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Hayven
Famous Hero
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posted May 31, 2016 08:03 PM |
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Thank you for your answers
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Paradoxian
Tavern Dweller
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posted June 20, 2016 04:19 PM |
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Wow, lots of progress on these things. I assume the level cap issue is still stalled? I know I can just play with six skills, but playing with eight is just so much more fun.
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dredknight
Honorable
Supreme Hero
disrupting the moding industry
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posted August 09, 2016 10:11 AM |
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magnomagus
Admirable
Legendary Hero
modding wizard
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posted August 09, 2016 12:12 PM |
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That's odd, i would swear i had applied the patch for that
EDIT: Ok I checked according to the patcher PEST1.5 is applied on the RC8b exe file, so maybe there is a second leak or one of you people is still using an pre-RC8b exe
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MMH5.5 Downloads | MMH5.5 Translations | MMH5.5 FAQ
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dredknight
Honorable
Supreme Hero
disrupting the moding industry
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posted August 09, 2016 01:11 PM |
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magnomagus said: That's odd, i would swear i had applied the patch for that
EDIT: Ok I checked according to the patcher PEST1.5 is applied on the RC8b exe file, so maybe there is a second leak or one of you people is still using an pre-RC8b exe
Usually boat was fine but may be it has something in common with "Summon boat" spell used before that.
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Join our official discord channel | NCF Utility Beta
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Deflaktor
Responsible
Known Hero
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posted August 17, 2016 09:00 PM |
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dredknight
Honorable
Supreme Hero
disrupting the moding industry
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posted August 18, 2016 11:19 AM |
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Unfortunately we dont have a save any more.
I will have that in mind if it occurs again.
All I can say is that when we loaded the game and that player did not use summon boat the sim turns continued as normal.
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Join our official discord channel | NCF Utility Beta
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dredknight
Honorable
Supreme Hero
disrupting the moding industry
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posted September 21, 2016 08:37 AM |
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@Deflaktor, links are broken. Whats up?
P.S. My bad it seems dropbox protocol is block from work .
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Deflaktor
Responsible
Known Hero
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posted September 22, 2016 05:08 PM |
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Haven't had time to focus on the PEST problem yet. I will have a bit free time somewhen in October. If I find motivation then, I will add some stuff.
Paradoxian said: Wow, lots of progress on these things. I assume the level cap issue is still stalled? I know I can just play with six skills, but playing with eight is just so much more fun.
I might try to take this on one more time.
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Deflaktor
Responsible
Known Hero
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posted December 03, 2016 04:02 AM |
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Updated Homm5Patcher to version 2.6
What changed?
- YAML anchors can now be defined in a seperate section. An anchor is defined starting with an & and used as a variable when starting with a *. This can be used to improve the overview of the patches:
Quote:
definitions:
- &level_2_exp 500
- &original_exp_level_2 1000
---
group: Original
checkAddress: 00B72DE0
checkBytes: 00 00 00 00 00 00 00 00 E8 03 00 00
patchAddress: 00B72DE8
valueType: Integer
originalValue: *original_exp_level_2
patchValue: *level_2_exp
---
- Bug fixed with unsigned shorts being not properly supported.
- Unsigned long data type is now supported.
- Added support for address data type. It is a 4 byte value type which just writes in little endian order into the exe. Specifying address happened pretty commonly in the patches so this is a little more conveninent now (instead of having a 4 byte hex sequence which needed to be flipped every time for little endian order).
- Added patch overview window which is shown when right-clicking a patch:
Also, I made an experimental maxLevel.yml patch which increases the level cap to 50. It works by relocating some memory here and there and changing the level 40 cap on 8 different locations in the exe file. It only works for the Original EXE as of now, I'm going to add support for Quantomas' EXE later.
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Mario
Known Hero
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posted December 03, 2016 11:02 AM |
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magnomagus
Admirable
Legendary Hero
modding wizard
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posted December 04, 2016 04:40 PM |
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Deflaktor
Responsible
Known Hero
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posted December 04, 2016 11:06 PM |
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maxLevel.yml seems to finally work for Quantomas' EXE now, too.
What I didnt mention yet is that you cannot use it on its own. After level 42 the experience needed for the next level goes through the roof (2.147.483.647 exp). This creates an integer overflow and warps you instantly to max level, once you reach level 42.
Therefore maxLevel.yml needs to be used in conjunction with levels.yml, which lowers the experience curve to just below that point.
The same holds for MMH5.5, it will need a new experience curve.
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magnomagus
Admirable
Legendary Hero
modding wizard
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posted December 06, 2016 04:43 PM |
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Deflaktor
Responsible
Known Hero
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posted December 07, 2016 04:33 PM |
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No, it should work. At least it worked for my test map.
Have you checked that the map restriction level is also set to 50?
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magnomagus
Admirable
Legendary Hero
modding wizard
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posted December 08, 2016 01:01 AM |
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Deflaktor
Responsible
Known Hero
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posted December 08, 2016 02:18 AM |
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Oh okay, yes you are right. I didnt consider the case for having the restriction set to level 0. If that is the case the game sets it to a default value upon map initialization. So I found the location where the map data is initialized and added the address to the patch. I updated the patch to version 0.92.
maxLevel.yml
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My Heroes5 Dump /// My Heroes5 Patcher
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The_Polyglot
Promising
Supreme Hero
channeling capybara energy
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posted December 17, 2016 05:06 PM |
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EDIT: Solved, please update OP with up-to-date Homm5patcher link
patches themselves are awesome btw, THANKS!
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Friend-shaped
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Deflaktor
Responsible
Known Hero
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posted December 18, 2016 02:13 AM |
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The link points to the newest version of the patcher. I can't change the text saying (version 2.5) to (version 2.6) since the OP is too old. I asked mods to change it but they are too lazy.
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My Heroes5 Dump /// My Heroes5 Patcher
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The_Polyglot
Promising
Supreme Hero
channeling capybara energy
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posted December 18, 2016 12:05 PM |
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Ah, ok.
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Friend-shaped
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