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Heroes Community > Heroes 6+ Altar of Wishes > Thread: A creational game [masterpost on page 224]
Thread: A creational game [masterpost on page 224] [ This thread is 410 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 (97) 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 ]
Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted April 15, 2011 11:42 AM

Now; I'm just on very short...it's a special round now...you give suggestions...but only one per person, please, and, as usual, nothing ridiculous please....
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gnomes2169
gnomes2169


Honorable
Undefeatable Hero
Duke of the Glade
posted April 15, 2011 11:47 AM

Should dungeon get a special spell if the hero meets the requirements?
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BLINDING...!!!
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einomida
einomida


Known Hero
posted April 15, 2011 11:48 AM

Just a sidenote - Dark has too many spells compared to others. Light is not far behind.

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alcibiades
alcibiades

Hero of Order
Really, Ubisoft?
posted April 15, 2011 11:57 AM

Quote:
Just a sidenote - Dark has too many spells compared to others. Light is not far behind.

We can always fill up with damaging spells in the elemental schools.
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einomida
einomida


Known Hero
posted April 15, 2011 12:08 PM

Quote:
Quote:
Just a sidenote - Dark has too many spells compared to others. Light is not far behind.

We can always fill up with damaging spells in the elemental schools.


True but we don't want to create a situation where one magic school is a lot more versatile aka has everything, while others can buff and damage/curse and damage/only damage.
Not complaining, but wanted to suggest that if people want to make up more spells that they'd focus more on other spellschools.

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alcibiades
alcibiades

Hero of Order
Really, Ubisoft?
posted April 16, 2011 02:22 AM

Good points.
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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted April 16, 2011 07:21 AM

Quote:
Should dungeon get a special spell if the hero meets the requirements?


not quite understanding what you mean^^

anyway...no suggestions? O.o

then first a more general spell question:
In how many LEVELS shall spells come?
4
OR
5
OR
6
OR
7
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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted April 16, 2011 07:35 AM

4

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alcibiades
alcibiades

Hero of Order
Really, Ubisoft?
posted April 16, 2011 08:11 AM

Quote:
anyway...no suggestions? O.o

Sorry, it was only now I understood we were supposed to ask questions. Maybe I'm just daft, but apparantly I was not the only one who didn't notice this.
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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted April 16, 2011 08:48 AM

ehm, maybe I was unclear with that, sorry
Now, I hope it's clearer putting it this way:

The next question/task is:

choose freely a spell you want in the game (that's not been explicitely said out before!) and put it in the school you want it in.
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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted April 16, 2011 09:10 AM

Can you update the OP or post all prior suggestions here so we don't have to backtrack?

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alcibiades
alcibiades

Hero of Order
Really, Ubisoft?
posted April 16, 2011 10:11 AM

Quote:
choose freely a spell you want in the game (that's not been explicitely said out before!) and put it in the school you want it in.

Volcano: [Earth Magic] Creates a 2x2 obstacle on battlefield that targets nearby creatures with fire damage.
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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted April 16, 2011 12:04 PM
Edited by Jiriki9 at 13:10, 16 Apr 2011.

Quote:
Can you update the OP or post all prior suggestions here so we don't have to backtrack?


OP is updated more or less frequently^^ I'll add a section about neglected things, soon...

EDIT:

here, again, a summarry of what we have in

Wood Magic:

4-Leaf Clover/Fortune (Increases units' luck)
Autumn's touch (decreases some stats with a minor value)
Bridge (SUmmons a bridge over a river for one turn. EXPENSIVE!)
Nature's Boon (Direct Heal)
Summon Bridge (over a moat or some obstacles)
Summon Carnivorous Plant/Waspwort
Summon Wood
Wasp Swarm (Direct damage)


Metal Magic:

Adamantium Soul (some blessing effect)
Deflect Missile
Magic Mirror/Reflect Magic
Metal Shards (Direct Damage)
Precision (
Quicksilver (lowers ini and def)
Rust (defense-)
Summon Flying Scimitars
Summon Mithril (AM--summons a bit of Mithril. Can only be cast once a day)
Wall of Blades

Fire Magic:

Armageddon (Direct damage for anyone)
Burn Ship (AM--Destroys an unused ship, highly damages an army on a used ship)
Cleansing Fire (Cleans from all negative effects)
Fire Ball (Fire Damage on target tile and all surrounding tiles)
Frenzy/Berserk (Target unit will attack any close unit, be it friend or foe)
Incinerate (does fire damage for X turns)
Passion (unit gains double strike)
Summon Fire Elemental

Water Magic:

Confusion/Forget (Targets ranged Units, which loose their ability for ranged attack)
Flood (decreases speed drastically, may do some damage)
Frost Ring (Direct Ice damage to all hexes around the target hex)
Frost Shield (slows down enemies attacking in Melee)
Good currents (AM--Can only be cast when on a ship. Highly increases the hero movement on water)
Hailstorm (=area of a hex and 2 hex rows around it get massive water/Physical damge)
Healing Rain (small AoE, low-medium heal) [NOTE@mrdragon: 3x3 not really possible with hexagonal tiles)
Phantom Army
Summon Arcanite
Summon Water Elemental

Earth Magic:

Dullness (all special abilities of the unit, except movement abilities (Fly, teleport, etc.) and some untakeable abilities, are inactive when this spell is on the creature)
Earthquake (damage to walls)
Landslide (Some form of direct damage)
Raise/Animate Dead (Corpse Reviving)
Slow (Increases Ini/movement)
Stone Skin (defense+)
Summon Earth Golem
Summon Stone
Travel Underground (AM--IF possible on the position the hero is, directly travels between underground and aboveground. WOuld maybe use hero movement)

Light Magic:

Bless (Target deals allways max damage)
Blind (Untis cannot act or retaliate when they are blind)
Glory (AM--Raises the morale of the target army/town/etc. for 1 day)
Lightning Bolt (direct lightning damage)
Martyr (TArget Stack gets damage for other target stack, both friendly)
Ressurrection (ressurrects units)
Summon Glory/Spirit of Light (Summons some Spirits of Light)
Vengeance (some form of direct damage that also takes damage dealt by enemy in sight)
Word of Light (name can be changed, effect is damaging demons&undead, single target)

Dark Magic:

Bloodlust (+damage)
CUrse (allways minimum damage)
Death Ripple/Curse of the underwoeld (Damages all units except of undeads&demons)
Fear (INstead of retaliating, target creature will run away when attacked; does not work on fearless creatures)
Grimbolt (direct Damage)
Hide/Cloak (THe enemy do not see the hero on the AM, unless they stand next to them, as long as the hero does not move after having cast this spell)
Hypnotize/Puppet Master (gain control of enemy unit)
Implosion (massive damage for single Target)
Misfortune/Clumsyness (luck-)
Shadow Aura / Aura of Darkness / Aura of Death (dealing Dark damage to any creature attacking the unit under the spell)
Shifting (Gives the target of the spell the "Incorporeal" ability.)
Sorrow (morale lowered)
Summon [Spider/Bat/Rat/VErmin/Beetle/Locust] Swarm
Summon Wraiths
Teleport

Elementary/Schoolless Spells:
Dimension Door
Magic/Eldritch Arrow (neutral damage)
Summon Gold
Town Gate

Here, every neglected spell/spell type:

Spells:
Fire Shield
Fire Wall
Sacrifice (sacrifices 1 stack for reviving of units of another stack)
Summon Sea Serpent
Summon Mantis

Types:
No Healing/Dispell Spell for Metal
NO Healing/Dispell spell for Dark
No Curse for Light
No Spells turning Terrain on AM
Spell School protection spells



Now, on basis of that let's go into a Cascade. We need to push Wood magic heavily forward in numbers of spells, but we shouldn't mass it up with useless spells either...
the next spells are allways designed for wood magic

1. Symbiosis (establishing some connection between two creatures (not damage share though)). Yes or No?

2. Growth (makes a small creature Large and increases it's HP and damage highly)

3. Shrink (makes a large creature small and decreases it's HP and damage highly)

4. Woodwalk (allows a hero to travel through woods for the rest of the turn, it still costs a bit more movement though)

5. Grow Wings (gives a non-flying target unit the "Flying ability". THis spell will also finish when the unit suffers fire damage)

6. Bloom/Spring/better name (Turns the battlefield into Grass as long as the spell works.

7. Now, for schoolless: shall it get the usual "Dispell" spell?
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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted April 16, 2011 01:45 PM

6. Bloom/Spring/better name

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Warlord
Warlord


Famous Hero
Lord of Image Spam
posted April 16, 2011 05:14 PM

4-Yup
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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted April 17, 2011 08:52 AM

1. Symbiosis (establishing some connection between two creatures (not damage share though)). Yes or No?

2. Growth (makes a small creature Large and increases it's HP and damage highly)

3. Shrink (makes a large creature small and decreases it's HP and damage highly)

4. Grow Wings (gives a non-flying target unit the "Flying ability". THis spell will also finish when the unit suffers fire damage)

5. Now, for schoolless: shall it get the usual "Dispell" spell?
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Jabanoss
Jabanoss


Promising
Legendary Hero
Property of Nightterror™
posted April 17, 2011 08:54 AM

3. OF COURSE! (it was the coolest effect in Dark Messiah )
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Warlord
Warlord


Famous Hero
Lord of Image Spam
posted April 17, 2011 09:04 AM

4-Yup
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DarkLord
DarkLord


Famous Hero
Fear me..
posted April 17, 2011 09:13 AM

2 - Yes (if there is Shrink, should be Growth as well then)

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alcibiades
alcibiades

Hero of Order
Really, Ubisoft?
posted April 17, 2011 11:51 AM

1. Yes - as follows:

Symbiosis: [Wood Magic] Two creatures are bonded. If either creature is attacked, both creatures will retaliate. This effect only takes place if a) attacker is adjacant to the second creature (i.e. the one not attacked but part of the symbiosis) *or* b) the first and second creature are adjacant to each other, *and* only if first creature has retaliation left. In case b), second creature will move if necessary to perform the retaliation strike.
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