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Heroes Community > Library of Enlightenment > Thread: Diplomacy internals
Thread: Diplomacy internals This thread is 2 pages long: 1 2 · «PREV
piggychu620
piggychu620


Hired Hero
posted September 21, 2018 10:07 AM

If I set a hero's specialty to Diplomacy, will it make any sense!?
Will it help me capture the monsters any easier "at all"!?

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Maurice
Maurice

Hero of Order
Part of the furniture
posted September 21, 2018 10:47 AM

piggychu620 said:
If I set a hero's specialty to Diplomacy, will it make any sense!?
Will it help me capture the monsters any easier "at all"!?


I'm not sure if a Diplomacy specialty would work ... how did you envision the Diplomacy specialty? Since the Diplomacy skill basically has a value of 0, 1, 2 or 3, the best idea I think would be to add +1 (or perhaps even +2) to this skill?

Anyway, since the formula's are in the OP, it's easy to figure out what an added bonus to the skill would do.
____________
The last Reasonable Steward of Good Game Design and a Responsible Hero of HC. - Verriker

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted September 21, 2018 12:40 PM

There are 10 levels of agressivenes so diplomacy specialty could lower one level for each lets say 5 hero levels, everyone on the map virtually joining at level 50
Easy to script in wog but not interesting at all for gameplay

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PIGGYChu620
PIGGYChu620


Hired Hero
posted September 21, 2018 05:15 PM

Maurice said:
piggychu620 said:
If I set a hero's specialty to Diplomacy, will it make any sense!?
Will it help me capture the monsters any easier "at all"!?


I'm not sure if a Diplomacy specialty would work ... how did you envision the Diplomacy specialty? Since the Diplomacy skill basically has a value of 0, 1, 2 or 3, the best idea I think would be to add +1 (or perhaps even +2) to this skill?

Anyway, since the formula's are in the OP, it's easy to figure out what an added bonus to the skill would do.


I'm not sure what the Diplomacy "specialty" would do, that's why I asked.
I don't know if it's just simply add a level to your Diplomacy skill, or lower the aggression, or up your "sympathy" level, or whatever!
I have ABSOLUTELY no idea!
That's why I'm not sure if it will make ANY sense to have it as a specialty!

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PIGGYChu620
PIGGYChu620


Hired Hero
posted September 21, 2018 05:34 PM
Edited by PIGGYChu620 at 17:36, 21 Sep 2018.

Salamandre said:
There are 10 levels of agressivenes so diplomacy specialty could lower one level for each lets say 5 hero levels, everyone on the map virtually joining at level 50
Easy to script in wog but not interesting at all for gameplay

I have a weird habit/interest/addiction of capturing wondering monsters! So it should be very fun "for me"!
So when you set the Diplomacy as the specialty, it will automatically do that calculation for your hero!?
Or you have to write the script yourself!?
If so, could you PLEASE give me some guide as to how to write it!?
Much appreciated!!!

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted September 21, 2018 07:10 PM
Edited by Salamandre at 19:22, 21 Sep 2018.

Script for diplo specialist, each 5 hero levels lower monster aggressiveness by 1. At 0 it will always join.


ZVSE


!?OB54&1000;
!!HE-1:X0/?y1/0/0/0/0/0; [check specialty]
!!FU&y1<>4:E;    [exit if no diplo]
!!HE-1:S4/?y1;   [check level of skill]
!!FU&y1<>3:E;    [exit if no expert]
!!HE-1:Ed/?y1;   [check experience level]
!!VRy1::5;        [divide by 5, change this value (5) if you want to work faster - for example at 1 everybody will join when hero is level 10, at 10 when he is 100]
!!VRy1&y1<1:S1;    [set to a min of 1]
!!MO998:R?y2/1;    [check monster agresiveness level]
!!FU&y2=0:E;       [exit if compliant]
!!VRy2:-y1;
!!VRy2&y2<0:S0;
!!MO998:Ry2/1;     [set monster to new values]

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Ben80
Ben80


Adventuring Hero
posted September 21, 2018 09:26 PM
Edited by Ben80 at 21:27, 21 Sep 2018.

There is code in original game for diplomacy specialists. However, diplomacy speciality allows only decrease of price for surrendering hero. It does not affect monster joining.

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bloodsucker
bloodsucker


Legendary Hero
posted September 22, 2018 01:18 AM

That's an Hit & Run specialist .
____________

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phoenix4ever
phoenix4ever


Supreme Hero
Heroes is love, Heroes is life
posted September 22, 2018 08:16 AM

Are there other unused skills, that can be used to specialise in? (HotA has Scouting specialists, which are pretty interesting)

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Ben80
Ben80


Adventuring Hero
posted September 22, 2018 08:31 AM

phoenix4ever said:
Are there other unused skills, that can be used to specialise in? (HotA has Scouting specialists, which are pretty interesting)


There are Learning specialists

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phoenix4ever
phoenix4ever


Supreme Hero
Heroes is love, Heroes is life
posted September 22, 2018 08:40 AM

5% per level or the HotA way that doubles xp of the skill?

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NimoStar
NimoStar


Promising
Supreme Hero
Modding the Unmoddable
posted September 26, 2018 10:47 AM

I still can't find how army_power is calculated. Can anyone simply copy and paste the answer here?

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AlexSpl
AlexSpl


Responsible
Supreme Hero
posted September 26, 2018 11:38 AM

It's just the sum of AI values.

Army_Power = N1 * A1 + N2 * A2 + ... + N7 * A7,where
Ni is the number of creatures in the i-th stack,
Ai is AI value, or alpha power, of a single creature from the i-th stack.

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NimoStar
NimoStar


Promising
Supreme Hero
Modding the Unmoddable
posted September 26, 2018 02:13 PM

Is there a wiki or page where AI value of each creature appears?

It is not featured on the most common wikis
http://heroes.thelazy.net/wiki/Gremlin_and_Master_Gremlin
http://mightandmagic.wikia.com/wiki/Master_gremlin_(H3)

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phoenix4ever
phoenix4ever


Supreme Hero
Heroes is love, Heroes is life
posted September 26, 2018 02:15 PM

http://heroes.thelazy.net/wiki/AI_value

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