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Heroes Community > Tournament of Honor > Thread: heroes 4 map-making / submission
Thread: heroes 4 map-making / submission This thread is 3 pages long: 1 2 3 · NEXT»
wiggy_wam
wiggy_wam


Promising
Famous Hero
local pirate
posted April 02, 2002 07:46 AM

heroes 4 map-making / submission

hello, I made my first map, awaiting testing now...

however, I don't know how to post it so you can download it ... so ... can anyone help me on that?  who shall I send it to?  

the map is called key to victory.  A 2-6 player map, and it's like 7-lakes in some ways, very interactive with lots to worry about, but your homeland remains safe.

I would like for the ToH map council also test it out.  

I suppose all others with Heroes4 maps to submit could also post on this thread, as well as feedback on certain submitted maps.  
____________
- wiggy ... who has a crush on Rob's models.  Well ... the ones his age (18-26)  

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Adventuring Hero
Tower Loving Criminal
posted April 02, 2002 05:36 PM

Send me this map please!

I will test it with my friends, as soon as we finish the games we started already.

My email: promorte@hotmail.com
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insatiable
insatiable


Supreme Hero
Ultimate N00bidity
posted April 02, 2002 05:41 PM


how can anybody make a map without first getting to know the game!
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Prometheus
Prometheus


Adventuring Hero
Knight of the Oracle
posted April 02, 2002 06:55 PM

That was fast Wiggy!

I'm not sure if there is a final cut on the map council for Heroes 4 and we have no map council right now. You can email it to me though and I will do some testing on it (doorshadow@aol.com).  If other players like yourself can put together a quality map or two then we should hopefully be able to have the map council quickly test a dozen or so that can be posted coinciding with or shortly after the H4 multiplayer launch.

I believe the ToH map system is going to have two categories of maps. Firstly, there will be those maps that have been thoroughly tested and endorsed by Map Council are going to be in one area.  Some criteria are going to have to be met such as play balance, all ages content and visual aesthetics.  Secondly there will and area for maps that have not been through the process yet or have been through the process and not recommended by Map Council (this may even be a third category/site area).  With the number of expected submissions, players submitting maps can expect that their maps wont be immediately tested and approved.  There will have to be a schedule that is part first come first serve and part 'needs of ToH' (e.g., we are short on large maps so need to test them first).


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Prometheus
Prometheus


Adventuring Hero
Knight of the Oracle
posted April 02, 2002 07:02 PM

Quote:

how can anybody make a map without first getting to know the game!


You are of course very right Insatiable, the average quality of maps should improve over time as the community in general gains a better sense of balancing factors and playing sensibility.  ToH is going to need some 'multiplayer-friendly' maps very early, however, to support the addict frenzy.  It goes almost without saying that maps submitted earlier will undergo some revision over time, and may in fact be moved to the play-at-your-own-risk list after further testing shows they are problematic.  Some of the early maps will hopefully endure, becoming classics.

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wiggy_wam
wiggy_wam


Promising
Famous Hero
local pirate
posted April 02, 2002 08:15 PM

ok, sending map now  

note
- I played the game for 24 hours before making the map
- I've been making maps since HoMM2
____________
- wiggy ... who has a crush on Rob's models.  Well ... the ones his age (18-26)  

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bjorn190
bjorn190


Responsible
Supreme Hero
Jebus maker
posted April 02, 2002 09:54 PM
Edited By: bjorn190 on 2 Apr 2002

I´ve made a map for homm4. Check it out and see what you think =)

Here it is I hope..
http://m1.861.telia.com/~u86112638/bjornmap.zip

I hope that URL works.
Oh yeah, and I recommend looking at it in the map editor first so you know where the keymaster tents are

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ironmlh
ironmlh


Known Hero
posted April 02, 2002 10:42 PM

Maps

Map making already!  Thats great... lets get the kinks out as early as possible.  Its all about trial and error at this stage I imagine.

Wiggy.. send me your maps, i will gladly test any and all of them.  Ironmlh@hotmail.com


Bjorn.. I will DL yours and give it a whirl...

All this H4 talk makes me feel like I could be coming down with one of those rare planned sicknesses the remainder of the week.  I better let my boss know..


____________
"Knowledge has discarded all biblical teachings"

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mcon1
mcon1

Tavern Dweller
posted April 02, 2002 11:15 PM

hi, I would like to test out the new maps too.  I usually can give good feedback, since I enjoy exploring the whole map.  (not just finding the fastest way to kill the opponant)

mcon1@yahoo.com

thank you.

p.s. bjorn190 - I like where you put the second castle in the Battle of Jebus, after making it out of the first area, I was hoping for some kind of reward.  A castle is a nice reward, and it will give the advantage to whoever makes it out there first

I'll have to start it again tonight (now I'm not as scared of those Devils who are waiting down in the south...)
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jb239
jb239


Famous Hero
posted April 03, 2002 01:46 AM

Map editor sucks

Yep, tuff to use, cant zoom out, cant cut and paste easily. list goes on and on.


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I will not lose.

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wiggy_wam
wiggy_wam


Promising
Famous Hero
local pirate
posted April 03, 2002 03:13 AM

Quote:
Yep, tuff to use, cant zoom out, cant cut and paste easily. list goes on and on.


the no cut and paste is a REAL pain in the @$$!
____________
- wiggy ... who has a crush on Rob's models.  Well ... the ones his age (18-26)  

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jb239
jb239


Famous Hero
posted April 03, 2002 03:32 AM

U can technically cut and paste, but its a pain...u can drag something u edited unto the bar on the right and it saves it there, and then drag it back out and anywhere else u want. Not the best idea 3do come up with, but if u need to make 20 creatures identical, etc, it sure beats nothing.

I still made a few maps tho...but they take much longer than h3 maps.
____________
I will not lose.

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wiggy_wam
wiggy_wam


Promising
Famous Hero
local pirate
posted April 03, 2002 03:40 AM

yeah, that still sounds like a pain in the rear (cut & paste), but that info will help me in the future, thanks jb  

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The_Pawn
The_Pawn


Hired Hero
Limpid Loser
posted April 03, 2002 07:33 AM

i'll take your maps anyone...

pawn_the@hotmail.com

he he

i don't even have h4 yet, but in 2 or 3 days i will

i'll even play your maps first!

oh and great initiative...getting maps going right away is a great idea


____________
P...K4

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destro23
destro23


Promising
Famous Hero
Keeper of GrongGrong
posted April 03, 2002 11:41 AM

Questions about editor

----------------

1. Do we still have that wonderful bush tool?

----------------

2. Zoom out?? You mean I have to build on a regular play screen size?

----------------

3. Has anyone experiemented with quests, events, pop ups, ect?

----------------

4. What sort of randomized features can be done.. ie random dwellings, and can they still be associated with a particular town?

Thanks


--------------------
The Dead Walk!!!

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DonGio
DonGio


Promising
Famous Hero
of Clear Water Mountain Clan
posted April 03, 2002 12:02 PM

I was messing around with the scripting language (events), and although not very intuitive, it holds great promise as far as complexity and diversity is concerned. The possibility to make sequences of scripts, containing questions (with entirely editable properties for the different answer consequences, and also for what the answer "groups"/alternatives can be), battles, giving/taking resources, increasing or decreasing primary skills and spell points and experience and movement, winning or losing the map, changing the winning or losing condition, triggering another event, you name it...

There are four main types of events, as I understand it:

1) the placed event

this is the good old event from way back to HOMMII (with more options and diversity as aforementioned, of course, but the basic principle is still the same

2) the timed event

also an oldie, and is, as the name implies, timed.

3) the triggerable event

the most exciting, for sure, allowing an event to execute only when certain criteria is fulfilled (could be everything from reaching a certain level with a hero, capturing a specific castle, picking up the right artifact, maybe even losing a hero/castle (not clear on this yet), and many other things. The mapmakers imagination is the limit...

4) the continuous event

I don't understand this, actually. What purpose does this serve. Anyone?

Hope this helps
____________
There are 10 types of people: Those who read binary, and those who don't.

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wiggy_wam
wiggy_wam


Promising
Famous Hero
local pirate
posted April 07, 2002 07:33 AM

ok, spent another 12 hours on key to victory, solely on imporving and decorating ... and v1.1 is finished  lol

before (v1.0) it was just functional and mildly decorated, and still had a few bugs as I kind of predicted.

and I think it's finished for good ... but of course that may still change  

so basically as before, I'm asking for people to test out the map and give feedback.  Any volunteers?  
also, anyone else have a map they'd want me to try out, etc?

- Wiggy (who doesn't know how to put my map on a link)

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kerberos_gr
kerberos_gr


Hired Hero
posted April 07, 2002 03:36 PM

Hello wiggy

I would be more than happy if you could send me your HOMM4 map,in order to test it (with my friends).My email-adress is cerberos_gr@yahoo.com.
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Adventuring Hero
Tower Loving Criminal
posted April 07, 2002 08:43 PM

Wiggy:

We just started playing your map (day 4 I think), so send me the newest ver. and we will start again.

BTW 2vs2 games take ages to finish, especially in H4. Im not sure if anyone will be playing L/XL maps online at all.
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PsyChO
PsyChO


Hired Hero
posted April 07, 2002 09:33 PM

Any maps?

if anyone got any maps needed for testin or just for some reactions, feel free to send to ckorban@hotmail.com

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