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Heroes Community > Heroes 6 - The New Beginning > Thread: ~ Heroes 6 patch 1.5 - Bug reports ~
Thread: ~ Heroes 6 patch 1.5 - Bug reports ~ This thread is 5 pages long: 1 2 3 4 5 · «PREV / NEXT»
Findulidas
Findulidas

Tavern Dweller
posted July 20, 2012 12:47 AM

Quote:
Means that the unit behind the gate was protected from ranged attacks, gates are considered as obstacles.


Alright. I guess the fact that the monster didnt get the walls above it when I placed it had to do with the fact that I didnt think that was the case.

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Dave_Jame
Dave_Jame


Promising
Legendary Hero
I'm Faceless, not Brainless.
posted July 20, 2012 12:57 PM

In the Boss battle "The prisoner" in necro map 1. the health bar of yourgen does not display on the top of the screen as it used to.

Somebody should do something about the acces to Heroes window, Entering it now is an extreemly frustraiting proces of random klicking and hoping that it will open

Randomly, my key shortcuts stop working.
____________
I'm just a Mirror of your self.

We see, we look, we gather, we store, we teach.
We are many, and you can be one of us.

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Demonge
Demonge


Known Hero
more than meets the eyes
posted July 20, 2012 01:03 PM

I have already stated (before 1.5.1) that keyboard shortcuts do not work when your hero is attacked. Only when attacking.
____________
Wait a second! I'm not big-boned, I'm just fat!

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Avonu
Avonu


Responsible
Supreme Hero
Embracing light and darkness
posted July 20, 2012 02:26 PM
Edited by Avonu at 14:36, 20 Jul 2012.

Radiant and Blazing Glory are still missing attack value in their descriptions.

Sanctuary Mercenary Hero Kalindra has biography of Queen Kalindra from XEEN, instead of her old Ashan's one.

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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted July 20, 2012 04:11 PM
Edited by blob2 at 21:11, 21 Jul 2012.

- Heavens Altar of Resurrection is bugged after the patch. After a battle I couldn't resurrect my units. I was able to the other turn. Next turn units which I didn't resurrect were already gone, so it seems that you only get one day to recover your units instead of 3 (Reported)

- I don't know if this bug was present before but when I played a normal map with Vendela as my main hero, when she advanced one level in blood reputation, on the hero screen only her helmet was black, the rest of the body was standard (orange). In battle her model is all black...

- Although the tactic skill has been repaired to some extent, there are battles which start with my unit positioning messed up. Usually in sieges (probably because the battlefield is bigger) and some battles were enemy neutral army is composed from various types of units

- A little glitch. When I w win battle and my female Inquisitor hero begins her victory animation, she "flies away" a bit from the horse.
____________

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Dave_Jame
Dave_Jame


Promising
Legendary Hero
I'm Faceless, not Brainless.
posted July 20, 2012 04:21 PM
Edited by Dave_Jame at 16:25, 20 Jul 2012.

@blob2
The Altar part was already reported here by Elvin

Rather a notice then a bug.
When you use the tavern heroes available from the Altar of Wishes in your game, their regular form is still available in the Hall of heroes.
____________
I'm just a Mirror of your self.

We see, we look, we gather, we store, we teach.
We are many, and you can be one of us.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted July 20, 2012 08:16 PM

My Crag Hack units gained resilience bonus after being attacked 3 times, not sure what is the cause. I do not have the ability, just rampage.

Harpies still fail to return after attacking a unit with ice armour.
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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Nelgirith
Nelgirith


Promising
Supreme Hero
posted July 20, 2012 09:10 PM

Quote:
My Crag Hack units gained resilience bonus after being attacked 3 times, not sure what is the cause. I do not have the ability, just rampage.

Got the Pirate Armor ?

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted July 20, 2012 09:15 PM

Oh, it gives resilience? Nevermind then
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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AlexSpl
AlexSpl


Responsible
Supreme Hero
posted July 21, 2012 03:53 PM

Please fix vampires! They are almost invulnerable now. Having at least 1 vampire in your hero's army you can defeat legions of neutrals now provided they are slower than vampires in terms of initiative. Neutrals are just sitting ducks when vampires are constantly defending themselves.

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esvath
esvath


Known Hero
posted July 22, 2012 12:37 AM

It is not a bug, but I'll post it here nevertheless

Is there any way to create TWO autosave files? So the first save at the start of turn 75, while the second save turn 76? Previous Heroes do this. Many other game also do this.

It is a pain in the ass to manually save on each turn, and when I forgot to save, something terrible happening during AI turn, and the autosave already saving the next turn. Consequently, I have to reload the latest manual save, which is often 10 turns away.

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Dave_Jame
Dave_Jame


Promising
Legendary Hero
I'm Faceless, not Brainless.
posted July 22, 2012 01:10 AM

This is a bug in your Copy of the game.

Heroes VI has a total of !!10!! Autosaves.. if you have only one there is something wrong...
____________
I'm just a Mirror of your self.

We see, we look, we gather, we store, we teach.
We are many, and you can be one of us.

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Nelgirith
Nelgirith


Promising
Supreme Hero
posted July 22, 2012 01:22 AM

Quote:
This is a bug in your Copy of the game.

Heroes VI has a total of !!10!! Autosaves.. if you have only one there is something wrong...

Or he's playing offline.

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esvath
esvath


Known Hero
posted July 22, 2012 04:18 AM

Quote:
Quote:
This is a bug in your Copy of the game.

Heroes VI has a total of !!10!! Autosaves.. if you have only one there is something wrong...

Or he's playing offline.


Yeah, I am playing offline.

#rant
Wait, if I am playing online, I will get TEN autosave, while if I am playing offline, only ONE autosave!?

WTH? As if it is not enough discrimination for offline players by not be able to use Dynasty weapons and various features, Ubi also decided to cut AUTOSAVES!?



#end rant

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Nelgirith
Nelgirith


Promising
Supreme Hero
posted July 22, 2012 09:24 AM

Quote:
Yeah, I am playing offline.

#rant
Wait, if I am playing online, I will get TEN autosave, while if I am playing offline, only ONE autosave!?

WTH? As if it is not enough discrimination for offline players by not be able to use Dynasty weapons and various features, Ubi also decided to cut AUTOSAVES!?



#end rant

Yup, exactly. It's one of those unfair "features" I've always been ranting against. Offline players only get half of a game despite them having paid the same price as online players.

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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted July 22, 2012 08:57 PM

There's something strange with the VARN scenario. When I played it on normal difficulty all my enemies except Guthbert didn't build any armies. No units, no city building, they didn't even do much exploration. The AI was practically idle. My fight with Guthbert was the only one challenging, the rest wast really disappointing.

Anyone encountered something like that?
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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted July 22, 2012 10:10 PM
Edited by blob2 at 22:11, 22 Jul 2012.

All my today saves were consumed by Uplay's Demonic Powers. Again. I wonder if it's possible that I will see them if I restart the game for the hundredth time. I'll try tomorrow...
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Zenithale
Zenithale


Promising
Famous Hero
Zen Mind
posted July 22, 2012 11:06 PM

Quote:
Harpies still fail to return after attacking a unit with ice armour.

Maybe they don't have enough Speed to return to their previous tile? For exemple if they have Speed 7 and move to 7 tiles then become frozen (-1 Speed). In this case I don't think that's a bug.
____________
TWITCH|YouTube | NewArenas2023 MOD

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Naki
Naki


Known Hero
posted July 23, 2012 08:03 PM
Edited by Naki at 20:57, 23 Jul 2012.

Title of thread is wrong! Patch 1.5 was just a 1-2 day(s) patch, then patch 1.5.1 came out and is the current version.

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Naki
Naki


Known Hero
posted July 23, 2012 08:30 PM
Edited by Naki at 15:26, 24 Jul 2012.

Here is a small list (NOT all bugs):
0) Copyright years bug: The intro screen says Copyright 2012.
Should be 2011-2012 instead.

1) Skills/spells scrollbar bug (which occurs when switching between All skills/Tears/Blood/Balanced ---> NOT FIXED.
Scrollbar should update per type of skills/spells selected, but does not.

2) Archlich Special does not heal target friendly stack if the enemy stack dies (and sometimes even if it does not). ---> Not sure if this is fixed, or not - PLEASE someone test it!!

3) Dual monitor + Alt-Tab bug ---> NOT FIXED.
Details of bug: Run game, start a mission.
Alt+Tab out of the game into Windows.
Switch back to game again.
Result: Cursor now goes to 2nd monitor if you move it to the right. So, you can only scroll to the right via the Right arrow key on the keyboard, or via the minimap, but not via the border mouse scroll.
Expected: Cursor to stay on the 1st/main monitor only, so that you can scroll to the right.

4) Slow exit time - NOT fixed. Takes 20-30+ seconds to exit.
With 1.2 exit time was under 5 seconds.

5) Meditation spell restores much more mana (50%) than it is supposed to. (Description says 15%.) ---> NF

6) When you "Slow" an enemy unit, then right-click it, the description for movement says Slow +2. It should say Slow -2.
Same with Haste on your own units, or Haste cast on the enemy units by the enemy hero, or any spells/skills/etc that change creature speed, such as some Sanctuary buildings/etc.

7) (AI bug) When attacking a town/fort with no hero and only some troops, the enemy troops will stay behind the walls and not attack, although they would cause a lot of damage, if they did.
They just defend and then attack when you have killed most of them with your shooters and their attack won't cause any major damage any more.
EXPECTED: The defending enemy troops to go out of the gate and attack you at once.
NOTE: This works badly even if there is an enemy hero inside the town, however he does come out sooner or later.

8) Movement bonuses from a previous mission sometimes carry over into next mission when playing the campaign.
For example, my Sanctuary Irina hero had over 60 movement points (80+ with bonuses!!), while my 2nd in command had 50-something movement points - while this makes the game much easier, it is obviously a bad bug.

9) Keyboard buttons W and D do not work if defending. They work if attacking.

10) Sometimes can not view enemy hero stats by right-clicking him/her in a battle.

11) Sanctuary unit Mizu-Kami Sprint Link does not work reliably - for example, sometimes target friendly unit is healed by Regeneration or Waves of Renewal cast on them, but Mizu-Kamis are not although they should (as all beneficial spells are supposed to affect both units).

12) "Frozen" spell (enemy target unit Speed -1) + Slow do not stack, but they should.
Example: Enemy unit has speed of 5. You shoot at it with the Sanctuary range unit that has the "Frozen" effect - its speed gets reduced by 1 (correctly). Then you cast Slow or Mass Slow, which should reduce the enemy unit speed further, but does not.

13) The Despair spell appears broken in the Necropolis campaign with patch 1.5.1, as it increases the target enemy Morale instead of reducing it.

14) Major problem when buying artifacts - may not have come in 1.5, but 1.4, but is still there - in the Advanced Marketplace, you can not see if an artifact you can buy requires a magic hero/might hero, or a specific race/faction hero. You COULD see that in older versions.

15) Battle music keeps playing after you visit an Arena. Should stop playing (and does if you open one of your cities).

16) NEW BUG: Sometimes when you give a spell scroll from one hero to another, the hero that had it still appears to have it in his/her Spell book. It shouldn't be that way.

17) CAMPAIGN/cutscene bug - Most probably introduced in version 1.5. Problem is this: In Sancturary Mission 4 there is a small dialog scene (not a full screen cut scene, but just a dialog), first words appear in text, but no voice. Can not skip to next screen of the dialog scene, can only close the dialog.
Expected: The enemy hero to say the words out loud, then your hero to say something/etc, so that you can see the whole dialog. Also, be able to click the arrow to go to the next line of words.

Also, after you defeat the enemy hero, he tries to say something, but only says "Ohh" and then the text that appears is covered by the list of units of the 2nd enemy hero (who is inside the town) and the sound is cut off.
Expected: To be able to see and hear the whole thing that enemy hero says.

NOTE: May affect other factions/Campaign missions too, not sure - have to test.

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