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Heroes Community > Library of Enlightenment > Thread: HOMM2 Campaign day records
Thread: HOMM2 Campaign day records This thread is 4 pages long: 1 2 3 4 · «PREV
DTS
DTS

Tavern Dweller
posted May 10, 2013 01:03 PM

Thanks for your reply on the first map, crodo! I'll have to give that a try. A few questions: Did you have any wandering creatures join you? What kind of level advancements did you choose for your heroes, logistics? You pretty much just walk past all resources with the three main heroes right? No time to waste...

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AlexSpl
AlexSpl


Responsible
Supreme Hero
posted May 10, 2013 09:45 PM

Quote:
Do you know exactly what kind of files these are? I'm guessing they are just saved games, but I didn't want to try and download them without being sure.

Yes, those are zipped saved games, one archive with several saved games in it for each scenario. Just unzip them and place into your HMM2 'Games' folder.

Here's the days spent on each scenario map:
1st scenario:  5 days
2nd scenario:  3 days
4th scenario:  5 days
5th scenario:  3 days
6th scenario:  5 days
7th scenario:  5 days
8th scenario:  8 days
10th scenario: 7 days
11th scenario: 4 days

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crodo
crodo

Tavern Dweller
posted May 11, 2013 06:56 AM


Yes, those are zipped saved games, one archive with several saved games in it for each scenario. Just unzip them and place into your HMM2 'Games' folder.

Thanks for clarifying. He did use some pretty good tricks, but at the same time he also got quite a good deal of luck (enemy heroes losing to wandering stacks). Impressive nonetheless.


A few questions: Did you have any wandering creatures join you? What kind of level advancements did you choose for your heroes, logistics? You pretty much just walk past all resources with the three main heroes right? No time to waste...

I did not have any wandering creatures join. In terms of level advancements, since each hero only fights around 2 small battles, there really is no need for secondary skills. If logistics was an option, then  yes I would always take it, but it's not essential. And yes, your 3 "attacking" heroes need to pass everything (resources,chests,campfires,gazebos,etc). Every movement point is very valuable.

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Dreihdenflahg
Dreihdenflahg

Tavern Dweller
posted November 16, 2013 10:55 PM

crodo said:
Quote:
If these scores are accurate and true, they are extremely impressive. But I can not imagine how it is possible to finish the first map in 7 days!?! How did you do that? I think I've spent about a hundred hours on that scenario/map alone, trying to master it, and didn't come close to 7 days. Seems impossible...


The key to winning it that fast is the wandering movement of the enemy heroes. You have to check on them often to make sure they are staying relatively close to their castles, but not actually inside their castles when you attack. In terms of starting conditions, you must have the pen already built, magic arrow in the mage guild you build on turn 1, and "easy" wandering creatures guarding the passes to the necromancer and warlock castles. Ideally, you want a shooting stack on the way to the necromancer and a slower unit towards the warlock.

It may take a little while to get these conditions. But once you have them, use your starting hero (leave everything but 1 boar) to pick up gold/chests,  and hire 4 heroes and sent them north (after the first hire, which can be wizard, every other hero must be a warlock to build up centaur and gargoyle stacks). Once again, at this point each hero should only have 1 very fast unit (boar or gargoyle).

On the next turn build the nest, hire another warlock and sent him out w/ 1 gargoyle right behind your pack of heroes. On turn 3, recruit another warlock, build the marketplace and trade everything for gold, recruit the rocs and whatever halfings/boars you can afford, and transport the troops to your pack of 4 heroes. Give one of them (a warlock) the rocs and split them into 3 groups, and you can beat the trolls using magic arrow. Then send this hero towards the necromancer, and he can beat a shooting stack (orcs,rangers,elves, etc.) blocking the way with the split rocs and magic arrow (there are nearby wells before and after the shooting stack if needed).

Now with your other 3 heroes, send the 2 remaining warlocks towards the barbarian and warlock respectively, with your wizard holding the troops so the others aren't slowed down. When they have to go separate ways split up the troops however you feel is balanced, with a little more towards the hero attacking the warlock (should have around 30-40 centaurs, 10-15 gargoyles, 20ish halfings and 10ish boars total). From here on out all 3 heroes can individually reach whatever castle theyre attacking on day 7 (and win).

When I played, both the warlock and barbarian were standing within reach of their castle, but you may just have to hire a new hero to track them down after capturing their castle. However, both yellow and green can be completely defeated on day 7. The necromancer hero can be a little tricky. He was a little more than a days worth away, so you have to hire a new hero and sent them towards the necromancer, but they have to have the right amount of troops to attract the enemy hero to fight, but not be able to win. This happens after you end turn on day 7, but if you win on their turn it still counts as day 7.

Sorry if this was kinda long haha, but I swear it can be done this quickly w/o cheating.  


Good info.  

Using your ideas, I was able to do Roland 1 in 15 days (which is way better than my personal best 30 days).  I did have a tough time with monster stacks between me and the warlock castle (had to choose between lots of nomads or ghosts), and the Warlock hero had picked up a stack of 25 rangers (ugg)...  Had to snag his castle and then send suicide heroes at him with lightning bolts to whittle them down.  I ended up sending the Rocs to the Necro castle (this was easy), and everything to the Warlock castle because of the above mentioned trouble...  built a hero relay from the Warlock to the Barb area to ferry all the troops over once the Warlock was dead.  I could have done it a day or two faster, but I was satisfied with 15 days.

I was also able to do Roland 2 in 5 days (the best I'd ever done was 18 days I believe), so a big improvement.  Can probably get this to the 4 or even 3 days if I am able to snag the running heroes faster.  Still 5 days was great, and I would have thought it impossible before.




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totom
totom

Tavern Dweller
posted July 01, 2014 02:25 PM

I did not have any wandering creatures join. In terms of level advancements, since each hero only fights around 2 small battles, there really is no need for secondary skills. If logistics was an option, then  yes I would always take it, but it's not essential. And yes, your 3 "attacking" heroes need to pass everything (resources,chests,campfires,gazebos,etc). Every movement point is very valuable.


this thread is just so fascinating, i just reply to move it up in the forum frontpage, so more people can see it or find it or share more records. thank you crodo and everyone. HoMM2 eats everything.
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Roy
Roy


Hired Hero
posted July 02, 2014 02:30 AM

totom said:
this thread is just so fascinating, i just reply to move it up in the forum frontpage, so more people can see it or find it or share more records. thank you crodo and everyone. HoMM2 eats everything.

I agree some of this stuff is amazing.  Given how it is possible to finish these maps so quickly when everything is just right (and you are so good you can beat a titan with a peasant), I sort of wonder if the map designers deliberately put these subtle opportunities in for the most dedicated fans to discover.  I mean, think about it: the fully upgraded enemy castle has to have D-door; your starting heroes have to have expert wisdom; you have to ignore it when D-door fails the first hundred times, and keep trying it until you hit just the right spot, etc.  It just seems like too much of a coincidence that these things are all so unlikely, but still possible in a combination that enables the map to be beaten in a few days.

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totom
totom

Tavern Dweller
posted July 04, 2014 09:36 PM

crodo said:

Yes, those are zipped saved games, one archive with several saved games in it for each scenario. Just unzip them and place into your HMM2 'Games' folder.

Thanks for clarifying. He did use some pretty good tricks, but at the same time he also got quite a good deal of luck (enemy heroes losing to wandering stacks). Impressive nonetheless.


A few questions: Did you have any wandering creatures join you? What kind of level advancements did you choose for your heroes, logistics? You pretty much just walk past all resources with the three main heroes right? No time to waste...

I did not have any wandering creatures join. In terms of level advancements, since each hero only fights around 2 small battles, there really is no need for secondary skills. If logistics was an option, then  yes I would always take it, but it's not essential. And yes, your 3 "attacking" heroes need to pass everything (resources,chests,campfires,gazebos,etc). Every movement point is very valuable.


crodo: it seems there is a lot of luck involved in all these minimal scores. or at least a lot of "reload the page until luck hits" - for example getting the right 5th level spells and having enemy heroes behave properly (staying near their castles or dying). But I am wondering: why don't you just use the editor to create the perfect conditions? if you are rolling the dice until you get double-6 before you start, why not pick the die and turn it on the 6?

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kicferk
kicferk


Known Hero
posted July 05, 2014 01:15 PM

Because that would be clearly cheating.
These records are about reaching limits of what is achievable within a system common for everyone. If you change the system for yourself(editing), then the records will likely not be accepted.

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totom
totom

Tavern Dweller
posted July 07, 2014 06:56 AM

I am not saying edit the map itself - just putting that Dimension Door spell and/or picking the zombies or the peasants that are in the path with the editor. If you are going to reload until the conditions are met, it really makes no difference. Also editing the map to remove the luck factor means you can share it with others (actually I think they offer this option in the heroesportal "tourneys": they make an initial save with "fixed" conditions).

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crodo
crodo

Tavern Dweller
posted July 13, 2014 05:02 AM

Haven't checked this in forever glad to see it's still alive. Totem, to be honest I never even thought of using the map editor although even if I had I probably wouldn't have used it. I do agree it would save a lot of time and not change the map difficulty but I just felt like it was cheating to interfere with any of the game's randomization. Although I did use the reveal map code and would load if I didn't like the enemy locations, but I guess I considered that less egregious. You could probably argue that either one could or could not be considered cheating.

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Roy
Roy


Hired Hero
posted July 14, 2014 07:00 AM

totom said:
I am not saying edit the map itself - just putting that Dimension Door spell and/or picking the zombies or the peasants that are in the path with the editor. If you are going to reload until the conditions are met, it really makes no difference.

It does, because the RNG can only give certain combinations.  If you edit the map, you can give yourself conditions that the RNG cannot possibly produce.  E.g., using the editor, you can put the Battle Garb of Anduran in a handy sea chest.  It may be possible for the RNG to do that, too, but almost certainly not in combination with all the other conditions you might want.  If you do a lot of restarts, and use the reveal map code to look at everything you get each time, you will notice that the combinations start to recur.

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AlexSpl
AlexSpl


Responsible
Supreme Hero
posted December 29, 2014 11:34 PM
Edited by AlexSpl at 23:36, 29 Dec 2014.

You have a unique chance to show your skill and compete with seasoned top-rated HoMM II offline players by participating in the forthcoming offline tournament organized by HandbookHMM.ru

Here's the link

English announcement is on the way. Stay tuned

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Orzie
Orzie


Responsible
Supreme Hero
Reinventing the Steel
posted December 30, 2014 06:48 AM
Edited by Orzie at 06:49, 30 Dec 2014.

There will be another topic for that. And yeah, let's update the archive with the savegame first.

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Yngvar
Yngvar

Tavern Dweller
posted December 23, 2015 12:23 AM
Edited by Yngvar at 08:51, 30 Dec 2015.

Glad I came over this thread.
Wondering about 6th map, struggling getting it down to 4 days like you Crodo managed.
How do you deal with the barbarian in the south and his 2nd hero going to another island?

Also having trouble with 9th map, how to deal with Corlagon and his army (20 Champions, 1 green dragon etc.) within 9 days...

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Heroes_player
Heroes_player


Known Hero
posted July 21, 2016 11:52 PM

I am very impressed about these high scores. The way that someone completed Roland's last scenario with the Crowb in 11 days is pretty awesome...

Looking at other campaign scores, I wonder how Voyage Home campaign can be completed so fast? 29 days just sounds so fast... That campaigb consists of 3 scenarios. I suppose you can rush the first two maps in 15-20 days, but the last one would be 9-14 days?! Someone please reveal the secret :-D

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heroes_player
heroes_player


Known Hero
posted August 11, 2016 09:14 PM

Btw does HoMM3 has similar kind of competition? I wonder what are the records for HoMM3 each campaigns (days). I am very interested for legit scores, do people have gathered these scores to some websites? I did the "Dungeons and Devils" in less than 45days in total, I bet that is definitely tough to break

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uhm
uhm


Hired Hero
posted August 13, 2016 01:04 AM

See this guy speedruns (dodo z_z):

Dungeons and Devils - 24 turns
https://www.youtube.com/watch?v=AN8fzJQ0wEk

Seeds of discontent - 21 turns
https://www.youtube.com/watch?v=DK9BSSLoQQY

Long Live the Queen in 5:55 by J0hna
https://www.youtube.com/watch?v=XFI7seeUrqQ

Homecoming (1st scenario from Long Live the Queen)0:32
https://www.youtube.com/watch?v=4GPk71RmNwY&list=PLi0QvxqNxjNX_DZO-JHcfIzGp7d3dYI7D&index=9

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted August 13, 2016 01:19 AM

I prefer watching rush rather speed, this is just a clicking competition and it stresses me.

However such videos show how H3 is unbeatable, in terms of fluidity, click response and fan additions. With HD mod is just the king and forever. Pure gameplay.

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heroes_player
heroes_player


Known Hero
posted August 14, 2016 02:50 PM


Salamandre said:
I prefer watching rush rather speed, this is just a clicking competition and it stresses me.



Yeah I agree to prefer competiting in game days rather than real time speed since it shows more gameplay skill than reaction time. I'm quite impressed on that Dungeons and Devils run, summon boat trick is clever. I myself used Dimension Door and Fly against Kendal Is there more videos like these for the rest of the campaigns included AB and SOD?

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uhm
uhm


Hired Hero
posted August 20, 2016 12:23 AM

Well, I've found some tries, but they weren't very impressive. J0hna promised to make more speedruns, well, we will see. Here is improved Long Live the Queen (5:19).

https://www.youtube.com/watch?v=RQXVW8UJLNY

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