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Heroes Community > Heroes 7+ Altar of Wishes > Thread: A prespective from the Ubisoft generation
Thread: A prespective from the Ubisoft generation This thread is 8 pages long: 1 2 3 4 5 6 7 8 · «PREV / NEXT»
Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted August 09, 2011 12:34 PM

Oh.
Well I never really played the game that much (lost my copy somehow) so I just took a quick glance at the Age of Heroes site.
There's gender inequality tho.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 09, 2011 01:00 PM

Quote:
There's gender inequality tho.

Lol you are grasping at spraws man
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted August 09, 2011 01:20 PM
Edited by Avirosb at 14:07, 09 Aug 2011.

Aren't we all.

VVV EDIT: True, but 4 changed this, and gave us a whooping 48 heroes per faction (excluding Stronghold).
H5 in turn gave us fewer heroes, albeit with unique abilities, so it evens out, sort of.

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted August 09, 2011 01:58 PM

It's true, though ... But so was there in Heroes 3. Rampart, Stronghold, Dungeon and Necropolis all had fewer than 8 female heroes, whereas no faction had more than 8 female heroes.
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted August 09, 2011 02:03 PM

Yeah, was waiting for feminist movement to retort them that Deesa and Kyrre (both females) are banned from all online tournaments because too good. Feel better?
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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted August 09, 2011 02:10 PM

Quote:
Feel better?

Feeling pretty indifferent, really.
Besides, I'm way too cool for online tourneys

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Zenofex
Zenofex


Responsible
Legendary Hero
Kreegan-atheist
posted August 09, 2011 02:11 PM

Dessa is male.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted August 09, 2011 02:13 PM

Ops, I always found her hot. My masculinity took a hit now.
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Zenofex
Zenofex


Responsible
Legendary Hero
Kreegan-atheist
posted August 09, 2011 02:16 PM

Well, I dare you to tell Kyrre's gender. Sure, the manual says female elf, but in this case a stronger evidence is required.

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted August 09, 2011 02:22 PM

Quote:
Well, I dare you to tell Kyrre's gender. Sure, the manual says female elf, but in this case a stronger evidence is required.
Well, the fact that a male elf Kyrre appeared in Heroes 4 should pretty much say it all.
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Corribus
Corribus

Hero of Order
The Abyss Staring Back at You
posted August 09, 2011 04:27 PM
Edited by Corribus at 16:38, 09 Aug 2011.

Interesting opening post.

I will contest that H5 is just "H3 and more".  H5 is certainly based on the H3 concept, which I've long argued was a developmental necessity.  But there are differences under the hood, most notably the AI, but also battlefield style, editor, and 3D engine, which is more than just an aesthetic difference IMO.

You'll find no argument from me about the weakness of the campaign story, but from my perspective the official HOMM campaigns have all been pretty weak.  Why H3 (and to some extent H2) was the apex of the series for most people, and why it still continues to enjoy popularity today, is its simplicity coupled with its great map editor.  Fan maps far surpassed anything that accompanies the official game, and user mods (i.e., WoG) has taken that creativity to a whole new level.  Especially, the editor was powerful enough lead to great variety in design but also simple enough for casual people to use, which really helped enlarge the "custom maposphere".

Finally, the popularity of multiplayer should not be discounted.  For people interested in a good multiplayer experience, strength of the official single player campaigns is really of no consequence.  As an overhead, 2-D strategy game, I feel H3 also works far better at multiplayer than the 3D H5, which plays more like an RPG with strategy elements than a true strategy game.  
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I'm sick of following my dreams. I'm just going to ask them where they're goin', and hook up with them later. -Mitch Hedberg

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted August 09, 2011 04:35 PM

H3 also had a Random Map button

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yasmiel
yasmiel


Supreme Hero
Former Chessmaster
posted August 09, 2011 05:49 PM
Edited by yasmiel at 17:50, 09 Aug 2011.

Heroes tied to factions made for great faction variety in the end.
H5 in that regard is best sequel overall.
I always said the meta choice is more natural in a video game than being able to specifically tailor every game's aspect to your style. 8 faction had more distinct play-style than ever before. And looking at h6 beta, it seems the distinction in H5 will stay the best.

Looking strictly from game-play perspective i find H5 superior to previous sequels. If it had the story richness it would be a superb game.

NOTE: I started playing with King's Bounty, followed by H3 then H2 and H1. I would be part of NWC generation. Goes to say that more people than just Ubi generation apreciated H5

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Zenofex
Zenofex


Responsible
Legendary Hero
Kreegan-atheist
posted August 09, 2011 06:17 PM

Heroes V had its merits but the looks of the game and the story just sicken me and reduce the overall score greatly, even if we don't consider the other flaws. Gameplay-wise it was good, no doubt about it, but lacked polish in too many areas. All in all, slightly more cons than pros as far as I can tell. From a purely gameplay perspective I liked King's Bounty: The Legend more (actually I liked it more in general).

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted August 09, 2011 06:21 PM

It also helped that KB didn't take itself too seriously, storywise.

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markkur
markkur


Honorable
Legendary Hero
Once upon a time
posted August 09, 2011 06:31 PM
Edited by markkur at 19:07, 09 Aug 2011.

I am wondering about the "generations" of HoMM fans and how the newer ones (like yourself) and older folks(like me) see one thing...the "world of the Editor & Map-making".

Here's "my experience", part of the oft-recorded history concerning MM. (I still don't know if HoMM-1 had an Editor, so zero exp. there)

1. HoMM2 comes out and has an Editor. <imo> This is m/l "new ground  in gaming" However, I didn't do more than crack-it-open, look-around inside and close. Just a little time before HoMM2, Blizzard's first WarCraft was released and it also had an Editor. I did use it quite a lot. The reason for my choices about map-making at this time is pretty simple. I was playing my first RTS with my family and friends. Then, to me; the null-modem cable became mankind's most awesome invention. Anyway, over the next little period of time, I never looked again at the Editor in HoMM2, even though I also got the expansion "The Price of Loyalty" and had very much enjoyed both releases.

My most serious effort at making maps in this time-frame was with Age of Kings. Even though; "it was not really map-making it was more map-starting".

2. Now HoMM3 hits the shelves and to me, the Golden Age of HoMM (playing and creating)had arrived and brought an awesome Editor to boot.

Map-making within H3 was truly an Epic-adventure in its own right. The power that was in my hands behind the <imo> State-of-the-Art Editor and its maxed-out user-friendly design was thrilling to me then. Fact; i could easily create an epic tale. All world-shaping tools were easy to learn and any big-idea... a click away. Hint: the "blue-Event-ball",  "adventuring-events" and "timed-map-events" all combined for this simple-magic.

3. HoMM4 comes out. Because I had heard that my world was torn down, I did not buy. Note: I've heard the Editor remained very good. True?

4. HoMM 5 comes out and being a poor man, I can buy the game, install the game but cannot play the game. I open the Editor and nothing happens?. Hmmm, just like it's gameplay. It's some sort of secret? Only earth's-elite has access?

A few years pass, then early last year, I try the game again. Early last fall, I show up here at HC for my first community effort. I start the slooooow process of learning the Editor, despite several times being asked; Why?...that really means; RUcrazy? why bother? The experience is eventful. When turning over a given rock...a chorus shouts; "Don't turn over that rock! Why? It's dead under there.

Sorry for the ramble but I like to paint and that brings me to this; If I were an HoMM newbie and H5 was my first game (and parts unfun), then Making maps would seem more like; I like this game a lot... sorta...hmmm. first, I'll take 3 years of LUA in college. Afterwards, I'll start my carreer, get married and then settle down and at that point; I "might" see if I have the "magic" to make a map.

However, those of us that used the Editors in earlier releases know what should have happened in H5 and what could/should happen in HoMM6.

Edit= <IMO> The Editor is just as important as the game-play. A quick look at H3WoG should underscore that as a fact.


@JJ
Quote:
I would agree with that. For Heroes 3 there exist unbelievable maps


There are some in H5 too...but they're secret.

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"Do your own research"

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted August 09, 2011 08:12 PM

Quote:
3. HoMM4 comes out. Because I had heard that my world was torn down, I did not buy. Note: I've heard the Editor remained very good. True?
Supposedly, H4 has possibly the best editor of the series. Ask Vlaad, he would know.

Quote:
@JJ
Quote:
I would agree with that. For Heroes 3 there exist unbelievable maps


There are some in H5 too...but they're secret.

Perhaps, but no matter how good you make the map, you can't change game features or game stability with the map-maker alone.
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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted August 09, 2011 08:27 PM
Edited by Warmonger at 20:27, 09 Aug 2011.

Quote:
Quote:
3. HoMM4 comes out. Because I had heard that my world was torn down, I did not buy. Note: I've heard the Editor remained very good. True?
Supposedly, H4 has possibly the best editor of the series. Ask Vlaad, he would know.


Oh yes. Not only all H3 intuitive features and more quest objects but also script builder and customizable tools and area fills. Plus lots of minor options.
A lack of mods killed the game soon, though.
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The future of Heroes 3 is here!

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markkur
markkur


Honorable
Legendary Hero
Once upon a time
posted August 09, 2011 09:26 PM
Edited by markkur at 21:27, 09 Aug 2011.

Quote:
Oh yes. Not only all H3 intuitive features and more quest objects but also script builder and customizable tools and area fills. Plus lots of minor options. A lack of mods killed the game soon, though.


Then I had heard correctly that the Editor remained a powerful plus.
Sounds like I should have checked H4 out for myself instead only running with another's judgment.

@Alci
Quote:
Perhaps, but no matter how good you make the map, you can't change game features or game stability with the map-maker alone.


Ok, I'll rephrase to say; I may be beginning to make some "tolerable" maps for true adventurers

Has anyone read where "HoMM-collections" have been revamped to run on Win7?
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"Do your own research"

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Corribus
Corribus

Hero of Order
The Abyss Staring Back at You
posted August 09, 2011 09:31 PM

Problem I had with H4's editor was that it was not intuitive at all.  I'd say that if a game is going to include an editor, it either needs to be easy enough to use with almost no learning curve, or it needs to have some sort of documentation or tutorial.  

Plus H4 was an essentially broken/unfinished game, which destroyed all interest in making maps for me.

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