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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Enhanced Magic Skills Mods
Thread: Enhanced Magic Skills Mods This thread is 13 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 · «PREV
RerryR
RerryR


Promising
Supreme Hero
Researching Magic
posted May 18, 2019 01:24 PM
Edited by RerryR at 13:28, 18 May 2019.

Darimus said:
Thanks RerryR and the WOG team (now ERA Team), Salamandre!
You are trying to make the game is more interesting and more balance.


You're welcome You know if this game would be perferct from the start, maybe this forum wouldn't even exist, because what could be improved than ?

Darimus said:

I play Heroes 3, Wake of God version for many years.
I like to customize the game before playing with WOG settings. But it seems not enough.


We all do, thats why Iam here.

Darimus said:

Here are my ideas:
1. Customize the stack experience :

The stack experience is grow so fast. And it can break the balance of the game if you play more time, more weeks, more months.
Example: Level 7 level monters with full stack experience can destoy lower level monters easily.

I like these features in stack experience:
+ Low level monters can get full faster low level monters.
+ All mosters have level from 1 to 10 in stack experience.

I would like to customize more about this:
+ You must choose a monster to gain stack experience after every battle. So you must choose the moster to the train first in every battle.
You can choose train level 7 monster first or level 1 monster first following your strategy.

If you choose choose train level 7 monster, the time requires to train longer and harder to get to reach 7 or level 10.


Stack Exp is actually a great idea, but as it is with all great ideas it comes with weaknesses once you start to sit down and do the coding. So I agree that there would be room for improvements regarding experience distribution. But what you wanna do when you play a map with max level 20 or a map with max hero level 60. The difference is billions of experience points and you would have to take that into your code.
What I can tell you there are ERM commands which lets you set required stack experience for every creature. Maybe that would be a solution for you.

Darimus said:

2. Customize Warlord's banner:

I get so many of warlord's banners and I must thow it away. So I choose banned this feature.

I like this feature to help increase stack experience. But I would like to limit about 1 to 10 this items in game.



As far as I know you would have to change the WoG scripts that replace objects with Warlords banners and sometimes spawned monsters can give you one aswell. Certainly possible.

Darimus said:

3. I would like to add some abilities for some low level monsters
Example: I would like to add double attack ability for Vampire lords from level 7 in stack experience.


Double attack for Vampire lords... sounds op ^^
It is possible, check some scripts where such things are done and adept.

Darimus said:

4. Customize the monster grow every week:

I want to customize growing number every week at every town.
Example: I want to increase/ or decrease basic grow for level 1 monster every at Necropolis town from 12 to 14 or 12 to 10.



You can set the growth of every creature with ERM commands. Possible.

Darimus said:

5 How to customize / enhance catapult, castle defense for wall and shooting tower power?
And the relation with ballistics skill, and Cyclops/ Cyclops King monster ?



This is a part where I never dug into, so I honestly cannot help you much here. Also, the changes you propose seem complicated at first glance and I'am not sure it can be done with ERM commands alone.


Darimus said:

There 're a lot of creative works waiting for you in this game.


I know and I'm giving my best to add things to the game, you will see soon, believe me

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Darimus
Darimus


Hired Hero
posted May 18, 2019 06:11 PM

Hard work !
It's the work of game developers.
But Wake of God is made by Fans. It's so amazing!

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BTB
BTB


Famous Hero
Moist & Creamy
posted May 18, 2019 09:27 PM

What tools do I need to create and implement a script? So far I've just been hex editing the .exe and the contents of the .lod files... I'm assuming that this will work more like a plugin, but I don't know how to inject it into the game.
____________

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RerryR
RerryR


Promising
Supreme Hero
Researching Magic
posted May 18, 2019 10:00 PM
Edited by RerryR at 22:06, 18 May 2019.

take a good look here How to install Mods for ERA

Then search in the dropbox link for "Sorcery Double Cast Mod" download, install, send me a virtual beer

Download Link:
http://bit.ly/2Ixe3fX



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AlfWithCake
AlfWithCake


Known Hero
posted May 18, 2019 10:25 PM
Edited by AlfWithCake at 22:27, 18 May 2019.

I'll send it to you unconditionally

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RerryR
RerryR


Promising
Supreme Hero
Researching Magic
posted May 18, 2019 10:32 PM
Edited by RerryR at 22:33, 18 May 2019.

AlfWithCake said:
I'll send it to you unconditionally


Thanks and Cheers to The Restoration of Erathia  

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shimmy2
shimmy2

Tavern Dweller
posted November 29, 2022 05:47 PM

Any plans to make some enhancements for the non magic skills?

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BrandochDaha
BrandochDaha


Hired Hero
posted November 29, 2022 07:03 PM

shimmy2, I would recommend the Advanced Classed Mod by the same author, which is truly excellent, and enhances other skills as well.

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orc
orc


Famous Hero
posted April 03, 2023 02:55 AM
Edited by orc at 02:59, 03 Apr 2023.

is Master of the Elements same as Extra Cast mod?
It said that the author is Lukas, not Perry R!!!!

also, why is it not compatible with eagle eye absorb? Eagle eye is already useless skill, would be cool if it gave 3 casts.

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RerryR
RerryR


Promising
Supreme Hero
Researching Magic
posted April 03, 2023 07:51 AM

orc said:
is Master of the Elements same as Extra Cast mod?
maybe the naming is not consistent, but yes , it gives double cast when all four magic schools are present on the hero.

orc said:
It said that the author is Lukas, not Perry R!!!!
all my mods are his idea, but he said its okay if I share them here with you.

orc said:
also, why is it not compatible with eagle eye absorb? Eagle eye is already useless skill, would be cool if it gave 3 casts.
You sure it doesn't work?

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orc
orc


Famous Hero
posted April 03, 2023 11:49 AM


orc said:
You sure it doesn't work?

no, but description said not compatible.

"Version: 0.92 NOT YET compatible with Double Cast mod and Magic Specialists Mod!"

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RerryR
RerryR


Promising
Supreme Hero
Researching Magic
posted April 03, 2023 08:46 PM

orc said:

orc said:
You sure it doesn't work?

no, but description said not compatible.

"Version: 0.92 NOT YET compatible with Double Cast mod and Magic Specialists Mod!"


I guess you can try. The worst case that can happen is that you don't get a double cast, or some spells are not properly restored during combat.

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orc
orc


Famous Hero
posted April 24, 2023 07:26 PM

Hello,

It seems that extra cast does not work with EraPlus mod!

Any idea how to solve it? :|

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RerryR
RerryR


Promising
Supreme Hero
Researching Magic
posted April 29, 2023 09:42 AM

orc said:
Hello,

It seems that extra cast does not work with EraPlus mod!

Any idea how to solve it? :|


ERA Plus scripts need different header in erm file. Check scripts from ERA plus mod and transfer the changes to my mod, after that it should work.

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