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Heroes Community > Heroes 6 - The New Beginning > Thread: HC Exclusive Q&A ~ 17.04.2012 ~
Thread: HC Exclusive Q&A ~ 17.04.2012 ~ This thread is 4 pages long: 1 2 3 4 · «PREV / NEXT»
Zenofex
Zenofex


Responsible
Legendary Hero
Kreegan-atheist
posted April 20, 2012 09:40 PM

... which does a perfect justice to its promoter. The game is dead advertisement-wise since it's been announced. Such Q&A don't help one bit. One can appreciate the effort but the result makes the whole exercise nothing short of pointless.

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adriancat
adriancat


Famous Hero
Protector Of The Peace
posted April 21, 2012 08:27 AM

I am glad to see Ubisoft still care about the game.I hope for an expansion and town screens and I trust Limbic for making these things possible.

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Dave_Jame
Dave_Jame


Promising
Legendary Hero
I'm Faceless, not Brainless.
posted April 21, 2012 10:13 AM

From this QaA
I have a certain feeling. The feeling is: We know we "**** up" most of the game but from all the rage we know we have to remake everything except the graphics and unit system. Maybe we will actually do it. You must hope for the best.

The only two trully positive things from the QaA are
Heroes VI was a succesfull game from the Ubisoft poin of view. So this means they got profit from it, and future investments are posible.
And that the TS and are actually beeing developed.

But nevertheles, thank you very much Elvin for your time and activity.
____________
I'm just a Mirror of your self.

We see, we look, we gather, we store, we teach.
We are many, and you can be one of us.

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DarkMess1ah
DarkMess1ah


Hired Hero
posted April 21, 2012 10:38 AM

Hey Elvin, thanks so much for the Q&A it's good hearing something from their PR.

Some questions for possible future sessions:

- Adding even harder/smarter AI
- Anti-aliasing in game options
- More official Ubisoft maps to play on (not just for hot seat but also online)

Thanks again
____________

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KaynaCrous
KaynaCrous


Adventuring Hero
posted April 21, 2012 03:49 PM

Ubisuck is so dumb. Reworking the whole coding to fix a thousand bug simply means they made less money than if they worked properly, with bosses that knows how to program instead of placing a boss friend there, along with proper teamwork and keeping their good employes there with a higher salary instead of kicking them out for new, fresh, ''young and dynamic'' stagiaries for a lower salary.

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conqr
conqr


Adventuring Hero
posted April 21, 2012 04:34 PM

So unfortunate.. The game felt to have a lot of potential, some of the duels i played were so interesting and had so much depth.

Soon i would have the time to pick the game up again, but at the current state.. : (

And on a side note, until sim turns are implemented (if ever), i would have liked to see a game mode, that is just like duel, but with the change that the heroes the players are dueling with are ones they have developed on certain maps, with certain time limits in single player mode. That would eliminate a good amount of the waiting time, and one could just fight the 'final' battle again and again with different opponents.

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KingImp
KingImp


Famous Hero
posted April 21, 2012 05:02 PM

The problem with this is they constantly come out with useless Q&A's every time the communities are in an uproar. I hate to use such a graphic description, but it's like an abuser who constantly hurts someone and then says they won't do it again. What happens? They end up hurting that person over and over. It's a vicious cycle.

Stop saying you are gonna do this and that and just do it already. Stop hiding behind excuses of developers and amounts of code lines. You had more than enough time to make this right, yet they continue to falter.

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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted April 21, 2012 07:00 PM
Edited by Cepheus at 19:01, 21 Apr 2012.

Quote:
Now we all agree the interface of Heroes VI lacks the “magical flavor” it used to have in the previous games. We'll try to improve this whenever possible, starting by the fullscreen towns. In any case, this lesson has been clearly learnt for the future.


Given that complaint essays about the interface went on in non-stop loudspeaker mode from when the first UI screenshot was revealed to the release, I sort of resent this response. I remember that the very first thing I quoted on this subject was Jennifer Bullard (NWC)'s words on interface: "UI requires tons of iterations (I've seen over 20 versions on some products) to get it right, so if you don't take the time early on it turns out disastrous later".

What is the good of learning lessons which will be summarily forgotten as soon as it's important to keep them in mind?
____________
"Those who forget their history are inevitably doomed to repeat it." —Proverb, Might and Magic VIII

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Ankhes
Ankhes


Hired Hero
posted April 21, 2012 07:58 PM
Edited by Ankhes at 20:19, 21 Apr 2012.

I don't belive that Ubisoft is able to deliver worthy HoMM title :/ I think the only chance for HoMM series is actually Eternal Essence project(though thats a long way to go) now since Ubisoft is doing everything to ruin one of the best game series in history of pc gaming. What actually is annyoing me most is that both HoMM5 and HoMM6 are really good games with great potential. But it is all wasted by mighty Ubi. We were supposed to get random map generator, great map editor and sim-turns soon after the release - now 6 months have passed and I don't see them coming in the near several months at least. I thought we will get them like 3 months after the original release and expansion in a 1-1,5 year(and some additional content in the patches). I have hoped they have learnt their lesson from HoMM5 but it is just getting worse and worse.

And what is the role of Limbic Entertainment guys? Just patching now before Ubi finds other studio that will continue work on HoMM series? I don't want to judge them before I actually see their work but I did some research and I have found out that all of their games are rather terrible. I doubt that they are capable of making HoMM series shine again or even repairing HoMM6. Their TV Giant was lucky enough to get for example 2/10 in polish CD-Action magazine(thats quite an achievement because even terrible games get at least 5 and every mediocre game gets 7 and higher). Their newest project mmorpg Dungeon Empires is also pretty bad game from what I have read. According to the opinions game admins(developers) don't care at all about the community. But thats one thing that our lovely publisher seems to value highly so they might get along very well...

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ywhtptgtfo
ywhtptgtfo


Hired Hero
posted April 22, 2012 12:41 PM

Quote:
Quote:
Now we all agree the interface of Heroes VI lacks the “magical flavor” it used to have in the previous games. We'll try to improve this whenever possible, starting by the fullscreen towns. In any case, this lesson has been clearly learnt for the future.


Given that complaint essays about the interface went on in non-stop loudspeaker mode from when the first UI screenshot was revealed to the release, I sort of resent this response. I remember that the very first thing I quoted on this subject was Jennifer Bullard (NWC)'s [url=http://www.celestialheavens.com/forums/viewtopic.php?p=297942&highlight=#297942]words on interface[/url]: "UI requires tons of iterations (I've seen over 20 versions on some products) to get it right, so if you don't take the time early on it turns out disastrous later".

What is the good of learning lessons which will be summarily forgotten as soon as it's important to keep them in mind?
I didn't know Maranthea is such a cute-looking blonde.

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LarkinVB
LarkinVB


Known Hero
posted April 23, 2012 09:02 AM

Given the state of patch 1.3 it is more than obvious that the game will never receive more complicated changes like sim turns or an improved editor.

But I guess some balance changes and the town screen can be done in a year. Better than nothing imo.

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ywhtptgtfo
ywhtptgtfo


Hired Hero
posted April 23, 2012 12:17 PM

Quote:
Given the state of patch 1.3 it is more than obvious that the game will never receive more complicated changes like sim turns or an improved editor.

But I guess some balance changes and the town screen can be done in a year. Better than nothing imo.
It'd probably end up like "Elemental: War of Magic" where the game is still buggy as hell after a year of patching.

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esvath
esvath


Known Hero
posted April 23, 2012 02:49 PM

Eh, Elemental might facing a dead end, but from what I read in its Beta Forum, Fallen Enchantress is moving in right direction. Good designer, extensive beta testing and open communication with fans.

While the launching date is still the infinite "soon" but I perceived that the fans are satisfied with the progress. That is very different with the atmosphere here.

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Adrius
Adrius


Honorable
Undefeatable Hero
Stand and fight!
posted April 23, 2012 03:01 PM

Indeed, just checked up on the state of the beta and the stuff that the developers have managed to fix and add in about a month is just insane.

Seriously. Can't be compared to the state of H6.
____________

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted April 23, 2012 03:30 PM

I wouldn't be so hasty about sim turns. They stated it's too complicated for a patch, yes - but we still have potential expansion packs ahead.
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We reached to the stars and everything is now ours

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SKPRIMUS
SKPRIMUS


Promising
Supreme Hero
The One and the Prime
posted April 23, 2012 04:07 PM
Edited by SKPRIMUS at 16:21, 23 Apr 2012.

I don't know why bother putting any emphasis on sim turns when can't even play custom MP maps online since in most ubi maps you can be in contact with enemy within first week. (maybe even nearly all, I haven't played them all)...sim turns are only really useful when first contact is after 2 weeks or more isn't it? which happens on many custom maps for 2 human players.

well they were trying to re-create the magic of H3 which never had sim turns.

H6 online MP scene needs custom MP maps and simturns together, and is helped by a friendly map editor ==> game failed on all 3.

dynasty weapons - Ubi said: "It is important to realize that a vast majority of the Heroes players actually play only SP and are not interested in multiplayer, which explains why some content was tailored primarily for them."  --- NO, the online sp dynasty weapons & achievements bonuses were part of the BS DRM & emphasis on adventure/rpg instead of turn-based strategy.  

It is even more important to realise that -

many players who played previous heroes mainly SP without internet connection WILL be pissed off at H6 without hero choice & non-dynasty weapons.

many players who played previous heroes on custom MP maps with simturns WILL be pissed off at H6.

many map-makers who enjoyed a good map editor in H3/4 WILL be pissed off at H6.

many players who were not really fussed about random/luck factor or micro-management of previous heroes WILL not be greatly enthusiastic at H6 with minimised weak morale/luck stats, very similar skills for all heroes, very similar town build trees, lack of adventure map objects, no mage guild, one rare resource

etc etc etc


mass stand your ground is not that weak is it?  AI tends to have that skill & use it a lot

Thanks for Q&A Elvin, but I can see a lot of the posts in this thread are rather negative...you know I thought your original "fans for heroes" thing was like a "save heroes campaign"? (I still do)

One important question is too hard or cannot be answered: Is overall aim for the future to be rpg/adventure or casual or strategy?  What does ubi want? casual/adventure?

Perhaps it's much more important for them to produce the goods instead of any airy-fairy stuff now.
____________
Hope defeats despair - "a blatant clue"
too many idiots in VW
"to lose is to win, and he who wins shall lose"
bashing orcus

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Only4Dungeon
Only4Dungeon


Adventuring Hero
posted April 24, 2012 09:55 AM

What I understood from this Q&A is that they ain't going to make any consistent improvements to the game like town screens ( which will be closer to h3 than h5 =dumb ) , more heroes with different specialites , a better skill system ( I mean seriously, there are some skills I'd only pick by mistake ) , MUCH better destructive spells , increase the effect of masses like regeneration, heal ( 28(?) hp to all creatures,r u guys serious!?) and so on . so the game ain't going anywhere fast, shucks

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted April 24, 2012 10:28 AM

Quote:
which will be closer to h3 than h5 =dumb

Whoa there! Heroes 3 town screens had a heckuvalot better architectural design than Heroes 5.
So yeah, Ubi is probably going to butcher it, but I think it's a step in the right direction.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted April 25, 2012 08:06 PM

Quote:
many players who were not really fussed about random/luck factor or micro-management of previous heroes WILL not be greatly enthusiastic at H6 with minimised weak morale/luck stats, very similar skills for all heroes, very similar town build trees, lack of adventure map objects, no mage guild, one rare resource

.. All of which actually subject to change.


Quote:
Thanks for Q&A Elvin, but I can see a lot of the posts in this thread are rather negative...you know I thought your original "fans for heroes" thing was like a "save heroes campaign"? (I still do)

My/our campaign *is* a save heroes campaign, which is why I still bother trying to make things work and give a few pointers of what is happening - vague though they may be. This Q&A was less targeted on the average fan rather than those who think that this tale has reached a premature end. As far as the rest goes, the insiders are doing their best to extend their influence but sadly only ubi can give specifics on the juicy stuff..

Quote:
What I understood from this Q&A is that they ain't going to make any consistent improvements to the game like town screens ( which will be closer to h3 than h5 =dumb ) , more heroes with different specialites , a better skill system ( I mean seriously, there are some skills I'd only pick by mistake ) , MUCH better destructive spells , increase the effect of masses like regeneration, heal ( 28(?) hp to all creatures,r u guys serious!?) and so on

Funny, things might be exactly the opposite of what you understood. But I strongly disagree about H3 screens being inferior to H5. The moment you grew bored of watching the flyby camera, they lost a good part of their charm. You could not appreciate their beauty unless you felt like rotating them around which seems rather pointless in retrospect and also made town interaction a moot point.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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SKPRIMUS
SKPRIMUS


Promising
Supreme Hero
The One and the Prime
posted April 25, 2012 10:07 PM
Edited by SKPRIMUS at 22:09, 25 Apr 2012.

Quote:
.. All of which actually subject to change.
of course anything can be subject to change & I actually never doubted that ubi will put further effort into heroes, much like they put effort evolving H5 vanilla into making H5TotE good.  My bolded statements were in response to Ubi response "It is important to realise..." which really leads to the philosophy of do it right once straight-up - it's easier
____________
Hope defeats despair - "a blatant clue"
too many idiots in VW
"to lose is to win, and he who wins shall lose"
bashing orcus

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