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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [HotA] Bugreports. Critical bugs.
Thread: [HotA] Bugreports. Critical bugs. This thread is 22 pages long: 1 2 3 4 5 ... 10 ... 18 19 20 21 22 · «PREV
bloodsucker
bloodsucker


Legendary Hero
posted January 08, 2020 03:45 PM
Edited by bloodsucker at 16:41, 08 Jan 2020.

Ops, I think I should have send them to the Right side of the screen not the Left... At least that's what I did with Heroes and it was working. Sorry, my bad.
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Gruk_
Gruk_


Hired Hero
posted January 08, 2020 04:33 PM
Edited by Gruk_ at 16:36, 08 Jan 2020.

bloodsucker said:
This is the RMG content. Warn me when you have it so I can delete the message.

Thanks, but unfortunately the tabs did not survive the copy paste, so I cannot use this.
To investigate, I really need the template file, and ideally the generated map, too.

Also, I don't see any "-124" in your template, which means you did not disable the Spellbinder's Hat..

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bloodsucker
bloodsucker


Legendary Hero
posted January 08, 2020 04:40 PM

I guess the problem is what I said in the last line but I would gladly send you everything, only I don't know where to send it...
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Gruk_
Gruk_


Hired Hero
posted January 08, 2020 04:44 PM

bloodsucker said:
I guess the problem is what I said in the last line but I would gladly send you everything, only I don't know where to send it...

Ok I missed your previous message. Problem solved, then.

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M1cha84
M1cha84

Tavern Dweller
posted January 13, 2020 10:52 AM

I play against AI on random maps only and in 1.6.0 when you generate a map and use starting artifact, I'll always get the necromancer amulet. I conclude that the random artifact starting mechanic is broken.
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Gruk_
Gruk_


Hired Hero
posted January 13, 2020 09:14 PM
Edited by Gruk_ at 22:19, 13 Jan 2020.

M1cha84 said:
I play against AI on random maps only and in 1.6.0 when you generate a map and use starting artifact, I'll always get the necromancer amulet. I conclude that the random artifact starting mechanic is broken.

I cannot reproduce the bug. Which template did you use, and what is your environment (windows version or else) ?

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ZanthorX
ZanthorX

Tavern Dweller
posted January 14, 2020 10:00 AM
Edited by ZanthorX at 10:04, 14 Jan 2020.

Crashes nearby Necropolis

I had in a large szenario long periods without any crashes. I avoid using autosave but save at each beginning of my turns. When an action leads to a crash, it helped me just trying an older save even if it is the same setting.

At some points otherwise, it always crashes. It was so at a Necropolis on a shore. It crashed, even when I went in that direction or go with my cursor in that direction. When I startet the game without HD setting then, I could attack an hero in that town without a crash. But when I am going further to the west of that town , the game crashes even without HD.
When I stayed in that Necropolis and turned to HD-setting again, I couldn't load that game anymore, the same is nearby the town. In Non-HD-setting it worked, but I had to leave the neighborhood of that town (but not the West) to switch into HD sucessfully again.

At another point, it crashes every time when I walked in direction of a KI-hero. Turning into Non-HD I could attack him without problems.



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narkaty
narkaty

Tavern Dweller
posted January 14, 2020 05:35 PM

multiplayer trade

Hello,

Bug - game crashes if you try to trade other player.
Repeat - 100%
Condition - Play multiplayer TCP/IP with or without simultaneous turns on.
Hota - 1.6
HD - 5.0 RC75

Error - https://prnt.sc/qnmpzp

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ZanthorX
ZanthorX

Tavern Dweller
posted January 15, 2020 03:27 PM

This is the Crash Log while loading a game where a hero is in that Necropolis I mentioned above.


e-mail: baratorch@yandex.ru

[HOMM3 HD CRASH LOG]

Log
{
compability_dir = C:GOG GamesHeroes of Might and Magic 3 Complete_HD3_DataCompability#hota15
EXE_VERSION & SOD
EXE_VERSION & HOTA
SUCCESS: DO PARALLEL

}

HOMM3 HD version: 5.0 RC76
HotA version: 1.6.0

Time {   01/15/2020 15:24:07 }

GUN:  [D238GTSGHG499ON999-8VQ837]

Exception
{
  Module: hota.dll
  Adress:      [ hota.dll+0x56346 ]
  Code:        EXCEPTION_ACCESS_VIOLATION
  Flags:       0x00000000
  Information: read of address: 0x7B696760
}

Context { EAX: 0x0C0C687C, ECX: 0x152CF024, EDX: 0x06464060, EBX: 0x0000002E, ESP: 0x00199AF8, EBP: 0x00699538, ESI: 0x1BD73FB9, EDI: 0x177B44CE }

Call stack
{
  ? called from before [ 0x00000008 ]
}

Call stack V2
{
  56936346 (hota: 568E0000): (?): (?)
  5693800F (hota: 568E0000): (?): (?)
  56937B53 (hota: 568E0000): (?): (?)
}

Modules
{
  0x00400000: h3hota.exe (size: 0x002CB000, entry point: 0x00639C00) - C:GOG GamesHeroes of Might and Magic 3 Completeh3hota.exe
  0x10000000: smackw32.dll (size: 0x00025000, entry point: 0x1001084C) - C:GOG GamesHeroes of Might and Magic 3 Completesmackw32.dll
  0x00760000: binkw32.dll (size: 0x0002B000, entry point: 0x00771705) - C:GOG GamesHeroes of Might and Magic 3 Completebinkw32.dll
  0x02490000: _HD3_.dll (size: 0x000FF000, entry point: 0x02516B16) - C:GOG GamesHeroes of Might and Magic 3 Complete_HD3_.dll
  0x007A0000: IFC20.dll (size: 0x00023000, entry point: 0x007AF04E) - C:GOG GamesHeroes of Might and Magic 3 CompleteIFC20.dll
  0x5C270000: patcher_x86.dll (size: 0x00079000, entry point: 0x5C27FE83) - C:GOG GamesHeroes of Might and Magic 3 Completepatcher_x86.dll
  0x568E0000: hota.dll (size: 0x001A7000, entry point: 0x56A38B7D) - C:GOG GamesHeroes of Might and Magic 3 Completehota.dll
  0x5C6B0000: HD_UPD.dll (size: 0x0003C000, entry point: 0x5C6B5405) - C:GOG GamesHeroes of Might and Magic 3 CompleteHD_UPD.dll
  0x03000000: HD_MCR.dll (size: 0x002EB000, entry point: 0x031BE492) - C:GOG GamesHeroes of Might and Magic 3 CompleteHD_MCR.dll
  0x032F0000: HD_TC2.dll (size: 0x003CD000, entry point: 0x032FBED0) - C:GOG GamesHeroes of Might and Magic 3 CompleteHD_TC2.dll
  0x02A00000: HD_SCX2.dll (size: 0x00021000, entry point: 0x02A05C63) - C:GOG GamesHeroes of Might and Magic 3 CompleteHD_SCX2.dll
  0x037C0000: HD_HOTA.dll (size: 0x010FB000, entry point: 0x038B949B) - C:GOG GamesHeroes of Might and Magic 3 CompleteHD_HOTA.dll
  0x02B70000: HW_HOTA.dll (size: 0x0003F000, entry point: 0x02B89627) - C:GOG GamesHeroes of Might and Magic 3 CompleteHW_HOTA.dll
  0x21100000: Mss32.dll (size: 0x0005F000, entry point: 0x2112F2E5) - C:GOG GamesHeroes of Might and Magic 3 Complete_HD3_DataMss32.dll
  0x5C610000: cursors.dll (size: 0x0004A000, entry point: 0x00000000) - C:GOG GamesHeroes of Might and Magic 3 Complete_HD3_DataCommoncursors.dll
  0x05010000: HotA_Update.dll (size: 0x0002B000, entry point: 0x05013BD6) - C:GOG GamesHeroes of Might and Magic 3 CompleteHotA_Update.dll
  0x26F00000: Mp3dec.asi (size: 0x0002A000, entry point: 0x26F0A805) - C:GOG GamesHeroes of Might and Magic 3 Complete_HD3_DataMp3dec.asi
}

Command Line
{
  <#hota15>
}

Main INI
{

<Version> = 5000267

<Language> = "#en.ini"

<Graphics.Resolution> = 1180, 664

<Graphics.Mode> = 5

<Graphics.ComplexFilter> = 2

<Graphics.OpenGl.Aspect> = 1

<Graphics.OpenGl.Filter> = 2

<Graphics.OpenGl.SmoothMovement> = 1

<Graphics.OpenGl.VSync> = 1

<Graphics.Threads> = 4

<Graphics.SimpleFilter> = 2

<Graphics.SystemCursors> = 1

<HD+.Settings> = 0, 0, 0, 0, 0, 1, 0, 60000, 60000, 0, 0, 0, 6, 0, 0

<Misc.TournamentSaver> = 0

<Misc.BattleSaver> = 0

<Sys.CPU.ReduceUsage> = 0

<Sys.WriteToIniInsteadRegistry> = 1

<UI.AdvMgr.SkipMapMsgs> = 1

<UI.ClipCursor> = 1

<UI.DarkTransitions> = 1

<UI.Ext.ScenarioMgr.Settings> = 4, 252, 2, 1, -1, 2, -1, 20, 0, 0, 0, 0, 0, 0

<UI.Ext.ScenarioMgr.Folders> = 1

<UI.Ext.TownMgr.AvailableInsteadGrowth> = 1

<UI.HiRezCore> = 1

<UI.QuickArmyManagementMode> = 0

<UI.RecruitDlg.AutoSet> = 1

<UI.RecruitDlg.AutoSet.Max> = 0

<UI.Tavern.InviteHero> = 0

<UI.Battle.ShowAlwaysHeroInfo> = 0

<Update.CheckAtStart> = 1

<Show Intro> = 1

<AppPath> = "C:GOG GamesHeroes of Might and Magic 3 Complete"

<Music Volume> = 0

<Sound Volume> = 0

<Last Music Volume> = 0

<Last Sound Volume> = 0

<Walk Speed> = 4

<Computer Walk Speed> = 5

<Show Route> = 1

<Move Reminder> = 1

<Quick Combat> = 1

<Video Subtitles> = 1

<Town Outlines> = 1

<Animate SpellBook> = 1

<Window Scroll Speed> = 2

<Bink Video> = 0

<Blackout Computer> = 1

<First Time> = 0

<Test Decomp> = 0

<Test Read> = 0

<Test Blit> = 0

<Unique System ID> = ":GY"

<Network Default Name> = "Player"

<Autosave> = 1

<Show Combat Grid> = 1

<Show Combat Mouse Hex> = 1

<Combat Shade Level> = 1

<Combat Army Info Level> = 1

<Combat Auto Creatures> = 1

<Combat Auto Spells> = 0

<Combat Catapult> = 1

<Combat Ballista> = 1

<Combat First Aid Tent> = 1

<Combat Speed>

<Main Game Show Menu> = 1

<Main Game X> = 0

<Main Game Y> = 0

<Main Game Full Screen> = 0

<CDDrive>
}

HKLMSOFTWAREMicrosoftWindows NTCurrentVersion
{
  'Windows 10 Home'  '6.3'  '18362.19h1_release_svc_prod1.190628-1641'
}

GetVersionEx { 6.2.9200 () 0x300-0x1 }

Some ingame values
{
  FullScreen Mode = 0
  Game Type       = 0
  Network Game    = 0

            Me: 0
  Active Player: 0
  Active is Human = 1
  Day = 18 14
  Map file = Element Land.h3m
  Last RMG Seed = 0
}


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bigcitymama
bigcitymama

Tavern Dweller
posted January 16, 2020 03:20 PM

vanity

ZanthorX said:
This is the Crash Log while loading a game where a hero is in that Necropolis I mentioned above.


e-mail: baratorch@yandex.ru

[HOMM3 HD CRASH LOG]

Log
{
compability_dir = C:GOG GamesHeroes of Might and Magic 3 Complete_HD3_DataCompability#hota15
EXE_VERSION & SOD
EXE_VERSION & HOTA
SUCCESS: DO PARALLEL

}

HOMM3 HD version: 5.0 RC76
HotA version: 1.6.0

Time {   01/15/2020 15:24:07 }

GUN:  [D238GTSGHG499ON999-8VQ837]

Exception
{
  Module: hota.dll
  Adress:      [ hota.dll+0x56346 ]
  Code:        EXCEPTION_ACCESS_VIOLATION
  Flags:       0x00000000
  Information: read of address: 0x7B696760
}

Context { EAX: 0x0C0C687C, ECX: 0x152CF024, EDX: 0x06464060, EBX: 0x0000002E, ESP: 0x00199AF8, EBP: 0x00699538, ESI: 0x1BD73FB9, EDI: 0x177B44CE }

Call stack
{
  ? called from before [ 0x00000008 ]
}

Call stack V2
{
  56936346 (hota: 568E0000): (?): (?)
  5693800F (hota: 568E0000): (?): (?)
  56937B53 (hota: 568E0000): (?): (?)
}

Modules
{
  0x00400000: h3hota.exe (size: 0x002CB000, entry point: 0x00639C00) - C:GOG GamesHeroes of Might and Magic 3 Completeh3hota.exe
  0x10000000: smackw32.dll (size: 0x00025000, entry point: 0x1001084C) - C:GOG GamesHeroes of Might and Magic 3 Completesmackw32.dll
  0x00760000: binkw32.dll (size: 0x0002B000, entry point: 0x00771705) - C:GOG GamesHeroes of Might and Magic 3 Completebinkw32.dll
  0x02490000: _HD3_.dll (size: 0x000FF000, entry point: 0x02516B16) - C:GOG GamesHeroes of Might and Magic 3 Complete_HD3_.dll
  0x007A0000: IFC20.dll (size: 0x00023000, entry point: 0x007AF04E) - C:GOG GamesHeroes of Might and Magic 3 CompleteIFC20.dll
  0x5C270000: patcher_x86.dll (size: 0x00079000, entry point: 0x5C27FE83) - C:GOG GamesHeroes of Might and Magic 3 Completepatcher_x86.dll
  0x568E0000: hota.dll (size: 0x001A7000, entry point: 0x56A38B7D) - C:GOG GamesHeroes of Might and Magic 3 Completehota.dll
  0x5C6B0000: HD_UPD.dll (size: 0x0003C000, entry point: 0x5C6B5405) - C:GOG GamesHeroes of Might and Magic 3 CompleteHD_UPD.dll
  0x03000000: HD_MCR.dll (size: 0x002EB000, entry point: 0x031BE492) - C:GOG GamesHeroes of Might and Magic 3 CompleteHD_MCR.dll
  0x032F0000: HD_TC2.dll (size: 0x003CD000, entry point: 0x032FBED0) - C:GOG GamesHeroes of Might and Magic 3 CompleteHD_TC2.dll
  0x02A00000: HD_SCX2.dll (size: 0x00021000, entry point: 0x02A05C63) - C:GOG GamesHeroes of Might and Magic 3 CompleteHD_SCX2.dll
  0x037C0000: HD_HOTA.dll (size: 0x010FB000, entry point: 0x038B949B) - C:GOG GamesHeroes of Might and Magic 3 CompleteHD_HOTA.dll
  0x02B70000: HW_HOTA.dll (size: 0x0003F000, entry point: 0x02B89627) - C:GOG GamesHeroes of Might and Magic 3 CompleteHW_HOTA.dll
  0x21100000: Mss32.dll (size: 0x0005F000, entry point: 0x2112F2E5) - C:GOG GamesHeroes of Might and Magic 3 Complete_HD3_DataMss32.dll
  0x5C610000: cursors.dll (size: 0x0004A000, entry point: 0x00000000) - C:GOG GamesHeroes of Might and Magic 3 Complete_HD3_DataCommoncursors.dll
  0x05010000: HotA_Update.dll (size: 0x0002B000, entry point: 0x05013BD6) - C:GOG GamesHeroes of Might and Magic 3 CompleteHotA_Update.dll
  0x26F00000: Mp3dec.asi (size: 0x0002A000, entry point: 0x26F0A805) - C:GOG GamesHeroes of Might and Magic 3 Complete_HD3_DataMp3dec.asi
}

Command Line
{
  <#hota15>
}

Main INI
{

<Version> = 5000267

<Language> = "#en.ini"

<Graphics.Resolution> = 1180, 664

<Graphics.Mode> = 5

<Graphics.ComplexFilter> = 2

<Graphics.OpenGl.Aspect> = 1

<Graphics.OpenGl.Filter> = 2

<Graphics.OpenGl.SmoothMovement> = 1

<Graphics.OpenGl.VSync> = 1

<Graphics.Threads> = 4

<Graphics.SimpleFilter> = 2

<Graphics.SystemCursors> = 1

<HD+.Settings> = 0, 0, 0, 0, 0, 1, 0, 60000, 60000, 0, 0, 0, 6, 0, 0

<Misc.TournamentSaver> = 0

<Misc.BattleSaver> = 0

<Sys.CPU.ReduceUsage> = 0

<Sys.WriteToIniInsteadRegistry> = 1

<UI.AdvMgr.SkipMapMsgs> = 1

<UI.ClipCursor> = 1

<UI.DarkTransitions> = 1

<UI.Ext.ScenarioMgr.Settings> = 4, 252, 2, 1, -1, 2, -1, 20, 0, 0, 0, 0, 0, 0

<UI.Ext.ScenarioMgr.Folders> = 1

<UI.Ext.TownMgr.AvailableInsteadGrowth> = 1

<UI.HiRezCore> = 1

<UI.QuickArmyManagementMode> = 0

<UI.RecruitDlg.AutoSet> = 1

<UI.RecruitDlg.AutoSet.Max> = 0

<UI.Tavern.InviteHero> = 0

<UI.Battle.ShowAlwaysHeroInfo> = 0

<Update.CheckAtStart> = 1

<Show Intro> = 1

<AppPath> = "C:GOG GamesHeroes of Might and Magic 3 Complete"

<Music Volume> = 0

<Sound Volume> = 0

<Last Music Volume> = 0

<Last Sound Volume> = 0

<Walk Speed> = 4

<Computer Walk Speed> = 5

<Show Route> = 1

<Move Reminder> = 1

<Quick Combat> = 1

<Video Subtitles> = 1

<Town Outlines> = 1

<Animate SpellBook> = 1

<Window Scroll Speed> = 2

<Bink Video> = 0

<Blackout Computer> = 1

<First Time> = 0

<Test Decomp> = 0

<Test Read> = 0

<Test Blit> = 0

<Unique System ID> = ":GY"

<Network Default Name> = "Player"

<Autosave> = 1

<Show Combat Grid> = 1

<Show Combat Mouse Hex> = 1

<Combat Shade Level> = 1

<Combat Army Info Level> = 1

<Combat Auto Creatures> = 1

<Combat Auto Spells> = 0

<Combat Catapult> = 1

<Combat Ballista> = 1

<Combat First Aid Tent> = 1

<Combat Speed>

<Main Game Show Menu> = 1

<Main Game X> = 0

<Main Game Y> = 0

<Main Game Full Screen> = 0

<CDDrive>
}

HKLMSOFTWAREMicrosoftWindows NTCurrentVersion
{
  'Windows 10 Home'  '6.3'  '18362.19h1_release_svc_prod1.190628-1641'
}

GetVersionEx { 6.2.9200 () 0x300-0x1 }

Some ingame values
{
  FullScreen Mode = 0
  Game Type       = 0
  Network Game    = 0

            Me: 0
  Active Player: 0
  Active is Human = 1
  Day = 18 14
  Map file = Element Land.h3m
  Last RMG Seed = 0
}





and your waiting for an explainasion?
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G06092
G06092

Tavern Dweller
posted February 01, 2020 03:47 PM

I've found the following bug for the Mysticism secondary skill - its description on expert level states restoring only 5 spell points instead of 15.
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bloodsucker
bloodsucker


Legendary Hero
posted February 16, 2020 02:48 PM

I don't know exactly how to put this but I think there is something wrong with the movement of Rangers versus Knights and Battle Mages...
I've been doing the same path with the three of them hundreds of times while testing a map and both Knights and Battle Mages are able to walk a step longer but the Rangers start with a speed 6 creature (this is on grass) and the others with a speed 5 and in the case of Battle Mages without even the terrain bonus.
Sorry if I couldn't be more precise but it is happening.
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