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phoenix4ever

 
     
Legendary Hero
Heroes is love, Heroes is life
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posted March 04, 2025 02:28 PM |
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Is the new First Aid specialty working correctly?
So I have Gem at level 12 with Expert First Aid.
With 5% per level she should currently add 60% to the effects of First Aid. 15% HP x 1,6 = 24% HP, yet when I right-click on her specialty it says "Current bonus +60%" and "Skill total effect +29% hit points", can anyone explain this?
Her Gold Dragons have 324 HP, without HP artifacts.
Don't know if other specialties are perhaps also messed up...
EDIT: Okay, so I found the solution myself:
The 5% per level specialty for First Aid, is apparently the same address used in HotA.dll for Basic Logistics, which I had set higher than 5, so that explains why my First Aid specialty was more powerful than it should have been...
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FerynaCZ

 
Tavern Dweller
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posted May 22, 2025 07:16 PM |
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Edited by FerynaCZ at 19:17, 22 May 2025.
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Did basic Resurrection get unintentionally nerfed?

The wiki says:
"With Basic Resurrection, the resurrected creatures which survive are removed at the end of the combat. Assuming no other resurrection methods, the amount of remaining creatures is the minimum amount in the stack throughout all phases of the combat. "
and additionally was added:
"In Horn of the Abyss (1.7.2) with Basic Resurrection and no other resurrection methods, the number of destroyed creatures at the end of combat is the sum of losses throughout all phases of combat. In other words, the 'real' creatures are always destroyed first. If this would leave a victorious hero with no creatures then a single creature will survive (of the lowest level available type)."
Since the changelogs do not say anything about this, only about fixing the resurrection if you keep 0 units, this is definitely either a bug, or change which does not make much sense, as this just makes skills worse without having Earth magic (which is probably not good in competitive way).
To clarify and to reproduce: you must have not advanced+ earth magic and use Resurrection on same stack at least twice, while it suffers additional losses between these spell casts (e.g. try on Jeddite with infinite mana). Intentional behavior was to place these resurrected units on "top" of the stack so you lose them just once; after the bug you lose all the units under resurrection.
Also discussion here: https://www.reddit.com/r/heroes3/comments/1ksnslw/comment/mto5ij8/
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Phoenix4ever

 
     
Legendary Hero
Heroes is love, Heroes is life
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posted June 14, 2025 06:27 AM |
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Nymphs and oceanids should be immune to Magic Arrow. Since they are immune to water damage spells and Magic Arrow is (also) a water spell, nymphs and oceanids should be immune to it. (As witnessed by Magic Arrow and the stupid fire immunities.)
This actually applies to all (8) elementals as well, as they are supposed to be immune to damage spells of one magic school each.
But in general the elementals resistances does'nt make much sense, air and earth elementals are weak to their own elements, but immune to the opposing school that's weird, even if I suspect it was done for balancing reasons...
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Phoenix4ever

 
     
Legendary Hero
Heroes is love, Heroes is life
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posted June 30, 2025 07:49 PM |
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Sleepkeeper does not work VS Orb of Vulnerability.
Orb of Vulnerability is not supposed to remove immunities from artifacts.
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kors

 
Tavern Dweller
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posted January 01, 2026 12:59 AM |
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Edited by kors at 01:00, 01 Jan 2026.
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In the 1.8.0 Update
Within the Bulwark town screen, if you open and close the Town Hall, Castle or Mage Guild sub menus, you can notice that an outline/semi transparent picture of the window remains on the town screen, sort of like a burn in on a monitor screen.
This is best visible on the sky part of the background.
The issue was noticed only with the buildings that have fullscreen sub menus (castle, town hall, mage guild as examples). The creature recruitment buildings did not leave behind any traces.
If you close and re-open the town screen, the issue is no longer visible until the steps above are repeated.
In the screenshot, on the top is the default image, 2nd row is the same after I opened the castle sub menu, 3rd row is after the town hall sub menu was opened and 4th row is the after the mage guild window was opened.
Last mention is that the issue occurs in both the HD mod and the regular game (non HD) as well, if this helps with anything.
Thank you for the update!

Edit: separate link for the image: https://ibb.co/xK19K0v6
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ranon20

 
Tavern Dweller
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posted January 10, 2026 04:02 PM |
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I am facing hanging in Hota during the enemy turn.
It hangs in blue turn/
Savegame is here
https://www.mediafire.com/file/p1ihh1fizbcf2p1/436.GM1/file
I am using Hota 1.73 with HD mod - latest updates
Things I have tried with same result
1. Tried going back few turns
2. Tried in Hota without Hd mod
3. Wait for 15-20 mins
Can someone please analyze and more importantly give me a save game which I can take forward.
Thanks,
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Myzrym

 
Tavern Dweller
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posted January 13, 2026 08:17 PM |
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Hello everyone.
I am facing a very interesting problem. I have the HotA 1.8.0 installed, and I loved the game.
I've just started the campaign3 yesterday. Today I've finished the part2 of this campaign (Heart of Water), but when the campaign ended, instead of moving on to the next map (Horn of the Abyss), the game returns back to part1 of the campaign (Frontier).
Has anyone encountered this? If yes, is there a way to fix it? By mingling with the data file or something, may be a small error occured in the last update?
Thanks in advance for your kind help!
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AlexSpl

   
    
Responsible
Supreme Hero
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posted January 22, 2026 12:38 AM |
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Edited by AlexSpl at 00:40, 22 Jan 2026.
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Probably not a critical bug as in the end all is working properly, but nevertheless, please, check Jotunns' and Jotunn Warlords' teleport ability. I suppose that iNextActionGridIndex2 of combatManager should stay -1 until a player actually chooses a destination hex (as it does for Teleport spell). Now it seems it contains some garbage hexcell index before a destination hex is chosen.
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LordCameron

 
   
Famous Hero
Veteran of the Succession Wars
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posted January 24, 2026 07:42 PM |
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Is the map "Ice Assualt" missing the Head of Legion? I can't find it anywhere. The repeatable quest to trade item sets for stats also appears to stop two sets too early (no Nix or Power of the Dragon Father sets).
Edit: Head of Legion is there, just impossible to see, Tracked it down by deleting half of the map at a time and then validating the quest.
____________
What are Homm Songs based on?
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duniek

 
Tavern Dweller
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posted January 27, 2026 08:47 PM |
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if you have a lot of artifacts on your hero (not even full space)
then 1,2,3 etc presets for articats not work
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duniek

 
Tavern Dweller
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posted January 27, 2026 09:04 PM |
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bug
if you have a lot of artifacts on your hero (not even full space)
then 1,2,3 etc presets for articats not work
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Karyoplasma

 

Hired Hero
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posted February 02, 2026 08:05 PM |
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I found a reproducible crash in version 1.8.0.
Reproduction steps:
1. Make a map with a Seafaring Academy
2. Ban all skills except Navigation, Runes, Necromancy and 1 other on that map
3. Visit the Seafaring Academy and learn the last skill it offers (looks like Wisdom, but is null)
4. Crash, every time.
Screenshot of the null skill in preview:
https://ibb.co/cSwYVDRQ
Crash log and map for easy testing:
https://www.mediafire.com/file/rzj6dbo2mn0wive/HotA_logs.zip/file
Additional note:
I have added a University next to the starting town to show how it handles situations like this. It just offers the default-banned skills in University (Runes and Necromancy), so it always has 4 skills to offer. Minimum amount of available skills on any map is 4.
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phoenix4ever

 
     
Legendary Hero
Heroes is love, Heroes is life
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posted February 17, 2026 04:15 PM |
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The quest "defeat a specific monster" can be impossible to complete, if another player defeats the monsters first.
If the monsters are defeated, this quest should be able to be completed by all players.
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ceceron

 

Hired Hero
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posted February 18, 2026 12:23 AM |
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phoenix4ever said: The quest "defeat a specific monster" can be impossible to complete, if another player defeats the monsters first.
If the monsters are defeated, this quest should be able to be completed by all players.
I agree this is annoying, but… your solution doesn't make any sense. If a player defeats the monster, any player can get the reward? It defeats the purpose of the quest — the best strategy would be to wait near the seer's hut and steal the prize.
The "better" system would be some kind of "proofs" one gets when they kill the creature. Then you can steal the proof from your opponent. Currently you can just replace all the "defeat a specific monster" quests with "bring a specific artifact", where the creature defends a unique artifact ¯_(ツ _/¯
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Ghost

 
      
Undefeatable Hero
Therefore I am
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posted February 18, 2026 04:20 AM |
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Isn't a bug.. Player challenges you.. Whoever is the fastest player is the winner. Nothing else! An example of the Dead Ornament (HotA).. In there Angel Wings.. But Angel Wings is in guarded

And player wins.. My map, of course.. I love the game.. You find same styles are the Spirit of the Game (HotA), and Dragon's Grail (WoG/ERA).. And then Abandoned Colony (WoG/ERA) and Magician, Warrior and Master (HotA & WoG/ERA), when hardy player will continues, thus victory isn't enabled.. But who?   What about my H4 maps? Illusion Island (WoW) and Necropolis Growth (WoW)..
Yeah isn't a bug.. Yeah my specialty is task and allied..
____________
Fight MWMs - stand teach
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Phoenix4ever

 
     
Legendary Hero
Heroes is love, Heroes is life
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posted February 18, 2026 07:59 AM |
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ceceron said: I agree this is annoying, but… your solution doesn't make any sense. If a player defeats the monster, any player can get the reward? It defeats the purpose of the quest — the best strategy would be to wait near the seer's hut and steal the prize.
The "better" system would be some kind of "proofs" one gets when they kill the creature. Then you can steal the proof from your opponent. Currently you can just replace all the "defeat a specific monster" quests with "bring a specific artifact", where the creature defends a unique artifact ¯_(ツ _/¯
Well "defeat a specific monster" was just part of the quest in my map and no rewards were given just for defeating the monster, that's why I wanted it to be completeable by all players.
But this could be added as a new feature in the map editor.
Your version of "getting proof" could also work, that could be another new option. I suppose it would be something like a scroll, you would have to bring to the quest giver?
Currently the quest can become impossible to complete, which is not good.
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ceceron

 

Hired Hero
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posted February 18, 2026 10:34 AM |
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I've recently played a map using scrolls as "proofs" and it worked well
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phoenix4ever

 
     
Legendary Hero
Heroes is love, Heroes is life
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posted February 20, 2026 03:37 PM |
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Okay I had a few weird bugs happening to me in the last couple of days:
1) There still appear to be some bugs with Refugee Camps.
I recently saw a Refugee Camp with only 3 Pikemen available. (If it's Pikemen, it should be 14 and I know I was the first player to check the Refugee Camp in that week and I did'nt buy any.)
2) I had an AI use Water Walk or Fly and land on water. (That should be impossible.)
You would assume this would make that player stuck or perhaps crash the game, but no, AI continued next day with Water Walk or Fly and continued moving from water to land. Very weird.
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Ghost

 
      
Undefeatable Hero
Therefore I am
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posted February 20, 2026 10:24 PM |
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Not bugs..
____________
Fight MWMs - stand teach
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Phoenix4ever

 
     
Legendary Hero
Heroes is love, Heroes is life
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posted February 20, 2026 11:24 PM |
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