and it takes a lot of power to move them even a short distance.
Abilities: Large Creature, Shooter, Mechanical, Dark Lightning (This creature’s attack jumps from an enemy stack to another, damaging that stack too, providing that the enemy units are adjacent to each other.)

Tactics: An extremely powerful shooter, but it’s easily tangled up by enemy units because of its size and slow movements. Soul Hunters Discharge ability is very useful here, blast the enemy away and the Dark Cannon has a penalty free shot since the enemy is still close.

Tier 3 Upgrade 1: Demigun
Appearance: The dark lightning bursts occasionally from the tip of the cannon, the Soul Seekers are dressed in purple.
Description: Spiritualists quickly discovered that their Dark Cannons were easily overrun by enemy forces, and so they invented a device that could create Dimension Rifts, allowing the Cannons to teleport to a safe location and fire at the unaware opponent. They named the cannon “Demigun”, and it was soon a standard among many Abyss armies.
Abilities: Large Creature, Shooter, Mechanical, Dark Lightning (This creature’s attack jumps from an enemy stack to another, damaging that stack too, providing that the enemy units are adjacent to each other.), Dimension Rift (Activated Ability, this creature can teleport to anywhere on the battlefield and attack in the same turn. This ability can only be used twice per combat.)

Tactics: The Dimension Rift ability lets you choose Spectre Slayers instead of Soul Hunters, since Demiguns can teleport to safety instead of having to rely on Soul Hunters’ Discharge ability. Dimension Rift is also a good finishing move, teleport your Demigun to a place a few tiles from the enemy, and you have a penalty free shot that hurts like hell.

Tier 3 Upgrade 2: Immolator
Appearance: Flames burst from the cannon instead; the Soul Seekers are dressed in black and dark red.
Description: The Immolator is a terrifying device used to demoralize enemy units. It fires heavy fireballs at enemy, which both damage the enemy and hurts their will to fight.
Abilities: Large Creature, Shooter, Mechanical, Doomfires (This creature’s attack lowers the affected enemy’s morale by 2. The effect lasts for 2 turns. The fire can also jump from an enemy to another, providing that the enemy units are adjacent to each other.)

Tactics: The Doomfires ability is best coupled with luck-decreasing artifacts, that way you ensure that the enemy creatures have a really low morale. If you don’t have artifacts and are facing a high-morale faction, consider choosing the Demigun instead, since you probably won’t get their morale that low anyway.


Tier 4: Hollow Mage
Appearance: A mage dressed in a black robe with spiked shoulder armour, wields a wand. It has the same grey skin as the Soul Seekers.
Description: Hollow Mages are the superiors of the Soul Seekers; their main duty is simply to keep their subordinates on a tight leash. This can be a risky business, as Soul Seekers don’t enjoy taking orders from anyone but their hero; therefore the Hollow Mages have been granted supreme magic power.
Abilities: Small Creature, Magic Attack

Tactics: A powerful but fragile shooter, once you get these guys you should consider getting Crystal Goyles. A Prism enhanced Magic Attack really hurts, as stated before, just watch out not to hit your own units.

Tier 4 Upgrade 1: Spirit Mage
Appearance: Glowing wand and dark purple robe.
Description: Spirit Mages have attained a higher rank and are freed from the business of handling Soul Seekers. They are instead given even greater powers and are assigned to handle the souls of mortals absorbed by the Black Towers. They are also very useful on the battlefield, where they can aid the Spiritualist’s soul collecting.
Abilities: Small Creature, Magic Attack, Consume Soul (This creature can use the hero ability “Consume Soul”, see Spiritualism section.), Caster (Lightning Bolt)

Tactics: The Consume Soul ability can spare your hero a turn of soul collecting, which is good. If your Spirit Mages are tangled up in melee the Lightning Bolt spell can do wonders too, especially when coupled with the “Hidden Power” Spirit Trigger, or even better, double the Spirit Trigger’s effectiveness with “Spirit Force”.

Tier 4 Upgrade 2: Phantom Mage
Appearance: No wand and a dark blue robe with red insignias.
Description: Phantom Mages have the gift of mind reading, or rather “soul reading”. They are able to copy other species’ abilities and use them to their advantage. Many are those who have used a mighty ability only to experience its power themselves.
Abilities: Small Creature, Magic Attack, Mimic (Activated Ability, this creature can mimic an activated ability last used by an enemy or a friendly creature. For example, Archangel uses Resurrection ability; The Phantom Mage uses Mimic and gets to use Resurrection on an allied unit. If an Archer’s Scatter Shot ability was used after the Archangel had used Resurrection however, Scatter Shot would’ve been the mimicked ability.)

Tactics: There are countless uses for the Mimic Ability; it really depends on the opponent and which abilities he uses. Remember that Caster is counted as an ability, if mimicked; the Phantom Mage will receive Casting ability and the spell that the enemy used.

Tier 5: Chimera
Appearance: A large beasts with 3 heads, a serpent, a bull with large horns and a black jaguar’s head. It stands on two legs and has a dragon’s tail. It holds its right hand to the ground for balance. Its skin is in dark blue to black.
Description: Spirit Mages are quite imaginative, and constantly seek new ways to use their magic. One of their greatest creations is the Chimeras, horrifying creatures created by fusing the spirits of different creatures. These monsters now roam freely in the dark plains of the Void, but are called to battle whenever needed.
Abilities: Large Creature, Three Headed Attack

Tactics: Finally! A tanky unit! Chimeras are just brute force, send them at the enemy and let them do their thing.

Tier 5 Upgrade 1: Draconic Chimera
Appearance: The serpent’s head has been replaced with a Dragon’s head, all heads breathe fire and its long, snake tail has a red tone.
Description: Draconic Chimeras were actually not created by Spirit Mages; it’s a natural evolution of the normal Chimera that has been formed after thousand of years. Their black flame soars through enemy ranks, devouring everything unfortunate enough to stand in its way.
Abilities: Large Creature, Three Headed Attack, Corrupted Flame (The Draconic Chimera releases a black flame from its 3 mouths. Works like Fire Breath, but only makes 50% damage to the creatures behind the targeted enemy)

Tactics: An improved Chimera with a Fire Breath like attack, just try to burn as many as possible.

Tier 5 Upgrade 2: Horror Chimera
Appearance: The bull’s head is replaced with a large hyena’s head, dark purple smoke oozes from its mouths as it breathes heavily. Its skin is jet black with grey details.
Description: A dark experiment created the Horror Chimeras, an experiment that took the lives of all the Spirit Mages involved. It took the assigned Soul Seeker squad 3 days to hunt down and tame the beast, but the effort was worth it. The Dark Apostles ordered the creation of more of these magnificent creatures, and soon they roamed the lands freely, awaiting their masters’ command.
Abilities: Large Creature, Three Headed Attack, Hunt the Weak (This creature’s attack does 150% damage to creatures that doesn’t retaliate.)

Tactics: Even more melee awesomeness, tanky and evil. Let your other creature drain the enemy’s retaliation, then let these guys chew on them for a while.

Tier 6: Soul Raven
Appearance: A Soul Seeker mounted on a gigantic raven. The raven’s eyes glow in red. The Soul Seeker wields a spear.
Description: Soul Ravens are one of the few natural animals in the Soulless Plains. Mostly, they fly above the lands searching for mortals that haven’t had their souls absorbed yet. During the preparations for the invasion of Ashan however, they were recruited and proved to be excellent mounts.
Abilities: Large Creature, Flyer

Tactics: Soul Ravens are fast enough to cross the battlefield in one turn, so go for the shooters. They are kind of fragile for a Tier 6 unit, but their damage and initiative more than makes up for it. These creatures are useful, so don’t waste them.

Tier 6 Upgrade 1:  Voidhawk
Appearance: A large black hawk with an armoured Soul Seeker on top. The Soul Seeker wields a claymore pulsating with dark power.
Description: Voidhawks are a rare breed of Soul Ravens that are a sort of lesser god for the Soul Seekers. They are extremely strong and can easily lift a fully armoured Soul Seeker on its back. The elite Soul Seekers allowed to ride these beasts are also armed with Soul Blades, which can force the very soul out of the living.
Abilities: Large Creature, Flyer, Soul Blade (A creature whose stack has been reduced to 25% or less will have a chance to have its soul released when the Voidhawk strikes them. The Soul is then free to be consumed by the Spiritualist. If the Spiritualist manages to consume the soul, the remaining stack immediately dies. The chance for the Soul to be released by the Soul Blade is 50%)

Tactics: Better stats and a cool ability, being able to kill 25% of an enemy stack in two turns is good. This lets you go for the heavy guys when their weakened by other troops, one tactic can be to have one spare Voidhawk in your army. Keep it at the back, where it can wait for the enemy troops to be weakened, then send one Voidhawk in and release their souls.

Tier 6 Upgrade 2: Skyshade
Appearance: A large dark blue bird with red eyes, the Soul Seeker carries a flaming spear.
Description: Skyshades are actually one of the most common creatures found in the Void Realm, even more common than its weaker relative; the Soul Ravens. One might wonder why the Abyss armies don’t have thousand of these beasts, the explanation is simple. Skyshades are different from the Soul Ravens in that they’re almost untameable. In fact, many Spiritualists saw the taming of Skyshades as unprofitable, since so many of their soldiers were killed by the birds. The truth is, Skyshades are not mad beasts; they’re only searching for a worthy master to ride them.
Abilities: Large Creature, Flyer, Dark Will (This creature gains a 0.10 bonus to its ATB value every time a Spirit Trigger is used. This effect is not triggered if it’s the Skyshade who’s using the Spirit Trigger.)

Tactics: If you have a lot of Spirit Energy, the Skyshade will be a real killer on the battlefield since its ATB value is increased by every Spirit Trigger activated. Just don’t overdo the use of Spirit Triggers, your valuable Spirit Energy is needed for high-level buildings too.

Tier 7: Immortal
Appearance: A humanoid creature with large black wings on its back. It has a third eye on its forehead, and it’s dressed in the same clothing as Soul Seekers.
Description: Immortals are among Ankash’s mightiest servants. They were once Soul Seekers, but after thousand years of service they were awarded, and went through their second Ascension. They have a close bond to the Void Realm and are able to use their home’s endless energy to stay alive even when struck by deadly blows.
Abilities: Small Creature, Ascended (If this stack is attacked so that one or more creature would normally be killed, the first member will have its health reduced to 1, the remaining damage will then jump to the next creature, and so on. This can be repeated until all creatures in the stack have 1 HP left. Once all creatures in this stack has 1 Hp left, they will all die), Caster (Ice Bolt, Blindness)

Tactics: Imba incarnate? Nah, their cost is extremely high and their stats mediocre. The fact that they’re never killed until they’re all heavily damaged also makes it impossible to use resurrect effectively on them. Still, Immortals’ supportive spells can be very useful, and they’re very effective in melee too.

Tier 7 Upgrade 1: Avatar
Appearance: Dark lightning bursts from its body and engulfs its hands. Its whole body is marked with glowing tattoos.
Description: The almighty Avatars are even more powerful than the Immortals. They are master spellcasters using some of the most complicated spells in existence.
Abilities: Small Creature, Ascended (If this stack is attacked so that one or more creature would normally be killed, the first member will have its health reduced to 1, the remaining damage will then jump to the next creature, and so on. This can be repeated until all creatures in the stack have 1 HP left. Once all creatures in this stack has 1 Hp left, they will all die), Caster (Deep Freeze, Puppet Master)

Tactics: Deep Freeze and Puppet Master will be enough to severely hurt your opponent. Nothing bad about this upgrade really, Puppet Master should be worth the money.

Tier 7 Upgrade 2: Demigod
Appearance: Its wings are made of dark purple flames. The third eye glows in red.
Description: Demigods are experts at handling souls, so skilled are they that they can bring out the worst in a soul and create evil ghosts. The Demigod is a feared opponent, as many have had their comrades’ souls turned into restless spirits that hungers for their blood.
Abilities: Small Creature, Ascended (If this stack is attacked so that one or more creature would normally be killed, the first member will have its health reduced to 1, the remaining damage will then jump to the next creature, and so on. This can be repeated until all creatures in the stack have 1 HP left. Once all creatures in this stack has 1 Hp left, they will all die), Caster (Ice Bolt, Blindness), Shadow Elementals (Activated Ability, once an enemy stack has been killed and its soul has been released, the Demigod can use this ability on the soul and turn it into Shadow Elementals. The amount of Shadow Elementals spawned is the total number of creatures in the dead stack * their tier number / 2. This ability can only be used once per combat, but can be copied by Phantom Mages)

Tactics: Remember that using Shadow Elementals on a soul makes that soul disappear, you will not be able use that soul for Spirit Energy later. On the other hand, Shadow Elementals are very powerful and since you probably have enough Spirit Energy when you’ve received the Demigod, they are well worth it.

Special Tier 4 Creature: Shadow Elementals
Appearance: A black cloud in the shape of a large humanoid being.
Description: Shadow Elementals are brought to life by magic. They represent the dark desires and sins of the souls they came from. The feelings of regret and shame are enhanced and used as energy when the Shadow Elemental attacks, giving it tremendous attack ability while ensuring that the soul repents its sins.
Abilities: Small Creature, Teleport, Corruption (Activated Ability, the Shadow Elementals fly into the soul of an enemy creature and cripples it. The creature is unable to move from its current location for 2 turns. The Shadow Elementals disappear during the duration of this effect, after 2 turns, the Shadow Elementals reappear next to the creature.)
_____________________________________________________

Spiritualists:

Demian – Kingslayer
All Soul Seekers, Soul Hunters and Spectre Slayers in hero’s army gain 1+ to their Attack and Defence for every two levels gained by the hero, starting on the first level.
Biography: Demian was once a holy knight of the empire, but confused as many of the empire’s humans are, he tortured and enslaved thousands of non-humans. His punishment came in the form of the Void Realms, but his will to survive led him to a Book of Lost Souls. Now a Spiritualist of great power, Demian puts his trust in the melee soldiers of the Abyss, as their scythes are known to cause utmost pain to the enemy.
Skills: Basic Spiritualism, Advanced Attack
Starting Spell: none

Valiya – Purifier
Hero gains 5 % more Spirit Energy when using Consume Soul for every level gained by the hero, stating on the first level.
Biography: Valiya’s will have always been to show how strong she is to her superiors, and although her ambitions’ been acknowledged, she was always one step behind her fellow Spiritualists. But after hundreds of years, Valiya had finally discovered a new talent that allowed her to purify souls more effectively than other Spiritualists.
Skills: Basic Spiritualism, Basic Sorcery, Mana Regeneration
Starting Spell: Fire Trap

Sligher – Shadowcaller
When this hero uses Summon Elementals spell, he will summon Shadow Elementals instead. The amount of Shadow Elementals summoned is increased by 2.5 % for every level gained by the hero, starting on the first level.
Biography: Sligher is also known as the Shadowcaller, named after his ability to call the souls of sinners in the form of Shadow Elementals. He is well respected, as anyone who can inflict such pain upon a sinner’s soul is.
Skills: Basic Spiritualism, Basic Summoning Magic -> Master of Conjurations
Starting Spell: Summon Elementals

Gielfried – Berserker
The effect of “Enchant” Spirit Trigger is increased by 5 % for every level gained by the hero, starting on the first level.
Biography: Gielfried came to the Void Realms as a broken man, humiliated and defeated by his Orc enemies. His almost fanatical will to return to Ashan and punish the world led him to a Book of Lost Souls, and his new life among the Soul Seekers begun. Even as a lowly Soul Seeker Gielfried tried to study Spirit Magic, and once he ascended to Spiritualist rank, he was already a force to be reckoned with, his powers fuelled by his will to kill.
Skills: Basic Spiritualism, Basic Attack, Basic Luck
Starting Spell: None

Saya – Beast Tamer
All Chimeras, Draconic Chimeras and Horror Chimeras in hero’s army gain 1+ to their Attack and Defence for every two levels gained by the hero, starting on the first level.
Biography: Saya has always enjoyed beast taming, in her mortal life she worked among the Dark Elves’ Hydras. After her ascension she found a new work in taming Chimeras for the Abyss armies. Needless to say, her Chimeras became more powerful than standard ones, and the rank of Spiritualist wasn’t far away.
Skills: Advanced Spiritualism, Basic Dark Magic
Starting Spell: Slow

Haerol – Goyle Builder
All Gargoyles, Blood Goyles and Crystal goyles in hero’s army gain 1+ to their Attack and Defence for every two levels gained by the hero, starting on the first level. Also, the damage increase when using “Prism” ability is increased by 5% for every 5 level gained by the hero, starting on the first level.
Biography: Among the Goyle Crafters of the Void Realms Haerol is indisputably the greatest. None know how or what materials he uses, but his Goyles are sturdier and more powerful than any others’. Although Haerol wasn’t especially fond of fighting, he was immediately called into the ranks of Spiritualists once his talent had been discovered.
Skills: Basic Spiritualism, Basic Defence -> Protection
Starting Spell: Eldritch Arrow

City Plan.


The text turned a little blurry, sorry, tell me if it's outright invisible.

Standard Buildings

Village Hall
The village hall allows you to purchase town structures and earns your kingdom 500 gold per day.

Town Hall
An upgrade of the Village Hall. The town hall allows you to purchase town structures and earns your kingdom 1000 gold per day.
Cost: 2000 gold
Requires: Town lvl 3, Village Hall

City Hall
An upgrade of the Town Hall. The city hall allows you to purchase city structures and earns your kingdom 2000 gold per day.
Cost: 4500 gold
Requires: Town level 9, Town Hall

Capitol
An upgrade of the City Hall. The Capitol earns your kingdom 4000 gold per day.
Costs: 9000 gold
Requires: Town Level 15, City Hall

Fort
The fort provides your town with defensive walls.
Cost: 3500 gold
Requires: Town lvl 6

Citadel
An upgrade of the Fort. The Citadel increases base creature growth by 50%, and adds a spirit web moat to your town which stuns enemies that touches it.
Cost: 3500 gold, 10 wood, 10 ore
Requires: Town Lvl 9, Fort

Castle
An upgrade of the Citadel. The Castle adds two dark cannons to your town and fortifies the walls. Also doubles base creatures growth.
Cost: 4000 gold, 250 Spirit Energy
Requires: Town Lvl 12, Citadel

Tavern
The tavern allows you to recruit heroes. Increases morale of troops defending the city by +1. .
Cost: 1000 gold

Marketplace
Exchanges resources and buys artifacts.
Cost: 500 gold, 5 wood

Blacksmith
The blacksmith provides your army with ballistae, other warmachines can be bought on triple price.
Cost: 1000 gold, 5 wood

Shipyard
The shipyard allows you to buy ships.
Cost: 2000 gold

Apostle Chamber (Tear of Asha building)
Increases weekly creature growth by 50% and gives 500 gold to your kingdom per day. Also, Spiritualists infinite Spirit Energy.

Abyss Magic Buildings


Magic Guild Lvl 1
Allows a visiting hero to learn the spells kept within. Keeps 3 spells of the first circle.
Cost: 2000 gold, 5 wood, 5 ore

Magic Guild Lvl 2
Allows a visiting hero to learn the spells kept within. Keeps 3 spells of the second circle.
Cost: 1000 gold, 5 wood, 5 ore, 1 mercury, 1 crystals, 1 sulfur, 1 gem


Magic Guild Lvl 3
Allows a visiting hero to learn the spells kept within. Keeps 3 spells of the third circle.
Cost: 1000 gold, 5 wood, 5 ore, 2 mercury, 2 crystals, 2 sulfur, 2 gem


Magic Guild Lvl 4
Allows a visiting hero to learn the spells kept within. Keeps 3 spells of the fourth circle.
Cost: 1000 gold, 5 wood, 5 ore, 3 mercury, 3 crystals, 3 sulfur, 3 gem


Magic Guild Lvl 5
Allows a visiting hero to learn the spells kept within. Keeps 3 spells of the fifth circle.
Cost: 1000 gold, 5 wood, 5 ore, 5 mercury, 5 crystals, 5 sulfur, 5 gem

Spirit Vault (Town special building)
A visiting Spiritualist can pay 50 Spirit Energy to increase all his/her stats by 2 until the end of the week.
Cost: 1000 gold, 50 Spirit Energy
Requires: Town Lvl 3, Magic Guild Lvl 1 or higher

Trade Guild
Sells artifacts and gives some random resources at the start of every week.
Cost: 500 gold, 3 gem, 25 Spirit Energy
Requires: Town Lvl 6, Marketplace

Soul Absorber Lvl 1
The Soul Absorber Lvl 1 increases the growth of Soul Seekers, Hollow Mages and their upgrades by 15%
Cost: 500 Spirit Energy
Requires: Town Lvl 6, Shadow Threshold

Soul Absorber Lvl 2
The Soul Absorber Lvl 2 further increases the growth of Soul Seekers, Hollow Mages and their upgrades by 15%
Cost: 1000 Spirit Energy
Requires: Town Lvl 6, Shadow Threshold, Soul Absorber Lvl 1


Soul Absorber Lvl 3
The Soul Absorber Lvl 3 further increases the growth of Soul Seekers, Hollow Mages and their upgrades 15%
Cost: 1500 Spirit Energy
Requires: Town Lvl 6, Shadow Threshold, Soul Absorber Lvl 2

Abyss Dwelling Buildings

Gargoyle Furnace – Tier 1 Dwelling
The Gargoyle Furnace allows you to recruit Gargoyles
Cost: 400 gold, 5 ore

Hollow Furnace – Tier 1 Upgraded Dwelling
The Hollow Furnace allows you to recruit Blood Goyles or Crystal Goyles.
Cost: 1000, 1 gem
Requires: Gargoyle Furnace

Shadow Threshold – Tier 2 Dwelling
The Shadow Threshold allows you to recruit Soul Seekers.
Cost: 1000 gold, 5 wood, 5 ore
Requires: Town Lvl 3

Shadow Portal – Tier 2 Upgraded Dwelling
The Shadow Portal allows you to recruit Soul Hunters and Spectre Slayers.
Cost: 2800 gold, 3 sulfur, 2 crystals
Requires: Shadow Threshold

Dark Forge – Tier 3 Dwelling
The Dark Forge allows you to recruit Dark Cannons.
Cost: 1500 gold, 10 wood, 2 mercury
Requires: Town Lvl 6, Blacksmith

Void Forge – Tier 3 Upgraded Dwelling
The Void Forge allows you to recruit Demiguns and Apocalypses.
Cost: 2300 gold, 5 crystal, 5 gem, 30 Spirit Energy
Requires: Dark Forge

Chapel of Lost Souls – Tier 4 Dwelling.
The Chapel of Lost Souls allows you to recruit Hollow Mages
Cost: 3500, 10 wood, 5 ore, 2 mercury, 100 Spirit Energy
Requires: Town Lvl 9

Monastery of Lost Souls – Tier 4 Upgraded Dwelling.
The Monastery of Lost Souls allows you to recruit Spirit Mages and Phantom Mages.
Cost: 3500 gold, 5 wood, 5 ore, 3 sulfur, 2 gem
Requires: Chapel of Lost Souls

Dark Plains – Tier 5 Dwelling.
The Dark Plains allows you to recruit Chimeras.
Cost: 2000 gold, 5 wood, 5 ore, 10 crystal, 5 gem, 30 Spirit Energy
Requires: Town Lvl 9

Lifeless Plains – Tier 5 Upgraded Dwelling
The Lifeless Plains allows you to recruit Ancient Chimeras and Horror Chimeras.
Cost: 2500, 10 wood, 2 gem, 30 Spirit Energy
Requires: Dark Plains

Shadow Nests – Tier 6 Dwelling
The Shadow Nests allows you to recruit Soul Ravens
Cost: 8000 gold, 20 ore, 5 crystal
Requires: Town Lvl 12, Soul Absorber

Void Nests – Tier 6 Upgraded Dwelling
The Void Nests allows you to recruit Voidhawks and Skyshades.
Cost: 8500, 15 ore, 5 crystal, 5 gem
Requires: Shadow Nests

Ascension Temple – Tier 7 Dwelling
The Ascension Temple allows you to recruit Immortals
Cost: 12000 gold, 25 wood, 15 ore, 15 gem, 5 mercury, 50 Spirit Energy
Requires: Town Level 15, Chapel of Lost Souls

Temple of the Demigods – Tier 7 Upgraded Dwelling
The Temple of the Demigods allows you to recruit Avatars and Demigods.
Cost: 15000 gold, 25 wood, 15 ore, 15 gem, 5 mercury, 100 Spirit Energy
Requires: Ascension Temple

EDIT: Sorry for the picture size, I'll resize as soon as I can.
EDIT 2: Fixed the picture size.
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Adrius
Adrius


Honorable
Undefeatable Hero
Stand and fight!
posted October 07, 2008 08:01 PM

Oh, in case you find Spirit Energy a bit complicated, I made this:



Sorry for the DBZ joke btw Couldn't resist.
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zazu1
zazu1


Adventuring Hero
Makes Sense
posted October 07, 2008 08:10 PM
Edited by zazu1 at 20:13, 07 Oct 2008.

First of all, I want to say that this is the most creative, most original castle I have seen someone propose in a while.  However, I don't view these forums too often, and I don't participate in the competitions, mostly because I'm lazy and the story line of this game doesn't appeal to me.   I really only care about the new ideas regarding game play, and the creatures and castles.

Anyway, this castle is spectacular.  Although, I am almost certain that you got your idea from WoW .  When I read the description of Hollow Mage, I immediately pictured the teir 4 warlock set.  Still, I love the ideas.  My only concerns would be the chimera.  I'm interested to see how an animal/beast creature would fit into a castle themed of voids.  But, perhaps with some illustrations, I could probably be convinced.  Also, I thought that there might be an excessive amount of humanoids.  To fix this, you can either remove the soul seeker from the raven (except I like that how it is), or I would like to see one the humanoids replaced.  Maybe with something resembling WoW's void walker.

Nonetheless, this castle is awesome as is and I will give it !

Edit:  Your Spiritualism drawing is hilarious

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Adrius
Adrius


Honorable
Undefeatable Hero
Stand and fight!
posted October 07, 2008 08:14 PM
Edited by Adrius at 20:27, 07 Oct 2008.

I assure you, I've only played WoW for 30 minutes in my whole life

Thank you very much!!!

Oh, and about the humanoids... I knew it would be commented, but I guess that's simply my style, remember my Imp faction? Same "humanoid" problem there.

The problem is, these guys all hold important places in the story, I can't really think of dropping any of them...

EDIT: I just remembered something... I can change the Chimera if I want to, this creatures was part of the harmony competition's rules... I'll change it as soon as I have time.

EDIT2: Or maybe I should keep them? As I imagine my Chimeras, they're really dark...
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zazu1
zazu1


Adventuring Hero
Makes Sense
posted October 07, 2008 09:00 PM

Quote:
I assure you, I've only played WoW for 30 minutes in my whole life


Well this just makes me even more impressed!

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Adrius
Adrius


Honorable
Undefeatable Hero
Stand and fight!
posted October 07, 2008 09:01 PM
Edited by Adrius at 21:23, 07 Oct 2008.

What? The fact that I didn't copy WoW or the fact that I found WoW boring and didn't get addicted?

Thanks anyway.
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Shares
Shares


Supreme Hero
I am. Thusly I am.
posted October 07, 2008 09:37 PM
Edited by Shares at 21:42, 07 Oct 2008.

Both! WoW is boring, but that doen't belong here, does it? Anyway, great town, I really like it, it's new, coll, quite advanced, good units aso. I think its almost perfect so far. Even though I agree that it can be hard to get the chimera to fit in, and I think immortals will be to overpower in later games, unless they <150 hp, 200 when upgraded.

EDIT: I relized an example might be aprropriate: if you have, lets say 5, demigods with 150 hp each, you would have to deal 745 damage (5*150-5 (they have 1 hp left) damage=750-5=745) to lose any, not very overpower, but when you get more, like 20, out 3 k damage. Then you can take 2900 damage without losses. But I really liked the idea.
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Adrius
Adrius


Honorable
Undefeatable Hero
Stand and fight!
posted October 07, 2008 09:39 PM
Edited by Adrius at 21:43, 07 Oct 2008.

Thanks!

They're pretty weak yes, and have an insane cost

EDIT: I increased the cost of the Ascension Temple, the new cost should better reflect the power of the Immortals
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Adrius
Adrius


Honorable
Undefeatable Hero
Stand and fight!
posted October 07, 2008 10:27 PM

About replacing the Chimera... how bout a Void Drake?

A darkness based lesser dragon without wings
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Snatch
Snatch


Promising
Known Hero
Proud Kappa
posted October 07, 2008 10:50 PM

Interesting faction. I'm using a quite similar idea with consumed or collected souls with my vampire faction in my own concept. But i have not written any details yet. At the moment I'm working on the creatures.

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Adrius
Adrius


Honorable
Undefeatable Hero
Stand and fight!
posted October 07, 2008 10:53 PM

At a moment there I thought Shares had gone senile (Same avatar lol)

Thank you very much
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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted October 07, 2008 11:05 PM

Nice. Love the Spiritualism comic, is almost worth a QP by itself.
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What will happen now?

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Adrius
Adrius


Honorable
Undefeatable Hero
Stand and fight!
posted October 07, 2008 11:06 PM
Edited by Adrius at 23:08, 07 Oct 2008.

Heh, thanks Means a lot.

EDIT: I'll update tommorow, Chimera will be replaced with the Void Drakes and get new abilities.
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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted October 07, 2008 11:11 PM

LOL that comic is awesome! And your town is great
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Adrius
Adrius


Honorable
Undefeatable Hero
Stand and fight!
posted October 07, 2008 11:13 PM

Heh, I didn't expect such a good response to the comic

Ohh, hidden talent! (too bad I suck at drawing, oh wait, there's circle vs square...)
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Snatch
Snatch


Promising
Known Hero
Proud Kappa
posted October 08, 2008 12:15 AM

Oh, yes. That confused me too. Thinking huh ... i have posted here yet? ... amnesia?

Don't know who had this avatar first. But it matches my username.

And I must admit that I had not read your faction in detail just flipped through it. I have not much time at the moment. That's why my comment was so short. But I like your ideas. Maybe I will comment on details later.

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MattII
MattII


Legendary Hero
posted October 08, 2008 12:44 AM

An interesting faction, no doubt about it. I think the creature lineup could use some work though (names mostly).

Tier 1: Gargoyle
A better place for this (I believe) than the Academy.

Tier 1 Upgrade 1: Blood Goyle
Doesn't sound quite right, maybe change it to something along the lines of Runeblood Gargoyle or Bloodletter Gargoyle or something.

Tier 1 Upgrade 2: Prism Goyle
Replace Prism with some gemstone name (maybe Aquamarine or Kunzite).

Tier 3: Dark Cannon
Not such a good name for this, maybe you could try something like Thundershot.

Tier 3 Upgrade 1: Demigun
Again, a new name could do better, maybe something along the lines of Portal Thundershot.

Tier 3 Upgrade 2: Apocalyse
A good name, but already in use, so you might want to try something along the lines of Fireshot.

Tier 5: Chimera
Good to see these things finally getting some use. Just for the base creature though, can we cut this down to the two heads (lion and goat), and give it a couple more abilities (attacks 2 adjacent spaces, and retaliates twice).

Tier 5 Upgrade 1: Ancient Chimera
Unimaginative prefix word, My thought would be to drop the thing and replace it with Fearsome Chimera (with a no retaliation ability).

Tier 5 Upgrade 2: Horror Chimera
Here's where to introduce the third head, don't drop the fire breathe, and give it thrice retaliation.

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Adrius
Adrius


Honorable
Undefeatable Hero
Stand and fight!
posted October 08, 2008 12:54 AM
Edited by Adrius at 00:56, 08 Oct 2008.

Quote:
Tier 1 Upgrade 1: Blood Goyle
Doesn't sound quite right, maybe change it to something along the lines of Runeblood Gargoyle or Bloodletter Gargoyle or something.

Tier 1 Upgrade 2: Prism Goyle
Replace Prism with some gemstone name (maybe Aquamarine or Kunzite).
The names' sound good to me... and Prism sounds much better than Aquamarine. Kunzite sounds too... I don't know... aztek?

Quote:
Tier 3: Dark Cannon
Not such a good name for this, maybe you could try something like Thundershot.
Good idea, thundershot sounds cool, I'll think about it.

Quote:
Tier 3 Upgrade 1: Demigun
Again, a new name could do better, maybe something along the lines of Portal Thundershot.
Nah, I like Demigun more

Quote:
Tier 3 Upgrade 2: Apocalypse
A good name, but already in use, so you might want to try something along the lines of Fireshot.
In use? Where?

Quote:
Tier 5: Chimera
Good to see these things finally getting some use. Just for the base creature though, can we cut this down to the two heads (lion and goat), and give it a couple more abilities (attacks 2 adjacent spaces, and retaliates twice).

Tier 5 Upgrade 1: Ancient Chimera
Unimaginative prefix word, My thought would be to drop the thing and replace it with Fearsome Chimera (with a no retaliation ability).

Tier 5 Upgrade 2: Horror Chimera
Here's where to introduce the third head, don't drop the fire breathe, and give it thrice retaliation.
I'm changing the Chimeras into Void Drakes tommorow, I'll make new abilities. But I don't see how Ancient chimera is less imaginative than "fearsome"... I had forgotten about No enemy retaliation, I think I'll add it tomorrow.

Thanks a lot
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MattII
MattII


Legendary Hero
posted October 08, 2008 01:47 AM

Quote:
The names' sound good to me... and Prism sounds much better than Aquamarine. Kunzite sounds too... I don't know... aztek?


Then can we at least change them to Gargoyles, Goyles just sounds wrong (and the first creature is therein a Gar Goyle, whatever Gar stands for).

Also, while Aquamarine and Kunzite were bad ideas, Prism is no better, you might as well call it a Lens Gargoyle. If you have to, invent your own crystal name (with names as Disparate as Amethyst and Zultanite this shouldn't be hard), or even fall back on 'Crystal'.

Quote:
In use? Where?


Sorry, my bad, I was thinking of Armageddon. Mind you, 'Apocalypse' is still a bit of a strong word to use for a third level unit.

Quote:
I'm changing the Chimeras into Void Drakes tommorow, I'll make new abilities. But I don't see how Ancient chimera is less imaginative than "fearsome"... I had forgotten about No enemy retaliation, I think I'll add it tomorrow.


Oh not a another damned dragon-derivative, what is it about big lizards that has people so entranced?

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blizzardboy
blizzardboy


Honorable
Undefeatable Hero
Nerf Herder
posted October 08, 2008 01:58 AM
Edited by blizzardboy at 02:04, 08 Oct 2008.

I personally vote for you to keep the Chimera. I appreciate creativity in any faction, but Heroes is still loosely based on using mythological creatures, and Chimeras are such a cool creature that deserve to have a place somewhere and it fits very nicely. "Void drake" is kind of cliche as yet another dragon type and I think that you should try to have a good mix of personally created creatures as well as mythology based creatures to try to stick with the theme of the Heroes games.  

I'll give a more thorough critique later; it's a bit much to read at the moment. I will say that it is very cool looking. I'm ready to play it already

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