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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Should the hex grid come back for Heroes VI?
Thread: Should the hex grid come back for Heroes VI? This thread is 3 pages long: 1 2 3 · «PREV / NEXT»
AlexSpl
AlexSpl


Responsible
Supreme Hero
posted August 27, 2010 10:45 AM

I think nothing will change cause the AI developers have already started their job and, as we have seen, they are making AI for SQUARES

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MagniBronzeb...
MagniBronzebeard


Adventuring Hero
posted August 28, 2010 12:27 PM

Square grid can be easily solved by multiplying creature speed points by 2 and use 2 points for straight movement and 3 for diagonal. However there is problem with rounding, which is annoying. I hate irrational numbers and hexagons preserve integrity, but moving upwards in this case looks little odd. Anyway, if there must be a square grid, the battlefield or map must be large, to make circle more perfect.

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted August 28, 2010 12:33 PM
Edited by Warmonger at 12:33, 28 Aug 2010.

On square grid it's possible to pass between two creatures who are adjacent diagonally, which has no equivalent in H3. It makes it harder to block the units and makes melee fight very chaotic.
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whiterider
whiterider


Known Hero
death walks with me
posted August 29, 2010 11:22 PM
Edited by whiterider at 23:26, 29 Aug 2010.

I haven't had time to read the whole topic, just want to add my 2 cents:

There is no need to divide creatures as small, medium or large. For the simple reason that these creature represent a stack and NOT a single creature. One Black Dragon takes less space than 300 Priests, but still it is represent as taking 2x2 spaces in Heroes 5, the same was in Heroes 3. Even at its time I was wondering how little thinking the devs have involved in this idea. The best way (more realistic) will be either:

1. Divide creatures per size: Large (as dragons), medium (as cavalry), small (as infantry) - Large Creatures if they are less take 1x1 IF they   if they have some sufficient number (more than 10 i.e.) THAN represent them as Large Stacks (2x2); Small creatures will need hundreds to be represented as Large Stacks.

2. Make all stacks equal in size and use hex grid

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archwarl0ck
archwarl0ck


Adventuring Hero
Dank memesiah
posted August 30, 2010 06:24 PM

Quote:
There is no need to divide creatures as small, medium or large. For the simple reason that these creature represent a stack and NOT a single creature. One Black Dragon takes less space than 300 Priests, but still it is represent as taking 2x2 spaces in Heroes 5, the same was in Heroes 3. Even at its time I was wondering how little thinking the devs have involved in this idea.

That's the best thing said in this thread.

Though looking at the voices in different polls I can't really see a way we make a good "idea-bringing".


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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted August 30, 2010 07:28 PM

The whole foundation of the Heroes combat system is that a stack has a fixed size, no matter the amount of units in it. You may not particularly like this feature, but it's very hard to change without making a completely new combat mechanism.

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cuccoo
cuccoo

Tavern Dweller
posted August 30, 2010 08:17 PM

yes I like hex better

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Sebastian
Sebastian

Tavern Dweller
posted August 31, 2010 07:26 PM
Edited by Sebastian at 19:34, 31 Aug 2010.

They shouldn't use any tiles at all, just vectors and collision .

[URL=http://img830.imageshack.us/i/homm6v2.jpg/][/URL]

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whiterider
whiterider


Known Hero
death walks with me
posted September 01, 2010 01:43 AM

Quote:
The whole foundation of the Heroes combat system is that a stack has a fixed size, no matter the amount of units in it. You may not particularly like this feature, but it's very hard to change without making a completely new combat mechanism.


Exactly my point, but in H3, H5 and possibly in H6 we will have different size stacks for no logical reason. Either they have to make ALL units with the same size on the battlefield, OR they have to make units have different sizes compared to their numbers and not abstract thinking like "oh, the dragons are really big, they have to be Large units". See my post above.

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MattII
MattII


Legendary Hero
posted September 01, 2010 09:23 AM

That's been around since H1, it's not a recent thing.

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whiterider
whiterider


Known Hero
death walks with me
posted September 02, 2010 10:27 AM

Than I cannot understand how most of the people can take it. This is so obvious lack of logic, even in Heroes 3. All creatures should be with the same size on the battlefield, because they represent stacks not single creatures and their size doesnt matter. And this is one of the things that we have to point to the devs, not arguing about 90% of the other things that are not of importance.

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MattII
MattII


Legendary Hero
posted September 02, 2010 11:58 AM

Actually, having large stacks is and always has been about art, because it'd look weird trying to pad a bunch of normal soldiers out to fill the same space as a dragon, just the same as it'd look weird trying to shrink the dragons down to fit in the same space as normal soldiers.

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted September 02, 2010 12:11 PM
Edited by alcibiades at 12:13, 02 Sep 2010.

Quote:
They shouldn't use any tiles at all, just vectors and collision .

Ugh NO thanks! That would be like in Heroes 4, which was the most retarded combat system ever. Like when you pointed your stack towards some enemy stack, and it started wandering off in the opposite direction because there were some invisible obstacles.

So no, I prefer the clear square/hex/whatever grid, that lets me plan my moves. As for the large unit discussion, no it doesn't always make sense, but it does add some variation to game play and strategy, so I'm all good on that.

On a side note, I just noticed we see 5 different Necro stacks in above shot, and all of them are small. So it seems they are no longer stuck on the 4 small / 3 large stacks for each faction.
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MattII
MattII


Legendary Hero
posted September 02, 2010 12:28 PM

Quote:
On a side note, I just noticed we see 5 different Necro stacks in above shot, and all of them are small. So it seems they are no longer stuck on the 4 small / 3 large stacks for each faction.
You sure about that? It looks to me like the lady-ghost nearest us are in the middle of a 4 square area rather than over a single square.

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VokialBG
VokialBG


Honorable
Legendary Hero
First in line
posted September 02, 2010 12:35 PM

They can change their minds and bring the hexes back, I like them more and hope to see them in H6
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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted September 02, 2010 12:36 PM
Edited by alcibiades at 12:38, 02 Sep 2010.

Quote:
Quote:
On a side note, I just noticed we see 5 different Necro stacks in above shot, and all of them are small. So it seems they are no longer stuck on the 4 small / 3 large stacks for each faction.
You sure about that? It looks to me like the lady-ghost nearest us are in the middle of a 4 square area rather than over a single square.

Actually, she seems to use a 2 square area? Because she could be centered between the rows, but you can see that the Vampire can enter the square in the row above which means she doesn't fill 4 squares. Strange. But if you look at the other units, they seem to have their numbers located in back corner of tile they occupy, I'm pretty sure ghost is in a single square in second row.
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MattII
MattII


Legendary Hero
posted September 02, 2010 12:53 PM

Yeah, I noticed that as well, hmm, have to wait for more pictures to come to light.

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VokialBG
VokialBG


Honorable
Legendary Hero
First in line
posted September 02, 2010 04:43 PM

Hm, griffins are certainly on four. Ghosts are one 1, of there are creatures on 1, 2 and 4 squares. Second one isn't bad as idea actually.
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whiterider
whiterider


Known Hero
death walks with me
posted September 02, 2010 04:51 PM

Just a speculation: the ghost are floating creatures and maybe as such they occupy higher plane over the battlefield, making them harder to be reached by ground units and they are placed in the center of 4 squares. Every faction could have one floating unit for better balancing: ghosts in necropolis, succubus in inferno, winged serpent in the nagas, genie by the academy. Floating creatures could be attacked with full strength only by other floating or flying units, they could take half damage from ground units.

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VokialBG
VokialBG


Honorable
Legendary Hero
First in line
posted September 02, 2010 05:03 PM
Edited by VokialBG at 17:03, 02 Sep 2010.

It's not that, liches are floating in the air as well. You can see it on the screenshots.
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