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Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: Beta-bugs II - Post bugs from the 2nd Beta here.
Thread: Beta-bugs II - Post bugs from the 2nd Beta here. This thread is 5 pages long: 1 2 3 4 5 · «PREV / NEXT»
TD
TD


Promising
Famous Hero
posted August 28, 2015 12:51 PM

Pawek_13 said:
A major suggestion:

It seems that players have access to too much information: exact spells that can be learnt in magic shrines, exact numbers of troops in stacks, exact rewards in battle sites. It simply spoils the fun! In my opinion, players should have acess to some information, but not too much, for example magic shrines should inform abiut number and level of spells they learn, battle sites should inform artifacts of which tier can be otained there, in what range is award in gold, and "attack/retreat" screen should inform you in what range is number of troops in each stack. Keep the player well-informed, but not omniscient.


Actually about the each stack part, I really wish they didn't show that for example the shantiri place has 5x120 golem + 2x5 titan. It should be more like 600 golems + 10 titans up close and from distance it should be more like golems: zounds + pack of titans. The battles are even much more easier than before because you know how the enemy is split. The split should happen during the pre-battle -phase for neutrals too from players perspective. For some ability like scouting you could show numbers/splits from distance IMO, but with current system it just feels another simplification of the game to make it even that much easier

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kiryu133
kiryu133


Responsible
Legendary Hero
Highly illogical
posted August 28, 2015 12:53 PM

"Six headed attack" on hydras does not always seem to work as intended. Creatures in contact are not always attacked and sometimes the second attack does not damage all creatures damaged during the first one. Shifting target but staying in the same location yield different results in who can be attacked. Flanking also appears somewhat broken as it does not always work.
____________
It is with a heavy heart that I must announce that the cis are at it again.

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Pawek_13
Pawek_13


Supreme Hero
Maths, maths everywhere!
posted August 28, 2015 02:22 PM
Edited by Pawek_13 at 14:26, 28 Aug 2015.

TD said:
The battles are even much more easier than before because you know how the enemy is split. The split should happen during the pre-battle -phase for neutrals too from players perspective. For some ability like scouting you could show numbers/splits from distance IMO, but with current system it just feels another simplification of the game to make it even that much easier

I think that this is the best way to execute this idea., especially when stacks of neutral troops consist of only one unit.

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MeanMan
MeanMan


Adventuring Hero
posted August 28, 2015 07:37 PM

Pawek_13 said:
A major suggestion:

It seems that players have access to too much information: exact spells that can be learnt in magic shrines, exact numbers of troops in stacks, exact rewards in battle sites. It simply spoils the fun!


Hell yes, I wholeheartedly agree with this. This is a big gripe I have with this game. I hope they change this sooner rather than later.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted August 28, 2015 07:46 PM
Edited by Salamandre at 20:04, 28 Aug 2015.

Maurice said:

To some degree, I agree. But they should allow the user to configure a certain amount of auto saves to be used. When it reaches the end of that number, it starts to recycle existing ones. I didn't see such an option, but maybe I overlooked it.


They should allow on/off, sure. But recycling existing ones doesn't make much sense, except if each save really takes a considerable space. But today HDD are in Tb, so... In H3 each save takes ~1-2 Mo so for a 300 days game I often end with 500-600 saves, considering daily saves + custom saves (key S). Then I am quite satisfied that I have all saved, and I move all saves in that map special folder so I can offer first hand help to other players asking for solution.

I consider a technical progress having the game doing automatically all the saves without you having to go options screen every day and manually type etc. Which was what I had to do in Heroes vanilla.


@Edit; checked in game how autosaves are organized. Okay, this is plain dumb autosaves management (took a screen with print screen, it comes as black screen, so going to show what I saw)

Autosave
Autosave
Autosave
Autosave

Basically all that differs is the time so good luck when you need to find a precise day or action.


This is how daily autosaves should look:

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keldaur
keldaur


Adventuring Hero
posted August 28, 2015 08:44 PM

alcibiades said:
To all posters: Please be careful to separate bugs and balance/design issues from each other when posting in this thread. This thread is for bugs - i.e. things that don't work as the developers intended or just generally makes the game defunct. Balance/design issues - i.e. things that don't work as we want - should be discussed in other topics.


I guess some people missed this post.

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odium
odium


Known Hero
posted August 28, 2015 09:05 PM

Due to the disaster that Heroes 6 was and since from initial information Heroes 7 didn't seem to fare better, I did not follow the development of this game too closely. Maybe an occasional peak on the official site and on these boards. I didn't pre-order, but my closed beta application was selected. I must say that at first sight the game feels quite good. Maybe there is reason for people to complain, in the sense that the developers might not have taken the best decisions overall, but I feel that the game might be at least good.

One major problem though: the game keeps crushing over and over just before a fight starts (the last image I see is the stained glass picture). Roughly once every 3 fights the game crushes.


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Gameslayer989
Gameslayer989


Known Hero
Always looking for a fight!
posted August 28, 2015 09:23 PM
Edited by Gameslayer989 at 23:06, 28 Aug 2015.

Blessing of arkath works on the first combat, btu then it never works again the entire map. You recast it and at the start of combat in the log it just says the blessing fades. I think this was reported back in beta 1 though

edit: it actually works for the first fight each time you load up the game

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted August 28, 2015 10:03 PM

keldaur said:
I guess some people missed this post.


For a tbs is the first time I see new autosaves generated every turn, and within same name (anyway this is the first Heroes game acting so). It may be a bug, and in that case would be interesting to see how change a bug into an useful feature, hence my H3 example + discussion with Maurice.

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted August 28, 2015 10:12 PM

odium said:
One major problem though: the game keeps crushing over and over just before a fight starts (the last image I see is the stained glass picture). Roughly once every 3 fights the game crushes.

I had one game where I played through the entire (small, lol) map without a single crash. Since then, I hardly have managed to start a game without having the game crashing (happens at any point between immediately after clicking the icon on my desctop and starting the map), and when I finally do get to actually start the map, game will crash within a couple of turns. Even when I go back to the small map. I think I've given up on this game for good now.
____________
What will happen now?

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Dave_Jame
Dave_Jame


Promising
Legendary Hero
I'm Faceless, not Brainless.
posted August 28, 2015 11:17 PM
Edited by Dave_Jame at 08:01, 29 Aug 2015.

Some of my favorite bugs are connected to Combat and map objects

A few times, I noticed that tooltips for map objects were incorrect and referred to a totally different map object not far away.
The highlight of this was when I attacked a group of Cabirs and instead entered an Elemental forge located not far away from it.
Fun part the combat in the forge wa bugged as well. It was an instant-win, with no guardians appearing.

The most annoying bug is, that sometimes when I want to re-try a battle, the game wrongly remembers my creatures at the start of the combat. Giving me either units I ended up with after the first try, or even totally changing what units I have (once my 260 stalkers became a copy of my 200 trags).

Edit:
even facing the fact that my Current PC is under the min. req., and the AI turns/Loading times are long, have not encountered a single crash yet.
But I must say the localization is as bad as ever. IDK why but it is somehow worse then H6 in this field..well, I hope it will be mode-able.

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Minastir
Minastir


Promising
Famous Hero
posted August 28, 2015 11:55 PM

Dave_Jame said:

The highlight of this was when I attacked a group of Cabins and instead entered an Elemental forge located not far away from it.
Fun part the combat in the forge wa bugged as well. it was an instant-win, with no guardians appearing.

I have had the same bug, I have tried entering some building (I don't remember which one) and then suddenly Elemental forge battleground appeared and I instantly won without doing anything (screenshot)
alcibiades said:
odium said:
One major problem though: the game keeps crushing over and over just before a fight starts (the last image I see is the stained glass picture). Roughly once every 3 fights the game crushes.

I had one game where I played through the entire (small, lol) map without a single crash. Since then, I hardly have managed to start a game without having the game crashing (happens at any point between immediately after clicking the icon on my desctop and starting the map), and when I finally do get to actually start the map, game will crash within a couple of turns. Even when I go back to the small map. I think I've given up on this game for good now.

Well, don't feel discouraged, I'm not joking
Yesterday the same map crashed about 5 times after every load, today it didn't crashed even once, so maybe it's going to be better tomorrow for you too

Next portion of bugs

1. When I'm playing with random skills, after the battle started by my enemy (not only then) when it's my turn, I can't choose any skill or perk because there is none to choose, I need to level one more time to get my skills (screenshot)

2.After visiting another obelisk the map under the revealed portion of stained glass window became blank (screenshot)

3.Once I get new hero he sometimes already has a perk but he doesn't have the novice rank which he should have (screenshot)

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Zeki
Zeki


Supreme Hero
sup
posted August 29, 2015 02:34 AM

i had posted some bugs in the discussion thread here.
well here's a new load:
-movement paths of your heroes are gone after loading
-when fighting some colossus they wouldn't retaliate for no apperent reason. sorry it's very vague but i don't remember exactly
-Stalker/Tracker has male voice
-Shadow lurker's harrowing vision is not shown on it's tooltip and has a shield icon on affected creature's tooltip
-like others i had the instant win in the elemental forge
-When fighting waterelements they'd rather go meele than shoot.Happened in two battles
-after some time the music would play double with the second track being delayed for ~1 second. Sometimes the music wouldn't start at all or only after delay
-like others i also had the missing battle grid once
-magic book didn't change tab after clicking on prime spells. when going to all spells section it showed the spells but still with  the prime magic heading. After clicking to next page it fixed itself
-ai let unguarded artifact lay around
-bad morale often doesn't play animation. The creature's turn is just instantly skipped and only looking at event log shows the cause for that.
-ai often ignores my much stronger heroes and ends their turn directly by them
-in battles the background of the acting creature square in the bottom bar shows some random creature's portrait's i have fought in previous battles

not directly bugs but things that still bugged me much and i see on same level as bugs:
-Creature's stats should be shown in building menu when hovering over the creatures buildings. For example when deciding between the two champion creatures i have no information to base my decision on. Same goes for warmachines. You only really know what it does when seeing it in battle.
-Why is there no kingdom overview that shows all mines, towns, heroes etc.?
-Treasure hunt map should show up after visiting obelisk
-when fully build a town's icon should not be green as you actually can not build in this town anymore. Tear of asha building should not count for this btw
-like it is now the town screens are mostly useless. Since the buildings don't show what they do by themselves the least you could do is add a building animation like in h3 so one can atleast remember after some time. Also when hovering over a building there should be some kind of outlining so you know what's still part of the building. And next time when designing townscreen pleeease make the building's appearence clearly show what it does/is like for example in h3. I actually tried looking at buildings when a town was fully build (dungeon) and guessing what they do and i only got the capitol and the minotaur's maze. Should speak for itself..

____________

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Corak
Corak

Tavern Dweller
posted August 29, 2015 02:41 AM

The heroes should have more than 8 equippable slots. It used to be 13. Not a bug but a feature needed
____________

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted August 29, 2015 10:44 AM

Minastir said:
Well, don't feel discouraged, I'm not joking
Yesterday the same map crashed about 5 times after every load, today it didn't crashed even once, so maybe it's going to be better tomorrow for you too

Well, I consider myself rather patient, but there are limits to what idiocy I will expose myself voluntarily. I had the same problem with the first beta: After one playthrough, software completely selfdestroys and fails at starting or crashes constantly. And we're not just talking one attempt, I think I tried to start at least 15 games yesterday, yet never came past turn 5. If this crapware is the best they can deliver, then I feel sorry for those who have done an honest job at trying to design a good game (despite whatever obstacles have been put in their way) but then the game is doomed.
____________
What will happen now?

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Dave_Jame
Dave_Jame


Promising
Legendary Hero
I'm Faceless, not Brainless.
posted August 29, 2015 11:33 AM

The battle positioning bug is rather fun, luckelly easy to repair with a retry. My next few experiences were:

In the next after one in which I used the "Split stack" feature only the two stacks of hunters I created appeared. I Won the battle only to find out all my other units were considered MIA.
In a later battle MY Entire army was missing. Supposedly they wet for a cup of tea or something, and I immediately lost the battle.
The variation needed to compleet the cycle happened a few weeks later, when all but my Hunters appeared. Looks like the ate too much lambas or something.

Another annoying bug are duplicating spells in spell books. Usually when you have scroll or an item based spell, it can happen that you will get an extra spell for no mana with exactly the same effect.
____________
I'm just a Mirror of your self.

We see, we look, we gather, we store, we teach.
We are many, and you can be one of us.

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Nelgirith
Nelgirith


Promising
Supreme Hero
posted August 30, 2015 10:13 AM

Hotseat mode, Random skills.

When 2 heroes fight each other and both level up through the fight, the hero who's playing can level up, the hero of the next player will not be able to level up

http://nsm08.casimages.com/img/2015/08/29//15082901504313605113542612.jpg

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kiryu133
kiryu133


Responsible
Legendary Hero
Highly illogical
posted August 30, 2015 03:31 PM
Edited by kiryu133 at 15:35, 30 Aug 2015.

Killing enemy troops during combat does not appear to increase morale despite the pop-up.

was during the "morale and luck halved" week...
____________
It is with a heavy heart that I must announce that the cis are at it again.

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Steyn
Steyn


Supreme Hero
posted August 30, 2015 05:35 PM

- Royal Griffin's battle dive ability does not work

- Abbot's ranged retaliation does not work

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Wellplay
Wellplay


Famous Hero
Poland Stronk
posted August 30, 2015 08:01 PM

Steyn said:
- Royal Griffin's battle dive ability does not work

- Abbot's ranged retaliation does not work


It only works 1 time per turn.

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