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Heroes Community > Heroes 7+ Altar of Wishes > Thread: A creational game [masterpost on page 224]
Thread: A creational game [masterpost on page 224] This Popular Thread is 419 pages long: 1 50 ... 96 97 98 99 100 ... 150 200 250 300 350 400 419 · «PREV / NEXT»
Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted April 17, 2011 09:16 PM

I like your symbiosis alci

Now, for schoolless: shall it get the usual "Dispell" spell?
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ICTC announced

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Warlord
Warlord


Famous Hero
Lord of Image Spam
posted April 17, 2011 09:18 PM

Yup
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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted April 17, 2011 09:38 PM

Suggest one wood magic spell
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ICTC announced

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DarkLord
DarkLord


Supreme Hero
Fear me..
posted April 17, 2011 11:07 PM

Spirit of the ancients (increases morale, speed and damage)

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted April 17, 2011 11:16 PM

k.

another one?
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ICTC announced

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted April 18, 2011 12:43 AM

Briar Wall? (Kinda works like the Fire Wall, damages trespassing enemies)

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gnomes2169
gnomes2169


Honorable
Undefeatable Hero
Duke of the Glade
posted April 18, 2011 05:08 AM

Barbed field. (Like summon mines only, the spikes don't blow up. )
____________
Yeah in the 18th century, two inventions suggested a method of measurement. One won and the other stayed in America.
-Ghost destroying Fred

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted April 18, 2011 08:47 AM

OK, now people, suggest some for fire magic. The first 5 non-ridiculous are in
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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted April 18, 2011 09:45 AM

Pyrosphere (creates a veil around the targeted stack that reduces damage received from fire-based magic & attacks by 50%)

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted April 18, 2011 10:04 AM

Searing Aura: [Fire Magic] All creatures adjacant to the target stack (friendly or none-friendly) suffer moderate Fire Damage.

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted April 18, 2011 11:32 PM
Edited by Avirosb at 23:32, 18 Apr 2011.

Conflagration (A very powerful but unreliable spell that hits three random hexagons within an area of 7. The spell lasts for 3 rounds]

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted April 19, 2011 12:32 AM

None more?

The sam thing, but for light^^
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ICTC announced

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted April 19, 2011 02:44 AM

Gleaming Beam Another "shuffle spell". Releases three orbs of immense energy on the battlefield. If an enemy creature walks onto any adjacent hexagon of one of the orbs, it will reappear and dazzle the creature, effectively stopping it in its tracks. Each orb can only be used once, but the spell remains in effect until all of the three orbs are gone. *phew*

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Jabanoss
Jabanoss


Promising
Legendary Hero
Property of Nightterror™
posted April 19, 2011 02:48 AM

Glyphs of Neutralization - Target an area of 3x3, all magical effects are neutralized, units inside cannot be damaged by magic spells. (if they leave the area, the spells will return.)
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"You turn me on Jaba"
- Meroe

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gnomes2169
gnomes2169


Honorable
Undefeatable Hero
Duke of the Glade
posted April 19, 2011 02:55 AM
Edited by gnomes2169 at 02:55, 19 Apr 2011.

Guardian angel
If all units in one stack would be killed in a single shot, 10% of them survive. Works only once per creature stack per battle, but lasts the entire battle, or until it is activated. Can only be cast on one stack at a time.
____________
Yeah in the 18th century, two inventions suggested a method of measurement. One won and the other stayed in America.
-Ghost destroying Fred

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted April 19, 2011 11:21 AM

hmmm, seems like 3 is the cap here

same for water magic, please, and this time, first 3 suggestions are only in anyway ^^
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ICTC announced

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted April 19, 2011 12:13 PM
Edited by Avirosb at 12:13, 19 Apr 2011.

Whirlpool- AM spell.
Summons a whirpool to a destination of you choosing (has to be in water). The spell can be used to trap enemy vessels. If the enemy tries to get past, it will loose troops and be put in a random spot on the AM (not sure about the duration of the spell).

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Mytical
Mytical


Responsible
Undefeatable Hero
Chaos seeking Harmony
posted April 19, 2011 01:06 PM

Healing Mist An AoE, HoT (if you need to know what these mean please tell me).  Creates a mist over a 4x4 area, but centered on the creatures that are inside of this area and follows them (ie becomes a 1x1 or 2x2 effect for the creatures that were there when the spell was cast). Each round the spell increases power slightly, starting with power 1*sp, then 2*sp, then 4*sp, 8*sp, and finally 16*sp.  Can not resurrect creatures, or remove any negative effects.
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Message received.

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted April 19, 2011 01:43 PM

a note for everyone: please adjust spells, etc. given by you to the condition we have: we got hex tiles, not sqaures. Thus, simple x*y do not really work, please express the range a bit different (like for example: "a circle of 7/19/etc hex tiles")

Now, suggest a spell for Metal Magic, please. The first 3 get in.
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ICTC announced

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted April 19, 2011 02:34 PM

Impalement - Yet another trap spell.
Can be cast at any currently unoccupied tile.
deadly spikes protrude from the ground if an enemy crosses it,
dealing moderate damage and ending that enemy's turn.

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