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Heroes Community > Age of Heroes Coliseum > Thread: ICTC VI - Crainneog
Thread: ICTC VI - Crainneog
flackmandan
flackmandan


Known Hero
Veni,Vidi,Vichi
posted October 18, 2011 12:13 AM
Edited by flackmandan at 21:15, 21 Jan 2012.

ICTC VI - Crainneog

CRAINNEOG
Facts and Traits
----------------
Associated colours: Green,White,Orange
Symbols: Sun
Worship: Pagan
Core philosophy: The last man standing takes the spoils.Winning is everything.
Country / kingdom: Carraig an Domhain
Capital city: Corcaigh
Motto : Their is Power in Unity
Faction Playstle - Faction will be suitable for both turteling and offense but will excel at neither as someunits provid contrast to both tactics.


Location(Ashan)
-------------
Crainneog is located to the north east of the holy falcon empire and is within easy reach of the sylvan navy but is difficult for them to make contcact with people like the naga of sanctuary.


Town Style

Hierarchy
-------------
The Crainneog is ruled by the High King,Votes for the next high lord take place between the elders of the participating races soon after the current High King.After the High King the Elder Council is the next most important and commands each local area.Memberes of the Craineogian society can also take relativly high positions of ruling their own mini-kingoms by becoming Clan Leaders but must swear fealty to the High King.At the bottom rung is the ordinary man but the members of the general populace in the crainneog have more rights then they would in other Kingdoms such as Haven.

Description
---------------
The Forest kingdoms, unified into an Empire by the High King , has thrived since the end of the Mythic Ages and their simple civilization has been slowly created an aura of great importance in the mind of theyre nighbours.. They became allies to the Forest Folk, Children of the Trees.

The Chieftans are excited when they hear that Stormclouds are building at theyre borders . This is the chance for them to demonstrate their Might to all other Empires for the first time in history, by brilliantly and courageously shining in the exciting battles about to come.

History
---------------
recent events
The First High King Fionn has united the people of the forest from a nation of clas ad tribes to a nation with a single identity.The nation of the Forest people have pride in their empire and treat all its denizens as equals which many nations are jealous and many nations find people crossing their borders and ending here.

Relationships
Allies-Sylvan,Stronghold,Sanctuary
Neutral-Haven , Academy , Fortress(homm5 style)
Enemies- Dungeon,Inferno,Nercopolis


Racial Skill
-----------------
Pride I   -All Creatures in the Heroes army Take 20% less damage and reflect 5% back at attackers.All units become immune to mind control spells.
Pride II  -All Creatures in the Heroes army Take 40% less damage and reflect 15% back at attackers.All units become immune to mind control spells.
Pride III -All Creatures in the Heroes army Take 60% less damage and reflect 25% back at attackers.All units become immune to mind control spells.

Heroes
-----------------

Might
----------

Clan Leader

Having sworn a solemn oath to defend his clan,and to protect the rights of his nation, the Clan Leader is respected by not only the people of his clan but also the other clans of his Proud nation. Whether fighting won foot or on horseback, Pride is the Clan leaders most fowerful attribute as Clan members will die for each other for the Greater Good.

Type: Might
Reputation: Neutral
Neutral Ability: Pride
The Morale and Luck of all friendly creatures are increased(3turns).



---

Tacticians

Champions of the Mind who are always one step ahead of the enemy, Tacticians are Clan leaders who have fought many a battle and use their experiance to create stratagies to counter their enemies strengths.

Type: Might
Reputation: Tears
Advanced Ability: Strategic Supriority
Movement of all Creatures on heroes is doubled(if possible)and get a 50% bonus to initiative but deal 50% less damage.(3 turns)



---

Province Commander

Trusted with the fate of several clans there is no room for impatience within the ranks of the Province Commanders.Holding the respect of the whole nation only the finest Tacticians can become a Province Commander.

Type: Might
Reputation: Tears
Ultimate Ability: Target unit deals the same amount of damage to the unit that attacked it as it has received through the entire combat



---

High General

The Impossible and spectacular accomplishments of a few select Clan Leader is so tremendous that they are famous throughout the entire ation that even the High King takes notice, bestowing them with greater responsibilities. The High General promises to make efforts so hard that they surpass normals comprehension every time they battle.

Type: Might
Reputation: Blood
Advanced Ability: Overdrive
All creature in the heroes army do 50% extra damage and ranged attackers lose ranged penaltys (2turns)



---
Chaos Champion

Feared in battle that the mere presence of these men on the battlefield make men shiver in theyre boots.These men fight wit so much fervour that theyre men cant help but do the same.

Type: Might
Reputation: Blood  
Ultimate Ability: Powerful Strides
All Creature get a 10% bonus to theyre Attack and Defence with every step they take.(1 turns)



Magic
----------

Druid

Druids have sworn to protect the forest folk and are powerful conduits for the spirits that are in every nook and cranny that is in the forest. Travelling around the forest they meet with spirits of all kinds and this knowledge helps them to make many allies.

Type: Magic
Reputation: Neutral
Neutral Ability: Sunken Ground
Target Unit is immobilised by earth spirits who trap targets feet in muddy ground.


Friend of the Forest

Friend of the Forest are Druids who have become so attuned to the Spirits of the Forest that they settled in the Villae of their birth to help guide their people while also appeaseing the local spirits. The most powerful.They command great respect and are often looked to in times of crisis.

Type: Magic
Reputation: Tears
Advanced Ability: Seed of Hope
Selected creatures intitianive and morale increase with every passing turn (6 turns , keeps increasing till the end of the sixth turn)



Council Elder

The Ultamate goal for any druid is to become a Council Elder. The Council Elders have proved themselves time and time again and have become a pivotal member of the politics of not just their local community but the entire nation

Type: Magic
Reputation: Tears
Ultimate Ability: Respected authority
The effect of every buff(such as regeneration)(Also affects mass) is doubled. (3turns)



Avatar of Rage

While the Village Druid has chosen to help and settle in his town and to help the progression of his village the Avatar of Rage has chosen to become one with spirits especcialy those who feel that an injustice has been done and will seek revenge for them no matter what race they are or what nation they belong to the Avatar of Rage is rightfully feared

Type: Magic
Reputation: Blood
Advanced Ability: Holy Blades
All enemy units receive damage(earth)when they make contact with your units(attacks an retaliation)(1turn).



Spirit Incarnate

Tis Druid and the spirits of the forest spirits have become one. He is now a spirit champion and carries out the spirists will.Respected as much as he is feared the Spirit is admired especially by the necromancers as he is a aconduit be the spirit and real worlds.

Type: Magic
Reputation: Blood
Ultimate Ability: Spirit Aura
The effect of every debuff(such as Agony)(Also affects mass) is doubled. (3turns)



Magic Skills
-----------------
Light,Earth,Water,Fire,Air,Prime

Buildings*
-----------------
*note-Dwellings listed with creatures

Town Hall
An upgrade of the Village Hall.
The Town Hall allows you to purchase town structures and earns your kingdom 1000 gold per day.
Cost: 2000 gold
Requires: Village Hall, Town level 3.

City Hall
An upgrade of the Town Hall.
The City Hall allows you to purchase town structures and earns your kingdom 2000 gold per day.
Cost: 5000 gold
Requires: Town Hall, Town level 9.

Capitol
An upgrade of the City Hall.
The Capitol earns your kingdom 4000 gold per day.
Cost: 10000 gold
Requires: City Hall, Town level 15.

Hall of Heroes
The Hall of Heroes allows you to recruit heroes. Increases morale of troops defending the city by +1.
Cost: 500 gold, 5 wood.
Requiers: nothing

Marketplace
With the Marketplace you can buy and sell resources (exchange rates decrease with each Marketplace you own).
Cost: 500 gold, 5 wood.
Requiers: nothing

Resource Silo
An upgrade of the Marketplace.
The Resource Silo provides you with an additional +1 gem each day.
Cost: 5000 gold, 5 ore.
Requiers: Marketplace

Blacksmith
The Blacksmith provides your armies with First Aid Tent. Other war machines can be bought on triple price.
Cost: 1000 gold, 5 wood.
Requiers: nothing

Shipyard
The Shipyard allows you to purchase ships.
Cost: 2000 gold
Requiers: Town level 12, Town must be situated near the water.

Palliside
The Fort provides your town with defensive walls.
Cost: 5000 gold, 5 wood, 5 ore.

Wall
An upgrade of the Palliside
The Wall increases base creature growth by 50%, adds a moat-like terrain obstacles to a town's defenses and central tower (unit
Cost: 5000 gold, 10 wood, 10 ore.
Requiers: Pallaside, Town level 12.

Great Wall
An upgrade of the Wall.
The Great Wall adds two arrow towers, fortifies your town's defenses, and doubles base creature growth.
Cost: 5000 gold, 10 wood, 10 ore.
Requiers: Wall, Town level 15.


Racial Building
-----------------------------------
Tier1
-------
Tree of Life-All friendly units in the control area start combat with the spell regeneration.


Or

Lookout Tower - All enemy heroes Have their units and numbers revealed aswell as removing FOW in control area.



Tier2
---------
Elders Council - 3 Free Skill points and 50% bonus to exp rate gathered (Lowers with every one build eg 2nd one = 2 free skill +25% exp 3rd one = 1 free skill + 10% and stops their)



Earthen Waterfall - An Earthen Watterfall that causes all enemy units to have a severe initiiative penalty while in the control are of this building.



Units
--------------------

Core
---------

Archer



Dwelling - Forest lookout

Desciption - Able hunters who have no problems with killing.Ruthless but efficient the are a highly valued part of society.Highly skilled they are some of the most respected archers on all of Ashan.

Abilities - Small Creature: Occupy just 1 square/hex on the battlefield
           No Range Penalty - Shooter has no penalty for damage inflicted during ranged attack, provided the range is over half the arena.
 
Stratagy - Used to pepper the enemy before they get into range

Stats - Above average stats with an above average price.
       
High Archer



Dwelling - Forest Keep

Desciption - Members of the Cult of Svetos , these archers practice religously for the god of archers as only pefection is accepted in this order.Rumour has it they can shoot an apple off a mans head while blindfolded.

Abilities - Small Creature: Occupy just 1 square/hex on the battlefield
           No Range Penalty - Shooter has no penalty for damage inflicted during ranged attack, provided the range is over half the arena.
           Keen Senses - Immune to Blindness
           Critical Shots - Halfs targets movement and initiative
 
Stratagy - Used to pepper and delay the enemy before they get into range

Stats - Above average stats with an above average price.

Warrior



Dwelling - Clan Hall

Desciption - The main compisition of the Crainneogian army , they are fierce and loyal but lightly armoured who view death as an honour and fight for the glory of the war god Baal.

Abilities - Small Creature: Occupy just 1 square/hex on the battlefield.
           Giant Slayer : Deals 50% more damage to large creatures.

Stratagy - To be used similar to the hell hounds. Rush in to battle and deal as much damage as possible before dying.

Stats - Low health and defence but high attack and weekly growth.


Bezerker



Dwelling - Hall of Glory

Desciption - They have no fear and have no mercy.They are feared by their enemies and held by their allies in the highest of esteem , They are the Champions of Baal.

Abilities - Small Creature: Occupy just 1 square/hex on the battlefield.
           Giant Slayer : Deals 50% more damage to large creatures.
           Bezerk : Unit deals 50% more damage but receive 50% more damage.

Stratagy - To be used similar to the hell hounds. Rush in to battle and deal as much damage as possible before dying.

Stats - Low health and defence but very high attack and weekly growth.




Just wan't to announce that this is officially dead due to lack of available time and inspiration towards my own faction
____________

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flackmandan
flackmandan


Known Hero
Veni,Vidi,Vichi
posted October 18, 2011 11:42 PM

Helpful Suggestions/Criticism would be welcomed.
____________

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Adrius
Adrius


Honorable
Undefeatable Hero
Stand and fight!
posted October 18, 2011 11:49 PM

*raises smart-ass hand*

You're way past the deadline for the ICTC IV.
____________

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xerox
xerox


Promising
Undefeatable Hero
posted October 19, 2011 01:01 AM

Well, the main critiscm is that you HAVE to get more creative.

Racial skills and abilities that are like "Increased damage dealt by 10%, "Always has positive morale", "Scores a Lucky strike on the next attack" are BORING and UNCREATIVE.

Many of your abilities are also clearly imbalanced and you should think about that. I mean a racial skill that increases damage dealt by 150% along with several other positive effects does not feel realistic at all.

I think I should start on the H6 Faction Creation Guide. PPPP
____________
Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill

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Mytical
Mytical


Responsible
Undefeatable Hero
Chaos seeking Harmony
posted October 19, 2011 01:07 AM

Quote:
*raises smart-ass hand*

You're way past the deadline for the ICTC IV.


I have no idea what you are talking about
____________
Message received.

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blizzardboy
blizzardboy


Honorable
Undefeatable Hero
Nerf Herder
posted October 19, 2011 01:32 AM
Edited by blizzardboy at 01:34, 19 Oct 2011.

I wouldn't go as far as naming the kingdom "Eire". That's a bit much. I'd just make up an original name for it.
____________
"Folks, I don't trust children. They're here to replace us."

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted October 19, 2011 03:31 PM

I have given what I, as (a) judge, wish, on the main thread.
Right now, I especially miss the info in which setting your faction is situated. Ashan, or what? Also, in relations you set fortress as neutral - which fortress? H5 one (Dwarves) or H3 one (Swamp Bandit faction with many scaled monsters, lizardmen, etc.)?

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gnomes2169
gnomes2169


Honorable
Undefeatable Hero
Duke of the Glade
posted October 19, 2011 04:32 PM
Edited by gnomes2169 at 16:33, 19 Oct 2011.

*Lecture mode activated*

First off, let's start with your country's name. Now Eire is a good name, don't get me wrong, but it has been used many, many times. It also sounds sort of like the Protoss homeworld Auir and reminds me of said blue aliens running around with energy swords. (Ignore that second sentence) But seriously, the name Eire has been done to death, and since it seems to be a Celtic-based faction, I think you could find many, better, names rather easily or make one up for yourself.

Now, the racial seems a bit strong, full 100 moral? Or is the moral system going to be like H3, 5? Either way, that completely negates the use of moral-raising abilities and creates a much stronger faction hero. Also, with the amount of damage increased being 150% at the ultimate level, it is entirely imbalanced and sort of bland. I would suggest that you lower the effects down to something a bit more reasonable, or that you change what the ability does. For instance, instead of having the ability raise your damage, what if "Pride" reflects damage done to your creatures, or raises damage as moral goes up? With the name you have given it, Pride could be used for many different effects.

To end on a positive note, I like what you did with the walls. Making the name better is always a bonus, and it adds to the ambiance. I also like what you did with the heroes, the descriptions give you the feel that these people are both settlers and conquerors.

All in all, keep up the good work and try to keep out of the rut of the mundane. I look forward to seeing more.
____________
Yeah in the 18th century, two inventions suggested a method of measurement. One won and the other stayed in America.
-Ghost destroying Fred

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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted October 19, 2011 04:38 PM

Quote:
Helpful Suggestions/Criticism would be welcomed.


Slightly less patriotism? Nice to see somebody else who's Irish, but you're really riding the line between myth and reality here with all the transplanted elements from the real-world. Cork being the capital is a new one, admittedly.
____________
"Those who forget their history are inevitably doomed to repeat it." —Proverb, Might and Magic VIII

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flackmandan
flackmandan


Known Hero
Veni,Vidi,Vichi
posted October 19, 2011 11:29 PM
Edited by flackmandan at 00:14, 20 Oct 2011.

Have made an Effort to fix the larin mistaeks that i somehow made and i appreciate the criticimn i got thusfar

and also
Quote:
   quote:*raises smart-ass hand*

   You're way past the deadline for the ICTC IV.



I have no idea what you are talking about


I also have no idea what your talking about.=)

Quote:
I would suggest that you lower the effects down to something a bit more reasonable, or that you change what the ability does. For instance, instead of having the ability raise your damage, what if "Pride" reflects damage done to your creatures, or raises damage as moral goes up? With the name you have given it, Pride could be used for many different effects.


took your advice into account =p

Quote:
Slightly less patriotism? Nice to see somebody else who's Irish, but you're really riding the line between myth and reality here with all the transplanted elements from the real-world. Cork being the capital is a new one, admittedly.

It will be in the future tho and i refuse to change my factions capitol because of this =)
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lizardwarrior
lizardwarrior


Honorable
Legendary Hero
the reckoning is at hand
posted October 28, 2011 10:01 PM

It looks good,but I suggest changing the name of Village Druid into something else.Just curious,why there are 2 blood and 2 tears classes?As far I know there is only one blood and one tears variant for might hero and one blood and one tears version for magic hero.

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flackmandan
flackmandan


Known Hero
Veni,Vidi,Vichi
posted October 28, 2011 10:30 PM

ahh i will change it , its more of a a nameholder becauase i couldnt think of anythings . yes your right but i feel that if there is two levels then there shud be 2 changes , it makes more sense to me anyway
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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted December 26, 2011 02:06 PM

Don't know if this is still alive, but I said I give an in-between feedback to all ICTC-facs here, and I'll do.

Now for general things first.
-Not all necessary info is there. Were the deadline now, I wouldn't judge this faction. What's missing is a)complete lineup and b)the name of the town (which is not necessarily that of the faction. Or is it like that here?)
-My feeling towards this faction is mixed. It would depend on how it goes on from here. so far, I'd like more creativity, though I see potential for it.
-At many places I'd wish for much much much more details. History, relations, and Background.

Regarding certain things:
-the racial seems very strong to me...also I do not see why pride increases defense and reflects damage^^
-the hero classses themselves seem ok, the abilities...I'm unsure here. But I#ll have to et know H6 better before judging thems.
-racial buildings seem strong but ok.
-Units
--Archer...well. I must say I see this not as a so good creature. it's not creative in itself, seems to be a mix between elven arhcer and human bowman. And the keen senses seem a bit strange to me as well. How are they immune to blindness?
--Warrior...not creative, but classical and fine. Is berzerk active or passive?

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Mytical
Mytical


Responsible
Undefeatable Hero
Chaos seeking Harmony
posted March 30, 2012 01:37 AM

I liked the town .  Not much to add to what has been said.
____________
Message received.

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