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Heroes Community > Heroes 7+ Altar of Wishes > Thread: A creational game [masterpost on page 224]
Thread: A creational game [masterpost on page 224] This Popular Thread is 419 pages long: 1 ... 49 50 51 52 53 ... 100 150 200 250 300 350 400 419 · «PREV / NEXT»
maral
maral


Known Hero
posted March 11, 2011 08:33 PM

breath attack

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted March 11, 2011 08:41 PM

I'm fine with it. Electric Eels fit the jungle theme especially well, imo

I don't htink it needs another abiltiy, unupgraded...this seems quite powerfull..are you fine with that?
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ICTC announced

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Minnakht
Minnakht


Known Hero
Green eyed monster
posted March 11, 2011 09:16 PM

Yeah, yeah, it'll be okay.

No breath attack, it attacks by biting and shocking people, and shocking everyone adjacent and flown over. That's enough additional damage.

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evinin
evinin


Supreme Hero
Servant of Asha
posted March 11, 2011 09:18 PM

May I ask something - are we going to choose creature abilities again when we decides about upgrades?
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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted March 11, 2011 09:59 PM

@evinin: Yes, indeed, we will

Going on to Cyclops...

Smash (The Powerfull attack of a Cyclops throws enemys back a tile)
OR
Crush Walls (The Cyclops can also attack Walls, etc.)
OR
Heavy Crush (Attacks by a Cyclops reduce the enemy defense by 10% for the rest of the battle (cumultative up to a malus of 50%))
OR
Throw Rock (Once per Battle, Cyclops can Throw a Large Rock and hit one hex on the battlefield and all hexes adjacent to it for heavy physical damage.)
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ICTC announced

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Minnakht
Minnakht


Known Hero
Green eyed monster
posted March 11, 2011 10:34 PM

Heavy Crush, but with a slightly higher percentage.

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted March 11, 2011 10:54 PM

ok

a wish for a second ability?
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ICTC announced

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Minnakht
Minnakht


Known Hero
Green eyed monster
posted March 11, 2011 11:57 PM

Fastball - use small Core units as ammo for throwing, just like in H5! Damage depends on the thrown creature's attack and HP.

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted March 12, 2011 11:57 AM

^^

Sorry for not writing for a while...I got an unexpected, unpleasant message yesterday.

We're on to the Defender.
Which of these shall be it's ability?

Hold Position (The Enemy cannot force Defenders to change their position on battlefield)
OR
Defensive Stance (Using the defense command has double effect on defenders. Using the "wait" command also increases their defense a bit)
OR
Defensive Combat (When using the defense command, the defenders' damage is increased for their next retaliation. this bonus is not cumultative)
OR
Large Shield (+50% defense against range attacks)
OR
Large Shield (+25% defense against range attacks)
OR
Armoured (Defense of this creature can not be lowered through enemy spells&abilities)
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ICTC announced

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Jabanoss
Jabanoss


Promising
Legendary Hero
Property of Nightterror™
posted March 12, 2011 11:59 AM

Defensive Combat (When using the defense command, the defenders' damage is increased for their next retaliation. this bonus is not cumultative)
____________
"You turn me on Jaba"
- Meroe

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted March 12, 2011 12:04 PM

Another one?

Hold Position (The Enemy cannot force Defenders to change their position on battlefield)
OR
Large Shield (+50% defense against range attacks)
OR
Large Shield (+25% defense against range attacks)
OR
Armoured (Defense of this creature can not be lowered through enemy spells&abilities)
OR
Magical Resistance (As any dwarves, defenders have a magical resistance of 50%)
OR
Magical Resistance (As any dwarves, defenders have a magical resistance of 25%)
OR
No ability
____________
ICTC announced

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maral
maral


Known Hero
posted March 12, 2011 12:12 PM

large shield 2

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted March 12, 2011 12:26 PM

Now for Javeliner.

Shooter is Obligatory.

Which of these abilities?

Strong Range Penalty (The Javeliner's ranged attack is more affected by range then other shooters)
OR
Pinning Throw (The ranged attack of the Javeliner has a small chance to prevent the enemy from moving in their next turn, pinning them to the ground)
OR
No Melee Penalty
____________
ICTC announced

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Minnakht
Minnakht


Known Hero
Green eyed monster
posted March 12, 2011 01:21 PM

Pwning throw.

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maral
maral


Known Hero
posted March 13, 2011 10:16 AM

you mean pinning throw?

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted March 13, 2011 02:51 PM

So, I don't knwo if I can be on the following days...so a big Cascade is before you^^

1. Which of these shall be Kobold ability?


Destroy Mana (At the beginning of their turn, the Kobold will destroy some mana from the enemy hero)
OR
Destroy Mana (Whenever an enemy casts a spell, the Kobold will destroy some additional mana of the caster)
OR
None

2. Which fo these shall be Gargoyle ability?(besides flying which is definite)

Battle Dive (like in H5)
OR
Stone Form (Activated ability. The gargoyle can change for 1 turn into a stone from in which it can take almost no damage, but cannot act. THis ability can be used three times per battle)
OR
Stone Claws (Gargoyle melee attacks ignore part of the enemy defense)

3. which of these shall be Giant Worm Ability

Underground Approach (This unit can, if you wish, not begin the battle with your units, but appear on ANY pre-chosen tile of the battlefield (without an obstacle, wall, etc.), some turns later. Any creature standing on that Tile will be damaged and pushed away. The appearing costs the worms their turn...)
OR
Underground attack (Activated ability, once per battle. Similar to battle Dive, but the worm disappears in the ground instead of the air, and will push enemy unit from their position)
OR
Choke (Teh Worm can wind around large enemies, preventing them form acting, and dealing them damage every turn, until' they manage to struggle it off . chance for that is 50% at first next turn of choked enemy, then increasing)

4. Dwarven Priest Casting is obvious

What else?
YOu can wish one ability (as I'm not qutie full of ideas for this now)

5. Non-winged Dragon must be decided which, still...

Crystal Dragon (Crystalline^^)
OR
Cave Dragon (Ferocious beastish & underground)
OR
Stone Dragon (HArd as a rock^^)
OR
Depth Dragon (Black but non-winged)

6. Abyss.

Gog/Imp ability?
Shooter is definite

Fireball (the ranged attack's damage is fire damage, not physical.)
OR
Shadow Bolt (the ranged attack's damage is Dark damage, not physical. And has a chance.)
OR
No Melee Penalty

7. A name for the flying warrior demon?

8. Which of these shall be Infernal trogolodyte ability (Immune to blidn definitely in)

Perverted (Originally, Troglodytes are not demons, they've just been perverted. So, for most aspects they are demonic, but not entirely)
OR
A better idea by you^^

sorry I cannot give mroe now...maybe I can come om the next two days, I hope so!!! See you soon, jiriki
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ICTC announced

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evinin
evinin


Supreme Hero
Servant of Asha
posted March 13, 2011 03:06 PM

5 - Crystal dragon.
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maral
maral


Known Hero
posted March 13, 2011 04:00 PM
Edited by maral at 16:01, 13 Mar 2011.

1-destoy mana 1

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted March 15, 2011 11:00 AM

I'm not really back...I use not my pc here...but I'll alter the cascade a bit, since 2 questions have been answered.

1. Are you fine with Kobold (unupgraded) only having the "Destroy Mana" ability (kobolds destroy some mana from enemy hero at the beginning of their turn)?
Yes or No

2. Which fo these shall be Gargoyle ability?(besides flying which is definite)

Battle Dive (like in H5)
OR
Stone Form (Activated ability. The gargoyle can change for 1 turn into a stone from in which it can take almost no damage, but cannot act. THis ability can be used three times per battle)
OR
Stone Claws (Gargoyle melee attacks ignore part of the enemy defense)
OR
Immune to Paralyzing (Gargoyles are immune to any form of Paralyzation andStoning)
OR
Immune to Paralyzing (Gargoyles are immune to any form of Paralyzation, Stoning and Stunning)

3. which of these shall be Giant Worm Ability

Underground Approach (This unit can, if you wish, not begin the battle with your units, but appear on ANY pre-chosen tile of the battlefield (without an obstacle, wall, etc.), some turns later. Any creature standing on that Tile will be damaged and pushed away. The appearing costs the worms their turn...)
OR
Underground attack (Activated ability, once per battle. Similar to battle Dive, but the worm disappears in the ground instead of the air, and will push enemy unit from their position)
OR
Choke (Teh Worm can wind around large enemies, preventing them form acting, and dealing them damage every turn, until' they manage to struggle it off . chance for that is 50% at first next turn of choked enemy, then increasing)
OR
Spit Earth (Activated ability. Once per battle, the Earth worm can spit out the Eaerth he has stored from Digging as a special Attack. This attack will deal damage and take the enemy's next turn [he's buried under earth])

4. Dwarven Priest Casting is obvious

Mana Channel (If hero has no Mana left, but the Dwarven priest has, the Priest can use this abiltiy to give all it's mana to the hero)
OR
Mana Channel (If Dwarven Priest has no Mana left, but the Hero has, the Priest can use this abiltiy to refresh all it's mana from the hero's pool)
OR
Mana Channel (If they are out of Mana, the Priests can cast spells with the hero mana)
OR
War Blessing (Activated ability. Once per week, on the Adventure map, the Priests can use this ability to enhance all units' stats (probably Defense, morale or such, maybe maxHP a bit) for the next battle)

5. Which of these abilities shall Crystal Dragon have?

Magic Immunity (Spells have no effect on this Dragon)
OR
Magic Immunity (Spells up to a certain level have no effect on this Dragon)
OR
Dragon Skin (Spells up to a certain level have no effect on this dragon. Against spells of a higher level it has a resistance)
OR
Reflect Magic (Spells with this Dragon as single Target will be reflected and hit a random other creature)
OR
Fire Breath
OR
Crystal Scales (Chance of Blidning an approaching enemy through reflection, causing him to stop in front of the dragon instead of attacking)
OR
1 of the ant-magical Abilities+Fire Breath
OR
1 of the anti-magical Abilities+Crystal Scales

6. Abyss.

Gog/Imp ability?
Shooter is definite

Fireball (the ranged attack's damage is fire damage, not physical.)
OR
Shadow Bolt (the ranged attack's damage is Dark damage, not physical. And has a chance.)
OR
Cursing Bolt (the ranged attack of the Gog/Imp will inflict a curse upon the enemy)
OR
No Melee Penalty

7. A name for the flying warrior demon?

8. Which of these shall be Infernal trogolodyte ability (Immune to Blind definitely in)

Perverted (Originally, Troglodytes are not demons, they've just been perverted. So, for most aspects they are demonic, but not entirely)
OR
A better idea by you^^
OR
None more than ItB
____________
ICTC announced

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evinin
evinin


Supreme Hero
Servant of Asha
posted March 15, 2011 02:05 PM

For dragon - reflect magic and crystal scales.
____________

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