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Heroes Community > Heroes 7+ Altar of Wishes > Thread: A creational game [masterpost on page 224]
Thread: A creational game [masterpost on page 224] [ This thread is 419 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 (51) 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 ]
maral
maral


Known Hero
posted March 11, 2011 07:33 PM

breath attack

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted March 11, 2011 07:41 PM

I'm fine with it. Electric Eels fit the jungle theme especially well, imo

I don't htink it needs another abiltiy, unupgraded...this seems quite powerfull..are you fine with that?
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ICTC announced

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Minnakht
Minnakht


Known Hero
Green eyed monster
posted March 11, 2011 08:16 PM

Yeah, yeah, it'll be okay.

No breath attack, it attacks by biting and shocking people, and shocking everyone adjacent and flown over. That's enough additional damage.

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evinin
evinin


Supreme Hero
Servant of Asha
posted March 11, 2011 08:18 PM

May I ask something - are we going to choose creature abilities again when we decides about upgrades?
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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted March 11, 2011 08:59 PM

@evinin: Yes, indeed, we will

Going on to Cyclops...

Smash (The Powerfull attack of a Cyclops throws enemys back a tile)
OR
Crush Walls (The Cyclops can also attack Walls, etc.)
OR
Heavy Crush (Attacks by a Cyclops reduce the enemy defense by 10% for the rest of the battle (cumultative up to a malus of 50%))
OR
Throw Rock (Once per Battle, Cyclops can Throw a Large Rock and hit one hex on the battlefield and all hexes adjacent to it for heavy physical damage.)
____________
ICTC announced

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Minnakht
Minnakht


Known Hero
Green eyed monster
posted March 11, 2011 09:34 PM

Heavy Crush, but with a slightly higher percentage.

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted March 11, 2011 09:54 PM

ok

a wish for a second ability?
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ICTC announced

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Minnakht
Minnakht


Known Hero
Green eyed monster
posted March 11, 2011 10:57 PM

Fastball - use small Core units as ammo for throwing, just like in H5! Damage depends on the thrown creature's attack and HP.

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted March 12, 2011 10:57 AM

^^

Sorry for not writing for a while...I got an unexpected, unpleasant message yesterday.

We're on to the Defender.
Which of these shall be it's ability?

Hold Position (The Enemy cannot force Defenders to change their position on battlefield)
OR
Defensive Stance (Using the defense command has double effect on defenders. Using the "wait" command also increases their defense a bit)
OR
Defensive Combat (When using the defense command, the defenders' damage is increased for their next retaliation. this bonus is not cumultative)
OR
Large Shield (+50% defense against range attacks)
OR
Large Shield (+25% defense against range attacks)
OR
Armoured (Defense of this creature can not be lowered through enemy spells&abilities)
____________
ICTC announced

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Jabanoss
Jabanoss


Promising
Legendary Hero
Property of Nightterror™
posted March 12, 2011 10:59 AM

Defensive Combat (When using the defense command, the defenders' damage is increased for their next retaliation. this bonus is not cumultative)
____________
"You turn me on Jaba"
- Meroe

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted March 12, 2011 11:04 AM

Another one?

Hold Position (The Enemy cannot force Defenders to change their position on battlefield)
OR
Large Shield (+50% defense against range attacks)
OR
Large Shield (+25% defense against range attacks)
OR
Armoured (Defense of this creature can not be lowered through enemy spells&abilities)
OR
Magical Resistance (As any dwarves, defenders have a magical resistance of 50%)
OR
Magical Resistance (As any dwarves, defenders have a magical resistance of 25%)
OR
No ability
____________
ICTC announced

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maral
maral


Known Hero
posted March 12, 2011 11:12 AM

large shield 2

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted March 12, 2011 11:26 AM

Now for Javeliner.

Shooter is Obligatory.

Which of these abilities?

Strong Range Penalty (The Javeliner's ranged attack is more affected by range then other shooters)
OR
Pinning Throw (The ranged attack of the Javeliner has a small chance to prevent the enemy from moving in their next turn, pinning them to the ground)
OR
No Melee Penalty
____________
ICTC announced

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Minnakht
Minnakht


Known Hero
Green eyed monster
posted March 12, 2011 12:21 PM

Pwning throw.

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maral
maral


Known Hero
posted March 13, 2011 09:16 AM

you mean pinning throw?

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted March 13, 2011 01:51 PM

So, I don't knwo if I can be on the following days...so a big Cascade is before you^^

1. Which of these shall be Kobold ability?


Destroy Mana (At the beginning of their turn, the Kobold will destroy some mana from the enemy hero)
OR
Destroy Mana (Whenever an enemy casts a spell, the Kobold will destroy some additional mana of the caster)
OR
None

2. Which fo these shall be Gargoyle ability?(besides flying which is definite)

Battle Dive (like in H5)
OR
Stone Form (Activated ability. The gargoyle can change for 1 turn into a stone from in which it can take almost no damage, but cannot act. THis ability can be used three times per battle)
OR
Stone Claws (Gargoyle melee attacks ignore part of the enemy defense)

3. which of these shall be Giant Worm Ability

Underground Approach (This unit can, if you wish, not begin the battle with your units, but appear on ANY pre-chosen tile of the battlefield (without an obstacle, wall, etc.), some turns later. Any creature standing on that Tile will be damaged and pushed away. The appearing costs the worms their turn...)
OR
Underground attack (Activated ability, once per battle. Similar to battle Dive, but the worm disappears in the ground instead of the air, and will push enemy unit from their position)
OR
Choke (Teh Worm can wind around large enemies, preventing them form acting, and dealing them damage every turn, until' they manage to struggle it off . chance for that is 50% at first next turn of choked enemy, then increasing)

4. Dwarven Priest Casting is obvious

What else?
YOu can wish one ability (as I'm not qutie full of ideas for this now)

5. Non-winged Dragon must be decided which, still...

Crystal Dragon (Crystalline^^)
OR
Cave Dragon (Ferocious beastish & underground)
OR
Stone Dragon (HArd as a rock^^)
OR
Depth Dragon (Black but non-winged)

6. Abyss.

Gog/Imp ability?
Shooter is definite

Fireball (the ranged attack's damage is fire damage, not physical.)
OR
Shadow Bolt (the ranged attack's damage is Dark damage, not physical. And has a chance.)
OR
No Melee Penalty

7. A name for the flying warrior demon?

8. Which of these shall be Infernal trogolodyte ability (Immune to blidn definitely in)

Perverted (Originally, Troglodytes are not demons, they've just been perverted. So, for most aspects they are demonic, but not entirely)
OR
A better idea by you^^

sorry I cannot give mroe now...maybe I can come om the next two days, I hope so!!! See you soon, jiriki
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ICTC announced

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evinin
evinin


Supreme Hero
Servant of Asha
posted March 13, 2011 02:06 PM

5 - Crystal dragon.
____________

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maral
maral


Known Hero
posted March 13, 2011 03:00 PM
Edited by maral at 15:01, 13 Mar 2011.

1-destoy mana 1

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted March 15, 2011 10:00 AM

I'm not really back...I use not my pc here...but I'll alter the cascade a bit, since 2 questions have been answered.

1. Are you fine with Kobold (unupgraded) only having the "Destroy Mana" ability (kobolds destroy some mana from enemy hero at the beginning of their turn)?
Yes or No

2. Which fo these shall be Gargoyle ability?(besides flying which is definite)

Battle Dive (like in H5)
OR
Stone Form (Activated ability. The gargoyle can change for 1 turn into a stone from in which it can take almost no damage, but cannot act. THis ability can be used three times per battle)
OR
Stone Claws (Gargoyle melee attacks ignore part of the enemy defense)
OR
Immune to Paralyzing (Gargoyles are immune to any form of Paralyzation andStoning)
OR
Immune to Paralyzing (Gargoyles are immune to any form of Paralyzation, Stoning and Stunning)

3. which of these shall be Giant Worm Ability

Underground Approach (This unit can, if you wish, not begin the battle with your units, but appear on ANY pre-chosen tile of the battlefield (without an obstacle, wall, etc.), some turns later. Any creature standing on that Tile will be damaged and pushed away. The appearing costs the worms their turn...)
OR
Underground attack (Activated ability, once per battle. Similar to battle Dive, but the worm disappears in the ground instead of the air, and will push enemy unit from their position)
OR
Choke (Teh Worm can wind around large enemies, preventing them form acting, and dealing them damage every turn, until' they manage to struggle it off . chance for that is 50% at first next turn of choked enemy, then increasing)
OR
Spit Earth (Activated ability. Once per battle, the Earth worm can spit out the Eaerth he has stored from Digging as a special Attack. This attack will deal damage and take the enemy's next turn [he's buried under earth])

4. Dwarven Priest Casting is obvious

Mana Channel (If hero has no Mana left, but the Dwarven priest has, the Priest can use this abiltiy to give all it's mana to the hero)
OR
Mana Channel (If Dwarven Priest has no Mana left, but the Hero has, the Priest can use this abiltiy to refresh all it's mana from the hero's pool)
OR
Mana Channel (If they are out of Mana, the Priests can cast spells with the hero mana)
OR
War Blessing (Activated ability. Once per week, on the Adventure map, the Priests can use this ability to enhance all units' stats (probably Defense, morale or such, maybe maxHP a bit) for the next battle)

5. Which of these abilities shall Crystal Dragon have?

Magic Immunity (Spells have no effect on this Dragon)
OR
Magic Immunity (Spells up to a certain level have no effect on this Dragon)
OR
Dragon Skin (Spells up to a certain level have no effect on this dragon. Against spells of a higher level it has a resistance)
OR
Reflect Magic (Spells with this Dragon as single Target will be reflected and hit a random other creature)
OR
Fire Breath
OR
Crystal Scales (Chance of Blidning an approaching enemy through reflection, causing him to stop in front of the dragon instead of attacking)
OR
1 of the ant-magical Abilities+Fire Breath
OR
1 of the anti-magical Abilities+Crystal Scales

6. Abyss.

Gog/Imp ability?
Shooter is definite

Fireball (the ranged attack's damage is fire damage, not physical.)
OR
Shadow Bolt (the ranged attack's damage is Dark damage, not physical. And has a chance.)
OR
Cursing Bolt (the ranged attack of the Gog/Imp will inflict a curse upon the enemy)
OR
No Melee Penalty

7. A name for the flying warrior demon?

8. Which of these shall be Infernal trogolodyte ability (Immune to Blind definitely in)

Perverted (Originally, Troglodytes are not demons, they've just been perverted. So, for most aspects they are demonic, but not entirely)
OR
A better idea by you^^
OR
None more than ItB
____________
ICTC announced

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evinin
evinin


Supreme Hero
Servant of Asha
posted March 15, 2011 01:05 PM

For dragon - reflect magic and crystal scales.
____________

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