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Heroes Community > Heroes 6 - The New Beginning > Thread: ~ Heroes 6 patch 1.1.1 - Bug reports ~
Thread: ~ Heroes 6 patch 1.1.1 - Bug reports ~ This thread is 23 pages long: 1 ... 10 11 12 13 14 ... 20 23 · «PREV / NEXT»
Maurice
Maurice

Hero of Order
Part of the furniture
posted October 23, 2011 11:50 PM
Edited by Maurice at 23:53, 23 Oct 2011.

I just laid siege to an Orc town with my Haven forces and had the weirdest bugs with the Guardian Angel thing.

My Vestals were getting beat up by some Dreamwalkers, and I had parked my Praetorians next to them to soak up some of the damage as well as beat up the Dreamwalkers in return. Eventually, Guardian Angel came up, which I used on the Vestals. Marksmen were off in a corner somewhere, having the Dreamwalkers and the Vestals in a line of fire, the Praetorians were just out of that line.

Bug 1: My marksmen were peppering the Dreamwalkers from a distance, but also piercing through the Vestals. Because they were under a Guardian Angel, they didn't take any damage. The Marksmen got a Morale bonus, so they shot twice. First shot: Dreamwalkers take a hit, Vestals scream in pain but suffer no damage. My Praetorians are fine, too. Second shot: more Dreamwalkers perish, my Vestals scream again but take no damage (after all, Guardian Angel is still active), but for some reason, a bunch of my Praetorians suddenly die, as if they're soaking up damage from the Vestals.

Bug 2: My Vestals, under a new Guardian Angel, hit the Dreamwalkers. They have a Pacify ability, which counters any retaliations made by enemies - and it applies correctly to the Dreamwalkers, who thereby do not retaliate. My Praetorians take damage and a bunch of them die, for no apparent reason. Did the game just calculate the retaliation anyway and have the Praetorians soak up part of it? Even though the Pacify should prevent them from retaliating in the first place?

Bug 3: My Praetorians moved off several squares from the Vestals, as the Dreamwalkers died. The enemy Hero used a strike on the Vestals, killing several. At the same time, the combat log shows that the Praetorians soaked up part of the damage, and several of them die, too. They weren't near the Vestals, yet they soaked up damage from them?

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AlexSpl
AlexSpl


Responsible
Supreme Hero
posted October 24, 2011 11:15 AM

AI heroes can pass by monsters on a map even in cases when our heroes cannot do without battle. I mean AI heroes can even end their movement close to monsters (on an adjacent cell). Sometimes they even steal resources/artifacts without any conflicts and, thus, casualities.

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Kivo
Kivo


Famous Hero
posted October 24, 2011 11:39 AM

I have played mmh6 many times but yesterday the problem started. When I clicked play "as usual" and then the main interface came up suddenly it showed that I can't connect to Conflux. I played loads of times so I dont't know why I can't connect and my internet connection is fine. I re-installed the game and played the Sanctuary campaign for 10 min and the "You have been disconnected" came up. I cannot connect to Conflux again! Can anyone help me, please?

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Kitten
Kitten


Known Hero
Roar
posted October 24, 2011 01:24 PM
Edited by Kitten at 09:39, 25 Oct 2011.

some bugs I found.

--Stone Skin says minus def instead of plus def when hovering above and when casting on a unit
--Having might stats upgrade as special in hero creation page reduces your mana for some reason
--Pathfinding bugged, you lose movement instead.
--Mana Leech spell drains % of enemy's max mana instead of current

--Imperial Griffin dive ability bugged, it does no damage.
--Sun Rider Charge ability is bugged, it does no bonus damage.
--Sun Crusader Charge ability does not display its bonus damage correctly.

--Inferno unique building "Altar of Destruction" bugged, random crates never appears and  as such, units also never get movement reduce.
--Breeder Mother Mana Leech drains 5% of max mana when it says "current mana" in the description.
--Lazarator Exploding Spike says 25% instead of 125%

--Pearl Priestess Eye of Medusa always reduces much less than 20 ini

--Goblin Hunter does not do more damage on unit trapped in their "Crippling Trap". They need to be in frozen status with movement reduced to 0 (it's not a bug but you would think trapped units would take more damage. As of now this ability is next to useless)
--Enraged Cyclops Burning Rage activates on melee too.
--Stronghold Bloodrage IV ability bugged, enemy still retaliates.
--Stronghold unique building Wallbreaker does not stack on Cyclops/Enraged Cyclops Sunder (maybe it shouldn't stack)

--Putrid Lamasu got the ability "Aura of Putrescence" but their stat page does not show it.
--Necropolis Unique building Asha's Hourglass bugged, enemy heroes does not get -30% less movement in area of control.

--All artifacts that reduce elemental damage are bugged, they don't have any affect.

--Light Elemental Speed of Light bugged, they get retaliated
--Shadow Elemental is immune to dark attacks but its description says reduce 50% like for other elementals.

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forest001
forest001


Known Hero
posted October 24, 2011 01:38 PM

Quote:

--Sun rider and Sun Crusader Charge ability bugged



not sure about raiders, but crusaders do charge properly, what is bugged is the dmg tool-tip, as i had them many times do much more dmg than tool-tip indicates

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Kitten
Kitten


Known Hero
Roar
posted October 24, 2011 04:40 PM
Edited by Kitten at 16:40, 24 Oct 2011.

Quote:
Quote:

--Sun rider and Sun Crusader Charge ability bugged



not sure about raiders, but crusaders do charge properly, what is bugged is the dmg tool-tip, as i had them many times do much more dmg than tool-tip indicates

You're right! I tried it and Sun Crusader is gaining more attack by the distant, so it's just the dmg display that is wrong. Sun Rider on the other hand is bugged and do not gain anything. I edited my post about this

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Maurice
Maurice

Hero of Order
Part of the furniture
posted October 24, 2011 05:28 PM

You also might want to say what's bugged about it, instead of just that it's bugged . For you it may be clear-cut what's bugged about it, but for others that might not be the case.

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DIEGIS
DIEGIS


Supreme Hero
power of Zamolxis
posted October 24, 2011 06:09 PM

Capaigns: I played all factions first maps and saved day 1 on second maps. Now, when i wanted to reload those saves from 1st day on 2nd maps ...OoOps! Saves not listed
I am on steam ...anyone noticed smth similar?
____________
dacian falx behind you
-knowledge itself is power-
www.cabinet-dentaire-malaunay.fr

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esvath
esvath


Known Hero
posted October 24, 2011 07:01 PM

Bug on Guardian Angel on Vestals :

1. I cast Guardian Angel on Vestals before their turn.
2. Vestals attack/heal.
3. The Guardian Angel disappear right after the attack/heal (still on the same turn)

This happen in Haven campaign map 1, both to me and AI Haven (Djordje's).


Bug on special effects and moral :
Whenever a unit with Guardian Angel is getting second move because of good morale, the Guardian Angel disappear after the second move/attack/use of special abilities. Maybe the game count creature's second move as the next round.

This happen with Regeneration too.

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PitLord
PitLord


Known Hero
posted October 24, 2011 08:58 PM

guys the chat window doesnt work anymore, the chat is the whole time minimized and i cant maximize it-.- anyone knows how to solve the problem? other things like leaderboards, friends and so on are working

EDIT: i even now reinstalled the game, same problem + a new problem... the flickering cursor...

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Maurice
Maurice

Hero of Order
Part of the furniture
posted October 24, 2011 10:36 PM

Got a nice bug, which could be considered an exploit as well.

Whenever you have your Griffins "wait" to act and then make the Dive attack when their wait is over, you can still make a regular attack right after it. In the case of a Morale bonus, you even get two attacks after the Dive this way.

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Nocturnal
Nocturnal


Promising
Supreme Hero
posted October 25, 2011 02:56 AM
Edited by Nocturnal at 18:14, 25 Oct 2011.

- Altough Heroism says it increases the Might Damage the unit does, it also increases the Magic Damage.
- "Amphibian" explains that Sanctuary creatures are immune to movement reduction effects of Water School. But Frozen Ground stops their movement whereas Ice Bolt doesn't.
- Town's Recruitment has an occasional problem. For example it says there are 134 creatures in Town and when I click "buy them all" botton it says that I can buy all 134 of them but actually it leaves some behind as my resources are not enough.
- Again in Town's Recruitent place, if you were unable to buy a creature then made enough resource by exchanging in Marketplace, you cannot buy the creature by clicking its own botton in Recruitment, the bar to specify how many you will buy gets stuck to zero, you have to buy it by clicking "buy them all"
- Spring Spirit's "Spirit Bond" doesn't gain the Healing spell you cast to the bonded unit.
____________

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Nelgirith
Nelgirith


Promising
Supreme Hero
posted October 25, 2011 09:41 AM

Quote:
- Spring Spirit's "Spirit Bond" doesn't gain the Healing spell you cast to the bonded unit.

That's obviously because Healing is not a buff. Healing doesn't apply a buff for Spirit Bond to copy over to the Spring Spirit, while Regeneration does for example.

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Kitten
Kitten


Known Hero
Roar
posted October 25, 2011 02:53 PM

Heroic Charge is bugged in same the way as Sun Riders Charge, you don't gain any extra damage.

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Nocturnal
Nocturnal


Promising
Supreme Hero
posted October 25, 2011 06:10 PM

When, oh, when is the patch coming, to fix -at least some of- the bugs?
____________

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rpgguy
rpgguy


Adventuring Hero
Scholar
posted October 25, 2011 06:12 PM

Quote:
When, oh, when is the patch coming, to fix -at least some of- the bugs?


We can only blame our selves for paying for buggy games...
____________
Week Of The Rabbit
Triple Growth For All Creatures

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Nocturnal
Nocturnal


Promising
Supreme Hero
posted October 25, 2011 06:15 PM

Quote:
Quote:
When, oh, when is the patch coming, to fix -at least some of- the bugs?


We can only blame our selves for paying for buggy games...


Which are the initial releases of all the games ever existed. I have never played a game the initial release of which didn't have bugs.
____________

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rpgguy
rpgguy


Adventuring Hero
Scholar
posted October 25, 2011 06:33 PM

Quote:
Quote:
Quote:
When, oh, when is the patch coming, to fix -at least some of- the bugs?


We can only blame our selves for paying for buggy games...


Which are the initial releases of all the games ever existed. I have never played a game the initial release of which didn't have bugs.


True , every game has bugs. But then there are games with tiny bugs that you can live with and then there are games that crashes you to desktop every time you walk your hero in to a town.
____________
Week Of The Rabbit
Triple Growth For All Creatures

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forest001
forest001


Known Hero
posted October 25, 2011 06:38 PM

Quote:

True , every game has bugs. But then there are games with tiny bugs that you can live with and then there are games that crashes you to desktop every time you walk your hero in to a town.


sure, but mmHVI is in the first category...

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Zenofex
Zenofex


Responsible
Legendary Hero
Kreegan-atheist
posted October 25, 2011 06:58 PM

Hardly. The game is almost unplayable outside the campaign and the "single-mode" in general.

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