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Heroes Community > Heroes 6 - The New Beginning > Thread: ~ Heroes 6 patch 1.1.1 - Bug reports ~
Thread: ~ Heroes 6 patch 1.1.1 - Bug reports ~ This thread is 23 pages long: 1 10 ... 12 13 14 15 16 ... 20 23 · «PREV / NEXT»
Nelgirith
Nelgirith


Promising
Supreme Hero
posted October 27, 2011 10:50 AM

Quote:
But if placed strategically and there is no way around it, the enemy units still move to the ice and get the penalty...

It would make sense if it was happening that way . I placed it to block 2 stacks of Earth Elementals and the first of course triggered it and got trapped. The second stack just walked through as if there was nothing on the ground and fully crossed it. Next turn, the first stack tried to walk through and got trapped a second time.

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forest001
forest001


Known Hero
posted October 27, 2011 12:49 PM

new bug:
arch lich ability that transfers life into your other unit is bugged.

when you try to transfer from stack that you will kill completely then it does nothing.

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Fauch
Fauch


Responsible
Undefeatable Hero
posted October 27, 2011 01:15 PM

Quote:
Quote:
But if placed strategically and there is no way around it, the enemy units still move to the ice and get the penalty...

It would make sense if it was happening that way . I placed it to block 2 stacks of Earth Elementals and the first of course triggered it and got trapped. The second stack just walked through as if there was nothing on the ground and fully crossed it. Next turn, the first stack tried to walk through and got trapped a second time.


do fire elementals get trapped?

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blizzardboy
blizzardboy


Honorable
Undefeatable Hero
Nerf Herder
posted October 27, 2011 05:56 PM

Are the darkness elementals bugged? I can't target them with my hero or various creatures, but there is no ability listed in their description that says anything about it.
____________
"Folks, I don't trust children. They're here to replace us."

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forest001
forest001


Known Hero
posted October 27, 2011 06:11 PM

Quote:
Are the darkness elementals bugged? I can't target them with my hero or various creatures, but there is no ability listed in their description that says anything about it.


they are immune to shadow damage, so necromancers and 'various creatures' can't hit them.

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Nocturnal
Nocturnal


Promising
Supreme Hero
posted October 27, 2011 06:12 PM

Quote:
Are the darkness elementals bugged? I can't target them with my hero or various creatures, but there is no ability listed in their description that says anything about it.


I guess you are playing Necropolis campaign. I haven't played it so I'm not sure but read that they are immune to dark magic and dark magic attacks and so with necropolis you'll have to attack with might units to them.
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kodial79
kodial79


Promising
Supreme Hero
How'd Phi's Lov't
posted October 27, 2011 10:02 PM

Haven't the flickering mouse cursor bug and camera lock up after loading bug been fixed? I'm still getting them from time to time.

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Signature? I don't need no stinking signature!

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rollei
rollei

Tavern Dweller
posted October 28, 2011 04:18 AM
Edited by rollei at 04:27, 28 Oct 2011.

Game crashed just now, when i clicked a conflux orb. This is the 1st time this happens to me.

**edit**
ok i believe the crash happened because conflux is down, even so ... crashing a game when you press conflux orb and conflux is down is not a very happy experience

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rollei
rollei

Tavern Dweller
posted October 28, 2011 06:24 AM

If you kill a unit in retaliation cleave is not granting an extra action.

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SKPRIMUS
SKPRIMUS


Promising
Supreme Hero
The One and the Prime
posted October 28, 2011 06:49 AM

that's not a bug, cleave should not work like that
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Hope defeats despair - "a blatant clue"
too many idiots in VW
"to lose is to win, and he who wins shall lose"
bashing orcus

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rollei
rollei

Tavern Dweller
posted October 28, 2011 07:28 AM

The icon and animation are triggered but not the effect, either way something is wrong.

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esvath
esvath


Known Hero
posted October 28, 2011 07:41 AM

Quote:
Haven't the flickering mouse cursor bug and camera lock up after loading bug been fixed? I'm still getting them from time to time.



Flickering mouse bug was fixed by 1.1.1, but camera lock after loading is not fixed yet. To prevent this happening, wait for a couple seconds after loading, before you give inputs by using keyboard/mouse. I find this suggestion in Ubi forum and it works (although rather annoying, imo...)

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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted October 28, 2011 08:27 AM

Just something on offline savegames, I have saved each campaign map I have completed, then played a multiplayer map hotseat with a friend, then wanted to to go my campaign savegames and they were all gone! Except for quicksave which I loaded to continue where I left off.....shew! Glad I didn't have to start the campaign again! But strange...

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helli
helli

Tavern Dweller
posted October 28, 2011 07:11 PM

1.)correct me if Im wrong, but could it be, the the pit fiends/lords blade of hate doesnt work, if he attacks with luck/ destiny?

2.) could the descreption of tormentors and lancerators spike ability be twisted?
Iam not sure about that after all

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Nocturnal
Nocturnal


Promising
Supreme Hero
posted October 29, 2011 06:32 AM
Edited by Nocturnal at 14:55, 30 Oct 2011.


Quote:
The icon and animation are triggered but not the effect, either way something is wrong.


I've explained this before in this tread. It grants the bonus but not instantly as it is in a normal attack but grants it when the next turn of that creature comes.
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properkheldar
properkheldar


Famous Hero
Keeper of books
posted October 29, 2011 10:04 AM

I choose the "tears"-path with Sandor in his first campaign map. When i started the second campaignmap and got to the cutscene with the orc chief telling me to stop the rebellion the game freezez with a sign telling me that the "blood" quest failed since i already choose tears. Have to restart the game. Anyone else had that problem?
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Nelgirith
Nelgirith


Promising
Supreme Hero
posted October 29, 2011 10:13 AM
Edited by Nelgirith at 14:03, 29 Oct 2011.

Quote:
I choose the "tears"-path with Sandor in his first campaign map. When i started the second campaignmap and got to the cutscene with the orc chief telling me to stop the rebellion the game freezez with a sign telling me that the "blood" quest failed since i already choose tears. Have to restart the game. Anyone else had that problem?

It has been reported a while ago. If you want to do Sandor's campaign, you have to go blood or wait for a patch.

EDIT : Inferno map 3 : If you freed Veyer in the previous map, he will follow you and will be bugged on map 3. When selecting him, he will appear in a dark area with no way to move him. You have to build an advanced town portal and have him portal to your city to free him.

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Nocturnal
Nocturnal


Promising
Supreme Hero
posted October 30, 2011 12:15 AM
Edited by Nocturnal at 02:53, 30 Oct 2011.

- Dreamwalker's Sky And Earth doesn't make any damage if the target doesn't move but the description of the ability says nothing of the sort.

- I can't view the army in a town, even when the cloud is this open



Quote:

It has been reported a while ago. If you want to do Sandor's campaign, you have to go blood or wait for a patch.


OMG! This can't be true! Wish I had seen this yersterday. I am already on the second map and have tears I will hate starting another campaign and then moving back to this.
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Zenofex
Zenofex


Responsible
Legendary Hero
Kreegan-atheist
posted October 30, 2011 07:30 AM
Edited by Zenofex at 07:33, 30 Oct 2011.

I'm enjoying a very persistent crash in the second Haven mission - I attack a garrisoned hero in the upper middle town and after half a battle it just freezes and kicks me back in Windows.
There also seems to be a bug with the army distribution among the towns, i.e. the so called "shared pool" allowing you to buy the entire population from all of your towns and dwellings in just one of them. In the same mission I control 3 towns with fully upgraded creature structures (what can be upgraded that is) and fortifications, one external dwelling for extra Cores and one for extra Elites but I'm getting a population that will equal no more than two towns' worth of weekly growth - some 30 Praetorians, 11 Glories, etc. It's not some misditribution where some creatures remain available somewhere either because if I buy the creatures from 1 of the towns, they are no longer available in the other 2. No special week of something (the numbers remained the same even during a week of +25% Core growth) and a few weeks earlier they were about fine if I remember correctly.

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pacifist
pacifist


Famous Hero
posted October 30, 2011 10:15 AM

Is it on purpose in this particular mission? In stronghold campaign 3, the number of growth units doesn,t take into account the 3 levels of fortifications build. Not a problem, but just curious. So far I had fery few if any problem. No problem with dynasty weapons, crashs, etc,... I cross my fingers
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