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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [HotA] Bugreports. Critical bugs.
Thread: [HotA] Bugreports. Critical bugs. This thread is 19 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 · «PREV
phoenix4ever
phoenix4ever


Supreme Hero
Heroes is love, Heroes is life
posted January 27, 2019 03:27 PM

No, not really Salamandre.
But casting Slayer when there are no level 7's is completely useless, even you gotta admit that.

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gatecrasher
gatecrasher


Known Hero
posted January 27, 2019 09:44 PM

Maybe Genies just aren't the most proficient magicians around. As opposed to the hero they take part in the battle and in the heat of the moment there is just too little time to recall which spell has which effect.

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Undeadgamer62
Undeadgamer62

Tavern Dweller
posted January 27, 2019 11:18 PM

Possible bug in HOTA 1.54 map editor

I don't think this has come up so far--at least not that I could find. I'm using HOTA on the Gog version of HOMM3 Complete. h3hota_maped.exe opens normally and has no problem creating a map. However, if I try to create a random map, it starts the process and then freezes. I tried selecting different configuration options, but those choices made no difference. I tried running it as an administrator, and I tried using compatibility options with earlier versions of Windows. None of those things made any difference.

The random map generation process accessible through the new game routine doesn't appear to have any problems. It's only the standalone map editor (which provides far more options) that refuses to run in random mode. The game itself runs fine, which suggests to me this is a bug specifically in map editor rather than a more general installation problem.


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avatar
avatar


Promising
Supreme Hero
posted January 27, 2019 11:31 PM

Yes. It is known bug.
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Undeadgamer62
Undeadgamer62

Tavern Dweller
posted January 28, 2019 12:06 AM

avatar said:
Yes. It is known bug.

Thanks. Oddly enough, I couldn't find any reference to it on the internet. Presumably, I just wasn't using the right search terms. I thought perhaps it had been introduced in the most recent version, but I guess not.
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fluck
fluck

Tavern Dweller
posted February 10, 2019 04:26 PM

Hi,

I'm stuck in the "Lord of the Ring 3.2" map. This map is just the best I ever played with.
I was carefull not to edit the map with hota mapper before I play, so the map is still sod version => because hota map editor for instance will make unavailable the spell "Dimension Door" if unavailable in the Map specifications/spells. This behavior from the hota map editor prevent the player from having the "Dimension Door" spell even if it's temporary and mandatory to progress in the scenario.

But I still playing this map with hota 1.5.4.
Everything worked quite well except for some artifact. For example, the shipwreck survivor in [5,72,0] make the game crash ("Hideous mask" or "Ring of suppression' artifact very often) or the derelict ship in [23,9,0] reward is the "Hideous mask" or "Ring of suppression" artifact.

So, everytime the game crashed, I just reloaded the last saved game and just don't get the shipwreck survivor or derelict ship that caused game crash.

But, now I'm stuck after beating Thandruil in [115,42,0] (orginal place in the map) or [96,33,0] in my current saved game. Because that guy would loot a "cause-game-crash-artifact" or something => the artifact must be "Loins of legion" according to the map editor.

Saved game : https://1drv.ms/u/s!At0rhLAmuG1FiE7ci2zuLUpARmpM
Crash screenshot : https://1drv.ms/u/s!At0rhLAmuG1FiE-F7C4VKDAgo9Q5
Crash log : https://1drv.ms/t/s!At0rhLAmuG1FiE0ULbWz7FlUEHOp

The line "Def 'artifact.def' draw from 4EAF17. group = 0, invalid frame = 156" describe the crash.

So I tried to :
- edit the guy equipment with an hex editor in the saved game but I can't achieve that (I'm lost).
- edit the saved game version to play with sod or wog but I can't achieve that (I'm lost).

So can you help me with that ? Any ideas ? Other ways ?
Maybe if I could copy/paste the missing artifacts in _HD3_DataCommonArtifact.def ?
Thx in advance
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avatar
avatar


Promising
Supreme Hero
posted February 10, 2019 06:47 PM

This map, as you know, is made for SoD. And this map is also mini-mod because it has its own artifacts.def that ovveride artifacts.def located in h3sprites.lod. HotA has also its own artifacts.def file that override the same file in the same time. To play safely this map better delete artifacts.def from Data folder. Of source, there will be some graphic inconsequences but without crashes.
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fluck
fluck

Tavern Dweller
posted February 11, 2019 01:09 AM

avatar said:
This map, as you know, is made for SoD. And this map is also mini-mod because it has its own artifacts.def that ovveride artifacts.def located in h3sprites.lod. HotA has also its own artifacts.def file that override the same file in the same time. To play safely this map better delete artifacts.def from Data folder. Of source, there will be some graphic inconsequences but without crashes.


It worked !! You made my day... and night.
Thank you avatar, you saved me like 4/5 hours on this map and x hours to solve it. I can't believe it was so easy...

For the moment the only side effect is the Ring of life not looking like THE ring anymore.

Question : Hota is looking for an artifact X in artifacts.def located in h3sprites.lod but this file is override by HD3_DataCommonArtifact.def and the artifact X doesn't exists in HD3_DataCommonArtifact.def ? So by deleting HD3_DataCommonArtifact.def there is no more override (and no crash consequences because this file is only cosmetic) ? Is that it ?
Hota have few more artifacts which can be randomly given to players and so if HD3_DataCommonArtifact.def doesn't have those artifacts it crash ? But something is weird, some artifacts have the wrong sprite but does not crash the game. It's like some of them can be replaced and so of them can't...

Again, thank you Avatar !
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