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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Week of Plague
Thread: Week of Plague This thread is 3 pages long: 1 2 3 · «PREV / NEXT»
Nelgirith
Nelgirith


Promising
Supreme Hero
posted May 09, 2011 11:25 AM
Edited by Nelgirith at 11:26, 09 May 2011.

"Bad" weeks are ok if they potentially affect everyone the same way. I have less issues with a week of the plague than with most of H5's "in-combat" weeks (idleness, calm, feebleness, infirmity, sorrow, light, hope, balance) which were potentially affecting a player more than another.

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ohforfsake
ohforfsake


Promising
Legendary Hero
Initiate
posted May 09, 2011 11:31 AM

I personally like it a lot that players aren't affected equally. Like there's a big difference on what arties you find, depending on what town you're playing. To me, the real point is, is this something that increases the stratetic levels, or is it luck based?

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MrDragon
MrDragon


Supreme Hero
Eats people with Ketchup
posted May 09, 2011 11:49 AM

Quote:
"Bad" weeks are ok if they potentially affect everyone the same way. I have less issues with a week of the plague than with most of H5's "in-combat" weeks (idleness, calm, feebleness, infirmity, sorrow, light, hope, balance) which were potentially affecting a player more than another.

Personally I understand why they made them like that.
Obviously the intent was to motivate player A to go on the offensive that week whilst player B would be cautious (in the scenario where they are on opposite ends of the weeks effect.) but the downside is that it gives an unfair advantage to player A.

Again, the execution of a good idea done wrong (in my humble opinion) but I'm not sure how to incentivise players in the same way without creating an imbalance.

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MattII
MattII


Legendary Hero
posted May 09, 2011 01:20 PM

Maybe they could give us the option of turning off the 'bad weeks'.

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intelligence
intelligence


Adventuring Hero
The Sacred Guardian
posted May 09, 2011 01:27 PM

Quote:
Maybe they could give us the option of turning off the 'bad weeks'.


only in the map editor i hope
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without some touch of madness.
-Aristotle


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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted May 09, 2011 01:31 PM

It's in the editor, just look for a checkbox aptly named 'sissy mode'

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OmegaDestroyer
OmegaDestroyer

Hero of Order
Fox or Chicken?
posted May 09, 2011 02:10 PM

I don't generally mind bad weeks.  However, since the CPU rampantly cheats in Heroes 5, I wouldn't look down on people for reloading.
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The giant has awakened
You drink my blood and drown
Wrath and raving I will not stop
You'll never take me down

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william
william


Responsible
Undefeatable Hero
LummoxLewis
posted May 09, 2011 03:05 PM

I've never really liked them regardless of what game it is but nothing that I can do really but to deal with it and play on.
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waste the hours in an off-hand
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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted May 09, 2011 03:08 PM

Quote:
Cepheus, I think the week of plague is fixed once the game starts, and set to occur around x month, where x is different for each game. Reloading will not help, I tried to save every day, then reload x days before or x weeks, it still came. If it was only a reload issue, no one would complain.


I know, by "escape" I mean reload, hire all your troops and then end turn.

Thanks to all for your input. I expected a much more unanimous swing for "no, get rid of it", but since there is obviously controversy and disagreement, I will think twice before saying "it better not appear in Heroes VI"
____________
"Those who forget their history are inevitably doomed to repeat it." —Proverb, Might and Magic VIII

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markkur
markkur


Honorable
Legendary Hero
Once upon a time
posted May 09, 2011 03:52 PM

We discussed this over a cup o' java and concluded H3's plague taught us to buy all the creatures we could each day unless we were saving the $ to build. When "it" hits it never matters

Whatever is decided...get rid of the "week of the beaver" it takes too much time to place trees and not to mention how scarce wood can be at times.

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MrDragon
MrDragon


Supreme Hero
Eats people with Ketchup
posted May 09, 2011 03:54 PM

I'd say.
"Reconsider it carefully and don't just leave it in or remove it casualy."

I don't think it's a very simple matter.

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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted May 09, 2011 05:00 PM

If anything, my aim is to ensure that the week is predictable and doesn't remain an unavoidable nasty surprise.
____________
"Those who forget their history are inevitably doomed to repeat it." —Proverb, Might and Magic VIII

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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted May 09, 2011 05:02 PM

I think week of plague and other debuff weeks should stay.
It's one of those elements that enriches strategy and planning.
And I agree that if there are buffing weeks, there should equally be debuffing weeks.
And eventhough they should be random, they shouldn't be exploitable. And if they occur, they should not be able to get another week if the player reloads the previous day.
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xerox
xerox


Promising
Undefeatable Hero
posted May 09, 2011 05:10 PM

I think it is very nice to see that the insiders make thread, asking the actual community what they think about relevant issues and questions.
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Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill

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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted May 09, 2011 05:12 PM

Quote:
I think it is very nice to see that the insiders make thread, asking the actual community what they think about relevant issues and questions.


Seconding this.
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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted May 09, 2011 05:16 PM

Quote:
I think it is very nice to see that the insiders make thread, asking the actual community what they think about relevant issues and questions.


I only wish I could do so much more often, but unfortunately we can rarely ask "what do you think on X subject" without spoiling said subject's relevance to H6 and thereby bending the NDA.
____________
"Those who forget their history are inevitably doomed to repeat it." —Proverb, Might and Magic VIII

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ohforfsake
ohforfsake


Promising
Legendary Hero
Initiate
posted May 09, 2011 05:36 PM

You write:
Quote:
It's one of those elements that enriches strategy

But you also write:
Quote:
And eventhough they should be random


I wonder, how can anything that's random have to do with strategy? Doesn't it become luck based?

Won't it always be that there's a certain, known percentage chance, of week of the plague event happening? Let's assume it's 33% and let's assume that if you buy all your troops right here and now (which you otherwise wouldn't you are at 75% risk of loosing the game).

Then it means the following possibilities:
Week of the plague (1/3), Buy Troops (1/4), Not buying troops (3/4) and finally not week of the plague (2/3).

So if you buy the troops, you're already at 75% of loosing the game, unless the week of the plague happens, which it does in 1/3 of the occurances. That means 33% winning game, and in 67% you still win 25% of the games, at a total of 50% chance of winning if you buy all your troops, 50% chance of loosing.

Now if you don't buy your troops, you'll loose the game 33% of the time and you'll still loose 25% of the other 67% of the time. Which gives the expected 50% chance of winning.

In total, by those chances listed, it doesn't make any difference what you do, but it's a single game breaking event, happening a single day and should you screw it up, the game is pretty much decided and whether you screw it up or not, is completely based on luck, as the week isn't predictable.

So that was just an example to try to illustrate the problem with random events and why they do not give an extra stratetical input, in my opinion.

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SkySlam
SkySlam


Adventuring Hero
posted May 09, 2011 06:20 PM

Quote:
If anything, my aim is to ensure that the week is predictable and doesn't remain an unavoidable nasty surprise.


I agree about this.
I've always loved negative weeks, especially the plague one.
It would be nice to have some ways to predict them, like a special building in town (astronomical observatory?) or such.

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seddy
seddy


Known Hero
Spinner of delicious cupcakes
posted May 09, 2011 06:24 PM

While I really don't like this week, maybe it should like... always be preceeded by a warning week? Like: Week of Rats, or something. Either that or have it be a set calender (but I think that's a bit boring and hard to keep track of).

Gameplay-wise, these "negative" weeks are super duper fun. It can give you the edge in combat if you are facing a faction with redued morale/luck or atk/def. Or it can make you choose between attacking in a slightly less favorable setting but gain advatages earlier, or wait to conserve troops.


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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted May 09, 2011 06:58 PM

Luck has to do with it. But not all.
But its obvious we don't play the game in the same manner, Ohfor.

Something like:
Quote:
you buy all your troops right here and now (which you otherwise wouldn't

is not an issue in my case. For me it's extremely rare not to buy my troops every 2 weeks and regularly I buy them every week.
Therefor a week of plague seldomly affects more than two weeks of creature growth. However if a plagueweek happens, my number of acceptable losses goes down drastically to (near) nothing. Because the number of troops to maintain or increase my current army is lower, I must use more carefull strategies and alter my creeping planning.

So for me, a plagueweek, because of it's randomness can alter my strategy and planning. It happens and I deal with it. Dealing with bum luck involves strategy, as I see it.

Quote:
maybe it should like... always be preceeded by a warning week? Like: Week of Rats, or something

Now this I like. Precursor weeks for debuff weeks are a nice idea. But I don't think they should be set in stone.
I think it could be way more fun if you do it with high likelyhoods.
Say 60% of the weeks of the rat are followed by a week of plague. And 85% of the weeks of plague happen after a week of the rat.
Meaning that if you get a week of the rat, it's a high likelyhood of it being followed by a week of plague. And there is a low likelyhood of the week of plague just happening. It decreases some of the randomness but not all of it.
Other weeks could have precursor weeks or result weeks as wel, like a week of festival could be followed by a week of hangover.(not sure of the effect)
Or week of Jewels/Gold is followed by a Week of Devaluation resulting in high market prices.
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