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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Schools of Magic : Destructive Magic
Thread: Schools of Magic : Destructive Magic This thread is 2 pages long: 1 2 · «PREV
Azagal
Azagal


Honorable
Undefeatable Hero
Smooth Snake
posted March 01, 2009 06:34 PM
Edited by Azagal at 18:35, 01 Mar 2009.

@Lexxan

I really don't get your logic...
For example: Ice
Quote:
use WITH: Haven, Inferno (!!), Sylvan (Rain of Rings Cold Death),

You say use "with" as in obligatory? Or as in makeing the most sense for faction "X"? And why on earth is inferno there? I understand picking cold death if your enemy is a warmachineist or a summoner but if that's not the case why go cold death...? Mark of the damned + excruciating strike will do more dmg and thus absorb more bloodrage than any circle you can cast (for other not high tier enemies circle won't absorb neaaaarly enough bloodrage since the dmg is pathetic).

Quote:
Use AGAINST: Fortress, Sylvan, Dungeon, Stronghold (good rage counter; Don't got destro with Fortress against them tho)

Why don't I see necro? Necro is the summoning faction in this game lol. If they have phoenix you'll do the happy dance if you have cold death so why on earth are they not on your list?

Dude if you give advice to people you better get your facts straight.
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Lexxan
Lexxan


Honorable
Undefeatable Hero
Unimpressed by your logic
posted March 01, 2009 07:09 PM
Edited by Lexxan at 19:10, 01 Mar 2009.


Quote:
You say use "with" as in obligatory? Or as in makeing the most sense for faction "X"?

Yes.
Quote:
And why on earth is inferno there? I understand picking cold death if your enemy is a warmachineist or a summoner but if that's not the case why go cold death...?
Well, Ice spells do quite some damage, even with a spellpower of 3,4 or 5. Freezing Effects are VERY usefull for Inferno, and as CoW will do more damage than Fireball, I think that if you got Destructive for Inferno (which is still a HORRIBLY BAD choice), Ice + Cold Death will turn out to be the most rewarding, tho Master of Fire's Armor Decreasement is close in usefullness imo.

Quote:
Mark of the damned + excruciating strike will do more dmg and thus absorb more bloodrage than any circle you can cast (for other not high tier enemies circle won't absorb neaaaarly enough bloodrage since the dmg is pathetic).
Agreed, like I said (should've specified it earlier dammit, but had no time ) DESTRUCTIVE IS HORRIBLE FOR INFERNO, but if taken I'd prefer Ice. MotD only lasts one Turn, and only affects one target. It does more damage than CoW or FB, but it doesn't give Armour-Damaging effects or Freezing, which is the sole advantage of a Destrutive Inferno.

Quote:
Quote:
Use AGAINST: Fortress, Sylvan, Dungeon, Stronghold (good rage counter; Don't got destro with Fortress against them tho)

Why don't I see necro? Necro is the summoning faction in this game lol. If they have phoenix you'll do the happy dance if you have cold death so why on earth are they not on your list?
Oh, I forgot about Phoenix, Plain and simple. My bad.

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Coincidence? I think not!!!!

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted March 01, 2009 07:28 PM

It makes no sense to categorize x faction works best with x masteries in a real game. Seriously.
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vemanos
vemanos

Tavern Dweller
posted March 03, 2009 02:16 AM

Thank you for the info
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Min-Guitsu
Min-Guitsu

Tavern Dweller
posted March 08, 2009 11:27 PM

MotD only lasts one Turn,

Is this true? I could almost say for sure it lasts for the rest of the battle, but maybe I've got an older version, 3.2 I think.


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veco
veco


Legendary Hero
who am I?
posted March 08, 2009 11:38 PM
Edited by veco at 06:41, 09 Mar 2009.

MotD last until the end of the roundbattle or until it's declared on another target.
Lexxan is confused/ing while frenzied

edit: oops
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted March 09, 2009 12:11 AM

Veco means till the end of battle.
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Ake11
Ake11


Hired Hero
posted March 18, 2009 04:36 AM

Its about Armageddon, dont really understand full of it but say that you have this

You are Fotress and have this skills

Fire resistance (50% against fire spells)

Sap Magic (20% against enemy spell) It say enemy spell but it is you that use armageddon, does this work if you cast armageddon?

Protection (15% Magic attack) Does this count as spells to or what does this do? Becouse as I have read its only mage that have magic attack.

Magic resistance (15% Magic resistance)

Dwarven luck (twice chance to resist spell)


What will work for more protection for Armageddon and if all work, what would you take for skills, all or some of them?

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted March 18, 2009 09:41 AM

With half of fortress upgrades having a fire immunity you don't really care for magic protection. Protection and sap magic stack but in multiplicative way, it's less than 15+20=35% protection. And mage's attack is physical, it has nothing to do with that.

Protection or magic proof reduce magical damage, resistance is a chance to avoid it altogether.
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veco
veco


Legendary Hero
who am I?
posted March 18, 2009 11:59 AM

Yes, you have Rune Patriarchs/Keepers, FlameLords, Magma/Lava Dragons with complete immunity + Shielguards and Black Bears immune to the Armor damaging effect so only vulnerable units are Berserkers and Skirmishers.

You can also add Rune of Magic Immunity, Boots of Resistance or the Luck perk + Dwarven Luck.

With a set like this you can be pretty confident that you'll lose less than 25% of what your opponent will (+Armor damage and possibly Ignite )
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Arcax
Arcax


Promising
Famous Hero
Its quite hot inside...
posted March 18, 2009 02:36 PM
Edited by Arcax at 14:37, 18 Mar 2009.

Quote:
Rune of Magic Immunity


Huh whats that ? Check my guide

And about the armor reducing effect I think it will work only against enemy troops

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Lexxan
Lexxan


Honorable
Undefeatable Hero
Unimpressed by your logic
posted March 18, 2009 02:37 PM
Edited by Lexxan at 15:02, 18 Mar 2009.

Dwarven Luck ofc.
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Arcax
Arcax


Promising
Famous Hero
Its quite hot inside...
posted March 18, 2009 02:38 PM

Dwarven luck is not a rune

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Lexxan
Lexxan


Honorable
Undefeatable Hero
Unimpressed by your logic
posted March 18, 2009 02:39 PM

I wasn't talking to Veco (or you), lol, I was replying to ake11.
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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted March 18, 2009 04:19 PM
Edited by Asheera at 16:19, 18 Mar 2009.

If you get the Fire Resistance perk from Light Magic your creatures will be immune to both Master of Fire and Ignite

But unfortunately getting both Light and Destructive is not such a common and good idea. However, if you want some Armageddon tactics for other races than Fortress (which have lots of units immune to fire), you could definitely aim for Fire Resistance. Anybody think of an Armageddonist Wizard?
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blizzardboy
blizzardboy


Honorable
Undefeatable Hero
Nerf Herder
posted March 18, 2009 06:10 PM

I think an armageddon wizard is scarier than an armageddon fortress, because you can always get resistance mini-arties to beef up your troops, and several of your troops are resistant/immune as it is. Plus they have more mana if the fight goes on so long.

Oh armageddon, you bastardly little spell.  Why do you exist? It's the evils of tradition; it's been around forever so nobody wants to get rid of it even though it's such a lame spell.

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Towerlord
Towerlord


Promising
Supreme Hero
Hero of Good, Slayer of Evil
posted March 18, 2009 11:26 PM
Edited by Towerlord at 23:30, 18 Mar 2009.

Armageddon is a nice spell, and nothing is nicer than Dungeon hero casting Armageddon and killing all his troops but taking his opponent along. Usually this is very possible, by shooting it 2 or 3 times in a row... but my dream is to do it with Dungeon against Fortress, and have only 1 stack with few creatures left, but hero come on ATB and casts the surprise, after the whole battle I struggle with all sorts of spells and creatures attacks to weaken his stacks just enough so that final Armageddon murders them

PS: Updated main post, with some new info.
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