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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [HotA] Bugreports. Critical bugs.
Thread: [HotA] Bugreports. Critical bugs. This thread is 17 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 · «PREV
imi
imi

Tavern Dweller
posted February 26, 2018 09:47 AM

phoenix4ever said:
This is either a HotA or HD mod issue:
Sometimes when AI is summoning a boat and moving his hero aboard, the game freezes and it will NEVER stop loading.
Sadly that has broken a few of my save games.
(I have newest version of both HotA and HD Mod.)



That problem ruined every game I've started since the update.
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Gandalf196
Gandalf196


Hired Hero
posted February 28, 2018 05:14 PM

imi said:
Gandalf196 said:
AI won't finish its turn. As I don't know what could have triggered this, I can send the save file.


I've got the same problem, In my case it appears to be that pink is boarding a ship when it gets stuck. Loading auto save does not help, same thing every time.


That is exactly what is happening to me; pink + ship = endless turn.

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zin33
zin33

Tavern Dweller
posted March 02, 2018 03:05 PM
Edited by zin33 at 15:06, 02 Mar 2018.

im stuck in Terror of the Seas campaign in the last mission (Treachery)
i went underground to the snowy part (using the portal that requires the red tent) with my main hero and few weeks later i notice theres no way out. is it a bug or am missing something? normally i use plenty of saves but now i only had like 4 and all are after i took the portal.
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elshaw27
elshaw27

Tavern Dweller
posted March 06, 2018 08:11 PM

avatar said:
elshaw27 said:

A gigantic size custom map I recently made has been bugging out my saved games. When I go to save the game (in HotA), the save file disappears! The Autosave file is gone too. I found this very odd and this has never happened to me before.



I didn't tested this solution but I'll try to translate from polish community fix for similar issue:

Try to load any save from any other map. Then save this 'save' under diffirent name. This trick should fix problem with broken multiplayer saving/loading in hd-mod/hota.





I tested out this solution, but unfortunately it did not work. All other multiplayer saves work normally, it is only when this particular map is saved that the save file disappears.

However, while testing your solution I discovered that saving/loading the map worked in singleplayer. All prior saves on that map reappeared on the list, but only when trying to load the game in singleplayer. So whatever the problem is, it definitly seems to be related to playing the map in multiplayer. How could that be?


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phoenix4ever
phoenix4ever


Supreme Hero
Heroes is love, Heroes is life
posted March 25, 2018 03:12 PM

I think this is an original game bug, but it would be nice if you could correct it anyway.
AI is able to attack creatures on water, when using Water Walk and/or Fly.

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dodo_bird
dodo_bird


Adventuring Hero
posted April 02, 2018 08:12 AM

I was testing some mirrored templates and found that the "o" series of mirrored monoliths don't work anymore. Try generating mt_Diamond and testing the mirrored monoliths.

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Erathianer
Erathianer


Adventuring Hero
posted April 05, 2018 11:12 PM
Edited by Erathianer at 23:15, 05 Apr 2018.

I discovered a bug with solution after hours of trying. right now i am building a map with the newest hota version and i had the problem that a planeswalker, played from the AI was moving one step out of his town, then back in and out again then back in and he repeated it until he was empty of steps. also he was in a infinite loop and did that every turn. no mater what. in that town, aurora borealis was activated, also i activated all spells in map editor, but in that specific town, i deactivated some spells on purpose. After i removed aurora borealis, the planeswalker who entered the town could move out easily and could play like normal. with activated aurora borealis he was trapped there forever.

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Maurice
Maurice

Hero of Order
Part of the furniture
posted April 06, 2018 10:04 AM

In other words, it seems that the AI evaluates the Aurora Borealis as providing new spells, while in fact there aren't any due to spells being blocked on a general level on the map.
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The last Reasonable Steward of Good Game Design and a Responsible Hero of HC. - Verriker

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Erathianer
Erathianer


Adventuring Hero
posted April 06, 2018 11:29 AM

Interesting. That could make sense! but remember I activated all spells in general because I wanted them to be in the tombs of magic. But I deactivated some spells like fly DD TP in that town with Aurora borealis so the AI must have had a conflict with that.

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dodo_bird
dodo_bird


Adventuring Hero
posted April 10, 2018 03:20 AM
Edited by dodo_bird at 10:12, 13 Apr 2018.

dodo_bird said:
I was testing some mirrored templates and found that the "o" series of mirrored monoliths don't work anymore. Try generating mt_Diamond and testing the mirrored monoliths.


After some testing, looks like a HDmod issue. Stops working between version 41 and 43.

edit:fixed in version 52.

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dr_kolossus
dr_kolossus

Tavern Dweller
posted April 19, 2018 09:06 PM
Edited by dr_kolossus at 21:10, 19 Apr 2018.

hello heroes
I found a bug that turns the gem pond in the desert into a gold mine. This error always occurs, no matter if I start a random map or a scenario or a map in the editor. The original gold mine remains a gold mine.
I even set up a fresh installation of Hota 1.5.3 via Heroes Complete, unfortunately without success. Is it perhaps because of my DVD "Heroes III+IV Complete by "Purple Hills"? Without Hota, the Gem Pond is a Gem Pond. I hope I'm not the only one with this mystery.




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