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Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: Limbic's Town Screens
Thread: Limbic's Town Screens This thread is 50 pages long: 1 10 20 ... 26 27 28 29 30 ... 40 50 · «PREV / NEXT»
kiryu133
kiryu133


Responsible
Legendary Hero
Highly illogical
posted February 04, 2015 09:51 PM

Lawmaker said:

And concerning walls...Well unless the enemy is pretty stupid and wont send their flying units or teleporting ones over the chasms, then you are right, there is no need for walls around the city.


wait, are you saying walls would matter against flying units?

...i'm not following

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nerevar
nerevar


Adventuring Hero
posted February 04, 2015 09:56 PM

kiryu133 said:
wait, are you saying walls would matter against flying units?

...i'm not following

It seems Lawmaker wants the wall to create a giant dome covering the entire city. At least that is the only way it would make sense

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Kimarous
Kimarous


Supreme Hero
posted February 04, 2015 10:09 PM

alcibiades said:
Btw. is that the townportal standing on the pinnacle on the left? Like, a surprise to people when they visit town and walk out the portal and drop directly into the abyss? But I guess that's serve as good feeding ground for Necropolis army, so in that sense it makes sense.

Which building are you referring to?

In any case, I thought the town portal was the more yellowish structure on the "middle" tier of the pyramid. That's what I'm assuming it is, at any rate.

I do hope they do a building guide for Necropolis soon, like how they did with the other towns. Out of all the towns thus far, this is the one I have the fewest guesses about.

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted February 04, 2015 10:16 PM
Edited by Storm-Giant at 22:17, 04 Feb 2015.

Okay, now that I had some time to cool off, I can maybe judge it less biased :x

- H6 neon green all over...again. The line-up seems to have shifted away from it, but the Townscreen doesn't?

- The idea of the Necropolis city being a giant Spider isn't bad per se, but in this example the legs take just too much space of the screen. The buildings on top of the legs are just idiotic

- The walls are impractical...

Really, if they're going to represent the walls covering just the entrance of the city and no the rest, I'd rather go back to H2/H3 style. Show the city from the inside, making use of the whole screen and represent the walls as the castle somewhere inside of it.

The only reason I see to enter townscreens in H7 (apart from building/recruiting) is Townscreen Themes, just because they're awesome. The TS itself? Not really
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Wellplay
Wellplay


Famous Hero
Poland Stronk
posted February 04, 2015 10:34 PM

I like this weird TS but i wish we could get old perspective back...

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Valeriy
Valeriy

Mage of the Land
Naughty, Naughty Valeriy
posted February 04, 2015 10:50 PM

I must say that I'm disappointed with all the town screens released so far. The approach taken so far with Heroes 7 town screens is reminiscent of the budget approach taken in Heroes 4. The generic town interfaces of Heroes 4 were widely criticized. Heroes 5 reinvented town screens in 3D, while Heroes 6 went with more inspired and varied 2D designs that seemed more like a natural progression from Heroes 1, 2 and 3.

I would highly suggest that H7 developers do not repeat the mistake made in Heroes 4 with generic template town designs, and instead follow the varied artistic 2D path of Heroes 1, 2, 3 and 6.
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Wellplay
Wellplay


Famous Hero
Poland Stronk
posted February 04, 2015 10:53 PM

Valeriy said:
I must say that I'm disappointed with all the town screens released so far. The approach taken so far with Heroes 7 town screens is reminiscent of the budget approach taken in Heroes 4. The generic town interfaces of Heroes 4 were widely criticized. Heroes 5 reinvented town screens in 3D, while Heroes 6 went with more inspired and varied 2D designs that seemed more like a natural progression from Heroes 1, 2 and 3.

I would highly suggest that H7 developers do not repeat the mistake made in Heroes 4 with generic template town designs, and instead follow the varied artistic 2D path of Heroes 1, 2, 3 and 6.


Wish TS artist was here so he could hear our concern...

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Nocturnal
Nocturnal


Promising
Supreme Hero
posted February 04, 2015 11:13 PM

This seems to be the suitable place to shout: ENOUGH WITH THE SPIDERS!!!!!

They are a unit now. And they are everywhere in the townscreen. Everywhere in everything about this faction.  This really started to make me hate the faction.
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Zeki
Zeki


Supreme Hero
sup
posted February 04, 2015 11:23 PM

As the main dicussion thread seems to have derailed a bit(heh heh) ill repost it here:

Zeki said:
Heh, did you guys actually notice the building on the far right? I can't even look at anything else while wondering who Might have possibly even thought that this is in the least bit acceptable.. Just put it on the big empty space to the left of the massive spider leg. Then zoom in and now one can start looking at the rest. Oh and that wall thingie is ridiculous, looks like something i made the first time playing age of empire with six years

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Maurice
Maurice

Hero of Order
Part of the furniture
posted February 04, 2015 11:33 PM

Wellplay said:
Wish TS artist was here so he could hear our concern...


I'm not going to call them TS anymore. Instead, I'll refer to them as MOS (Military Outpost Screen), because that's what they are.

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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted February 04, 2015 11:37 PM

Or CS(carnival screen), it would fit better current necropolis townscreen

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Sleeping_Sun
Sleeping_Sun


Promising
Famous Hero
Townscreen Architect
posted February 04, 2015 11:55 PM

LizardWarrior said:
Or CS(carnival screen), it would fit better current necropolis townscreen
Good one. Seeing how everything's the same they can also put H6 Necro theme and then everything will be carnivalesque.

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yogi
yogi


Promising
Famous Hero
of picnics
posted February 05, 2015 12:18 AM


i dont even..



thank god for triumph?

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Kimarous
Kimarous


Supreme Hero
posted February 05, 2015 01:16 AM

Having seen the Necropolis townscreen, two thoughts arise concerning the future.

1) If Necropolis is night, Sylvan is night, and Dungeon is dark underground, it seems that we'll have an even division of "daytime/light" and "night/dark" towns. Yeah, maybe they'll mix of Stronghold so that it takes place at morning/evening with a more golden sky, but combined with the general shape of the townscreens thus far... points for consistency?

2) While I've been pretty positive about the townscreens thus far (yeah, unpopular opinion - I DON'T CARE), I am rather concerned how the general format of "bridge leading to an isolated platform with an upward incline leading to the main building" will actually look with the stalactite design voted on by the community. Maybe the artistic choices voted for will force them to alter the layout for the Sylvan/Dungeon towns, but as it stands, I really don't know what to expect for Dungeon in particular.

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted February 05, 2015 01:40 AM

Kimarous said:
While I've been pretty positive about the townscreens thus far

I'm sorry if I ask you to repeat yourself, but why are you positive about the townscreens again?
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Kimarous
Kimarous


Supreme Hero
posted February 05, 2015 01:58 AM
Edited by Kimarous at 01:59, 05 Feb 2015.

Galaad said:
I'm sorry if I ask you to repeat yourself, but why are you positive about the townscreens again?

* I am not bothered by the perspective, unlike many.
* I do not share the wide-spread allergy to colours.
* I am not blinded by nostalgia, nor feel compelled to hate Ubisoft simply for producing their own material instead of parroting NWC.
* I do not get riled up by gigantic statues in the background.
* Personal aesthetic preferences.
- Haven: second favourite version after H5
- Academy: roughly equivalent in preference to H5
- Necropolis: second favourite version after H3
* Because I am and I don't have to justify it.

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted February 05, 2015 02:04 AM
Edited by Galaad at 02:07, 05 Feb 2015.

Kimarous said:
* I am not blinded by nostalgia, nor feel compelled to hate Ubisoft simply for producing their own material instead of parroting NWC.

Just to be clear, no one criticizes Ubisoft for coming up with their own material, neither awaits them to parrot anything.
Is the stuff they come up with which isn't well-received, for what it is.

And you didn't reply to me. You don't need to justify your taste, but I want to understand. Many people brought up very valid and objective points about townscreens in this thread.
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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted February 05, 2015 02:08 AM

They are certainly parroting.

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted February 05, 2015 02:16 AM

Avirosb said:
They are certainly parroting.

True, and most of the stuff they come up with is ripped off from some other successful commercial brandts anyway
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GenyaArikado
GenyaArikado


Bad-mannered
Supreme Hero
posted February 05, 2015 04:38 AM

...just like Heroes has done since H1, oh no wait, those were "tributes"


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