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Heroes Community > Tavern of the Rising Sun > Thread: Help with a card game
Thread: Help with a card game This thread is 5 pages long: 1 2 3 4 5 · NEXT»
Mytical
Mytical


Responsible
Undefeatable Hero
Chaos seeking Harmony
posted June 30, 2009 08:26 AM
Edited by Mytical at 08:34, 30 Jun 2009.

Help with a card game

Ok I have a great idea for a CCG, but I am lacking one small detail.  How to get the cards out.  Mana has been done, as has sacrficing other creatures for higher ones..so any thoughts or suggestions?
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Mamgaeater
Mamgaeater


Legendary Hero
Shroud, Flying, Trample, Haste
posted June 30, 2009 03:41 PM
Edited by Mamgaeater at 15:54, 30 Jun 2009.


perhaps cards can be played at any time but require time to cast.
small cards require a short time to become available but larger ones take longer.

edit: "Small vanilla guy is 1 turn while large fatty is 4 turns"
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Geny
Geny


Responsible
Undefeatable Hero
What if Elvin was female?
posted June 30, 2009 06:20 PM

Quote:
How to get the cards out.

With your hands.

Depends on the rules overall. I've seen a lot of different ways for this.
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Mytical
Mytical


Responsible
Undefeatable Hero
Chaos seeking Harmony
posted June 30, 2009 06:38 PM

My first thought was energy.  Each creature requires a certain ammount, with each also producing their own energy.  IE a weak creature would require X energy and produce X-(1,2, or 3).  But that would be for a 'sci-fi' like card game.  Also it would complicate 'themes'.  However, since I don't want to do fire, water, etc that might be a good thing.

The thing with the above is, it would be a bit harder to make cards stand out.  Every (for example only) 3/3 creature would pretty much be exactly like every other except for 'flavor text'.  So I scrapped the Energy.

So what I am looking for would have at least four distinct types. Where if you have one type of (for lack of better word/option at this time) 'mana' and another type of creature they would not work together.

So far I am looking at a 'mechanical' type, a 'magical' type, a 'Humanoid' type, and a etheral type.  Each will have traps, spells, creatures, and all the types are not set in stone.
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veco
veco


Legendary Hero
who am I?
posted June 30, 2009 06:56 PM

If i get it correctly this is what you said:
Inspired by Earth series:
Ore
Water
Crystal
Gold/Mana

every cast needs Gold/Mana
Mechanical type additionaly requires Ore and Crystal
Etheral type Crystal and Water
Humanoid - Ore and Water
Magical - all 3?
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Mytical
Mytical


Responsible
Undefeatable Hero
Chaos seeking Harmony
posted June 30, 2009 07:09 PM

Quote:
If i get it correctly this is what you said:
Inspired by Earth series:
Ore
Water
Crystal
Gold/Mana

every cast needs Gold/Mana
Mechanical type additionaly requires Ore and Crystal
Etheral type Crystal and Water
Humanoid - Ore and Water
Magical - all 3?


Hmm this is a good start, though I would want to simplify (simple usually brings in more participants).

No gold
Mechanical = Ore
Etheral = Crystal
Humanoid = Water
Magical = Mana

That might actually be original (and simple) enough to work...
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Geny
Geny


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Undefeatable Hero
What if Elvin was female?
posted June 30, 2009 07:11 PM

I'd say switch mana and crystals, since mana is pure magical energy while crystals can be ingredients for spells.
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Mytical
Mytical


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Undefeatable Hero
Chaos seeking Harmony
posted June 30, 2009 07:17 PM

Mechanical = Research
Etheral = Mana
Humanoid = Food
Magical = Crystal

To differ it from some things, but keep the basic concept.

Sort of a MOO inspired change to the suggested material
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veco
veco


Legendary Hero
who am I?
posted June 30, 2009 07:26 PM

If not all then at least some cross class cards are a must, yes?
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Mytical
Mytical


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Undefeatable Hero
Chaos seeking Harmony
posted June 30, 2009 07:50 PM

Absolutely.  For instance Elves would be a cross between Humanoid and Magic.  They would require both of course.
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veco
veco


Legendary Hero
who am I?
posted June 30, 2009 07:56 PM
Edited by veco at 19:57, 30 Jun 2009.

Then it will look very much like my suggestion here
Do you need a hand with anything? of course not
can I help with anything?
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Mamgaeater
Mamgaeater


Legendary Hero
Shroud, Flying, Trample, Haste
posted June 30, 2009 07:57 PM

are the resources permanent or temporary?
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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted June 30, 2009 08:03 PM

...sounds interestign overall...willing to post give some more info...and of course, I'D gladly help too if I may
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Mytical
Mytical


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Undefeatable Hero
Chaos seeking Harmony
posted July 01, 2009 05:54 AM

Hmm about the resources it could go two ways..with my preferrence being the first.

The first would be semi-perm.  Each would produce a certain ammount and have 'counters' once all the counters were used they would go away and have to be replaced.

The second is of course permanent.  Which really doesn't seem to fit the type of resources being used.

As for assistance with the card game, I am going to start putting this idea down here shortly.  Any and all assistance would be great.  Only starting out with about 150 cards types (give or take) and the stronger the cards are the less of them their would be (what is a CCG without ultra rares? ).
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Mytical
Mytical


Responsible
Undefeatable Hero
Chaos seeking Harmony
posted July 04, 2009 09:43 AM

Ok first would be the board set up.  Looking to shake things up a bit so there would be six spots for creature cards on each side in a triangle setting.  Would go 3 spots, 2 spots, 1 spot.  Now creatures in the tip of the pyramid can attack any creature that is not blocked by another.  Creatures in the first spot blocks those in the second spots, and the creatures in the second spots block those in the third.

Creatures in the second spot can only attack upto the second spot on the other board.  They also can only attack non-blocked creatures, but they ignore any creature that is in their own tip of the pyramid.  However if they attack they are considered un-blocked until their controllers next turn.

The creatures closest to their controller can not attack..at all except if the opponit has NO creatures.  (Any creature can directly attack the 'controllers' if no enemy creatures are present on the enemies field).

Creatures must be cast on one of the 3 closest spots, but can 'move' instead of attack exactly one space per turn.

There is a spell/trap zone.  Only 4 total cards can be played here.  Of course there is a graveyard, a deck zone, and .. a resource zone.  You may play as many resource cards as you want, there is only 4 slots, but that is just for astetics.

Unlike most card games you do not take damage if a creature is destroyed, even if the attacking creature is stronger (unless specified).  However, damage automatically carries over to your other creatures, and one creature can destroy multiple creatures.

Here is the key..there is no 'defense' points.  A creature only has an attack and health value.  Damage is also 'permanent' unless repaired or healed.  Unless specified both attacking and defending creature deal damage simultaniously.
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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted July 04, 2009 09:59 PM

Sounds not too unique, but interesting
...would there be "ranged" creatures, being able to attack from the last row/ignore blocking creatures?

And what's your setting? High fantasy (with mechanical aspects)?

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Mytical
Mytical


Responsible
Undefeatable Hero
Chaos seeking Harmony
posted July 05, 2009 01:15 AM

That would be about my the setting.  High fantasy with mechanical elements.  As for ranged..indeed.  They would cost more then most, but they will exsist.  The stronger ones would be rare also.  However, the last line is meant as a support line and even ranged will be hindered there.
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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted July 05, 2009 01:33 PM



next question

...will there be mechanical (and maybe even "humanoid") pendants to spells? Like mechanical, one-time-used devices which are NOT traps, and, for humanoid, something like special actions?

...I hope my questions don't annoy you, I'm just curious and maybe I think, they could even give you a idea or two maybe

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LordGodric
LordGodric


Known Hero
The Griffin Rider
posted July 05, 2009 08:27 PM

This sounds very interesting!
-uhu ranged creatures!I love then!

Go Elven Ranger/Hunter/Aacher/Sharpshooter/Scout/Bowguy!!
*****
if you want some help in any thing, im here!

-as you see, if you want some ilustration -made on paint- i can help you, a little at least...
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Mytical
Mytical


Responsible
Undefeatable Hero
Chaos seeking Harmony
posted July 06, 2009 06:17 AM
Edited by Mytical at 03:16, 12 Jul 2009.

Jiriki9

Well there will be something like enchantments for all the various types.  Weapons/Armor/Etc for Mechanical and Humanoid.  Talismans, amulets, etc for fantasy and etheral.  I am calling them 'upgrades'.  Anything that requires ammo (like weapons) or charges (like Amulets or Wands) would be temporary, others would be permanent unless destroyed, nulified or otherwise removed.  Remember there are crossover items as well like a Cybersuit (designed for humanoids but mechanical in nature).

LordGodric

The reason I posted here is because I will need all the help I can get.

Now some resource 'types'
Each of course will have a basic resource card.  They will be plentiful, but you won't need a lot to 'run' your deck.
Note if there is a 0 for cost it would not be printed on the card.

Name of card - Type of Card - Cost to play - Effects.
Data Node - Resource - (0) - Comes into play with 10 research counters on it.  T-Remove 1 research counter, or add 1 counter.  (1) T - Remove 3 research counters or add 3 counters.

Garden - Resource - (0) - Comes into play with 10 food counters on it.  (Rest would be pretty similar to above only food instead of research).

Leigh Line - Resource - (0) - Pretty much like above except produces Mana.

Crystal Chamber - Resource - (0) Etc
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