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Heroes Community > Heroes 7+ Altar of Wishes > Thread: H6 Beta creatures and stats
Thread: H6 Beta creatures and stats This thread is 8 pages long: 1 2 3 4 5 6 7 8 · «PREV / NEXT»
Vangelis21
Vangelis21


Supreme Hero
Manchild
posted July 03, 2011 05:46 PM

Quote:
yeah, but not as fast as cavalry

having a bigger battlefield might fix it as well, and you could have more differences between creatures speed. like in H4 for example


on the other hand think that cavalry has more problems moving through rough terrain than shooters or in general walkers! i cannot stress how annoyed i was with H5 champions (horses) killing two stacks just because of their move. same goes for dragons
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Fauch
Fauch


Responsible
Undefeatable Hero
posted July 03, 2011 05:52 PM
Edited by Fauch at 17:53, 03 Jul 2011.

and H4 champions?

also in H4, terrain penalties were applied in combat. I could tell that in swamp, champions were not very effective. but they were still faster than most shooters, and in ideal conditions they were quite fast.

but yeah, as you said, they are less maneuvrable than crossbowman, so why can't they be faster?

judging by the look, the only shooters who looks like they could be fast are :

-centaurs of course
-air elemental (it is a shooter I think?)
-goblins look quite agile
-succubus with wings
-even though it is very slow, the lich because it levitates

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spamm
spamm


Hired Hero
posted July 03, 2011 09:33 PM
Edited by spamm at 21:40, 03 Jul 2011.

[url=https://spreadsheets.google.com/spreadsheet/ccc?key=0Aj5I7_BjhTG6dFN1MndfMjhpdWlxWDRFeDhTLTdhSFE&hl=ru&authkey=CI39hqwM]creatures[/url]
+ Mermaid (shooter!)
* Checked "Active\Passive" for neutrals.


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spamm
spamm


Hired Hero
posted July 04, 2011 12:07 AM

[url=https://spreadsheets.google.com/spreadsheet/ccc?key=0Aj5I7_BjhTG6dEhhNDY4SzUwWlprVTBLLVQ5YVFnMmc&hl=ru#gid=0]creatures abilities[/url] by alexrom66
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Fauch
Fauch


Responsible
Undefeatable Hero
posted July 04, 2011 01:28 AM
Edited by Fauch at 01:53, 04 Jul 2011.

hum that's quite cheap, many abilities actually have several different names, so that in the end, there is less variety that what you might first think...

low level support units (sister, succubus, ghost, pearl priestess) seem broken. sisters can disable a stack for 4 turns just by attacking him??

so the mother breeder sounds quite disappointing after all, it is little more than a basic shooter?

dance of decay ability sounds like it can have good tactical value.

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Davy
Davy


Known Hero
posted July 04, 2011 04:22 PM

Quote:
hum that's quite cheap, many abilities actually have several different names, so that in the end, there is less variety that what you might first think...

low level support units (sister, succubus, ghost, pearl priestess) seem broken. sisters can disable a stack for 4 turns just by attacking him??

so the mother breeder sounds quite disappointing after all, it is little more than a basic shooter?

dance of decay ability sounds like it can have good tactical value.


Yeah I also thought,that mother breeder would have some kind of ability to produce more troops,but at least they are able to steal mana from the enemy^^.

I also agree,that it is kinda lame,that some abilities are the same,just with a different name,it also makes the whole thing kinda unclear.

I also dislike it that the harpies don't have any other abilities except for their ability to attack and return without enemy retaliation,because even though this is an awesome ability,the glorys and light elementals have the same ability and even more awesome abilities,which lets the harpies look like weaker versions of the light elementals/glorys.

Overall I think it is kinda weird,that the light elementals seem to be better,than the glorys,I mean aren't the glories meant to be some kind of special,slightly more powerful light elementals?But why are they then weaker than the regular light elementals(and if you compare their stats with each other you'll see,that there isn't much of a difference and that the light elemental is even surperior in some aspects.

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Fauch
Fauch


Responsible
Undefeatable Hero
posted July 04, 2011 04:56 PM

Quote:
I also dislike it that the harpies don't have any other abilities except for their ability to attack and return without enemy retaliation,because even though this is an awesome ability,the glorys and light elementals have the same ability and even more awesome abilities,which lets the harpies look like weaker versions of the light elementals/glorys.


yeah, that makes harpies look lame rather than unique.
but I can understand why glories have hit and run, since they have that cleansing aura. you can make them stay near your core units to cleanse them, and at the same time attack at the other end of the battlefield. but they don't really need no retaliation I guess.

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted July 04, 2011 05:16 PM

The Blazing Glory is the only thing awesome about haven lineup, don't ruin it

Furies do more damage per week than Blazing glory anyway.
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Fauch
Fauch


Responsible
Undefeatable Hero
posted July 04, 2011 05:51 PM

doubt it would be enough to ruin it. cleansing + blind + hit and run? still not bad.

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Tomash
Tomash


Hired Hero
posted July 04, 2011 09:37 PM

Copying Glories and Spring spirits as elementals is the lamest thing in Heroes 6 IMO. It's more pathetic than KylieDeleb portrait.
Also Town Screens... :<

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Darkem
Darkem


Known Hero
posted July 05, 2011 10:58 AM

@Tomash: Deleb portait is now "new&shiny". Other portraits are great, but lack of non-human heroes makes me sad . Came back of Shiva, Maximus and others... Maybe it's only pure and shallow marketing but it's still great and... touchy . Where's Sandro? - I asks.

I doubt it's a right topic, but:  What happend to (accounted) pool of units  per tier? I can hire (fx) 8 Kappas, 8 "Medusas", 8 Shark Warriors, but no 24 Kappas "and" 0 "Medusas", 0 Shark Warriors. It is bugged or thing have changed? (I loved "pool" feature).

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Nelgirith
Nelgirith


Promising
Supreme Hero
posted July 05, 2011 11:02 AM

Quote:
I doubt it's a right topic, but:  What happend to (accounted) pool of units  per tier? I can hire (fx) 8 Kappas, 8 "Medusas", 8 Shark Warriors, but no 24 Kappas "and" 0 "Medusas", 0 Shark Warriors. It is bugged or thing have changed? (I loved "pool" feature).

You're only 4-5 monthes late It was removed and they've gone for the normal growth

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Darkem
Darkem


Known Hero
posted July 05, 2011 11:19 AM

It's must be my Eagle Eyes . Thanks.
That's bad news. I was very enthusiastic when I heard about that... Eh.


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Nelgirith
Nelgirith


Promising
Supreme Hero
posted July 05, 2011 11:32 AM

Quote:
It's must be my Eagle Eyes . Thanks.
That's bad news. I was very enthusiastic when I heard about that... Eh.



It would have been hard to balance since there are many units that would have been totally ignored

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Vangelis21
Vangelis21


Supreme Hero
Manchild
posted July 05, 2011 11:34 AM

I just heard about this "pool" and i have to say i am relieved that it doesn't exist. imagine the EXPLOIT and unbalanced gaming
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Darkem
Darkem


Known Hero
posted July 05, 2011 12:12 PM

That's other side of problem. And it's right too. That pool was fresh (as for computer game) and very "tactical" idea but the balans issue is exacly as you said (or wrote ).

I'll end offtopic posting with one question: Do the dynamic bettlegorunds and special fields on combat map (+X to Destiny, +X to Magic Defense) still exists/works?

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Ankhes
Ankhes


Hired Hero
posted July 05, 2011 12:26 PM
Edited by Ankhes at 17:44, 05 Jul 2011.

Don't you guys think that a diversification between the elite units is too small? They are like the differences between alternative upgrades in homm5toe - 1-2dmg 5-10hp 2-3% of armor. If it wasn't for in-game models I probably wouldn't be able to tell if I fight vs Jaguar Warrior, Kensei, Sun Rider or Juggernaught. Stat-wise they are all too similar. Specials could make the difference for the most part the elites have completely worthless specials(but probably it will get better as they try to balance it out).

I also feel like the new units they introduced to homm like Breeder, Tormentor, Lamassu and Jaguar Warrior could have had much more unique skills. I thought they make them because they had great idea to make realy unique units gameplay wise(like Breeder would summons something).

Also the growth is a bit screwed imho but that's only balance thing. Like now I don't like the fact that dwellings give such a big growth boost. I would much rather tone down growth from dwellings and maybe nerf hp of Core units slightly. I don't like the way fortifications and architect which boost elite/champion growth too much. Currently also there is no big choice whether to upgrade core dwelling or get elite unit because upgrade not only allow you to upgrade but also increase the growth of units. I'm not sure how I feel about this change. Probably would prefer fortifications to work like in previous games instead.

Overall I think new tier system is interesting(though I would probably prefer 4 tier system with 2-2-2-1)  but in my opinion it doesn't work well. Hopefully after few patches it will look much better.

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Davy
Davy


Known Hero
posted July 05, 2011 01:24 PM

Quote:
Quote:
I also dislike it that the harpies don't have any other abilities except for their ability to attack and return without enemy retaliation,because even though this is an awesome ability,the glorys and light elementals have the same ability and even more awesome abilities,which lets the harpies look like weaker versions of the light elementals/glorys.


yeah, that makes harpies look lame rather than unique.
but I can understand why glories have hit and run, since they have that cleansing aura. you can make them stay near your core units to cleanse them, and at the same time attack at the other end of the battlefield. but they don't really need no retaliation I guess.


Yes,the abilities of the glories/light elementals are great and a cool idea,but I think,they should have either given the harpies some other abilities,or they should have given the glories some kind of disadvantage compared to the harpies.

Quote:
Copying Glories and Spring spirits as elementals is the lamest thing in Heroes 6 IMO. It's more pathetic than KylieDeleb portrait.
Also Town Screens... :<


Well I can understand the idea behind the glories/spring spirits,they are supposed to be elementals,but they didn't want to make them summonable units,so they slightly changed the names,abilities and stats of them.
That is at least better than just putting the light elemental into the heaven and the water elemental into the sanctuary......even though I still don't like the idea

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Fauch
Fauch


Responsible
Undefeatable Hero
posted July 05, 2011 02:01 PM

harpies have good abilities, they don't really need more. but they had always been the only creature with the strike and return ability.

and yeah, I can't play it, but there doesn't seem to be a lot of difference between units. there are no shared pool anymore, so they can use more levels.

also, they decided that most creatures shouldn't be too slow, but shouldn't be too fast either, which is kinda problematic, since the battlefield is small, there is almost no difference of speed between most creatures. a crossbowman in armor is as fast as an angel, what the hell? they could make the battlefield like 2 cases longer. creatures with speed between 4 and 10. only creatures with speed 4 would be those who don't need to cross the battlefield, like shooters and defenders. like you are going to rush with your praetorians and crossbowmen...

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mikkelgro
mikkelgro


Adventuring Hero
posted July 05, 2011 03:51 PM

Quote:
At least they have a sense of irony.



I believe the missing resources (mercury, sulphur & gems) will show up along with additional factions in the expansions. I.e. a 'dungeon' faction will likely introduce sulphur to the game and an 'academy' type brings the gems. Just a hunch.

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