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Heroes Community > Library of Enlightenment > Thread: Capital first or creatures?
Thread: Capital first or creatures? This thread is 6 pages long: 1 2 3 4 5 6 · «PREV / NEXT»
bjorn190
bjorn190


Responsible
Supreme Hero
Jebus maker
posted February 05, 2006 12:11 AM

Rich map:

wk1. All the dwellings, castle citadel, whatever does most damage wk 2 and during wk 1.

wk2. upgrade your 7th if it helps, get mass slow ressurection, whetever works for u armageddon if u got blackies..  Get city hall and capitol

wk3. Do the topes, break, win.

Poor map.

wk 1. day:
1. Town hall
2. Shooters
3. mage guild
4. market
5. blacksmith
6. city hall
7. Cit or troop
wk2
1. cit
2. Castle
3. Capitol
4+ the rest of the troops.

wk5: win

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Aculias
Aculias


Responsible
Undefeatable Hero
Pretty Boy Angel Sacraficer
posted February 05, 2006 12:12 AM

Quote:
I strongly disagree concerning mage guild day 1.
Never with rampart, for example.
You want to build elves, upg elves, pegasi, dendroids, unicorns, citadel and castle. That's 7. Build just a tiny mage guild and you'll miss those unicorns!


We are talking about 200%.
Let me explain & all it is Speed.
You get to start off with spells, you can easily win battles with Centaurs & whatever army you came with.
When you get enough cash to hire another hero & building the elves which most likely you would, then you can chain them.
200% is a unique way of playing but it's very hard to build all that you mentioned in one week for both sides.

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Evil_Warrior
Evil_Warrior


Famous Hero
Duke of Demon
posted February 05, 2006 12:22 AM

Quote:
Always go for capitol first. (if you aren't surronded by enemies)


Having good troops is better for me than having lot of money. But anyway, I'll try your suggestion.

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Fofa
Fofa


Famous Hero
Famous? Me?!
posted February 05, 2006 05:24 AM

I build most of the dwellings first, upgrade what I can in the remainder of the first week, then I go for the capital.

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csarmi
csarmi


Supreme Hero
gets back
posted February 05, 2006 12:12 PM

Quote:
Quote:
Always go for capitol first. (if you aren't surronded by enemies)


Having good troops is better for me than having lot of money. But anyway, I'll try your suggestion.


No, don't try his suggestion.

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Evil_Warrior
Evil_Warrior


Famous Hero
Duke of Demon
posted February 05, 2006 12:53 PM
Edited by Evil_Warrior on 5 Feb 2006

You say that my 'creature-first' strategy will make me lose soon.

You also say not to try fortress_fan's capitol-first suggestion.

So, What is yours?
____________

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this_other_guy
this_other_guy


Famous Hero
{0_o} heh...
posted February 05, 2006 01:27 PM

Considering you built town hall day 1, it doesn't exactly qualify as a "creatures first" strat.

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Evil_Warrior
Evil_Warrior


Famous Hero
Duke of Demon
posted February 05, 2006 01:58 PM
Edited by Evil_Warrior on 5 Feb 2006

creature first means almost creature dwellings built before Capitol. not Capitol in week 1 with only 2 or 3 creature dwellings. Town hall must be built in first day for me if tavern had been before.
____________

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Guitarguy
Guitarguy


Responsible
Supreme Hero
Rockoon.
posted February 05, 2006 02:37 PM

In my opinion...

Sacrificing dwellings for the capital on Week One isn't just unwise; it should cause a bad feeling inside you as well. You know you'd be militarily behind most of the other colors, and it's likely that the other players aren't bothering with the capital first strategy anyway. It's not worth the risk on any difficulty level.

Try the capital first strategy if you must, but do it while playing comps. Once you've done that, you'll probably never try that tactic again.

-Guitarguy
____________

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csarmi
csarmi


Supreme Hero
gets back
posted February 06, 2006 11:30 PM

Quote:
creature first means almost creature dwellings built before Capitol. not Capitol in week 1 with only 2 or 3 creature dwellings. Town hall must be built in first day for me if tavern had been before.


Strategy is simple: build as many creatures week 1 as possible. Build all the dwellings by the end of weel 2 in any case. Bother with capitol only after that. Always take gold from chests, clear banks, get 7-8 heroes if possible and fightfightfight and expandexpandexpand.

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Evil_Warrior
Evil_Warrior


Famous Hero
Duke of Demon
posted February 10, 2006 05:32 PM

according to your post, you think Creature Dwellings have to be built before Capitol.

I agree with you.......
____________

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doom3d
doom3d


Known Hero
Avatar of general Z
posted August 10, 2007 10:35 PM

I tried out "capitol first" at impossible, and defeated the AI.
After that "creatures first" at impossible, and win.
Almost everything works in Single Player mode.

After that I tried out rush on M map, expert level, WoG.
Defeated the AI in 9 days.

So I guess actual balance between building dwellings, building Resource factories, and buying creatures depends on..

My build order for Tower, expert SP, 3do templates, SoD:
(by heart, sorry if typos are present)

1. lvl1 upgrade
2. +1K gold/day
3. MG lvl1 (magic hero as main)
4. Citadel
5. lvl2
6. lvl3
7. lvl4

2nd week:
1. Marketplace
2. Blacksmith
3. +2K gold/day? (run out of gold?)
4.-7. Castle and lvl5-6 if possible(??)

3rd week: Capitol, up to lvl7, upgrades, lvl2 MG.  Buying out some lvl4 and all lvl6. Maybe some upg. lvl5.

I prefer to build citadel/castle before dwellings, and master gremlins  are a must have ASAP. I may attack lvl5 guards with them +slow spell.
Especially good against lvl1-4 walking guards.
I assume that You will not have enough gold to buy Castle+lvl7 week2.
lvl7 upgrade is too much expensive, try to capture Your opponent's main Town instead, to have upgraded lvl7 units.
Never tried ToH maps.



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Moonlith
Moonlith


Bad-mannered
Supreme Hero
If all else fails, use Fiyah!
posted August 11, 2007 03:08 AM

As many state it depends on maps. What you should take into account is that you can build dwellings WITHOUT buying the creatures. The advantage this gives is that the number of available creatures will build up for you to buy once you have enough money and need them. This can give a serious advantage. You might need to buy some creatures regardless though even if you don't take them, but to avoid getting their stacks halved due to plague weeks. Fortress for example would do well hoarding their gorgons early on, and Necropolis can hoard vampires. Again, don't need to buy, but to let their available numbers grow.

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FaerieD
FaerieD

Tavern Dweller
posted October 14, 2007 12:07 AM

First Capitol, then the rest..this is my philosophy..can't  build creature dwellings and buy creatures if you haven't got money, so, first I secure the money income then all the rest...

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Xarfax111
Xarfax111


Bad-mannered
Supreme Hero
The last hero standing
posted October 14, 2007 01:19 AM

Quote:
First Capitol, then the rest..this is my philosophy..can't  build creature dwellings and buy creatures if you haven't got money, so, first I secure the money income then all the rest...


Loosers strategy..creatures bring more money then buildings. Period!
____________

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GrayFace
GrayFace


Promising
Known Hero
posted October 21, 2007 07:40 PM
Edited by GrayFace at 19:42, 21 Oct 2007.

csarmi, with "build as many creatures week 1 as possible" strategy how can you buy creatures soon enough? AFAIR, it ends up buying small amount of troops and trying to make use of them or wasting week 2 waiting for Capitol

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dimis
dimis


Responsible
Supreme Hero
Digitally signed by FoG
posted October 21, 2007 08:32 PM

Quote:
csarmi, with "build as many creatures week 1 as possible" strategy how can you buy creatures soon enough? AFAIR, it ends up buying small amount of troops and trying to make use of them or wasting week 2 waiting for Capitol
That's true if you don't make fights with wandering stacks or fights inside some buildings (crypts, stores, etc.).

____________
The empty set

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yasmiel
yasmiel


Supreme Hero
Former Chessmaster
posted October 21, 2007 08:37 PM

I usually do build town hall in first week (just after roc/elf/any other starting-unit building). 1 building turn is not that much of a waste usually (IMHO). But city hall and capitol cost too many turns for me to build them.

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Poisonousimp
Poisonousimp

Tavern Dweller
Master of imp/wyvern mixes
posted October 21, 2007 10:08 PM

no simple here is build plan ...
week one build town hall mage guild and creature dwellings
weeks 2 resource silo (try) blacksmith market finish with creatures and city hall/ citidel
week three castle and capitol then nessesary upgrades and mage guild level 2-3
____________
"Forgive my illiteracy imps have a tendency to rip the "shiny lead" out of my pencil."

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skullman
skullman


Famous Hero
banned
posted October 21, 2007 11:24 PM

hm makes sense

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