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Thread: A creational game [masterpost on page 224] [ This thread is pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 (226) 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 ] |
athas65

 
  
Known Hero
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posted February 02, 2012 11:39 AM |
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Jiriki9

    
      
Honorable
Undefeatable Hero
Altar Dweller
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posted February 02, 2012 12:55 PM |
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1. Which building shall Cerberi Guard?
2. Freely create a treasure Building that is guarded by 2-4 creatures of your choice (2-4 different ones, not a stack of 2-4, nor 2-5 stacks of the same)
3. Freely create a treasure Building that is guarded by 2-5 Corecreatures of your choice (2-5 different ones, not a stack of 2-5, nor 2-5 stacks of the same)
4. Freely create a treasure Building that is guarded by 2-4 Elite creatures of your choice (2-5 different ones, not a stack of 2-5, nor 2-5 stacks of the same)
5. Freely create a treasure Building that is guarded by 2-3 Champion creatures of your choice (2-5 different ones, not a stack of 2-5, nor 2-5 stacks of the same)
Sicne we have no artifacts yet, nor now ressource ranges, we'll go for rewards later.
For now, there are other AM-Buildings&objects as well, and some classics should be in. A definite thing for me are Temple (morale bonus when visit), well (mana reg.) and quite some others which yet may be shaped out.
6. what about the good old Trading Post, which is more or less a marketplace on the Adventure Map?!
Yes, in the way that you can trade ressources for a fix rate there, unrelated to how many market palces you got
OR
Yes, in the way that you can trade ressources there for one rate better than at one of your market places (=as if you had one more)
OR
Yes, but you cannot trade ressources there, it only embetters your trade rate (liek you had one more)
OR
No, the market places in towns are ok
7. What shall be the Adventure Map Building/Object increasing the hero's Attack on first visit?
Military/Mercenary/Freelancer Camp
OR
Battle Arena
OR
better idea by you
8. What shall be the Adventure Map Building/Object increasing the hero's Defense on first visit?
Military/Mercenary/Freelancer Camp
OR
Recruit Barracks
OR
Armorsmith
OR
a better idea than you
9. What shall be the Adventure Map Building/Object increasing the hero's Knowledge on first visit?
Druids/Sage's Circle
OR
Hermits Cove/Stone/Hut/Rock/different good fitting thing
OR
a better idea by you
10. What shall be the Adventure Map Building/Object increasing the hero's Spellpower on first visit?
Astral/Magic/Power Node/Well/Spring/River
OR
Place of Force/Power
OR
better idea by you
11. What shall stables do?
Increase hero's maximum movement for one week
OR
Refresh the hero's movement completely
OR
Refresh the hero's movement to X% of the original movement (you can choose X between 20 and 80)
OR
Refresh the hero's movement by X% of the original movement (you can choose X between 10 and 50)
12. The Witch Hut has been in as a skill-giving building, and I think it should stay (or return?). But how exactly?
If possible (=if you have a free slot) you gain one main skill when visiting the Witch Hut. During one game, each withc hut gives only one skill!!! Which it is is normally random, but can be defined in scenario editor.
OR
If possible (=if you have a free slot) you gain one Subskill when visiting the Witch Hut. During one scenario, each witch hut can only grant subskills of one main skill. Which it is is normally random, but can be defined in scenario editor.
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Avirosb

  
     
Promising
Legendary Hero
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posted February 02, 2012 01:28 PM |
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11. Increase hero's maximum movement for one week
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gnomes2169

   
      
Responsible
Undefeatable Hero
Duke of the Glade
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posted February 02, 2012 05:07 PM |
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2. It is called a Holdout, and is inhabited by Red dragons, Crow swarms and Werewolves.
____________
"That's weird, last night it just tasted like horrible burning."
-Claire
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Vindicator

 
    
Supreme Hero
Right Back Extraordinaire
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posted February 02, 2012 05:30 PM |
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6. Better resource rate than your marketplace
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Truly_Cursed

 
 
Adventuring Hero
Unchained
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posted February 02, 2012 09:31 PM |
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9: Obleisk of the Ancient Philosipher
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Insert something witty here. No seriously, do it. Now.
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gnomes2169

   
      
Responsible
Undefeatable Hero
Duke of the Glade
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posted February 02, 2012 10:42 PM |
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1. Abyssal treasury
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"That's weird, last night it just tasted like horrible burning."
-Claire
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Vindicator

 
    
Supreme Hero
Right Back Extraordinaire
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posted February 02, 2012 11:23 PM |
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12. If possible (=if you have a free slot) you gain one Subskill when visiting the Witch Hut. During one scenario, each witch hut can only grant subskills of one main skill. Which it is is normally random, but can be defined in scenario editor.
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Jiriki9

    
      
Honorable
Undefeatable Hero
Altar Dweller
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posted February 03, 2012 03:37 AM |
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1. Freely create a treasure Building that is guarded by 2-5 Corecreatures of your choice (2-5 different ones, not a stack of 2-5, nor 2-5 stacks of the same)
2. Freely create a treasure Building that is guarded by 2-4 Elite creatures of your choice (2-5 different ones, not a stack of 2-5, nor 2-5 stacks of the same)
3. Freely create a treasure Building that is guarded by 2-3 Champion creatures of your choice (2-5 different ones, not a stack of 2-5, nor 2-5 stacks of the same)
Sicne we have no artifacts yet, nor now ressource ranges, we'll go for rewards later.
For now, there are other AM-Buildings&objects as well, and some classics should be in. A definite thing for me are Temple (morale bonus when visit), well (mana reg.) and quite some others which yet may be shaped out.
4. what about the good old Trading Post, which is more or less a marketplace on the Adventure Map?!
Yes, in the way that you can trade ressources for a fix rate there, unrelated to how many market palces you got
OR
Yes, in the way that you can trade ressources there for one rate better than at one of your market places (=as if you had one more)
OR
Yes, but you cannot trade ressources there, it only embetters your trade rate (liek you had one more)
OR
No, the market places in towns are ok
5. What shall be the Adventure Map Building/Object increasing the hero's Attack on first visit?
Military/Mercenary/Freelancer Camp
OR
Battle Arena
OR
better idea by you
6. What shall be the Adventure Map Building/Object increasing the hero's Defense on first visit?
Military/Mercenary/Freelancer Camp
OR
Recruit Barracks
OR
Armorsmith
OR
a better idea than you
7. What shall be the Adventure Map Building/Object increasing the hero's Spellpower on first visit?
Astral/Magic/Power Node/Well/Spring/River
OR
Place of Force/Power
OR
better idea by you
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Avirosb

  
     
Promising
Legendary Hero
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posted February 03, 2012 09:15 AM |
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Jiriki9

    
      
Honorable
Undefeatable Hero
Altar Dweller
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posted February 03, 2012 11:52 AM |
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1. Freely create a treasure Building that is guarded by 2-5 Corecreatures of your choice (2-5 different ones, not a stack of 2-5, nor 2-5 stacks of the same)
2. Freely create a treasure Building that is guarded by 2-4 Elite creatures of your choice (2-5 different ones, not a stack of 2-5, nor 2-5 stacks of the same)
3. Freely create a treasure Building that is guarded by 2-3 Champion creatures of your choice (2-5 different ones, not a stack of 2-5, nor 2-5 stacks of the same)
Sicne we have no artifacts yet, nor now ressource ranges, we'll go for rewards later.
For now, there are other AM-Buildings&objects as well, and some classics should be in. A definite thing for me are Temple (morale bonus when visit), well (mana reg.) and quite some others which yet may be shaped out.
4. what about the good old Trading Post, which is more or less a marketplace on the Adventure Map?!
Yes, in the way that you can trade ressources for a fix rate there, unrelated to how many market palces you got
OR
Yes, in the way that you can trade ressources there for one rate better than at one of your market places (=as if you had one more)
OR
Yes, but you cannot trade ressources there, it only embetters your trade rate (liek you had one more)
OR
No, the market places in towns are ok
5. What shall be the Adventure Map Building/Object increasing the hero's Attack on first visit?
Military/Mercenary/Freelancer Camp
OR
Battle Arena
OR
better idea by you
6. What shall be the Adventure Map Building/Object increasing the hero's Spellpower on first visit?
Astral/Magic/Power Node/Well/Spring/River
OR
Place of Force/Power
OR
better idea by you
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Avirosb

  
     
Promising
Legendary Hero
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posted February 04, 2012 03:18 PM |
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Jiriki9

    
      
Honorable
Undefeatable Hero
Altar Dweller
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posted February 04, 2012 05:57 PM |
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1. Freely create a treasure Building that is guarded by 2-5 Corecreatures of your choice (2-5 different ones, not a stack of 2-5, nor 2-5 stacks of the same)
2. Freely create a treasure Building that is guarded by 2-4 Elite creatures of your choice (2-5 different ones, not a stack of 2-5, nor 2-5 stacks of the same)
3. Freely create a treasure Building that is guarded by 2-3 Champion creatures of your choice (2-5 different ones, not a stack of 2-5, nor 2-5 stacks of the same)
Sicne we have no artifacts yet, nor now ressource ranges, we'll go for rewards later.
For now, there are other AM-Buildings&objects as well, and some classics should be in. A definite thing for me are Temple (morale bonus when visit), well (mana reg.) and quite some others which yet may be shaped out.
4. what about the good old Trading Post, which is more or less a marketplace on the Adventure Map?!
Yes, in the way that you can trade ressources for a fix rate there, unrelated to how many market palces you got
OR
Yes, in the way that you can trade ressources there for one rate better than at one of your market places (=as if you had one more)
OR
Yes, but you cannot trade ressources there, it only embetters your trade rate (liek you had one more)
OR
No, the market places in towns are ok
5. What shall be the Adventure Map Building/Object increasing the hero's Spellpower on first visit?
Astral/Magic/Power Node/Well/Spring/River
OR
Place of Force/Power
OR
better idea by you
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athas65

 
  
Known Hero
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posted February 04, 2012 06:09 PM |
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Jiriki9

    
      
Honorable
Undefeatable Hero
Altar Dweller
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posted February 04, 2012 06:15 PM |
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1. Freely create a treasure Building that is guarded by 2-5 Corecreatures of your choice (2-5 different ones, not a stack of 2-5, nor 2-5 stacks of the same)
2. Freely create a treasure Building that is guarded by 2-4 Elite creatures of your choice (2-5 different ones, not a stack of 2-5, nor 2-5 stacks of the same)
3. Freely create a treasure Building that is guarded by 2-3 Champion creatures of your choice (2-5 different ones, not a stack of 2-5, nor 2-5 stacks of the same)
Sicne we have no artifacts yet, nor now ressource ranges, we'll go for rewards later.
For now, there are other AM-Buildings&objects as well, and some classics should be in. A definite thing for me are Temple (morale bonus when visit), well (mana reg.) and quite some others which yet may be shaped out.
4. what about the good old Trading Post, which is more or less a marketplace on the Adventure Map?!
Yes, in the way that you can trade ressources for a fix rate there, unrelated to how many market palces you got
OR
Yes, in the way that you can trade ressources there for one rate better than at one of your market places (=as if you had one more)
OR
Yes, but you cannot trade ressources there, it only embetters your trade rate (liek you had one more)
OR
No, the market places in towns are ok
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Avirosb

  
     
Promising
Legendary Hero
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posted February 05, 2012 07:01 PM |
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4. Yes, in the way that you can trade ressources for a fix rate there, unrelated to how many market palces you got
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Jiriki9

    
      
Honorable
Undefeatable Hero
Altar Dweller
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posted February 06, 2012 02:49 AM |
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Edited by Jiriki9 at 03:34, 07 Feb 2012.
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@avi: sorry, sorry, sorry, I overlooked taht that had allready been answered 
Summing up of those we allready have:
Rules:
Some buildings can have more than one "level"
Rewards can be Ressources, Artifacts, Skills (permanently learned), Spells (permanently learned), Units, Heroes
Treasure Buildings:
-Abyssal Treasury (Guardian: Cerberi)
-Cavern of Madness (Guardian: Beholders)
-Crow Canyon (Guardian: Crow Swarms)
-Cyclops Stockpile (Guardian: Cyclops)
-Dragon Steamworks (Guardian: Crystal Dragons & Dragon Golems)
-Gate of Secrets (Guardian: Sphinxs)
-Holdout (Guardian: Red dragons, Crow swarms and Werewolves)
-Obsidian Crypts (Guardian: Gargoyles)
-Reliquary (Guardian: Bone Guards)
-Sacred Conclave (Guardian: Centaurs)
-Sacred Spring (Guardian: Nymphs)
-Temple of Doom (Guardians: Grim Reaper, Wraith, Abyssal Destroyer, Soulless)
Stat-Granting & Skill-Granting:
-Armorsmith: On first visit, a heroes Defense is increased by 1
-Fencing Guild: On first visit, a heroes Attack is increased by 1
-Obelisk of the Ancient Philosopher: On first visit, a heroes Knowledge is increased by 1
-Power Node: On first visit, a heroes Spellpower is increased by 1
-Witch Hut: If possible (=if you have a free slot) you gain one Subskill when visiting the Witch Hut. During one scenario, each witch hut can only grant subskills of one main skill. Which it is is normally random, but can be defined in scenario editor.
Movement:
-Stables: When visiting, the heroes Max Movement is increased for one week.
Others:
-Trade Post: You can trade ressources here for one rate better than at one of your market places (=as if you had one more).
1. Which of this treasure Buildings that are guarded by some Core creatures shall be in?
Note: morale will allways be set to normal through the building even if the creas are from different factions.
Bandit Lair - Rogues, Harpies, Bowmen
OR
Beast Lair - Jaguars, Wolves
OR
(Free/Armed/Guarded) Tower - Bowmen, Defenders, Minotaurs, Elven Warriors
OR
Field of Loss (a battle in which both sides died completely was fought in this spot) - Ghoul, Corpse Beast, Crow Swarm (if it's core), Wolves (if you wish), Infernal Troglodytes (if you wish)
2. Which of this treasure Buildings that are guarded by some Elite creatures shall be in?
Sacred Shrine - Clerics, Dwarven Priests, (maybe Shamans)
OR
Ancient Ruins - Custodians, Wraiths, Crystal Golems
OR
Lost/Fallen/Ampty/Haunted Cathedral - Gargoyles, Cerberi, (maybe Faceless?)
OR
a better idea by you
3. Which of this treasure Buildings that are guarded by some Champion creatures shall be in?
None but the Temple of Doom (which allready fits this quite well)
OR
Dragonsteam Works - Dragon Golems and Crystal Dragons
OR
Shining Temple - Crusaders, (Dragon Golems) and Phoenixes
OR
a better idea by you
4. What about building enhancing skills while you control them (like the H3 town building that increased the necromancy value)?
Yes, in the way that they enhance a certain main skill of all your heroes
OR
Yes, in the way that they enhance a certain racial skill of all your heroes
OR
Yes, in the way that they enhance a certain racial or main skill of all your heroes
OR
Yes, in the way that they enhance a certain main skill of all your heroes in a certain area around them
OR
Yes, in the way that they enhance a certain racial skill of all your heroes in a certain area around them
OR
Yes, in the way that they enhance a certain racial or main skill of all your heroes in a certain area around them
5. How abotu the Collosseum (+2 Attack or +2 Defense (choosable in game) on a heroes first visit, if you pay X gold then - X can be chosen as 1000, 1500 or 2000 by who choses this building to be in.)?
Yes
OR
No
6. How about Mage guilds on the adventure map?
NO, it's too overpowered
OR
Yes, but only up to a certain level
OR
Yes, but only with very few spells in the mage guild
OR
Yes, but heroes may only enter for a tough price
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Avirosb

  
     
Promising
Legendary Hero
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posted February 07, 2012 02:41 AM |
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Jiriki9

    
      
Honorable
Undefeatable Hero
Altar Dweller
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posted February 07, 2012 03:06 AM |
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1. Which of this treasure Buildings that are guarded by some Core creatures shall be in?
Note: morale will allways be set to normal through the building even if the creas are from different factions.
Bandit Lair - Rogues, Harpies, Bowmen
OR
Beast Lair - Jaguars, Wolves
OR
(Free/Armed/Guarded) Tower - Bowmen, Defenders, Minotaurs, Elven Warriors
OR
Field of Loss (a battle in which both sides died completely was fought in this spot) - Ghoul, Corpse Beast, Crow Swarm (if it's core), Wolves (if you wish), Infernal Troglodytes (if you wish)
2. Which of this treasure Buildings that are guarded by some Elite creatures shall be in?
Sacred Shrine - Clerics, Dwarven Priests, (maybe Shamans)
OR
Ancient Ruins - Custodians, Wraiths, Crystal Golems
OR
Lost/Fallen/Ampty/Haunted Cathedral - Gargoyles, Cerberi, (maybe Faceless?)
OR
a better idea by you
3. What about building enhancing skills while you control them (like the H3 town building that increased the necromancy value)?
Yes, in the way that they enhance a certain main skill of all your heroes
OR
Yes, in the way that they enhance a certain racial skill of all your heroes
OR
Yes, in the way that they enhance a certain racial or main skill of all your heroes
OR
Yes, in the way that they enhance a certain main skill of all your heroes in a certain area around them
OR
Yes, in the way that they enhance a certain racial skill of all your heroes in a certain area around them
OR
Yes, in the way that they enhance a certain racial or main skill of all your heroes in a certain area around them
4. How abotu the Collosseum (+2 Attack or +2 Defense (choosable in game) on a heroes first visit, if you pay X gold then - X can be chosen as 1000, 1500 or 2000 by who choses this building to be in.)?
Yes
OR
No
5. How about Mage guilds on the adventure map?
NO, it's too overpowered
OR
Yes, but only up to a certain level
OR
Yes, but only with very few spells in the mage guild
OR
Yes, but heroes may only enter for a tough price
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Avirosb

  
     
Promising
Legendary Hero
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posted February 07, 2012 10:13 AM |
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