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Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: Random Skill System Implementation
Thread: Random Skill System Implementation This thread is 3 pages long: 1 2 3 · «PREV
RMZ1989
RMZ1989


Supreme Hero
posted December 25, 2014 12:15 AM

Stevie said:
Erm.. yea Well, ain't that the best way to go? A system in which each hero class from each faction has a different skillwheel, especially at a perk level. Like, as a designer I would set it as a goal to have at least three 3rd level perks as defining for each skillwheel. These kind of perks would be completely unique to those classes, outlining their specific strategy.

I don't think I'm asking for anything more than what should already be obvious.

Maybe some different perks, and same skills, otherwise we won't see Heroes 7 until 2017.
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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
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posted December 25, 2014 12:45 AM

Stevie said:
Erm.. yea Well, ain't that the best way to go? A system in which each hero class from each faction has a different skillwheel, especially at a perk level. Like, as a designer I would set it as a goal to have at least three 3rd level perks as defining for each skillwheel. These kind of perks would be completely unique to those classes, outlining their specific strategy.

That's A LOT of work and perks there. With so many perks it would be difficult to make them unique and balanced
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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted December 25, 2014 12:55 AM
Edited by Galaad at 00:57, 25 Dec 2014.

Storm-Giant said:
That's A LOT of work and perks there. With so many perks it would be difficult to make them unique and balanced

Stevie (and he's not alone) is asking the developers to work their very best in order to make a great game. Is with greater vision you make game of greater glory
Leveling-up system arguably is one of the most important features of the game when it comes to mechanics, seems normal that devs spend more time on it. This all situation makes me think that a lot of time and budget must be going to cinematics and 3D modeling, and Ubisoft will probably impose a deadline to developers for MMH7 release.
I hope developers can figure out something good, I would really be disappointed if I end up playing with non-random skills because the random system one would be poor or broken.
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