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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Master of Puppets [mod, available in RUS and ENG !!]
Thread: Master of Puppets [mod, available in RUS and ENG !!] This thread is 14 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 · «PREV / NEXT»
itsjustme
itsjustme


Promising
Known Hero
posted July 31, 2011 12:56 PM

I think, dwarves are Alex-ander's work and you can find it in this forum. Desert warriors are Darkloke's work from Salamandre's mod.
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paulemile
paulemile


Known Hero
posted July 31, 2011 11:45 PM

Great work and some really awesome ideas

Verdish is also definitely more beautiful there than in the orginial game

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Aleee
Aleee


Known Hero
posted August 06, 2011 01:11 PM

Wow, that's something!


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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted August 06, 2011 01:31 PM

I like this concept

But will you share the graphics?
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Aleee
Aleee


Known Hero
posted August 06, 2011 02:36 PM

It's a thankless idea to ask here for something like that because team members do not post anything here. However, if it's some kind of official request from VCMI I can repost your question so it could be replied.

Btw, I don't see any special elements here. All this stuff has already been shown except, perhaps, those big ticks.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted August 06, 2011 02:51 PM
Edited by Salamandre at 14:53, 06 Aug 2011.

I am not sure what I am looking at. I see zillions of new button  which replace either drag or double click.

Upgrade all in one click?
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Aleee
Aleee


Known Hero
posted August 06, 2011 03:01 PM

The animation itself shows a quicker and more informative way to upgrade creatures. After a click on the special button you can see the amount of resources left after the upgrade. After that you can choose exact creatures you want to upgrade. So it's similar to "Upgrade all" wog option, but you can also exclude some creatures you don't want to be upgraded.

Buttons you can see between hero panels allow you to swap creatures and unite heroes' armies.

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solitaire345
solitaire345


Promising
Famous Hero
posted August 06, 2011 03:23 PM

what do the purple thunderbolts on town's icons in the list mean?

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Aleee
Aleee


Known Hero
posted August 06, 2011 08:16 PM

Those thunderbolts represent current "social tension" status. I've already posted some information about it. Btw, talking about an appropriate translation, I've thought about something like "City resistance". Anyway, the purple thunderbolt means that the city is about to rise against its owner. So you'd better loosen your purse strings. The green one would mean that everything is OK.

I also have to correct myself about the last screenshot. The animation shows the action that follows right mouse button click. When the button is hold you can see which creatures could be improved (creatures already upgraded and those, which could not be upgraded because of the type of the town or lack of required buildings, are marked with ticks)  and how many resources would be left.

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Lord_Immortal
Lord_Immortal


Famous Hero
DoR Dev Team
posted August 07, 2011 10:29 AM

Quote:
I think, dwarves are Alex-ander's work and you can find it in this forum. Desert warriors are Darkloke's work from Salamandre's mod.

I know who made the graphics,but,my question was,do they replace any creature?

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted August 07, 2011 10:34 AM

Usually in Heroes you expand to gather more wealth and power. But with new feature "social tension", new towns will cost you more than not having them. It is a major change, not many will enjoy it, IMHO.
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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted August 07, 2011 10:44 AM
Edited by Warmonger at 10:47, 07 Aug 2011.

Quote:
It's a thankless idea to ask here for something like that because team members do not post anything here. However, if it's some kind of official request from VCMI I can repost your question so it could be replied.

Yes, I think our project could benefit from interface improvements. All the buttons and window which adds new functionalities would be useful for everyone, not only this mod.
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itsjustme
itsjustme


Promising
Known Hero
posted August 07, 2011 01:23 PM

Quote:
I know who made the graphics,but,my question was,do they replace any creature?
To get the right answers you must ask the right questions.
Quote:
Are the dwarves and the Desert warriors COMPLETELY NEW CREATURES?
We can make completely new (not recolored originals, not frankensteined monsters) and we can insert these monsters by REPLACING or ADDING. Here is misunderstanding.
Master of Puppets said that he can add monsters, but some monsters from screens in previous page replace wog monsters, messengers, emissaries and some other, not all
It is info from last year I don't know current situation.
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Aleee
Aleee


Known Hero
posted August 07, 2011 06:26 PM

Quote:
Usually in Heroes you expand to gather more wealth and power. But with new feature "social tension", new towns will cost you more than not having them. It is a major change, not many will enjoy it, IMHO.

In <soviet> Russia we do love mods which complicate the game. Let's be honest, standard map (including randomly generated) played with AI are utterly easy. We have three obvious ways not to become bored to death.

We can play with a human (let's hope he's better than the AI), but it's not the best solution for an ordinary H3 player and we all know why.

We can also use complicated maps developed by community members all over the world. That's your way (I mean as a mapmaker). It has its pros and cons. For instance, it's pretty difficult to find a usual map (like a standard one) with increased difficulty but without all that unusual stuff like quests, scripts, etc. I personally know a number of players who definitely do not like "RPG" maps with tons of scripts.

And we can modify the game itself, so standard maps will become more difficult to be completed. It's our way. If you say that players won't like something like "social tension" you definitely haven't tried Phoenix-Mod by Berserker. It's true that the audience of such a mod is less than the audience of an RPG kinda map. But the thing is that these audiences are usually disjoint sets.

Still I believe all features that complicate the game deeply should be optional, even though it was announced that the mod will contain minimum amount of settings.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted August 07, 2011 08:30 PM

Not my fault that you guys release everything in russian only. Bers said he will translate Phoenix, let's hope at least for tat one. I see MoP is going also in russian, I guess once done the probability to have an english version will be slim, as usual.

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Aleee
Aleee


Known Hero
posted August 07, 2011 09:29 PM

Berserker is going to start translation in the near future and I'm going to join him as soon as my internet connection allows me to download the last version of the mod. Our English is far from being perfect, so it would be great if somebody with good English decided to help us with polishing. Until that I have to finish the Dragon Slaughter translation.

MoP is also going to be translated into some kind of English. I will be personally responsible for that, even though I hope I'll be able to find a professional translator or at least receive little help from my eng colleagues. Like you, guys.

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Lord_Immortal
Lord_Immortal


Famous Hero
DoR Dev Team
posted August 08, 2011 11:07 AM

Quote:
Usually in Heroes you expand to gather more wealth and power. But with new feature "social tension", new towns will cost you more than not having them. It is a major change, not many will enjoy it, IMHO.

I remember "social tension" from Age of Wonders 2.It was nearly impossible to hold a town of another race,especially when races were countered(elves-dark elves).

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Aleee
Aleee


Known Hero
posted September 02, 2011 05:13 PM

Another update.

This is a scroll trader.


You choose spell level, then the spell itself and the number of scrolls you want to buy. The script checks the number straightaway and in some cases changes its color in order to warn player if:
1) the number is negative - purple color;
2) player doesn't have enough money - red color;
3) there is no place for this number of scrolls in the backpack. By the way the yellow text under the box shows the maximum amount of scrolls that can be pushed in the bag. If you type a quantity which is more than this number, the yellow text disappears and message about lack of free space is shown instead.
In all these cases "Buy" button becomes inactive. Players can buy scrolls of different types without leaving this window since it doesn't disappear after a purchase.
It's also worth saying that in MoP all scrolls disappear after usage, that is why this character/object is pretty important and frequent.

Hot-seat screen.


- Names appear in the beginning loaded from configuration files. You can modify it, and after the game is started, all names are saved again and next time modified names will appear after the hot-seat menu loading.
- Instead of OK button there is a bar with numbers that represent the number of players.
- If you clear one field out of 8, the number 8 button becomes inactive. One more - both 7 and 8 buttons (just like on the screen) and so on. Thereby there won't be problems with unnamed players.
- These names remain the same even after the save-loading sequence, no matter whether they was changed in hot-seat menu or not.
- AI gets a random name on the game start from MoP.ini. In the menu it's still a "Computer".
+ Also this screen shows some MoP skin details.

Also I'd like to publish a complete list of new objects (except dwellings). It's important to say that none of WoG objects (again - except new dwellings) are supported in MoP.
I'm not familiar with all of them, so I won't even translate their names and go into specifics for now. Just pictures, ok?
























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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted September 02, 2011 05:24 PM

Except the scholar (already in 1.8 patch), none of those objects is worth the quality of dialogs. Maybe he will reconsider and peak into TPM thread, I see good things there by Astaroth.
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Aleee
Aleee


Known Hero
posted September 04, 2011 07:51 PM

Salamandre, this mod has never been about graphics. I agree that everything must be up to par, but I don't consider them to be ugly. It's pretty possible that there will be many changes, though.

I have one more feature to show.
In MoP situations when you distract AI from you by throwing artifacts off on the adventure map are not possible anymore. Artifacts can be thrown out only once a week and in a special bag.



The bag has the same capacity as inventory - 64 artifacts. Players can throw hero's artifacts off by pressing a special button:



Then the dialog appears where you can swap artifacts from the bag to inventory and vice versa.



Finally the bag is placed on the map with all chosen artifacts. Right mouse click on the bag shows its contents.



When visiting the bag it's possible either to grab some artifacts or even place more. When the bag is empty it disappears.


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