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Thread: WCL: Multiple league tournament 2010 | This thread is pages long: 1 2 3 4 5 6 7 8 9 10 11 12 · NEXT» |
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SAG
Promising
Supreme Hero
WCL owner
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posted December 03, 2009 01:27 PM |
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Edited by Valeriy at 10:28, 31 Jul 2017.
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WCL: Multiple league tournament 2010
Multiple league tournament 2010 unites players from HeroesWorld, HeroesPortal, HeroesBY and WCL communities.
Timeframes of tournament:
started March 23 vs HeroesWorld.
started May 5 vs HeroesPortal.
WCL team (vs HW):
SOD team:
WCL rules:
- Maretti
- Paladin H3
HW rules:
- i_love_jesus
- TheVinz
TE team:
WCL rules:
- Liophy
- Fank
HW rules:
- Protos
- Black_knight
WCL team vs HeroesPortal (HP):
HP rules (SOD, 2sm4d3, L+U):
- Maretti defeated RedWhait
- Midnight-Scolar - NEO
- i_love_jesus - Deep
- TheVinz - Hardcore
WCL rules (TE/WT version, no exp, Jebus XL):
- Liophy defeated Medium
- Fank(stronghold,Crag Hack,Crag Hack) defeated Volland(rampart,Mephala,Alkin) Jebus 2.1.7
- ProtosArchon (Castle, Loynis, Gunnar) defeated FAVorite (Fortress, Mirlanda, Broghild) Jebus, 2.1.1
- Black_knight (Random->Stronghold) defeated Alone (Random->Castle). Technical win
Current score: WCL - HP - 5:0
Current score: WCL - HW - 4:4
Pairs:
Maretti(Rampart, Alagar, Gerwolf) defeated Mizrael(Stronghold, Crag Hack, Crag Hack), Balance 136, March 23, 2010
numOne (Tower, Solmyr -> Grindan) defeated Paladin H3 (Rampart, Alagar -> Orrin), Balance, 1.3.3. March 26, 2010 SAVES
Fank defeated Javdet March 27, 2010
Aldegir (blue, Rampart, Kyrre,Kyrre) defeated i_love_jesus(red, Stronghold, Crag Hack, Creg Hack), 2sm4d(3), 231
Dekontaminator (Rampart, Kyrre, Kyrre) defeated TheVinz (Castle, Caithlin, Grindan), 2sm4d3, SOD, 1.3.7 SAVES
Liophy (Castle,Valeska) defeated LeBron (Fortress, Dace)
Pit for LM defeated Protos
(2:0 till 2 wins:
Rampart, Kyrre, Kyrre defeated Stronghold, Tyraxor, Tyraxor, 2sm4d3, 1.3.4 SOD. (comments: unbalanced map)
Rampart, Ivor, Ivor defeated Stronghold, Tyraxor, Tyraxor, 2sm4d3, 2.1.7 TE SAVES )
black knight (Fortress, Wystan) defeated britvo4ka (Castle, Edric) 2sm4d3, WT, 1.4.1 SAVES
Registration is closed.
Other leagues results as of March 29, 2010:
HeroesWorld vs Heroes.by 2:5
Rules BY
1. StickyFingaz lose Forrest
2. LeBron vs Sil 0-1
3. Samurai def Javdet 2-1
4. Dirty_Player def TERM
Rules HW
1. AlexTheGreat def Mizrael 2-0
2. Markon def bRitvo4ka 2-1
3. KobRa_Spb def scorp
4. Pit for LM def Mike_Spb
SiL (red, Castle, Valeska) def LeBron (blue, Rampart, Ivor ) @ 8mm6a, 144
Forrest (red, Fortress, Broghild) def StickyFingaz (blue, Necropolis, Galthran) 146
Samurai (fortress, broghild) def Javdet (strong, Tyraxor) 144 8mm6a
Javdet def Samurai
Javdet lose Samurai
AlexTheGreat(Castle,Âàëåñêà,Âàëåñêà) def Mizrael(Fortress,Bron,Gunnar), 2sm4d(3),137
AlexTheGreat (Castle, Valeska, Kyrre) def Mizrael (Tower, Ain, sorsha) 2smd4(3), 127
bRitvo4kA(Stronghold,Gurnisson) lose Markon(blue,Castle,Valeska), 2sm4d(3),141
bRitvo4kA (Stronghold,Gurnisson) def Markon (Fortress, Wystan), 2smd4(3), 147
Dirty_Player (Rampart, Mephala) def TERM (Dungeon, Shakti) 8mm6a 225
Pit for LM (Castle, Valeska,Wystan) def Mike_Spb (Tower, Neela, Solmyr/Neela), 2sm4d(3), 135
bRitvo4ka lose Markon
KobRa_RR (fortress, Tazar) def scorp (Tower, Ain, Ciele/Pyre/Solmyr) 132, 2sm4d(3)
HeroesWorld vs HeroesPortal 3:2
Rules HW
1. LeBron vs Alone ekb 1-1
2. Mizrael def Voland 2-1
3. numOne def Medium
4. bRitvo4ka vs FAVorite
Rules HP
1. Decontaminator def Redwhait
2. Javdet lose Neoandy
3. Pit for LM vs Deep Mike
4. scorp lose Keba
Decontaminator (Rampart, Kyrre, Kyrre) def Redwhite (Conflux, Gelare, Andra) 117, 2sm4d3
numOne (fort, wystan, kyrre) def Medium (Castle, Valeska, Alkin), 2sm4d(3), 127
Volland(fort, tazar, alkin) def Mizrael(castle, valeska, terek), 2sm4d3, 216
Mizrael(Castle, Valeska, Alkin) def Volland(Tower, Aine, Shakti) 2sm4d(3) 225
Mizrael(Stronghold, Gurnisson, Gurnisson) def Volland(Tower, Aine, Ivor) 2sm4d(3) 211
Neoandy (fortress, tazar) def Javdet (castle, Valeska, Charna) 2Sm4d(3), 217
Lebron (fortress,tazar) def Alone ekb (strong, Crag) 2Sm4d(3), 115
Alone ekb(fortress, tazar) def Lebron (inferno, fiona, tamika) 2Sm4d(3), 212
Keba (castle, valeska) def scorp (strong,Gurni, Gunnar) 2sm4d(3), 214
Heroes.by vs HeroesPortal 5:2
Heroes.by rules:
1. Forrest def Medium
2. Sil def Alone 2-0
3. Samurai vs Favorite 1-0
4. TERM def Voland
Rules HeroesPortal:
1. Markon def Hardcore
2. AlexTheGreat lose DeepMike
3. KobRa_Spb def Neoandy
4. Mike_Spb lose Redwhait
TERM(Tower,iona,fiona) def Volland(Conflux,Moner, Andra), 8mm6a,132
Redwhait(rampart, kyrre) def Mike(castle, valeska) mini-nostalgy 143
Forrest (tower, ain, crag/moner) def Medium (castle, tyris) 212 8ìì6à
Samurai def Favorite
SiL(Inferno,Marius) def Alone(red,Fortress,Broghild), 8mm6,241
SiL(Conflux,Moner) def Alone(Castle,Valeska), 8mm6,316
Deep Mike (castle, valeska) def AlexTheGreat (tower, Ain, Tunar), 2sm4d(3), 1-3-7
Neoandy (castle, valeska, neela) lose Kobra (fortress, tazar), mini-nostalgy , 147
Hardcore (conflux, grindan) lose Markon (fortress,tazar) 145 2sm4d(3)
Rules:
HW rules of SoD:
0) Template is 2sm4d(3), size L+U, human players 2, computer players 0, difficulty 160%, no water, strong monsters, time limit 6 minutes.
Players choose towns and colors according to the following procedure. Towns, available for selection are reduced by 1 by each player, turn-by-turn. It's not allowed to pick same town types. When 3 towns are left, player chooses town which he will play and his opponent chooses from the rest 2 towns. Player, who chooses from 2 towns, chooses the color. Example:
invisible - Conflux
vbn - Necropolis
invisible - Fortress
vbn - Stronghold
invisible - Rampart
vbn - Castle
The rest towns are Tower, Inferno and Dungeon. invisible: "I choose Inferno", vbn: "I choose Dungeon and red color".
1) Restarts:
Players must take restart:
- if starting hero is not Level 1.
- if player has more than 1 starting town.
- if starting town hasn't Fort.
- if players have battle between them during first 6 turns. But, if both players agree, they can continue their game.
player can take 1 restart with no reason during 1st own turn.
player can take 1 restart with no reason during 3rd own turn.
2) Interdictions:
2.1 Banned hero - Sir Mullich. If this hero has 3rd level and higher - player must dismiss him at once.
2.2 Heroes-specialists of magic 4-5 level and Thant can use their magic against opponent in the following situations:
a) You have Magic Guild 4 level for 4-level magic and Magic Guild 5 level for 5-level magic. If you can't build Magic Guild 4-5 level in your town (Fortress, Stronghold and Castle) - you must build all Magic Guild's levels in any 2 of your towns. Or you must take opponent's town with necessary Magic Guild level (it's not necessary to visit this town by magic specialist).
b) You visited any place where you could learn this magic, or took it from Pandora's Box or Magic Book.
This heroes can use their special magic against any neutrals.
c) You can transfer high-level spells from specialists to other heroes by Scholar skill, but hero who learned such spell can use it against neutrals and opponent only if 2.2a or 2.2b conditions are fulfilled.
2.3 Isra and Vidomina can't take Expert Necromancy. If they take it - player must dismiss these heroes during next 4 turns.
2.4 If player rescue Mullich > 3 level or Isra or Vidomina with Expert Necromancy from prison - player must dismiss them during next 4 turns.
If player buy Mullich > 3 level or Isra or Vidomina with Expert Necromancy from tavern - player must dismiss them during next 4 turns.
Player can't buy Mullich > 3 level or Isra or Vidomina with Expert Necromancy in tavern after their capitulation.
2.5 No Red Rush (Red player can't attack Blue heroes or towns or guarded mines or flag Blue's unguarded town on Day 1 of ANY week using some NEW army (army brought with new heroes, from dwellings, Pandoras, hives, conservatories, portals of summoning is NOT considered as NEW))
2.6 No Hit & Run. Attacking hero can't flee in round 1 if he used some magic of direct damage. Defending hero can cast a spell and run away.
2.7 No Joiners (you can''t join wandering monsters even without Diplomacy skill).
2.8 You can use Scrolls Level 4 - 5, but you must build corresponding level of Magic Guild. If you can't build necessary Magic Guild's level in your town - you must build all Magic Guild's levels in any 2 of your towns. Or you must take opponent's town with necessary Magic Guild level (it's not necessary to visit this town by magic specialist).
2.9 Heroes can use DD only one time a day.
2.10 Free to use Angle Wings.
2.11 No Hillfort and Carto.
2.12 Must Fight misplaced guards. If there is no guard between zones - you can move between zones.
2.13 Must Fight misplaced guards of Pandora's Boxes, Arts and any other objects. You can take chests and resources without guards fighting.
2.14 No Cloak of the Undead King.
2.15 You can dig Grail after 5 week of game.
2.16 No upgrade of 1, 6 and 7 unit levels in Conflux. Starting hero in Conflux must be random.
2.17 No Necromancy Amplifier in Necropolis.
2.18 Free to use Mercenary Camp
3. If battle ends in a draw - then attacking player must flee (even if attacking player has better army).
Example: attacking player has horde of Golems and can't kill 1 Ghost dragon which flies away.
In "shackles present during draw battle" condition it is necessary to load last savegame, repeat exactly all moves until the draw battle, dismiss army, killed in battle. Than it's necessary to remove shackles, attacking hero must attack and flee or surrender.
In the case of disconnect player has to end his turn and make a save. Than the game continues from loading this save. In the case of program crash the game continues from autosave of inactive player. If connection was lost during the fight, all moves must be repeated after loading.
HW TE options:
Cartographers are replaced by Covers of Darkness - yes
Loan Bank - no
Select neutral town types - yes (to avoid doublebuild)
Market of time - no
Mirror of the home-way - no
Summoning stones - no
Arrow towers gain exp - no
Leave troops by right-clicking - no
Commanders are enabled - no
Demolish town buildings by right-clicking - no
Creature dwellings accumulate creatures - no
Creature dwellings accumulate guards - no
Sylvan Centaur creation is allowed - no
Troop stacks gain experience - no
Artifacts may be left by right-clicking - no
Disable cheat codes and menu - yes
Ban spells from mage guilds and pyramids - yes
Ban spells from spell shrines - yes
Ban spells from scholars - yes
Ban spells from scrolls and pandora's boxes - yes
Ban spells from hero's starting spells - yes
Ban summon boat - yes
Ban scuttle boat - yes
Ban water walk - yes
Ban TP - no
Ban DD - no
Ban fly - no
Ban visions - no
Ban Armageddon - no
Ban View Air/Earth - no
Ban Animate dead - no
Ban ressurection - no
Ban disguise - no
Banned artifacts - boots of levitation, sea captain's hat and necklace of ocean guidance
Hit & run restricted - no
Savage monsters - yes
Custom start resources - no
Modify heroes - yes
Chess like time control - yes (360+360)
Timer stops in battles - yes
First day money transfer - no
New inferno castle gates - no
Disable some town buildings - no
New witch hut - yes
Mage guild rebuilding - yes
Reserve stack - no
Empty battlefield - no
No upgraded stack - no
No god morale - no
Offline mode - no
Restricted DD - yes
Replace scrolls with gold - yes
Replace hill forts with Fairy Dragons - yes
Build 2nd level - yes
DD in water - yes
Minsk rules - no
Necropolis patch - yes
One to many way monolith - yes
HW TE.ini:
360 initial time
360 add per turn
0 Army upkeep (in %)
0 Army experience multiplayer (in %)
[Classes ban]
1= 1 Warrior (0 - enable, 1 - ban)
2= 1 Sage
3= 1 Explorer
4= 1 Speedy
5= 1 Sniper
6= 1 Maradeur
7= 1 Healer
8= 1 Merchant
9= 1 Governor
10= 1 Leprechaun
11= 1 Terraformer
12= 1 Artificer
[Replace scrolls values]
1= 5 1st level (all*100gold)
2= 10 2nd level
3= 15 3rd level
4= 20 4th level
5= 25 5th level
1= 2 Roads (1 - dirt, 2 - grav, 3 - cobb, 4 - remove all roads, other - no change)
HW other options:
No exotic scripts (Watch tower in Tower, Inferno patch, scholar view, etc)
Non-modified text resources (no crypts on lava, Ufretin has dwarves only, etc)
HW rules:
0) Template is 2sm4d(3), size L+U, human players 2, computer players 0, difficulty 160%, no water, strong monsters, time limit 360+360 (battles not included).
Players choose towns and colors according to the following procedure. Towns, available for selection are reduced by 1 by each player, turn-by-turn. It's not allowed to pick same town types. When 3 towns are left, player chooses town which he will play and his opponent chooses from the rest 2 towns. Player, who chooses from 2 towns, chooses the color. Example:
invisible - Conflux
vbn - Necropolis
invisible - Fortress
vbn - Stronghold
invisible - Rampart
vbn - Castle
The rest towns are Tower, Inferno and Dungeon. invisible: "I choose Inferno", vbn: "I choose Dungeon and red color".
1) Restarts:
Players must take restart:
- if starting hero is not Level 1.
- if player has more than 1 starting town.
- if starting town hasn't Fort.
- if players have battle between them during first 6 turns. But, if both players agree, they can continue their game.
player can take 1 restart with no reason during 1st own turn.
player can take 1 restart with no reason during 3rd own turn.
2) Interdictions:
2.1 No Red Rush (Red player can't attack Blue heroes or towns or guarded mines or flag Blue's unguarded town on Day 1 of ANY week using some NEW army (army brought with new heroes, from dwellings, Pandoras, hives, conservatories, portals of summoning is NOT considered as NEW))
2.2 No Hit & Run. Attacking hero can't flee in round 1 if he used some magic of direct damage. Defending hero can cast a spell and run away.
2.3 Free to use Angle Wings.
2.4 Must Fight misplaced guards. If there is no guard between zones - you can move between zones.
2.5 Must Fight misplaced guards of Pandora's Boxes, Arts and any other objects. You can take chests and resources without guards fighting.
2.6 You can dig Grail after 5 week of game.
2.7 Free to use Mercenary Camp
3. If battle ends in a draw - then attacking player must flee (even if attacking player has better army).
Example: attacking player has horde of Golems and can't kill 1 Ghost dragon which flies away.
In "shackles present during draw battle" condition it is necessary to load last savegame, repeat exactly all moves until the draw battle, dismiss army, killed in battle. Than it's necessary to remove shackles, attacking hero must attack and flee or surrender.
In the case of disconnect player has to end his turn and make a save. Than the game continues from loading this save. In the case of program crash the game continues from autosave of inactive player. If connection was lost during the fight, all moves must be repeated after loading.
Files with options (*.dat) and TE.ini are in the attachment.
http://forum.heroesworld.ru/attachment.php?attachmentid=17713&d=1268904636
WCL domestic SOD rules:
0) Template BALANCE
1) Without cheats; forbidden to use programs that are giving advantage to one player and program showing luck/moral and skill tree.
2) No ghost heroes.
3) Forbidden to look map or saves till game is finished.
4) Forbidden to start with Necro/Flux towns and build creature dwellings lev3-7 there.
5) Forbidden to join monsters, forbidden to select Diplo at level-up as new skill, forbidden to level-up Diplo. If all skills are on expert level and Diplo is the last - it's allowed to make it expert.
6) No scrolls level4-5.
7) No grail
8) No hillfort/carto
9) No upgrade of cons/hives
10) No DD Fly Wings.
11) Restarts: If someone has an exstremely bad map, for example heavy presents of mountains or is badly blocked he is allowed a restart within 3 own turns. Or if by random town selection he gets only weak heroes and a bad map. Opponent may check if restart conditions were adequate and if he disagree, then decision is made by third-party judge. If judge decides that there was no adequate reason for restart, then player who has asked for such restart will get automatic loss. If third-party judge or judge from team of opponent is online and ready to help, then players may consult with them while game goes. Dirt road restart is mandatory.
12) No hit-n-run:
Fleeing or surrendering from combat is not allowed in the first round if you have cast offensive magic. Does not matter if you attacker or defender.
13) Selling arts above the price is forbidden
14) DRAW CONDITION: if battle ends in a draw - then attacking player must flee
15) Players must always restart if starting hero is not Level 1. Players must check hero level on day 1.
16) - must Fight misplaced guards (FMG) rule:
"Misplaced guard" is a guard (monster) that is not guarding proper map object - this is error of random map generator. On Random Maps, ALL misplaced guards MUST be fought (this means you may not walk around a creature in order to pick up or visit any object as well as you can not walk past the guards for another zone). In case there are multiple misplaced guards for example at the middle break, you must fight "1" of the stacks (any). Also, you may not enter another zone if there is definitely some template error (like misplaced mountain or road or misplaced mountain or other object that allows you to pass without fighting proper guard).
Guards near resource mines are considered to guard only mine itself - you may pick up resources near mine without fighting guard.
17) TOWN, HERO, BONUS SELECTION:
full random. If BOTH players agree, they may pick all.
18) Combo arts allowed, except Undead King combo
19) Disconnections:
If disconnection happens, then player makes turn till end of his turn or till moment when he should attack opponent. If disconnection happens at battle, then players do same turns as before disconnection, as accurate as possible.
Map settings:
- L size, no under
- 130% diff
- 2 players, no teams
- no water
- monsters strong
- time: unlimited
WCL domestic TE rules:
same as SOD rules with following changes:
all hero, all towns allowed
diplo skill allowed (joining mosnster not allowed of course)
WCL TE Settings:
1. Hit and Run - yes
2. Savage Monsters - yes
2. Custom start resourses - no
4. Modifiy heroes - yes
5. Chess-like time - no
6. Timers stops durring all battles - no (no need, bacause no chess-like)
7. First day money transfers - no
8. New inferno castle gates - yes
9. Disable some town buildings - no
10. New witch hut - yes
11. Mage guild rebuild - yes
12. Reserve stack -yes
13. Empty battlefields - no
14. No upgrade stack - no
15. No good morale for neutrals - no
16. Offline mode - no
17. Restricted Dimension Door - yes
18. Replace scrolls with gold piles - yes
19. Replace hill forts with faery dragons dwell - yes
20. Build 2 level dwell in all towns - yes
21. DD is water magic - yes
22. Some creature banks are corrected - no
23. Necropolis Patch - yes
Ban: Summon boat, Water Walk, DD, Fly,
Ban: Boots of levitation, Angels Wings, Sea Captains hat, Necklace of Ocean Guidance
1.Heroes classes - yes
2.Tax on army - no
3.Road type - Cobblestone
4.Creature experience - no
____________
I play HoMM3 at www.heroes-
III.com
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liophy
Famous Hero
Bulgarian
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posted December 03, 2009 01:35 PM |
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Please, give more details.
1. Each team versus each team - that means 8 games per match? So in total any participant will make 3 games?
2. How will be determined by wich rules the games will be played?
I suggest to adopt the highly successfull system that we used in bulgarian minitournament: each meating between 2 players is from 2 games. In first game the red one choose the template and the rules. In the other - reverse. So no arguments, each one will have his fun.
In general, providing there are reasonable rules and reasonable number of games, i would like to participate as a TE player.
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SAG
Promising
Supreme Hero
WCL owner
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posted December 03, 2009 01:45 PM |
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Quote:
1. Each team versus each team - that means 8 games per match? So in total any participant will make 3 games?
format is in discussion
Quote: 2. How will be determined by wich rules the games will be played?
We will have 4 teams, so each team will play 25% games by own rules, 75% games by rules of other communities.
Regarding templates: I expect most games will go on 8mm6 XL+u/2sm4d3 L+u/Balance L/Jebus XL.
Quote:
In general, providing there are reasonable rules and reasonable number of games, i would like to participate as a TE player.
ok
____________
I play HoMM3 at www.heroes-
III.com
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Protos
Known Hero
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posted December 03, 2009 01:57 PM |
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I want in. SoD or TE does not matter. Rules does not matter. Templates does not matter.
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Wic
Tavern Dweller
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posted December 03, 2009 02:09 PM |
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Edited by Wic at 15:00, 08 Dec 2009.
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Quote: We will have 4 teams, so each team will play 25% games by own rules, 75% games by rules of other communities.
No.
50% games by own rules, 50% game by other's rules.
For example - heroes.by rules is TE+8mm6, heroesportal.net rules is SoD+2sm4d(3). So match between them consist on 8 games - 4 games by first rules ans 4 games by second rules.
So, each team will play 32 games - 16 by own rules and 16 by other's rules.
____________
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tob
Hired Hero
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posted December 04, 2009 12:34 PM |
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Perhaps even Maretti will join in if SOD version. Save s space for stinger if maretti joins!
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maretti
Responsible
Supreme Hero
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posted December 08, 2009 12:22 PM |
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I would like to play SOD.
____________
Crag rules, Orrin and Ivor suck
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thevinz
Adventuring Hero
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posted December 08, 2009 04:32 PM |
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Count me in, version I don't mind, rules same (no rules is even fine for me) and prefer templates like jebus, balance, bb.
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black_knight
Known Hero
LT League
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posted December 10, 2009 04:44 PM |
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Put me in reserve stack
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Suris
Tavern Dweller
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posted December 11, 2009 04:57 PM |
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black_knight
Known Hero
LT League
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posted December 11, 2009 05:11 PM |
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Maybe it's time to subvert Heroes.by from the #1 position in the World?
What players did collect other teams right now?
What's the news?
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fank0
Known Hero
There are no limits
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posted December 12, 2009 04:23 PM |
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I can play both versions depending on other teammates preferences.
If possible, count me in too.
____________
And you believed that?
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Suris
Tavern Dweller
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posted December 13, 2009 07:10 PM |
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Quote: Maybe it's time to subvert Heroes.by from the #1 position in the World?
What players did collect other teams right now?
What's the news?
some patience..
____________
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sachelos
Known Hero
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posted December 13, 2009 08:07 PM |
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Quote:
WCL team:
4 SOD players:
Maretti
Fank
SAG
TheVinz
4 TE players:
Protos
Liophy
Suris
Black_knight
Registration is closed.
Very nice team, very good players in it, maybe the best that wcl has atm! Good Luck guys! Go kick their arses
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SAG
Promising
Supreme Hero
WCL owner
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posted December 14, 2009 04:55 PM |
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news: some mess in organization in Russian community...too many opinions about templates/version/settings. At the moment there are 32 players, but no clear vision about rules. I think that things will be sorted within 1-2 weeks.
____________
I play HoMM3 at www.heroes-
III.com
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liophy
Famous Hero
Bulgarian
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posted December 14, 2009 05:18 PM |
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If it is not too late for proposals i think the best way to avoid all the arguments is the following scheme:
Each team play against each team 8 games. 1 game per player. But a game between 2 players consisted of 2 games. In the first one the first player tells the rules and settings, in the second game the other player.
Offcourse, there should be some ground rules for all the games - like no diplo and some others like this.
Just a suggestion, may avoid all the arguments that way.
____________
I play Heroes 3 Online at: www.heroes-III.com
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Paladin_H3
Hired Hero
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posted December 15, 2009 11:53 AM |
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I would love to participate in this tournement if there is an opening ofcourse. I play SOD style.
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Paladin_H3
Hired Hero
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posted December 15, 2009 11:57 AM |
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Ah sry did not read the sentence in red
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Suris
Tavern Dweller
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posted January 11, 2010 12:29 PM |
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Edited by Suris at 12:29, 11 Jan 2010.
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nothink new?
____________
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black_knight
Known Hero
LT League
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posted January 11, 2010 12:34 PM |
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Quote:
nothink new?
Some patience...
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