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Heroes Community > Heroes 7+ Altar of Wishes > Thread: A New Game?
Thread: A New Game? This thread is 3 pages long: 1 2 3 · «PREV / NEXT»
einomida
einomida


Known Hero
posted March 22, 2009 11:59 AM

Why don`t you like HoMM V graphics, they`re great, specially the spell effects and such. I do agree that smooth gameplay should not be sacrificed for better graphics, though.
I actually think that HoMM 3 is the ugliest in the series - both graphic and creature-wise.

Anyway, I don`t like the idea of an RTS HoMM, but I agree that the developers should come up with something new. I very much like HoMM5 and I think a simple remake is unnecessary. I am one of those who believe HoMM4 is a great game.

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Multivision
Multivision

Tavern Dweller
posted March 22, 2009 12:22 PM

WOW! I can't believe you think HoMM3 looks bad. I'm shocked! I've always thought it looked the best out of the whole series including the H&H series.

Admittedly, I think HoMM5 is decent just based on my few impressions of the game. But, I still can't quite get into the flow of the game.

Thanks for the support William, I really appreciate it .

I've been fortunate enough to have played a long list of very impressive games, and most of them weren't TBC strategy games. So, I'm very open minded about different types of gameplay. Starcraft, FF7+10, Ocarina of Time, Duke Nukem Atomic, Half-Life 1+2+episodes, Halo 1+2, Super Smash Bros + Melee, Chrono Trigger, etc.

I'm actually in the middle of playing WoG, Starcraft and an old RPG called Grandia. I'm really not all that biased when it comes to the type of gameplay style. I think that having new ideas gets people to put more effort into their work though.

Ultimately, I do hope that HoMM6 borrows some from #3. I just hope it does it with some style and originality.

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LucJPatenaude
LucJPatenaude


Disgraceful
Known Hero
posted March 23, 2009 04:32 AM

Yes.

Definitely.

We, all, need to back off the starting point of the game and, give yourself the ability to create your own character as the image of a tribal faction type's chief. From there, you let all types of neutral soldiers and civilians join you. You decide where to start your very first settlement(closest to water streams for a shipyard to be built at some point later on in the game). Then, workers gather up to offer you the chance at going out of the settlement and start building sawmills in forests and ore-pits in cliffs or sides of rocky mountains etc. All that, done, at an increased pace of a few days/turns of the very first week.

This said, I am introducing population growth potential at an exponential rate. Therefore, speeding up the play time of military strategy side of the game(workers and civilians automating themselves at your own will-Civilization style).

Weather and Seasons should be introduced. Both extreme ends of a map would have hostile(tundra like) environments and in the middle of it, jungle environment. Of course, the ideal invironment for Humans, Elves and Wizards would be in the middle of both these two extremes called: Temperate climate(Maple tree forests and such).

The front of the box of HoMM6 would introduce a new, fresh, start to the HoMM series: At the top, in small print, H.o.M.M VI and, in the middle of it as the main starting title of it: Tribal Factions of Might & Magic. And, just underneath it: The Very beginning of all Factions in Ashan.

What do you all think of this design of renewal of the franchise?


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william
william


Responsible
Undefeatable Hero
LummoxLewis
posted March 23, 2009 04:42 AM

Wow. That actually sounds like a kick arse idea dude.
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make up a dull day, Fritter and
waste the hours in an off-hand
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MattII
MattII


Legendary Hero
posted March 23, 2009 06:45 AM
Edited by MattII at 06:46, 23 Mar 2009.

Quote:
We, all, need to back off the starting point of the game and, give yourself the ability to create your own character as the image of a tribal faction type's chief.
Um, no, leave the one hero/faction to King's Bounty, I'll continue on with multiple heroes.

Quote:
You decide where to start your very first settlement(closest to water streams for a shipyard to be built at some point later on in the game). Then, workers gather up to offer you the chance at going out of the settlement and start building sawmills in forests and ore-pits in cliffs or sides of rocky mountains etc. All that, done, at an increased pace of a few days/turns of the very first week.
This belongs more in RTS or Civilisation than in Heroes (terrain can't be a limitation, os it either has to be modifiable, as in the former, or nonlimiting, as in the latter).

Quote:
This said, I am introducing population growth potential at an exponential rate. Therefore, speeding up the play time of military strategy side of the game(workers and civilians automating themselves at your own will-Civilization style).
Bad idea, play-wise, you shouldn't introduce exponential growth till you have some limiting factor (in Civilisation this is food). Of course linear development is not much better without some form of support method, but at least it doesn't get overpowering too quickly.

Quote:
Weather and Seasons should be introduced. Both extreme ends of a map would have hostile(tundra like) environments and in the middle of it, jungle environment. Of course, the ideal invironment for Humans, Elves and Wizards would be in the middle of both these two extremes called: Temperate climate(Maple tree forests and such).
Got to disagree here weather wouldn't play well (what effects would it have beyond visual), seasons would barely be noticed (games would have to last upwards of three or four months), and changing map terrain is far too big scale wise (and besides, you already have the terrain to do it).

Quote:
The front of the box of HoMM6 would introduce a new, fresh, start to the HoMM series: At the top, in small print, H.o.M.M VI and, in the middle of it as the main starting title of it: Tribal Factions of Might & Magic. And, just underneath it: The Very beginning of all Factions in Ashan.
Over my dead body, the only title in the series not to prominently bear the Title of Heroes Of Might And Magic on the cover is the Heroes Chronicles, and even that includes the name 'Heroes'. On top of that, not all the factions started at the same time, (necromancic experiments begin in 461, The Orcish Rebellion only begins in 467 Tuidhana only makes a pact with the faceless in 540).

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einomida
einomida


Known Hero
posted March 23, 2009 06:27 PM

I think LucJ had some interesting ideas, but I`d like to see them in a spin-off. An adventure, first-person style HoMM would be great, but with armies and faction, so it won`t be another one in the Might & Magic line.

Still, I think Heroes IV should be the same old (and good) Heroes we know today.

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MattII
MattII


Legendary Hero
posted March 23, 2009 08:52 PM

I suppose that depends on your definition of 'same old', because I personally like a few of the ideas that were brought in by H4, but others wouldn't, or wouldn't like those same ideas.

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SwampLord
SwampLord


Supreme Hero
Lord of the Swamp
posted March 23, 2009 09:30 PM

Nah, stick to the H3/H5 baseline, it's fun, promotes strategy, and is the quintessential Heroes gameplay; changing it means you don't have HoMM anymore.
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They can take my swamp, they can take my town, but they will never take my FREEDOM!

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MattII
MattII


Legendary Hero
posted March 23, 2009 10:02 PM

But there is no H3/H5 baseline, H5 has a different magic system, a reasonably different skill system, different graphics, a different storyline, a different battle system, etc. In fact, the only thing that coul;d be seen as similar is the towns.

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mamgaeater
mamgaeater


Legendary Hero
Shroud, Flying, Trample, Haste
posted March 23, 2009 11:55 PM
Edited by mamgaeater at 02:19, 24 Mar 2009.

but isn't the point of heroes to be the hero and not the faction?
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Multivision
Multivision

Tavern Dweller
posted March 24, 2009 02:27 AM

You probably wouldn't have HoMM no matter which way you go. H3 is much more similar to H5 than just towns. But, it's changed enough that people hardly see any resemblance.

I doubt H6 will be very different from that. At least it would be nice if the game itself was 'actually' different. I think that would have been a better idea for H5 too. Then it wouldn't just be a direct comparison with H3.

Personally, I like Lukj's ideas a lot. I think it adds a lot more to the elements of the game to see more of it played out. I wanted to see it played in RTS so that it would be faster and less paused throughout the game.

I don't think it would survive well as a spinoff since, well, nothing really survives that well as a spinoff.

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mamgaeater
mamgaeater


Legendary Hero
Shroud, Flying, Trample, Haste
posted March 24, 2009 02:53 AM

fans wouldn't consider it a true homm game however.
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MattII
MattII


Legendary Hero
posted March 24, 2009 03:05 AM

Oh yes, a few of the basic mechanics are unchangeable (the fact you have towns, the way you get money, the way you recruit creatures, having heroes, being a TBS, battles on a different scale to the main map), but those are the sort of mechanics that link Starcraft to C&C Generals, so no, they can't be counted as similarities between actual games because they're commonalities to the series.

Unfortunately, both Multivision's and LucJ's ideas would change precisely these commonalites, thus they shouldn't be taken as ideas for HoMM6, but as ideas for a separate game, perhaps called something along the lines of 'Civilisations of Might and Magic' (CoMM).

H3 through H5 provide us with three different skill systems, three different spell systems, and three different methods of heroes participating in combat, so we shouldn't really have too much trouble coming up with something unique.

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Multivision
Multivision

Tavern Dweller
posted March 24, 2009 05:32 AM

That's a pretty good point. But I do want to see the same style that was put into H3 into an RTS game. It wouldn't be bad at all to see a CoMM game. Although it's not really CoMM since it's a 1st person played RTS.

As long as effort and style are put into the creation of H6 I won't mind anyway. But, I still think it's a good opportunity to come up with something brand new. You never know when someone will come up with something really impressive.

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MattII
MattII


Legendary Hero
posted March 24, 2009 06:46 AM

Hang on a minute, First-Person RTS is an oxymoron, since strategy inherently requires seeing the whole situation, whereas first-person games have but a single viewpoint, ergo, the two are technically incompatible.

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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted March 24, 2009 07:47 PM

Did you ever play Battlezone?

It's some kind of normal RTS, you recruit army, build structures, collect resources, but your perspective is first-person view of your  main 'hero'.
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MattII
MattII


Legendary Hero
posted March 24, 2009 10:04 PM

Okay then, how many resources do you have to gather (I suspect only one or two)?

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mamgaeater
mamgaeater


Legendary Hero
Shroud, Flying, Trample, Haste
posted March 24, 2009 10:35 PM

but starcraft which is THE standard of what most people think of an rts has only 3 resources

most real time strategies only have 3 or so and some even have only 1
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Protection From Everything.
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Sherekhaan
Sherekhaan


Adventuring Hero
posted March 24, 2009 11:04 PM

One exception I can think about is Warlords Battlecry which has 6 resources from memory and that worked ok. It's another example that when you change the core function of a game from TBS to RTS then change the name as well because it's a different game entirely.
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isabel
isabel


Known Hero
Dragonblessed
posted March 24, 2009 11:14 PM

Rise of Nations also has six resources

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