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Heroes Community > Heroes 7+ Altar of Wishes > Thread: A creational game [masterpost on page 224]
Thread: A creational game [masterpost on page 224] This Popular Thread is 419 pages long: 1 ... 50 51 52 53 54 ... 100 150 200 250 300 350 400 419 · «PREV / NEXT»
maral
maral


Known Hero
posted March 15, 2011 02:34 PM

for gargoyle stone claws

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted March 15, 2011 04:35 PM
Edited by Jiriki9 at 16:36, 15 Mar 2011.

^^ adjusting the cascade^^

1. Are you fine with Kobold (unupgraded) only having the "Destroy Mana" ability (kobolds destroy some mana from enemy hero at the beginning of their turn)?
Yes or No

2. which of these shall be Giant Worm Ability

Underground Approach (This unit can, if you wish, not begin the battle with your units, but appear on ANY pre-chosen tile of the battlefield (without an obstacle, wall, etc.), some turns later. Any creature standing on that Tile will be damaged and pushed away. The appearing costs the worms their turn...)
OR
Underground attack (Activated ability, once per battle. Similar to battle Dive, but the worm disappears in the ground instead of the air, and will push enemy unit from their position)
OR
Choke (Teh Worm can wind around large enemies, preventing them form acting, and dealing them damage every turn, until' they manage to struggle it off . chance for that is 50% at first next turn of choked enemy, then increasing)
OR
Spit Earth (Activated ability. Once per battle, the Earth worm can spit out the Eaerth he has stored from Digging as a special Attack. This attack will deal damage and take the enemy's next turn [he's buried under earth])

4. Dwarven Priest Casting is obvious

Mana Channel (If hero has no Mana left, but the Dwarven priest has, the Priest can use this abiltiy to give all it's mana to the hero)
OR
Mana Channel (If Dwarven Priest has no Mana left, but the Hero has, the Priest can use this abiltiy to refresh all it's mana from the hero's pool)
OR
Mana Channel (If they are out of Mana, the Priests can cast spells with the hero mana)
OR
War Blessing (Activated ability. Once per week, on the Adventure map, the Priests can use this ability to enhance all units' stats (probably Defense, morale or such, maybe maxHP a bit) for the next battle)

5. Gog/Imp ability?
Shooter is definite

Fireball (the ranged attack's damage is fire damage, not physical.)
OR
Shadow Bolt (the ranged attack's damage is Dark damage, not physical. And has a chance.)
OR
Cursing Bolt (the ranged attack of the Gog/Imp will inflict a curse upon the enemy)
OR
No Melee Penalty

6. A name for the flying warrior demon?

7. Which of these shall be Infernal trogolodyte ability (Immune to Blind definitely in)

Perverted (Originally, Troglodytes are not demons, they've just been perverted. So, for most aspects they are demonic, but not entirely)
OR
A better idea by you^^
OR
None more than ItB
____________
ICTC announced

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted March 15, 2011 04:37 PM

4. Dwarven Priest:
Mana Channel (If hero has no Mana left, but the Dwarven priest has, the Priest can use this abiltiy to give all it's mana to the hero)

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted March 15, 2011 04:54 PM

^^ adjusting the cascade^^

1. Are you fine with Kobold (unupgraded) only having the "Destroy Mana" ability (kobolds destroy some mana from enemy hero at the beginning of their turn)?
Yes or No

2. which of these shall be Giant Worm Ability

Underground Approach (This unit can, if you wish, not begin the battle with your units, but appear on ANY pre-chosen tile of the battlefield (without an obstacle, wall, etc.), some turns later. Any creature standing on that Tile will be damaged and pushed away. The appearing costs the worms their turn...)
OR
Underground attack (Activated ability, once per battle. Similar to battle Dive, but the worm disappears in the ground instead of the air, and will push enemy unit from their position)
OR
Choke (Teh Worm can wind around large enemies, preventing them form acting, and dealing them damage every turn, until' they manage to struggle it off . chance for that is 50% at first next turn of choked enemy, then increasing)
OR
Spit Earth (Activated ability. Once per battle, the Earth worm can spit out the Eaerth he has stored from Digging as a special Attack. This attack will deal damage and take the enemy's next turn [he's buried under earth])

4. Which of these shall be another Dwarven priest ability.

War Blessing (Activated ability. Once per week, on the Adventure map, the Priests can use this ability to enhance all units' stats (probably Defense, morale or such, maybe maxHP a bit) for the next battle)
OR
Cleansing Attack (Melee attacks of this unit cleanse the enemy from positive spells)
OR
Cleansing Attack (Melee attacks of this unit cleanse the enemy from any spells)
OR
An idea by you
OR
None more

5. Gog/Imp ability?
Shooter is definite

Fireball (the ranged attack's damage is fire damage, not physical.)
OR
Shadow Bolt (the ranged attack's damage is Dark damage, not physical. And has a chance.)
OR
Cursing Bolt (the ranged attack of the Gog/Imp will inflict a curse upon the enemy)
OR
No Melee Penalty

6. A name for the flying warrior demon?

7. Which of these shall be Infernal trogolodyte ability (Immune to Blind definitely in)

Perverted (Originally, Troglodytes are not demons, they've just been perverted. So, for most aspects they are demonic, but not entirely)
OR
A better idea by you^^
OR
None more than ItB

8. in between, another mroe game-technical question:
I think some advanced hero classes should exclude each other. How should that be done, in general?

Illogical ACs exclude each other
OR
ACs sharing 2 prerequesite skills exclude each other (to prevent getting ACs too fast)
OR
Overpowered combinations are not possible
OR
Illogical ACs and ACs sharing 2 prerequesite skills exclude each other
OR
Illogical ACs exclude each other and Overpowered Combinatiosn are not possible
OR
ACs sharing 2 prerequesite skills exclude each other and Overpowered Combinations are not allowed
____________
ICTC announced

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maral
maral


Known Hero
posted March 15, 2011 04:59 PM

for gog shadow bolt

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted March 16, 2011 10:26 AM

Adjusting the cascade again

1. Are you fine with Kobold (unupgraded) only having the "Destroy Mana" ability (kobolds destroy some mana from enemy hero at the beginning of their turn)?
Yes or No

2. which of these shall be Giant Worm Ability

Underground Approach (This unit can, if you wish, not begin the battle with your units, but appear on ANY pre-chosen tile of the battlefield (without an obstacle, wall, etc.), some turns later. Any creature standing on that Tile will be damaged and pushed away. The appearing costs the worms their turn...)
OR
Underground attack (Activated ability, once per battle. Similar to battle Dive, but the worm disappears in the ground instead of the air, and will push enemy unit from their position)
OR
Choke (Teh Worm can wind around large enemies, preventing them form acting, and dealing them damage every turn, until' they manage to struggle it off . chance for that is 50% at first next turn of choked enemy, then increasing)
OR
Spit Earth (Activated ability. Once per battle, the Earth worm can spit out the Eaerth he has stored from Digging as a special Attack. This attack will deal damage and take the enemy's next turn [he's buried under earth])

4. Which of these shall be another Dwarven priest ability.

War Blessing (Activated ability. Once per week, on the Adventure map, the Priests can use this ability to enhance all units' stats (probably Defense, morale or such, maybe maxHP a bit) for the next battle)
OR
Cleansing Attack (Melee attacks of this unit cleanse the enemy from positive spells)
OR
Cleansing Attack (Melee attacks of this unit cleanse the enemy from any spells)
OR
An idea by you
OR
None more

5. A name for the flying warrior demon?

6. Which of these shall be Infernal trogolodyte ability (Immune to Blind definitely in)

Perverted (Originally, Troglodytes are not demons, they've just been perverted. So, for most aspects they are demonic, but not entirely)
OR
A better idea by you^^
OR
None more than ItB

7. in between, another mroe game-technical question:
I think some advanced hero classes should exclude each other. How should that be done, in general?

Illogical ACs exclude each other
OR
ACs sharing 2 prerequesite skills exclude each other (to prevent getting ACs too fast)
OR
Overpowered combinations are not possible
OR
Illogical ACs and ACs sharing 2 prerequesite skills exclude each other
OR
Illogical ACs exclude each other and Overpowered Combinatiosn are not possible
OR
ACs sharing 2 prerequesite skills exclude each other and Overpowered Combinations are not allowed
____________
ICTC announced

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted March 16, 2011 02:17 PM

6
Dark Reconnaissance - Heroes accompanied by Infernal Troglodytes receive a temporary scouting bonus whenever the hero is underground.

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evinin
evinin


Supreme Hero
Servant of Asha
posted March 16, 2011 02:20 PM

4 - War blessing.
____________

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maral
maral


Known Hero
posted March 16, 2011 02:25 PM

1 im fine with the kobold only having destroy mana

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted March 16, 2011 02:28 PM

1. which of these shall be Giant Worm Ability

Underground Approach (This unit can, if you wish, not begin the battle with your units, but appear on ANY pre-chosen tile of the battlefield (without an obstacle, wall, etc.), some turns later. Any creature standing on that Tile will be damaged and pushed away. The appearing costs the worms their turn...)
OR
Underground attack (Activated ability, once per battle. Similar to battle Dive, but the worm disappears in the ground instead of the air, and will push enemy unit from their position)
OR
Choke (Teh Worm can wind around large enemies, preventing them form acting, and dealing them damage every turn, until' they manage to struggle it off . chance for that is 50% at first next turn of choked enemy, then increasing)
OR
Spit Earth (Activated ability. Once per battle, the Earth worm can spit out the Eaerth he has stored from Digging as a special Attack. This attack will deal damage and take the enemy's next turn [he's buried under earth])

2. A name for the flying warrior demon?

3. in between, another mroe game-technical question:
I think some advanced hero classes should exclude each other. How should that be done, in general?

Illogical ACs exclude each other
OR
ACs sharing 2 prerequesite skills exclude each other (to prevent getting ACs too fast)
OR
Overpowered combinations are not possible
OR
Illogical ACs and ACs sharing 2 prerequesite skills exclude each other
OR
Illogical ACs exclude each other and Overpowered Combinatiosn are not possible
OR
ACs sharing 2 prerequesite skills exclude each other and Overpowered Combinations are not allowed
____________
ICTC announced

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Minnakht
Minnakht


Known Hero
Green eyed monster
posted March 16, 2011 03:15 PM

1. Underground Approach sounds good, and could probably even be implemented somehow.


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maral
maral


Known Hero
posted March 16, 2011 05:52 PM

3 advanced class choice 5

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted March 16, 2011 07:25 PM

Leaves us with the question: which name shall the flying demon warrior have?

Some suggestions:

Daemon
OR
Daymon
OR
Shrieker
OR
Bloodwing
OR
Darkwing
OR
An idea by you
____________
ICTC announced

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Minnakht
Minnakht


Known Hero
Green eyed monster
posted March 16, 2011 07:41 PM

Somethingwing sounds fine.

Deathwing?


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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted March 16, 2011 10:04 PM

Which of these abilities shall Incubus have?

Icon of Sin (the Incubus is the symbol of sinnery. With a stack of incubi present, all friendly evil creatures gain +1 morale)
OR
Kiss of the Incubus (Once per battle, the Incubus can target an enemy stack that's not too strong. You gain control of that stack for 3 turns)
OR
a better idea by you^^
OR
No
____________
ICTC announced

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Minnakht
Minnakht


Known Hero
Green eyed monster
posted March 16, 2011 10:06 PM

Incubi are male, you know? The kiss part can go already.

Icon of Sin sounds fine.

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted March 16, 2011 10:25 PM

I know. And a male perosn cannot kiss? Actually, Incubus and succubus are also considered jsut male and female form of the same, asexual demon. (that's why I , btw. don't liek us having succubi and incubi both, but it was decided^^) A demon doesn't cares if it seduces as a male or female person...

SHall it ahve another ability? (which)
or not?
____________
ICTC announced

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Minnakht
Minnakht


Known Hero
Green eyed monster
posted March 16, 2011 10:29 PM

Hum

Probably not. This ability is good enough. The incubus sounds like a low-tier creature anyway...
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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted March 16, 2011 10:35 PM

It's elite^^ you can see that on the first page

So, ability wishes for the snakeish demon?
____________
ICTC announced

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Minnakht
Minnakht


Known Hero
Green eyed monster
posted March 16, 2011 10:41 PM
Edited by Minnakht at 22:42, 16 Mar 2011.

Snakish, snakish...

How about we make the Incubus a weak shooter as well?

Snakish could have that "Constrict" ability you wanted to give to giant worms - stops an enemy unit from moving and deals damage. For the time the ability is being used, both creatures occupy the same spot - shooting one hurts both. The enemy can eventually break free.

my thread isn't getting any replies... maybe I posted a bad idea this time

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