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Heroes Community > Heroes 5 - Modders Workshop > Thread: Pre-Rendered Textures
Thread: Pre-Rendered Textures This thread is 6 pages long: 1 2 3 4 5 6 · «PREV / NEXT»
xuxo
xuxo


Promising
Known Hero
posted October 20, 2015 04:36 PM
Edited by xuxo at 16:40, 20 Oct 2015.

Why you ask password? I fix

PD: Solved

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lotihoti
lotihoti


Famous Hero
posted October 20, 2015 08:12 PM

looks nice so far

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Belisarius
Belisarius


Promising
Known Hero
posted October 23, 2015 11:47 PM

Is 0.3 compatible with previously saved games? (my game crashes on loading game screen)
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xuxo
xuxo


Promising
Known Hero
posted October 24, 2015 12:01 AM

Sometimes if you load. Should be the reverse, that does not load after removing the mod. I added files to new effects and materials, some maps no error, in others not. I have not managed to find out why. I recommend starting over the map.

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magnomagus
magnomagus


Honorable
Legendary Hero
modding wizard
posted October 24, 2015 12:24 AM

Hello xuxo, do you have a working .(model) xdb file for H6 generic artifact container? because I don't seem to be able to make a working one.


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xuxo
xuxo


Promising
Known Hero
posted October 24, 2015 01:15 AM
Edited by xuxo at 03:53, 24 Oct 2015.

I thought you included as a model that worked. replace the mesh is not enough? As you included then? Cloning all files from any artifact, should work. do not?

edit:I just saw the pattern joke "tank" is in the list of artefacts, not used, maybe you could use and replace only the model and texture.
I've created a .Pack with model (Improved the you send) model.xdb texture ... ... activating the tank icon on the editor, adding Gold effect and something else. Skeleton has not yet gave me error, or texts. Try and tell me.

Artefact_Generic.pak


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Belisarius
Belisarius


Promising
Known Hero
posted October 24, 2015 09:17 AM

Great work!

What about this one? (I don't have the new graphics for it). Maybe you forget to put it in the new version? Cause I think it was going to change. This building is separating from a perfect version of your  graphic mod.


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magnomagus
magnomagus


Honorable
Legendary Hero
modding wizard
posted October 24, 2015 03:31 PM

Quote:
I thought you included as a model that worked. replace the mesh is not enough? As you included then? Cloning all files from any artifact, should work. do not?


Hi, it was using the sea chest model which could not be replaced, but i think this might work, thanks!
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xuxo
xuxo


Promising
Known Hero
posted October 24, 2015 07:07 PM
Edited by xuxo at 19:12, 24 Oct 2015.

Belisarius , I intend to remodel the building, while maintaining the base. Add columns details and better texture, but my priority is to introduce without self-illumination. Certainly the building fund, if magnomagus want, would be nice to add new bank creatures to inferno, and keep the original gargoyles. It's very confusing, gargoyles appear in the building model ....

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magnomagus
magnomagus


Honorable
Legendary Hero
modding wizard
posted October 24, 2015 08:11 PM

I got the artifact container working, looks nice! I also like the new wood/ore and gem piles and the water/snow improvements and the skydomes.

I do however have mixed feelings about the H6 dwellings, they look out of scale compared to the dwellings from other factions and I don't find their visuals any better.

I also think the mercury/gold and chests from H5 look better.


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dredknight
dredknight


Responsible
Supreme Hero
disrupting the moding industry
posted October 24, 2015 08:13 PM
Edited by dredknight at 20:13, 24 Oct 2015.

magnomagus said:

I also think the mercury/gold and chests from H5 look better.


+1
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magnomagus
magnomagus


Honorable
Legendary Hero
modding wizard
posted October 24, 2015 08:15 PM

Quote:
Certainly the building fund, if magnomagus want, would be nice to add new bank creatures to inferno, and keep the original gargoyles. It's very confusing, gargoyles appear in the building model ....


It is not possible to keep both because the game runs out of internal IDs, also note the new description of the building:

'A strange symmetrical structure made of dark stone created by Mages to inprison Demons, who managed to escape from the planes of Sheogh, Would you dare to enter?'

i have checked some of the infernal buildings in the H6 manual, but i don't know if any of these would look good in H5.
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Belisarius
Belisarius


Promising
Known Hero
posted October 29, 2015 03:40 AM
Edited by Belisarius at 07:52, 02 Nov 2015.

All in all, very beautiful. I like terrain textures and made some wallpapers form in-game.












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markkur
markkur


Responsible
Legendary Hero
Once upon a time
posted November 17, 2015 02:05 PM

Hey xuxo, finally got off my duff and made some notes. <g>

I used my intensive impossible-sized map; Tolkien's Middle Earth to take a long look. Overall xuxo this is a nice addition to .03. I will list some thoughts; as usual they are only my opinion and not important. The work is fine as it IS.

* I like the new Tavern very much but I would swap it with that tiny and ugly 'Market' instead of the original-Tavern, then there would be two better looking buildings instead of 1 and keeping that ant-market.
* It took me a while to notice that the Bridge is topped off with the Grass-road texture. It looks really good. I think it is prefect for matching what I generally do with Haven and Slyvan towns but others I don't, since I take Dirt-Road to bridges. In those instances the normal stone is better. If there could be both it would be great.
* Like the new Peasant Hut...and it even has the cock-fight. <g>
* Very nice work in the Orcish-objects folder. My swamps have several great looking additions.<thumb-up>
* Like the new mana-well alot.
* The new 'Grass' is a bit tricky. It seems for the best look, the mapmaker will need to put several in the same spot (r-key) for best effect.
* The faction-logos (ownership) blend well and look great.
* I might be going nuts but did you add a tiny smoke to the very small buildings inside the Fortress-town? I don't remember them but it's been a while so, maybe I've just forgotten they had the smoke.
* A very minor thing here but I wish that the Chests could face front and not at that angle. It's not bad as it is by any means, but to my eyes it just looks a bit off and the more I see them the worse it gets.
* Love your work with Trees and Flowers.
* Those small hale-bales? Nah. And the bigger one looks funny to me; it looks good but doesn't look like hay...on the sides, it looks more like threads of gold. <imo> The big stacks were much better.
* Campfire is aok. And it is done correctly to not starta forest-fire. <L>
* The Resources look good, I like the pots. Too bad the stacks of logs always have to look more manufactured than cut-down. I cut about 3 cords of firewood each winter for over 20 years and I've never seen wood look so neat.<g>
* The last thing. the new 'large Flower-Bush' that you replaced the old 'oblong red and white flower bushes' looks squashed.

All in all xuxo a very nice addtion to the fine work to your last PRT version. A fine effort. Thank you!
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xuxo
xuxo


Promising
Known Hero
posted November 17, 2015 04:00 PM

-for the next version I have considered changing market. also occupies 3x3 tiles, it can fit a large model.
-the bridge cost me much match the terrain. try to create a blurred effect at first, but was transparent coreectamente. In the future, the stone will try to mix with the soil. if I have to modify the 3D model.
-the grass, when will vertex colors will look much better. Also try that adapts to the ground to not to fly, but I had problems.
- I have not touched the castle interiors. I added smoke to the lighthouse and modified other position, but nothing more.
- Did not understand what you mean chests: P
- squashed bush? hahaha I understood not sorry

See if I encourage you to continue, I'm a little  discouraged, thanks for your opinion the'll remember!

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markkur
markkur


Responsible
Legendary Hero
Once upon a time
posted November 18, 2015 10:05 AM

xuxo said:
-for the next version I have considered changing market. also occupies 3x3 tiles, it can fit a large model.
-the bridge cost me much match the terrain. try to create a blurred effect at first, but was transparent coreectamente. In the future, the stone will try to mix with the soil. if I have to modify the 3D model.


Bueno

xuxo said:
-the grass, when will vertex colors will look much better. Also try that adapts to the ground to not to fly, but I had problems.


For me it was not the color/tint but when only 1 grass is placed, it has a spider shape. Hope you comprendo.<S> This is very minor anyway, I'll just "overlap" the grass and then the same 'spiders'<g> will not be seen all the time.

xuxo said:
- Did not understand what you mean chests: P


Translate "squared-placement" into Spanish.


xuxo said:
- squashed bush? hahaha I understood not sorry


Sorry, I should have given you the "objects-file-name" like I have done when we've talked about textures. I'll do so next time with any comment.

xuxo said:
See if I encourage you to continue, I'm a little  discouraged, thanks for your opinion the'll remember!


Well, stay upbeat! As long as you enjoy the work anyway.

<imo> Regarding Maps and Mods, etc. participation in projects or even constructive criticism is not very good within the HoMM community. It is probably just as well; for people that do comment usually complain about what they do not like in an arrogant manner and are generally too lazy to even thank modders and mappers for their work.

I spent a gazillion (lots & lots...in gibberish) hours crafting my maps for a few years and though people were downloading and enjoying my efforts, very few would ever ENGAGE to help me improve my work, no matter how many times I asked for it.

If you make the Final PRT-Mod good quality, it will be used. Remember, whenever a new HoMM version hits the stores the "new" always retards activity with most older-game projects to some effect. We had the same thing happen to our efforts with Q's EE project. That's about the time I promoted your last PRT there and at CH. Btw, if you haven't yet, don't forget to post 0.3 at CH. Conversation is slow at the site but many older players still go there. You've done the work make sure people see it wherever possible.

Fyi, Recently I've been helping a new guy learn the H5 Editor and that's made me start doing some Map-making stuff again. I'm considering making a Viking campaign that I have thought about for a very long while now.

Also, something maybe important; When you play w/ PRT, do you have more frequent CTD's on larger maps? That was a problem for some people at EE. I've been testing my impossible-sized Tolkien's Middle-Earth in Multiplayer Hot-Seat and so far no crashes. I'll try single-player next.

Bravo xuxo

Tien cuidado mi amigo (con mi cabesa)
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xuxo
xuxo


Promising
Known Hero
posted November 18, 2015 11:44 AM bonus applied by VokialBG on 04 Dec 2015.
Edited by xuxo at 11:55, 18 Nov 2015.

PRT Beta 0_1.pak Downloads: 288, Size: 93 MB

PRT Beta 0_2.pak Downloads: 590, Size: 169 MB

PRT Beta 0_2_9.pak and 0_3.pak Downloads: +400, Size: 158 MB

I am accustomed to the lack of reviews, it is not a problem for me haha.
What is CH? forum? This posted only here in Heroesworld.ru

PD: Celestial Heavens, ok haha okay, I published there.

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TristanIJB
TristanIJB


Hired Hero
posted December 06, 2015 09:47 PM
Edited by TristanIJB at 21:55, 06 Dec 2015.

I really like your mod, thank you for creating it.

I was having problems with finding the original download link in this topic, but after sometime I have managed to find a different one, maybe it will be useful for someone.
http://www.mediafire.com/download/gsjyfb14v51hv2a/PRT+Beta+0_3.pak

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted December 08, 2015 06:49 PM

Thanks Tristan, recently had to reinstall and I can't play without it.
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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted January 25, 2016 12:17 AM

It really is a shame Xuxo left this place, the best graphical artist for H5 IMO.
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