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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [HotA] Bugreports. Critical bugs.
Thread: [HotA] Bugreports. Critical bugs. This thread is 25 pages long: 1 2 3 4 5 ... 10 ... 21 22 23 24 25 · «PREV / NEXT»
phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted February 28, 2020 02:44 PM

I have a bug to report myself:
AI is still able to attack random monsters on water using Water Walk and/or Fly.

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bloodsucker
bloodsucker


Legendary Hero
posted February 28, 2020 02:48 PM

firespirit said:
I think the first day's movement points are calculated based on the normal starting army, e.g. Rangers fresh from the tavern are considered to be carrying dwarves (even if it's only 1 centaur). This is updated for the next day when you end turn after having bought the hero.

Yes, this is probably the problem.
____________
The only reason i argue with you people is because i don't want the bullsnow you all spout to be so easily spread to the impressionable without another sane voice challenging you.  -  Fred79

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jzsn
jzsn

Tavern Dweller
posted March 12, 2020 05:30 AM

New critical error game crash

Hello, first time posting on the forum, long time player.

Latest version of both HOTA and HOMM3 HD

Yesterday we were playing TCP/IP random generated XL map and encountered a critical error we could not get pass.

About mid game, during one of the computer player's turn. The game automatically crashes to the desktop. Several things we tried but failed to get pass the turn without crashing. We tried to reload from saved game, roll back HOMM3 HD, turn off simultaneous turn, play as single player etc. All keep crashing during computer player's turn.

Finally, I wanted to find out exactly what the computer player is doing that is crashing the game. So I loaded the save from single player and used nwcwhatisthematrix to reveal map. Here is what happened:



The game crashes when it's that hero's turn since it is stuck in the void lol.

Hope the team can look into it. It's one of weirdest bug I have seen. Basically it kills the game, there is no way around it.
____________

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zmudziak22
zmudziak22


Supreme Hero
Heroes 3 Fan
posted March 12, 2020 12:00 PM

If you created map, did you set other players to AIs or human/ai switch? If you can switch colors, you can load save as purple, delete this hero, then continue playing.

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted March 13, 2020 12:19 AM

I am not sure if this intended behavior or an original bug:
Sacrifice is a level 5 spell and you can sacrifice Gold Dragons, but not resurrect them through Sacrifice. Why not?, they are not immune to level 5 spells...

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FirePaladin
FirePaladin


Supreme Hero
Undercover modder
posted March 13, 2020 12:29 AM
Edited by FirePaladin at 00:43, 13 Mar 2020.

phoenix4ever said:
I am not sure if this intended behavior or an original bug:
Sacrifice is a level 5 spell and you can sacrifice Gold Dragons, but not resurrect them through Sacrifice. Why not?, they are not immune to level 5 spells...


Maybe it's a 2 in 1 spell: first, it let's you kill a stack, and then it let's you cast resurrection (spell) with hp modifier based on the sacrificed creatures' hp. basically, first is considered a lvl 5 spell (the killing spell), and the second is just "regular" resurrection, a 4th level spell. We could try some artifact combinations (not able to cast lvl x spell) to see if this is true. And even then we can't know for sure, since this resurrection can be an exception because you've already cast Sacrifice.

Edit: Anyway, I've put Power of the Dragon Father (immunity to spells lvl 1-4 for allied troops) on a hero, gave him some army (M. Gremlins and Gold Dragons) and put them to face Azure Dragons. On first turn, the Azures kill one Gold Dragon. However, when I try to cast Sacrifice, it tells me "That spell will affect no one!". Conclusion? It turns out that the 2nd part of Sacrifice is actually the Resurrection spell, thus the inability to resurrect Gold Dragons. The case seems pretty much solved.

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted March 13, 2020 08:09 AM
Edited by phoenix4ever at 08:15, 13 Mar 2020.

That seems to be the case yeah, but Sacrifice is a level 5 spell, so it's pretty weird.
Gold Dragons can be imploded, but not resurrected, if they could at least be resurrected through Sacrifice it would help them a bit.
I have always thought it was extremely unfair you can implode them, but not resurrect them. They should have been immune to level 1-3 or level 1-5 instead.

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fluck
fluck

Tavern Dweller
posted March 13, 2020 10:15 AM

answer
This site is amazing

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted March 13, 2020 10:32 AM
Edited by phoenix4ever at 10:34, 13 Mar 2020.

Before FirePaladin edited the wiki this was stated:
"Due to a bug in the game, Gold Dragons can not be brought back with [[Sacrifice]], despite it being a level 5 spell; but they can be sacrificed"
https://heroes.thelazy.net/index.php?title=Green_Dragon_and_Gold_Dragon&curid=453&diff=44440&oldid=44205

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FirePaladin
FirePaladin


Supreme Hero
Undercover modder
posted March 13, 2020 11:08 AM

phoenix4ever said:
Before FirePaladin edited the wiki this was stated:
"Due to a bug in the game, Gold Dragons can not be brought back with [[Sacrifice]], despite it being a level 5 spell; but they can be sacrificed"
https://heroes.thelazy.net/index.php?title=Green_Dragon_and_Gold_Dragon&curid=453&diff=44440&oldid=44205


Damn, never thought I'd debunk this thing (even if it was probably done countless times before). And for Sacrifice to be a "double" spell is not weird, since I have seen this many times in games, either due to code limitations and stuff, or just because it was supposed to be like this (which seems to be the case here, because a resurrection on any kind of Gold Dragons is still a resurrection).

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted March 13, 2020 11:19 AM

Maybe, but if they are not meant to be resurrected, then Implosion should'nt have affected them either. They are also vulnerable to Ghost Dragon's ageing and take full damage from Magic Elementals, unlike Black Dragons.
But I think I'll just go ahead and make the change myself.

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FirePaladin
FirePaladin


Supreme Hero
Undercover modder
posted March 13, 2020 11:22 AM

phoenix4ever said:
Maybe, but if they are not meant to be resurrected, then Implosion should'nt have affected them either. They are also vulnerable to Ghost Dragon's ageing and take full damage from Magic Elementals, unlike Black Dragons.
But I think I'll just go ahead and make the change myself.


I know, in this case it's nastier to be immune only to lvl 1-4, since  the only beneficial lvl 5 spell is actually crap (Magic Mirror).

That's because Magic Elementals have a lvl 6 magical attack

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drsylent
drsylent

Tavern Dweller
posted March 25, 2020 07:25 PM

Map changes over time

Hello!

We ran into a really strange bug, and it seems like this happens all of our recent games...

I play with two of my friends over Hamachi, with TCP/IP. HotA+HD is enabled. (We couldn't try if this exists in SoD+HD as well.)

As we play through a map, as time goes by, it seems like that the map... changes over time, particularly when data gets transferred between players (the map changed once in front of our eyes, after a day has passed).

The most common occasion of this is, that a map object transforms into a 'Random Monster' orb. This is not a big deal until this affects only decorative elements, but sometimes useful objects turn into these orbs as well, and sometimes they turn into other objects in some form. And it seems like, that sometimes it turns into some object, that can not be rendered properly, and when the camera is put over it, the game crashes.

I included some save files and screenshots of this in this folder:
https://drive.google.com/open?id=1Vy8lmqb0sncZVtHc6AtKAf8Xb43tg81V
Contents of the folder:
BasiliskPitButWorkshop: after a crash, we loaded the autosave, and I got a Workshop... which was described as a Basilisk pit.
Dies: the game crashes, if the camera is brought to a certain place on the map.
LotsOfStrangeThings: on the screenshot it can be seen, where the map has a lot of strange things going on...
TurnsIntoRandomOrb: this might be useful for reproducing the bug, as it seems, that it did not matter, which one of us was the host, every time we loaded this game, the host seen the map just fine, but everyone else saw a Random Monster orb appearing at the location I shown on the screenshot.

I tried reinstalling the game, but it did not matter... Hope you can find some solution to this, as we really love, what you are doing with the game!

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fus10n
fus10n

Tavern Dweller
posted April 02, 2020 09:21 PM
Edited by fus10n at 21:26, 02 Apr 2020.

CRITICAL ERROR!!!

Scenario: playing HOTA 1.6.1 online through the HD+ (RC81) lobby, 1v1 with a friend on a Giant random map.

Problem: each game, at some point during the third month, the game just crashes with a Critical error message. Subsequent attempts to load the game at the same day result in the same crash. With or without simultaneous turns, same thing. Impossible to continue the saved game.

After the crash, an HD_CRASH_LOG.txt file appears inside the Heroes 3 folder. Inside the text file, among all the codes, I can see the following:

Exception
{
  Module: h3hota.exe
  Adress:      [ 0x005FE362 ]
  Code:        EXCEPTION_ACCESS_VIOLATION
  Flags:       0x00000000
  Information: write of address: 0x00000004
}

Anyone have an idea?
____________

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sirironfist
sirironfist


Known Hero
King of the ogres
posted April 05, 2020 12:02 PM
Edited by sirironfist at 12:05, 05 Apr 2020.

I don't know if this is the correct thread for this, but I am currently noticing some strange AI behaviour. AI fights against the guards of an artifact and then does not take the artifact. Same behaviour with a treasure chest before.

https://imgur.com/i2Py4PP

In this case there is the royal armor of nix in the middle of the screen below dungeon town.

Edit: Well, red hero came back for it one turn later and then took it. Still a little strange.

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted April 05, 2020 12:53 PM

Yeah AI sometimes abandons artifacts or Shipwreck Survivors like this. I guess it sometimes have other priorities, right after defeating guards. I don't think it has anything to do with HotA though.
But it's not optimal AI behavior, if you ask me. If it defeats guards, it should always claim rewards ASAP. (There is of course the small possibility that it's inventory was full, but that's pretty unlikely.)

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sirironfist
sirironfist


Known Hero
King of the ogres
posted April 06, 2020 10:49 AM
Edited by sirironfist at 10:50, 06 Apr 2020.

I get a crash everytime I engage in this fight. Sometimes it happens pretty early and last time I tried it happened only after 5 or 10 minutes. I'm using latest Hota and HD-Mod. I didn't have this crash before.



Quote:
e-mail: baratorch@yandex.ru

[HOMM3 HD CRASH LOG]

Log
{
compability_dir = C:GOG GamesHoMM 3 Complete_HD3_DataCompability#hota15
EXE_VERSION & SOD
EXE_VERSION & HOTA
SUCCESS: DO PARALLEL

}

HOMM3 HD version: 5.0 RC88
HotA version: 1.6.1

Time {   04/06/2020 10:38:36 }

GUN:  [6HB90QTX9Y0570HG8999ON975 SM-N898NYY]

Exception
{
  Module: hota.dll
  Adress:      [ hota.dll+0x6B9A3 ]
  Code:        EXCEPTION_ACCESS_VIOLATION
  Flags:       0x00000000
  Information: write of address: 0x6DE77F30
}

Context { EAX: 0x67C60398, ECX: 0x59F180E6, EDX: 0x06238C04, EBX: 0x00000084, ESP: 0x001881EC, EBP: 0x0000000C, ESI: 0x06217B98, EDI: 0x0002E615 }

Call stack
{
  [ hota.dll+0x6B970 ] called from [ hota.dll+0x3F75D ]
  ? called from before [ 0xFFFF000F ]
}

Call stack V2
{
  6C7DB9A3 (hota: 6C770000): (?): (?)
  6C7AF762 (hota: 6C770000): (?): (?)
  0376801E (HD_HOTA: 03760000): (?): (?)
  0376811F (HD_HOTA: 03760000): (?): (?)
  75506DA1 (USER32: 754F0000): (?): GetThreadDesktop
  75506D61 (USER32: 754F0000): (?): GetThreadDesktop
  755136A6 (USER32: 754F0000): (?): IsIconic
  03803595 (HD_HOTA: 03760000): (?): Start
  6CA1AD79 (patcher_x86: 6CA10000): (?): GetPatcherX86Version
  004B0A6A (h3hota HD: 00400000): (?): (?)
  004ADFE8 (h3hota HD: 00400000): (?): (?)
  037693E8 (HD_HOTA: 03760000): (?): (?)
  04AB0615 (?): (?): (?)
  04D801AD (?): (?): (?)
  04D81F6B (?): (?): (?)
  04D90B6F (?): (?): (?)
  061C5508 (?): (?): (?)
}

Modules
{
  0x00400000: h3hota HD.exe (size: 0x002CB000, entry point: 0x00639C00) - C:GOG GamesHoMM 3 Completeh3hota HD.exe
  0x10000000: _hd3_.dll (size: 0x00048000, entry point: 0x100191AC) - C:GOG GamesHoMM 3 Complete_hd3_.dll
  0x6CA10000: patcher_x86.dll (size: 0x00079000, entry point: 0x6CA1FE83) - C:GOG GamesHoMM 3 Completepatcher_x86.dll
  0x003D0000: smackw32.dll (size: 0x00025000, entry point: 0x003E084C) - C:GOG GamesHoMM 3 Completesmackw32.dll
  0x006D0000: binkw32.dll (size: 0x0002B000, entry point: 0x006E1705) - C:GOG GamesHoMM 3 Completebinkw32.dll
  0x00700000: IFC20.dll (size: 0x00023000, entry point: 0x0070F04E) - C:GOG GamesHoMM 3 CompleteIFC20.dll
  0x6C770000: hota.dll (size: 0x001A8000, entry point: 0x6C8C9C5D) - C:GOG GamesHoMM 3 Completehota.dll
  0x6F310000: HD_UPD.dll (size: 0x0003C000, entry point: 0x6F315405) - C:GOG GamesHoMM 3 CompleteHD_UPD.dll
  0x030A0000: HD_MCR.dll (size: 0x002EB000, entry point: 0x0325E492) - C:GOG GamesHoMM 3 CompleteHD_MCR.dll
  0x03390000: HD_TC2.dll (size: 0x003CD000, entry point: 0x0339BDE0) - C:GOG GamesHoMM 3 CompleteHD_TC2.dll
  0x028B0000: HD_SCX2.dll (size: 0x00021000, entry point: 0x028B5C63) - C:GOG GamesHoMM 3 CompleteHD_SCX2.dll
  0x03760000: HD_HOTA.dll (size: 0x00D24000, entry point: 0x03867ADF) - C:GOG GamesHoMM 3 CompleteHD_HOTA.dll
  0x02900000: HW_HOTA.dll (size: 0x0003F000, entry point: 0x029196D7) - C:GOG GamesHoMM 3 CompleteHW_HOTA.dll
  0x21100000: Mss32.dll (size: 0x0005F000, entry point: 0x2112F2E5) - C:GOG GamesHoMM 3 Complete_HD3_DataMss32.dll
  0x6CAA0000: cursors.dll (size: 0x0004A000, entry point: 0x00000000) - C:GOG GamesHoMM 3 Complete_HD3_DataCommoncursors.dll
  0x046D0000: HotA_Update.dll (size: 0x0002B000, entry point: 0x046D3C96) - C:GOG GamesHoMM 3 CompleteHotA_Update.dll
  0x26F00000: Mp3dec.asi (size: 0x0002A000, entry point: 0x26F0A805) - C:GOG GamesHoMM 3 Complete_HD3_DataMp3dec.asi
}

Command Line
{
  "h3hota HD.exe"
}

Main INI
{

<Version> = 5000267

<Language> = "#en.ini"

<Graphics.Resolution> = 1366, 768

<Graphics.Mode> = 5

<Graphics.ComplexFilter> = 2

<Graphics.OpenGl.Aspect> = 1

<Graphics.OpenGl.Filter> = 2

<Graphics.OpenGl.SmoothMovement> = 1

<Graphics.OpenGl.VSync> = 1

<Graphics.Threads> = 4

<Graphics.SimpleFilter> = 2

<Graphics.SystemCursors> = 1

<HD+.Settings> = 0, 0, 0, 0, 0, 1, 0, 60000, 60000, 0, 0, 0, 6, 0, 0

<Misc.TournamentSaver> = 1

<Misc.BattleSaver> = 1

<Sys.CPU.ReduceUsage> = 0

<Sys.WriteToIniInsteadRegistry> = 1

<UI.AdvMgr.SkipMapMsgs> = 1

<UI.ClipCursor> = 1

<UI.DarkTransitions> = 1

<UI.Ext.ScenarioMgr.Settings> = 4, 36, 1, 2, 0, 0, 2, 0, 0, 0, 0, 0, 0, 1

<UI.Ext.ScenarioMgr.Folders> = 1

<UI.Ext.TownMgr.AvailableInsteadGrowth> = 1

<UI.HiRezCore> = 1

<UI.QuickArmyManagementMode> = 0

<UI.RecruitDlg.AutoSet> = 1

<UI.RecruitDlg.AutoSet.Max> = 0

<UI.Tavern.InviteHero> = 0

<UI.Battle.ShowAlwaysHeroInfo> = 0

<Update.CheckAtStart> = 0

<Show Intro> = 1

<AppPath> = "C:GOG GamesHoMM 3 Complete"

<Music Volume> = 1

<Sound Volume> = 1

<Last Music Volume> = 1

<Last Sound Volume> = 1

<Walk Speed> = 3

<Computer Walk Speed> = 3

<Show Route> = 1

<Move Reminder> = 1

<Quick Combat> = 1

<Video Subtitles> = 1

<Town Outlines> = 1

<Animate SpellBook> = 1

<Window Scroll Speed> = 1

<Bink Video> = 1

<Blackout Computer> = 0

<First Time> = 0

<Test Decomp> = 0

<Test Read> = 0

<Test Blit> = 0

<Unique System ID> = "AIH"

<Network Default Name> = "ironfist"

<Autosave> = 1

<Show Combat Grid> = 0

<Show Combat Mouse Hex> = 1

<Combat Shade Level> = 1

<Combat Army Info Level> = 1

<Combat Auto Creatures> = 1

<Combat Auto Spells> = 0

<Combat Catapult> = 1

<Combat Ballista> = 1

<Combat First Aid Tent> = 1

<Combat Speed>

<Main Game Show Menu> = 1

<Main Game X> = 0

<Main Game Y> = 0

<Main Game Full Screen> = 1

<CDDrive>

<HD.QuickCombat> = 0
}

HKLMSOFTWAREMicrosoftWindows NTCurrentVersion
{
  'Windows 7 Professional'  '6.1'  '7601.win7sp1_ldr_escrow.200102-1707'
}

GetVersionEx { 6.1.7601 (Service Pack 1) 0x100-0x1 }

Some ingame values
{
  FullScreen Mode = 1
  Game Type       = 0
  Network Game    = 0

            Me: 4
  Active Player: 4
  Active is Human = 1
  Day = 3 47
  Map file = [HotA] When Seas Were Deeper.h3m
  Last RMG Seed = 0
}

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futerix
futerix


Hired Hero
posted April 09, 2020 05:54 PM

All update are made + HD mod.

I've tried to reproduce the crash succesfully with RC88, if i load the map in offline MP still geting crash (so it's not about the DDOS atacks from HD mod server), if i uninstall the latest patch and put RC87 i can't reproduce the same crash but on some point the game still crash. Usually my problem with the game is if i get a crash i cant load it again from the autosave or last day save because after the next turn i get the crash again and again, so i need to load 2-3 turns before to be able to play the map again otherwise is broken totaly. Usualy occure only after the turn end or begin. Today i saw that sometimes if i go to a specific map location game crash again and again only if i take that road, probably the problem could be with the HOTA somehow or HD mode... i dont know, i can't figure it out and i dont know what to do next.


I'll try to make some advance troubleshoot to see exactly the problem. Fresh instal dosent give me a fix.

PS: this error is from my wife laptop which is the second player in MP online because we are playing simultaneus turns, and i am the host. Most of the crash are on her laptop but on some point i get them to.

Quote:
e-mail: baratorch@yandex.ru

[HOMM3 HD CRASH LOG]

Log
{
compability_dir = D:GamesHoMM 3 Complete2_HD3_DataCompability#hota15
EXE_VERSION & SOD
EXE_VERSION & HOTA
Def 'dirttl.def' draw from 412A17. group = 0, invalid frame = 55

}

HOMM3 HD version: 5.0 RC88
HotA version: 1.6.1

Time {   04/09/2020 18:39:51 }

GUN:  [H6BQMY9P381256ZHZNHFMT HHW 139 VEL 749TY]

Exception
{
  Module: hota.dll
  Adress:      [ hota.dll+0x490AD ]
  Code:        EXCEPTION_ACCESS_VIOLATION
  Flags:       0x00000000
  Information: read of address: 0x00000035
}

Context { EAX: 0x730690A0, ECX: 0x00000021, EDX: 0x02B5BAC0, EBX: 0x00000000, ESP: 0x0019990C, EBP: 0x00199958, ESI: 0x00000021, EDI: 0x00000108 }

Call stack
{
  ? called from before [ HD_HOTA.dll+0x1E285 ]
  [ HD_HOTA.dll+0x1E210 ] called from [ 0x042316CD ]
  [ 0x00412860 ] called from [ 0x0040F404 ]
  ? called from before [ HD_HOTA.dll+0xCF12 ]
  ? called from before [ 0x00199AA0 ]
}

Call stack V2
{
  730690AD (hota: 73020000): (?): (?)
  032AE285 (HD_HOTA: 03290000): (?): (?)
  042316D2 (?): (?): (?)
  0040F409 (h3hota HD: 00400000): (?): (?)
  0329CF12 (HD_HOTA: 03290000): (?): (?)
  73A86AC9 (patcher_x86: 73A80000): (?): (?)
  73A8AD79 (patcher_x86: 73A80000): (?): GetPatcherX86Version
  042806B4 (?): (?): (?)
  0047FE98 (h3hota HD: 00400000): (?): (?)
  00480A9F (h3hota HD: 00400000): (?): (?)
  73115732 (hota: 73020000): (?): MainProc
  73A8AD79 (patcher_x86: 73A80000): (?): GetPatcherX86Version
  0042FE13 (h3hota HD: 00400000): (?): (?)
}

Modules
{
  0x00400000: h3hota HD.exe (size: 0x002CB000, entry point: 0x00639C00) - D:GamesHoMM 3 Complete2h3hota HD.exe
  0x10000000: _hd3_.dll (size: 0x00048000, entry point: 0x100191AC) - D:GamesHoMM 3 Complete2_hd3_.dll
  0x73A80000: patcher_x86.dll (size: 0x00079000, entry point: 0x73A8FE83) - D:GamesHoMM 3 Complete2patcher_x86.dll
  0x00AF0000: smackw32.dll (size: 0x00025000, entry point: 0x00B0084C) - D:GamesHoMM 3 Complete2smackw32.dll
  0x02460000: IFC20.dll (size: 0x00023000, entry point: 0x0246F04E) - D:GamesHoMM 3 Complete2IFC20.dll
  0x02490000: binkw32.dll (size: 0x0002B000, entry point: 0x024A1705) - D:GamesHoMM 3 Complete2binkw32.dll
  0x73020000: hota.dll (size: 0x001A8000, entry point: 0x73179C5D) - D:GamesHoMM 3 Complete2hota.dll
  0x73770000: HD_UPD.dll (size: 0x0003C000, entry point: 0x73775405) - D:GamesHoMM 3 Complete2HD_UPD.dll
  0x02EC0000: HD_TC2.dll (size: 0x003CD000, entry point: 0x02ECBDE0) - D:GamesHoMM 3 Complete2HD_TC2.dll
  0x026B0000: HD_SCX2.dll (size: 0x00021000, entry point: 0x026B5C63) - D:GamesHoMM 3 Complete2HD_SCX2.dll
  0x03290000: HD_HOTA.dll (size: 0x00D24000, entry point: 0x03397ADF) - D:GamesHoMM 3 Complete2HD_HOTA.dll
  0x03FC0000: HW_HOTA.dll (size: 0x0003F000, entry point: 0x03FD96D7) - D:GamesHoMM 3 Complete2HW_HOTA.dll
  0x21100000: Mss32.dll (size: 0x0005F000, entry point: 0x2112F2E5) - D:GamesHoMM 3 Complete2_HD3_DataMss32.dll
  0x73720000: cursors.dll (size: 0x0004A000, entry point: 0x00000000) - D:GamesHoMM 3 Complete2_HD3_DataCommoncursors.dll
  0x02940000: HotA_Update.dll (size: 0x0002B000, entry point: 0x02943C96) - D:GamesHoMM 3 Complete2HotA_Update.dll
  0x26F00000: Mp3dec.asi (size: 0x0002A000, entry point: 0x26F0A805) - D:GamesHoMM 3 Complete2_HD3_DataMp3dec.asi
}

Command Line
{
  "h3hota HD.exe"
}

Main INI
{

<Version> = 5000267

<Language> = "#en.ini"

<Graphics.Resolution> = 1920, 1080

<Graphics.Mode> = 4

<Graphics.ComplexFilter> = 2

<Graphics.OpenGl.Aspect> = 1

<Graphics.OpenGl.Filter> = 2

<Graphics.OpenGl.SmoothMovement> = 1

<Graphics.OpenGl.VSync> = 1

<Graphics.Threads> = 4

<Graphics.SimpleFilter> = 2

<Graphics.SystemCursors> = 1

<HD+.Settings> = 0, 0, 0, 0, 0

<Misc.TournamentSaver> = 1

<Misc.BattleSaver> = 1

<Sys.CPU.ReduceUsage> = 0

<Sys.WriteToIniInsteadRegistry> = 1

<UI.AdvMgr.SkipMapMsgs> = 0

<UI.ClipCursor> = 1

<UI.DarkTransitions> = 1

<UI.Ext.ScenarioMgr.Settings>

<UI.Ext.ScenarioMgr.Folders> = 1

<UI.Ext.TownMgr.AvailableInsteadGrowth> = 1

<UI.HiRezCore> = 1

<UI.QuickArmyManagementMode> = 0

<UI.RecruitDlg.AutoSet> = 1

<UI.RecruitDlg.AutoSet.Max> = 0

<UI.Tavern.InviteHero> = 0

<UI.Battle.ShowAlwaysHeroInfo> = 0

<Update.CheckAtStart> = 1

<Show Intro> = 1

<AppPath> = "D:GamesHoMM 3 Complete2"

<Music Volume> = 0

<Sound Volume> = 1

<Last Music Volume> = 5

<Last Sound Volume> = 1

<Walk Speed> = 3

<Computer Walk Speed> = 3

<Show Route> = 1

<Move Reminder> = 1

<Quick Combat> = 1

<Video Subtitles> = 1

<Town Outlines> = 1

<Animate SpellBook> = 1

<Window Scroll Speed> = 2

<Bink Video> = 0

<Blackout Computer> = 0

<First Time> = 0

<Test Decomp> = 0

<Test Read> = 0

<Test Blit> = 0

<Unique System ID> = "RSM"

<Network Default Name> = "DiHigh"

<Autosave> = 1

<Show Combat Grid> = 1

<Show Combat Mouse Hex> = 1

<Combat Shade Level> = 1

<Combat Army Info Level> = 1

<Combat Auto Creatures> = 1

<Combat Auto Spells> = 0

<Combat Catapult> = 1

<Combat Ballista> = 1

<Combat First Aid Tent> = 1

<Combat Speed>

<Main Game Show Menu> = 1

<Main Game X> = 0

<Main Game Y> = 0

<Main Game Full Screen> = 1

<CDDrive>
}

HKLMSOFTWAREMicrosoftWindows NTCurrentVersion
{
  'Windows 10 Enterprise'  '6.3'  '18362.19h1_release.190318-1202'
}

GetVersionEx { 6.2.9200 () 0x100-0x1 }

Some ingame values
{
  FullScreen Mode = 1
  Game Type       = 2
  Network Game    = 1

            Me: 1
  Active Player: 2
  Active is Human = 0
  Day = 3 24
  Map file = Futerix,DiHigh 2020.04.06 15;02 default.h3m
  Last RMG Seed = 0
}



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atheist
atheist


Hired Hero
posted April 11, 2020 03:52 PM
Edited by atheist at 15:57, 11 Apr 2020.

Hello, I am playing a game right now and there is a problem with Fearie Dragons.

Sometimes, I want to attack in melee with them but pressing the button to switch in melee just changes visually, and they still want to cast a spell when I hover the mouse on the enemy, thus I can't seem to be able to use them in melee.

This issue doesn't seem to always appear, and I don't know what triggers it. I recently obtained Fearies and fought 3 battles, the problem triggered in 2 of them so it seems it should be common.


Please investigate if possible.

edit: it's probably related to AOE spells, they wanted to cast Frost Ring and couldn't attack in melee, I just waited with them. The next round, they had Lightning Bolt and I could use them to attack in melee.


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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted April 19, 2020 09:25 PM

AI can't/won't pick up Vial of Mana.

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