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Heroes Community > Dimension Gates > Thread: ~ Might & Magic X : Legacy ~
Thread: ~ Might & Magic X : Legacy ~ This thread is 24 pages long: 1 2 3 4 5 ... 10 ... 20 21 22 23 24 · «PREV / NEXT»
verriker
verriker


Honorable
Legendary Hero
Walterwin Mitty
posted March 25, 2013 07:39 PM

As if Erwin, a PR pinhead who has almost surely never played a Might & Magic game to the end, if he's even ever booted one up, has a real conception of the length of them. I think we can safely ignore him.
Wait for what Marzhin has to say instead

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OmegaDestroyer
OmegaDestroyer

Hero of Order
Fox or Chicken?
posted March 25, 2013 08:50 PM

Hmmm....
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The giant has awakened
You drink my blood and drown
Wrath and raving I will not stop
You'll never take me down

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Hobbit
Hobbit


Supreme Hero
subiroK ot għicosutak
posted March 25, 2013 09:30 PM

Yes, that's a good comment for this game.
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Horn of the
Abyss on AcidCave

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Elvin
Elvin


Admirable
Omnipresent Hero
Tastes like chicken
posted March 26, 2013 04:15 PM

Lmao at the avatar ^^

You should have some answers soon, Celestial Heavens is working on a Q&A
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Being human is a roller coaster ride of emotions during rainstorms and sunshine, sprinkled with moments when you can almost reach the stars.

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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted March 26, 2013 05:11 PM

I wonder with what kind of things we already know they will grace us with next.
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Iron from Ice.

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Avonu
Avonu


Responsible
Supreme Hero
Embracing light and darkness
posted March 26, 2013 07:32 PM

MMX gameplay

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted March 26, 2013 07:47 PM

In the current build is not just that it doesn't have funny status effect portraits - there are no effects at all!

Hope that is changed on the future....
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Kalah
Kalah


Hired Hero
Celestial Heavens admin
posted March 26, 2013 08:56 PM

MMX Q&A on Celestial Heavens. The questions were:

- What is the estimated release date?
- Is there a multiplayer option and how will it work?
- Will movement be tile based?
- Will there be an online aspect of the game?
- Can you arrange party formations?
- Will the wizards have a magic book? How will learning of spells work?
- How is this RPG different from "Dark Messiah"?

Have fun reading and stay tuned for more.
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More tea, anyone?

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted March 26, 2013 09:51 PM

Thank you very much, Kalah!
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Zeki
Zeki


Supreme Hero
sup
posted March 26, 2013 11:59 PM

To be honest I like to move around freely more than the tilebased stuff aka as it was in MM 7 and 8. But I think I can get used to it because apart of this the game sound like a worthy enrty in the series. (and yes, I know it was tile based in the beginning but that's before my time )

@Verriker I love yout profile pic
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red_flag
red_flag


Known Hero
posted March 27, 2013 08:34 AM
Edited by red_flag at 08:35, 27 Mar 2013.

Video from PAX East 2013

http://www.youtube.com/watch?v=K4IxhUtZlgY

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted March 27, 2013 08:47 AM

Quote:
Video from PAX East 2013

http://www.youtube.com/watch?v=K4IxhUtZlgY

It was already posted. Thanks anyways...
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red_flag
red_flag


Known Hero
posted March 27, 2013 08:56 AM
Edited by red_flag at 08:58, 27 Mar 2013.

Quote:
It was already posted. Thanks anyways...

Sorry, I missed
so, in this case above mentioned post can be deleted

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted March 27, 2013 10:08 AM
Edited by Storm-Giant at 10:09, 27 Mar 2013.

Some thoughts of an assistant at PAX East:

- Plays more like the pre-mandate of heaven games with a grid style movement system instead of free roam.
- there are 12 classes (didn't tell me what they were) and then "advanced" classes for each of them. I suppose this is like the system in 6-7-8 where you do a quest to promote from a Knight to a Champion or whatever.
- there will be 23 dungeons.
- aiming for september release
- there is no training. When you level up you just get your skill points then and there.
- You still will level your skills and have to train to expert, master, and grand master. Expert and master you just go find the trainer and pay gold when you have the necessary skill points, and for grandmaster there will be a quest.
- It will be totally non-linear after the initial area where it teaches you how to play. Kind of like 7, where you were confined to the island until you completed the first quest.
- In the demo you never had more than 2-3 monsters at a time. I asked if this is representative of the whole game, and he said "it depends on the level. Sometimes you will be surrounded, sometimes it is just a few more powerful enemies." Was kind of vague.
- The movement is like Grimrock, but Grimrock was still a real time game. This is turn based 100% of the time, which imo makes the combat much more interesting.
- There is a skill bar, but its not like WoW or other MMOs where you have special attacks... the abilities that were on the skill bar were just melee attack, ranged attack, defend (idk what this did, never used it), and then you can put spells and potions on there too.
- I looked but didn't see any "self" magics in the skill trees of the characters I had, but I didn't pay attention to what classes I had in my party. its possible I just didn't have a character who could learn them.
- No blasters / sci-fi elements.
- There will be hirelings. You can have two in your party at once. They don't fight with you, just provide your party with a bonus. For a price of course.
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Demonge
Demonge


Known Hero
more than meets the eyes
posted March 27, 2013 01:40 PM

Looks great!
Exciting.
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Wait a second! I'm not big-boned, I'm just fat!

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted March 27, 2013 02:20 PM
Edited by Storm-Giant at 22:17, 27 Mar 2013.

JVC is happy with the announcement
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DarkDXZ
DarkDXZ


Known Hero
Haiku sensei
posted March 27, 2013 02:47 PM

No sci-fi elements?
LAME!

I thought that this whole April 1st Forge announcement last year was at least mildly plausible for some other MM game, but no...

23 doesn't seem like a whole lot (but I don't know how many dungeons there were in the previous titles, so there isn't much for me to compare to).

I can dig it being pure tile-based and turn-based, but we all know what games one thinks about with those in place...


It could either be just a quick-ish money grab (re-using H6 graphics being the primary concern driving this foresight) or a game worthy bearing the Might and Magic title.


Excellent? Arguably no.

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verriker
verriker


Honorable
Legendary Hero
Walterwin Mitty
posted March 27, 2013 05:10 PM

Quote:
@Verriker I love yout profile pic


Thanks, Zeki!

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Dave_Jame
Dave_Jame


Promising
Legendary Hero
I'm Faceless, not Brainless.
posted March 27, 2013 08:20 PM

The JVC link gives me an error

Sounds rather good. But still, I won't take Ubies bite so fast. Until I can get my hands on a demo I won't get to enthusiastic.
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I'm just a Mirror of your self.

We see, we look, we gather, we store, we teach.
We are many, and you can be one of us.

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Elvin
Elvin


Admirable
Omnipresent Hero
Tastes like chicken
posted March 27, 2013 10:02 PM

Best way to go about it Dave. It is promising but too much hype can lead to disappointment.
____________
Being human is a roller coaster ride of emotions during rainstorms and sunshine, sprinkled with moments when you can almost reach the stars.

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