|
|
Sguazz

 
  
Known Hero
|
posted July 24, 2013 01:44 PM |
|
|
Can I write here a request/suggestion for a new modify with WoG Revised?
Is it possible enable Lv8 WoG Creatures growth when "Creature Dwellings accumulate creatures" and "Level 8 dwellings function as normal" are ON?
Because when also "Creature Dwellings accumulate guards" is ON, you must fight a lot of creatures, and if you win, immediately you can buy only 1 unit... And I suggest to increase the price of WoG units if these option are ON, like written in "Enhanced monster", so there aren't differences between Crystal Dragon, Azure Dragon etc and the Lv8 WoG units.
At the moment this combination is a desired thing, or is it really a "Hard Coded"?
Because I think that if a player want to enable "Level 8 dwellings function as normal", the things that I have explained have a sense.
|
|
Grimshad

 
Tavern Dweller
|
posted July 27, 2013 10:59 AM |
|
|
The Era II version of the Phoenix Mod doesn't work with any resolution higher than 800x600. Even after applying the hirez_install modifications.
Does anyone know a way to get this working in HD?
____________
|
|
Salamandre

     
       
Admirable
Omnipresent Hero
Wog refugee
|
posted July 27, 2013 04:04 PM |
|
|
There is a problem with Phoenix mod, I confirm. Game freezes on first turn if HD.
|
|
Grimshad

 
Tavern Dweller
|
posted July 28, 2013 12:28 AM |
|
|
Salamandre said: There is a problem with Phoenix mod, I confirm. Game freezes on first turn if HD.
I actually haven't had this problem. My problem is that there is an error when leaving any town and going back to the adventure map. It only happens when the res is above 800x600 though.
____________
|
|
kemott11

 
Tavern Dweller
|
posted July 28, 2013 06:57 PM |
|
|
I only found one bug with Sagamosa - Castle Gating doesn't work because it's missing a file - castlegating.txt
I also tried using Sagamosa + HoL and didn't encounter any bugs other than the ones already in HoL (sometimes when corsairs try to shoot in random maps, the game crashes and all the corsair-faction dwellings give units like Nightmares, lycans ;o)
____________
|
|
master_learn

 
     
Legendary Hero
walking to the library
|
posted July 29, 2013 05:59 PM |
|
|
What mod is the rain coming from?
Do we have it in the list?
OxFea in freds patch
____________
"I heard the latest HD version disables playing Heroes. Please reconsider."-Salamandre
|
|
Salamandre

     
       
Admirable
Omnipresent Hero
Wog refugee
|
posted August 05, 2013 04:52 AM |
|
|
Morn battlefields mod reuploaded at same link. Added universal timer 2 as instruction, for better compatibility.
For those already having it installed, only the updated file, replace in the appropriate location.
Morn battlefields erm
|
|
Felipe

 
  
Known Hero
Editing Heroes Without Limits
|
posted August 13, 2013 01:29 AM |
|
|
I found a problem in the Wog Revised...
This mod take out the neutral town option, but the "hero specialization boost" makes reference to the neutral town option:
--------------------------------------------------
!!UN 67/?y1; check if Neutral Town script67 active
------------
;Confluxers
!!FU836&y1=1 -1/0/0/128/0; Pasis - none if Neutral Town active
!!FU836&y1=1 -1/0/0/129/0; . Thunar - none
!!FU836&y1=1 -1/0/0/130/0; . Ignissa - none
!!FU836&y1=1 -1/0/0/131/0; . Lacus - none
!!FU836&y1=1 -1/0/0/132/0; . Monere - none
!!FU836&y1=1 -1/0/0/133/0; . Erdamon - none
!!FU836&y1=1 -1/0/0/134/0; . Fiur - none
!!FU836&y1=1 -1/0/0/135/0; . Kalt - none
!!FU836&y1=0 1006/120/6/128/0; Pasis - Psychic Elementals +6
!!FU836&y1=0 1005/113/5/129/0; Thunar - Earth Elementals +5
!!FU836&y1=0 1004/114/4/130/0; Ignissa - Fire Elementals +4
!!FU836&y1=0 1003/115/3/131/0; Lacus - Water Elementals +3
!!FU836&y1=0 1006/120/6/132/0; Monere - Psychic Elementals +6
!!FU836&y1=0 1005/113/5/133/0; Erdamon - Earth Elementals +5
!!FU836&y1=0 1004/114/4/134/0; Fiur - Fire Elementals +4
!!FU836&y1=0 1003/115/3/135/0; Kalt - Water Elementals +3
---------------------------------
It's better replace it by:
;Confluxers
!!FU836 1006/120/6/128/0; Pasis - Psychic Elementals +6
!!FU836 1005/113/5/129/0; Thunar - Earth Elementals +5
!!FU8360 1004/114/4/130/0; Ignissa - Fire Elementals +4
!!FU836 1003/115/3/131/0; Lacus - Water Elementals +3
!!FU836 1006/120/6/132/0; Monere - Psychic Elementals +6
!!FU836 1005/113/5/133/0; Erdamon - Earth Elementals +5
!!FU836 1004/114/4/134/0; Fiur - Fire Elementals +4
!!FU836 1003/115/3/135/0; Kalt - Water Elementals +3
!!FU836 27/7/0/136/17; + Luna gets auto Shield (27) (1 of 7, ally, earth) instead of her Fire Wall (13)
!!FU836 53/8/0/137/15; Brissa - Haste (1 of 8, ally, air)
!!FU836 15/11/1/138/0; Ciele - Magic Arrow (1 of 11, enemy, all)
!!FU836 46/7/0/139/17; Labetha - Stone Skin (1 of 7, ally, earth)
!!FU836 43/7/0/140/14; Inteus - Bloodlust (1 of 7, ally, fire)
!!FU836 47/9/1/141/15; Aenain - Disrupting Ray (1 of 9, enemy, air)
!!FU836 2106/350/0/142/0; Gelare - 350 Gold
!!FU836 2106/350/0/143/0; Grindan - 350 Gold
-----------
without the reference.
I have some bugs because of this.
|
|
Felipe

 
  
Known Hero
Editing Heroes Without Limits
|
posted August 13, 2013 01:56 AM |
|
|
Here is the version without the reference:
http://www.4shared.com/file/7B6WKJAa/39_wog_-_hero_specialization_b.html
|
|
Salamandre

     
       
Admirable
Omnipresent Hero
Wog refugee
|
posted August 13, 2013 02:09 AM |
|
|
Felipe said:
This mod take out the neutral town option
It doesn't, only bugged and independent options were replaced.
|
|
fakeskins

 
Tavern Dweller
|
posted August 13, 2013 09:56 PM |
|
|
Is there any reason why new interface mod won`t apply to all the menus?
____________
DEATH & DECAY !!!
|
|
Salamandre

     
       
Admirable
Omnipresent Hero
Wog refugee
|
posted August 13, 2013 10:46 PM |
|
|
Is not 100% compatible with HD mod, as they share some resources.
|
|
Macron1

 
    
Supreme Hero
|
posted August 14, 2013 10:07 PM |
|
|
Don't know where to ask.
I want to make myself a lot of artifacts for VCMI.
So I need some mods where there is a lot of new artifacts.
At least I need 5 types of scrolls DEFs to make every spell available as scroll.
Is there any mods that contain big number of new artifacts?
I got now only some arts from HOL.
Or is there some collection of artifacts for HMM3?
|
|
master_learn

 
     
Legendary Hero
walking to the library
|
posted August 14, 2013 10:16 PM |
|
|
Macron,you can check the Terry Pratchet mod for artifacts,concerning discworld.
____________
"I heard the latest HD version disables playing Heroes. Please reconsider."-Salamandre
|
|
Salamandre

     
       
Admirable
Omnipresent Hero
Wog refugee
|
posted August 14, 2013 10:40 PM |
|
|
|
Macron1

 
    
Supreme Hero
|
posted August 14, 2013 11:42 PM |
|
|
Salamandre said: From a mod never released, 100+ new artefacts:
artifact.def
File is not downloading, so cannot look in it.
Is it can be downloaded from somewhere, or it will be never released at all?
|
|
Salamandre

     
       
Admirable
Omnipresent Hero
Wog refugee
|
posted August 14, 2013 11:45 PM |
|
|
|
Macron1

 
    
Supreme Hero
|
posted August 15, 2013 07:05 AM |
|
Edited by Macron1 at 07:07, 15 Aug 2013.
|
Salamandre said: Try HERE.
Yes, there are some arts don't seen in other mods.
But do you have their DEFs?
If extract these icons with Def Viewer (to resize and convert to DEF), in most of them pixels go broken, and useless.
PS I'm currently making collection of creature stack artifacts in VCMI (arts especially for creatures giving them new abilities).
So there is about 10-15 not seen by me arts then will help me finish creature arts.
|
|
fred79

      
Disgraceful
Undefeatable Hero
|
posted August 22, 2013 08:58 PM |
|
|
sal, i have a new upload out, with screens of almost all the new objects. if you could update my link here, it would be much appreciated.
|
|
Salamandre

     
       
Admirable
Omnipresent Hero
Wog refugee
|
posted August 22, 2013 11:01 PM |
|
|
|
|