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Heroes Community > Heroes 7+ Altar of Wishes > Thread: A creational game [masterpost on page 224]
Thread: A creational game [masterpost on page 224] This Popular Thread is 419 pages long: 1 50 100 150 200 ... 246 247 248 249 250 ... 300 350 400 419 · «PREV / NEXT»
Vindicator
Vindicator


Supreme Hero
Right Back Extraordinaire
posted June 07, 2012 07:37 PM

Their damage will be increased.

3. No
____________

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted June 07, 2012 07:48 PM
Edited by Jiriki9 at 10:47, 13 Jun 2012.

So far we have:

Defense
Increases the effect of "defense" command for friendly troops when the
heor is present in battle.
Subskills:
-Evasion (Reduces damage taken from ranged attacks)
-Fortitude/Steadfastness (Increased defense to all attacked friendly units (that didn't move in the previous round.))
-Parry (Reduces damage taken from melee attacks)
-Resistance (Decreases damage taken from spells)
~One Basic Prerequesite
-Counterstrike [Parry] (Gives all your units an additional retaliation)
-<XYZ> Impervious [Resistance] (Exists in variants for any form of non-physical damage (so <XYZ> can be fire, arcane, etc.), decreasing the damage your units take from this damage - not only from spells but also by units using this damage type!)
-Ranged Retaliation [Evasion] (Allows your ranged units to retaliate against ranged attacks.)
-Vitality [Fortitude/Steadfastness] (Slightly increases the max-HP of all of your units.)
~More than one Basic Prerequesite
-Endure [Fortitude+Resistance] (Your units take only X% damage from any spell, effect and ability that deals damage over a number of turns (liek poison and such...)) {Variant: An extreme variant would be X=0}
-Warding stance [Evasion&Parry] (Increases the basic defense (before anything else, like hero defense, other skills, artifacts, etc. come in) of units by X)
~At least one Advanced Prerequesite
-Prevent [Warding Stance + Resistance + Parry] (Passive attack abilities of an enemy are less effective.)
-Ranged Aid [Ranged Retaliation] (When a friendly unit is attacked without having a retaliation left, the closest friendly ranged unit with a retaliation left will perform the retaliation for the attacked unit, as if the attacker had attacked the ranged unit.)
-Revenge [Counterstrike] (The damage dealt in your retaliations gets a bonus which is dependant on the damage dealt in the retaliated attack)
~With Cross-Skill Prerequesites
-Anchorman's Stand [Veteran Navigation + Buccanneer] (The enemy cannot move your units through non-magical or magical means during ship battles.)
-Defensive Tactics [Advanced Logistics]
-Game of Smoke [Evasion + Master Fire Magic + Ashen Veil] (Your units cannot be targeted for range-attack by enemies on long range.)
-Glorious Defense/better name [Fortitude + Parry + Valor(Leadership)] (Your units get their morale value added to their defense. This bonus is also doubled for 1 turn when good morale triggered.)
-Power through Pain [Parry+Master of Blessing(Light Magic)] (Whenever this unit gets melee damage, it gets a bonus on their damage)
-Protect Ally [Master Defense&Veteran Nobility]OR[Master Defense&Veteran Estates] OR [Master Defense&Protection(Battle)] OR [Master Defense&Veteran Leadership]??? (Allows your units to switch between "Retaliating" and "Protecting" in the ability menue. Units for which you choose retaliating act normally in battle. Units which are protecting will instead use up their retaliation when close friends are melee attacked, add X% of their defense onto the attack, and take half of the damage dealt.)
-Seize Chance [Counterstrike + Carefullness(Art of War)] (Whenever an enemy gets bad luck when attacking one of your units, this unit gets a free additional retaliation against this enemy.)
-Take Cover [Veteran Defense + Veteran War Machines] (Your units take X% less damage from Ballistas and other damaging war machines)

Declined:
Exhaust the Offender / Exhaust enemy / Exhausting Endurance / better name [Grandmaster Defense + Parry + Vitality] (Whenever an enemy attacks this unit in melee, it gets a malus on its Initiative, Attack and Defense, lasting X turns. The Malus is cumultative!) {X will be a number form 3-5, of your choice}

1. Which one of these shall be in?

Maneuvers [Evasion + Veteran/Master Rush] (Ranged Units of you gain the ability to run away from enemies who melee-attacked them, if possible, and retaliate from the range against them)
OR
Lore of Defense [Master/Grandmaster Battle Lore] (Your units get +X Defense. X=number of creature types choosable for battle lore by the hero)
OR
Guerilla Tactics [Defensive Tactics + Pathfinding(Logistics)+ Trickery(Battle)] (In tactics phase of defensive battles and battles fought on the home terrain of the hero, you can place up to X of your units hidden onto the battlefields. Hidden units are invisible to the enemy until they walk into them. Taking action also unhides the unit.) {X can be chosen by you between 1 and 3, or you can make it variable in an interesting way.}
OR
Seize Chance [Counterstrike + Carefullness] (Whenever an enemy gets bad luck when attacking one of your units, this unit gets a free additional retaliation against this enemy.)

2. And which one of these?:

needs good name [Evasion + Master Fire Magic + Ashen Veil] (Your units cannot be targeted for range-attack by enemies on long range.) OR (Your units cannot be targeted for range-attack by enemies if behind an obstacle.)
OR
Roots/better name [Master Defense + Soul of the Trees (Wood Magic)] (The enemy cannot move your troops by non-magical or magical means.)
OR
None of these

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted June 07, 2012 10:53 PM

1. Seize Chance

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted June 08, 2012 12:12 AM

@avi: which prerequesites shall "Protect Ally" have, now?

And which one of these?:

needs good name [Evasion + Master Fire Magic + Ashen Veil] (Your units cannot be targeted for range-attack by enemies on long range.) OR (Your units cannot be targeted for range-attack by enemies if behind an obstacle.)
OR
Roots/better name [Master Defense + Soul of the Trees (Wood Magic)] (The enemy cannot move your troops by non-magical or magical means.)
OR
None of these

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gnomes2169
gnomes2169


Honorable
Undefeatable Hero
Duke of the Glade
posted June 08, 2012 05:48 AM

Option 1: Game of smoke. (Your units cannot be targeted for range-attack by enemies on long range.)
____________
Yeah in the 18th century, two inventions suggested a method of measurement. One won and the other stayed in America.
-Ghost destroying Fred

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted June 08, 2012 12:21 PM

Wow, we allready have quite some now

But we should get more than 20!!!

1. Which 2-3 of these shall be in in?

Back to the Rail/ better name[Veteran Navigation + Buccanneer] (The enemy cannot move your units through non-magical or magical means during ship battles) OR (Your units get a bonus on defense during any battle on the sea.)
OR
Take Cover [Veteran Defense + Veteran War Machines] (Your units take X% less damage from Ballistas and other damaging war machines)
OR
Kinship/better name [Negotiation(Diplomacy) + Golden Tongue(Nobility)] (Your units take X% less damage from enemies of the hero’s faction)
OR
Battle Intuition [Master Defense + Visions(Enlightenment)] (Reduces the Max damage of any enemy units attacking your units in melee (or retaliating against them) by X% for the attack)
OR
A great(!) idea by you, which has a cross-skill prerequesite.

2. Coming to mighty skills, requiring advanced subs of defense (but no cross-skills!).

Prevent [Warding Stance + Resistance + Parry] (Passive attack abilities of an enemy are less effective.] (example: Ambush would ignore less defense against your units. NOTE: this works only on abilities using integer or percentage values. It does NOT reduce the chance of abilities to trigger. (so,f.e. ‘crippling wound’ would not have a smaller chance to trigger, but the reduction of speed and initiative would be not so strong.) It does only take away thing slike “enemies cannot retaliate”, if it is the only effect of the ability! (so, f.e. „No enemy Retaliation“ would not work anymore on your units, but if there was a combined ability like “If an enemy still has their retaliation, this unit deals +20% damage and the enemy cannot retaliate”, the damage bonus would be reduced, but your unit would not be able to retaliate, still.)
OR
A great idea by you, having at least one advanced Defense subskill, and NO other skill’s subskill!!!

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted June 09, 2012 10:05 PM
Edited by Avirosb at 22:06, 09 Jun 2012.

Quote:
which prerequesites shall "Protect Ally" have, now?
I dunno, hard to remember which one's available. Maybe you can choose for me?

Anchorman's Stand [Veteran Navigation + Buccanneer] (The enemy cannot move your units through non-magical or magical means during ship battles)

AND

Take Cover [Veteran Defense + Veteran War Machines] (Your units take X% less damage from Ballistas and other damaging war machines)

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted June 10, 2012 10:51 AM
Edited by Jiriki9 at 09:12, 12 Jun 2012.

Coming to mighty skills, requiring advanced subs of defense (but no cross-skills!).

Choose 2-3

Prevent [Warding Stance + Resistance + Parry] (Passive attack abilities of an enemy are less effective.] (example: Ambush would ignore less defense against your units. NOTE: this works only on abilities using integer or percentage values. It does NOT reduce the chance of abilities to trigger. (so,f.e. ‘crippling wound’ would not have a smaller chance to trigger, but the reduction of speed and initiative would be not so strong.) It does only take away thing slike “enemies cannot retaliate”, if it is the only effect of the ability! (so, f.e. „No enemy Retaliation“ would not work anymore on your units, but if there was a combined ability like “If an enemy still has their retaliation, this unit deals +20% damage and the enemy cannot retaliate”, the damage bonus would be reduced, but your unit would not be able to retaliate, still.)
OR
Until the last breath [Vitality + Parry] (Your units get a bonus of +1 for each 10% of their Max Health they've lost.)
OR
Throw Back/Better name [Counterstrike] (Retaliations of your units throw enemy units back by 1-3 tiles, as long as  the enemy is not bigger than the retaliating unit.)
OR
Ranged Aid/better name [Ranged Retaliation] (When a friendly unit is attacked without having a retaliation left, the closest friendly ranged unit with a retaliation left will perform the retaliation for the attacked unit, as if the attacker had attacked the ranged unit.)
OR
Revenge [Counterstrike] (The damage dealt in your retaliations gets a bonsu which is dependant on the damage dealt in the retaliated attack)
OR
A great idea by you, having at least one advanced Defense subskill, and NO other skill’s subskill!!!

EDIT: if none of you can decide, I will, soon!

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted June 13, 2012 12:57 AM

You decide then

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted June 13, 2012 01:44 PM

I did and went for Prevent, Ranged Aid and Revenge.

So, hmmm. We still need 1/2 at least...I'm a bit out of inspiration, though, so maybe we should postpone this...unless anyone of you has a good idea?

Else...with what to continue (let's determine the braod topic first)?

Setting
OR
Ambiance
OR
Campaigns
OR
Units (f.e. upgraded units abilities or neutrals abilities)

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted June 13, 2012 01:46 PM

Setting.

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted June 14, 2012 09:23 AM
Edited by Jiriki9 at 09:42, 15 Jun 2012.

Okay. Which aspect of setting, though?

History (just a bit!)
OR
Important persons (besides the rulers)
OR
More Diplomacy
OR
Closer Geography

EDIT: comon, lets speed this up a bit again, if we can!

EDIT2: Well, ets say I give you about 2 hours, if someone answers until then, fine, if not, I'll choose^^

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted June 15, 2012 01:28 PM

hmm, so since noone answered...I decide for...history.
..we will only dip into this very slightly for now!!!

We will start out with the "age" and maybe a bit of the origin of the nations.

Starting out with Magis.

1. ...how long shall the Sacred Empire of Agrynell exist?

less than 100 years
OR
100-250 years
OR
250-1000 years
OR
more than 1000 years

2. and how long the Necromancer-Nation of Mortaris?

less than 100 years
OR
100-250 years
OR
250-1000 years
OR
more than 1000 years

3. Zehren? (Abyss)

less than 100 years
OR
100-250 years
OR
250-500 years
OR
more than 500 years

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Vindicator
Vindicator


Supreme Hero
Right Back Extraordinaire
posted June 15, 2012 02:11 PM

1. 250-1000
____________

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted June 15, 2012 02:20 PM

2. 250-1000 years

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted June 15, 2012 02:46 PM

Ah, that may lead to some connection

What about Zehren, still?

less than 100 years
OR
100-250 years
OR
250-500 years
OR
more than 500 years

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Vindicator
Vindicator


Supreme Hero
Right Back Extraordinaire
posted June 15, 2012 02:48 PM

More than 500
____________

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted June 15, 2012 03:26 PM

ah. We should get this a bit close,r shoudln't we?

1. Shall Agrynell and Mortaris have been foudned at (about) the same time? (=+-10 years)?

Yes
OR
No

2. Shall Zehren be ...

between 500 and 600 years old
OR
between 600 and 700 years old
OR
between 700 and 800 years old
OR
between 800 and 900 years old
OR
between 900 and 1000 years old
OR
Over 1000 Years old
?

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted June 15, 2012 03:40 PM

2. 500-600

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted June 15, 2012 03:53 PM

1. When shall the Sacred Empire of Agrynell have been founded?

250-500 years ago
OR
500-750 years ago
OR
750-1000 years ago

2.Shall Agrynell and Mortaris have been foudned at (about) the same time? (=+-10 years)?

Yes
OR
No

3. Shall Zehren be ...

500-525
OR
525-550
OR
550-575
OR
575-600

years old?

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