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Heroes Community > Heroes 7+ Altar of Wishes > Thread: A suggestion for a new era
Thread: A suggestion for a new era This thread is 3 pages long: 1 2 3 · NEXT»
Mediczero
Mediczero


Famous Hero
Warlord of the sea
posted October 12, 2015 09:06 AM
Edited by Mediczero at 08:28, 17 Oct 2015.

A suggestion for a new era

As far as I know, most people aren't what you would call happy about the series current state. (though I personally believe they can fix things)
So, if the right people are interested, would it be possible for us, the community, to develop our own game, partially as a statement to Ubi and partially to have a "better" game.

Few things to keep in mind if we actuallly decides to do it:
1) We're likely unable to use any content from the old heroes games.
With that I mean stuff like heroes, original creatures, settings (even the old, pretty sure ubi owns them too), the name of the series and so on. Sorry, we have to create our own. But Galaadle would make a perfect replacements for Sandro

2) We should base the games of HII & HIII
Even I must admit those games are great, so was there ever any doubt..? But one thing we should strive to achive is to bring back the feel of those games (sadly can't be much of an help here)
Another note in regards of those games is that we doesn't have to make the game full 3D, just pixelart could do fine. Heck look at Dungeon of the Endless, pixelart can look awesome.

3) A bit of originallity couldn't hurt.
What I mean is that some things could be made original for the shake of not just making a heroes copycat. Stuff like an original setting and heroes does help, but also a few original mechanics such as a new skill and spell system.

Anyhow, this is only an idea. Please be civil

(Edit)
Even though we still lacks some people before we actually can make anything, I would say it isn't too early to start discussing some major features. One thing thay would be paticularư good to atleast partially settle on is the factions, as no matter how we put it they're the central part of the gameplay. However we shouldn't go overboard and add 12 factions from the start. Between 3 to 7 should be enough for now, we can always add a few more later in development, now can we not...?
Also, we're not restricted by the old games in any way when it comes to the factions since we're starting from nothing. This mean that we doesn't have to place certain creatures in certain factions. Or have those certain factions at all. Although we might still want to have some factions similar to classic ones... I sure want a sort of Sanctuary faction.

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Mediczero
Mediczero


Famous Hero
Warlord of the sea
posted October 12, 2015 10:05 AM

Reserved

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EnergyZ
EnergyZ


Legendary Hero
President of MM Wiki
posted October 12, 2015 10:39 AM

Everything is fine if the core elements are done well.

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PandaTar
PandaTar


Responsible
Legendary Hero
Celestial Heavens Mascot
posted October 12, 2015 10:48 AM

You know, it has become unnerving suggesting anything lately given the state of things. Suggestions and feedback, many of high quality, have been given for a long while already. It starts to bring the feeling of pointless effort. Maybe it's for the best, coming and cooking something from unknown depths to see what happens.
____________
"Okay. Look. We both said a lot of things that you're going to regret. But I think we can put our differences behind us. For science. You monster."
GlaDOS – Portal 2

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Mediczero
Mediczero


Famous Hero
Warlord of the sea
posted October 12, 2015 10:48 AM
Edited by Mediczero at 10:51, 12 Oct 2015.

EnergyZ said:
Everything is fine if the core elements are done well.

In regards to if we actually makes a game or..? But anyway true.
Although I might have a slightly controversial idea for a lineup system...

PandaTar said:
You know, it has become unnerving suggesting anything lately given the state of things. Suggestions and feedback, many of high quality, have been given for a long while already. It starts to bring the feeling of pointless effort. Maybe it's for the best, coming and cooking something from unknown depths to see what happens.

Sadly true as well. But all we can do is either sit back and wait, or take matters in our own hands....

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted October 16, 2015 11:47 AM

A great idea, certainly. But if you are truly planning to make a working game, I daresay it might be above us We'd need programming, arts and music originals.
...I personally, hwoever, would, as always, love to shape out the ideeas But I simply have no ability helping to make these ides come true.

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kiryu133
kiryu133


Responsible
Legendary Hero
Highly illogical
posted October 16, 2015 12:25 PM

If you need stories, lore and snow, I'm all for doing some of that.
____________
It is with a heavy heart that I must announce that the cis are at it again.

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Mediczero
Mediczero


Famous Hero
Warlord of the sea
posted October 16, 2015 12:32 PM

Jiriki9 said:
A great idea, certainly. But if you are truly planning to make a working game, I daresay it might be above us We'd need programming, arts and music originals.
...I personally, hwoever, would, as always, love to shape out the ideeas But I simply have no ability helping to make these ides come true.

And all I can do is come with ideas and artwork. I'm also starting to look into making pixelart and animations. Still lacks a programmer though.

kiryu133 said:
If you need stories, lore and snow, I'm all for doing some of that.

Would certainly be helpful if we ever get that far!

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Sleeping_Sun
Sleeping_Sun


Promising
Famous Hero
Townscreen Architect
posted October 16, 2015 03:34 PM

I love the idea! The same thing was on my mind for quite some time, but I never thought of proposing it to the community. However, such a feat might be difficult to accomplish.

I could help with composing music and a bit of 2D art. I have already composed Conflux theme on my PC 8 months ago for ICTC 8 contest. It is not perfect, but I learned a lot composing it. I also have some limited knowledge with 2D images, that I acquired while I was creating my Necro TS.

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Mediczero
Mediczero


Famous Hero
Warlord of the sea
posted October 16, 2015 04:05 PM

Sleeping_Sun said:
I love the idea! The same thing was on my mind for quite some time, but I never thought of proposing it to the community. However, such a feat might be difficult to accomplish.

I could help with composing music and a bit of 2D art. I have already composed Conflux theme on my PC 8 months ago for ICTC 8 contest. It is not perfect, but I learned a lot composing it. I also have some limited knowledge with 2D images, that I acquired while I was creating my Necro TS.

Awesome! Sound quality is a bit bad, but the music itself is great!!
Although, don't think i've seen your Necro TS...

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Sleeping_Sun
Sleeping_Sun


Promising
Famous Hero
Townscreen Architect
posted October 16, 2015 04:10 PM

Mediczero said:
Although, don't think i've seen your Necro TS...
Here it is. I'm still improving it here and there...

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Mediczero
Mediczero


Famous Hero
Warlord of the sea
posted October 16, 2015 04:23 PM

[quote name=Sleeping_SunHere it is. I'm still improving it here and there...

Hmm Some concepts are great, other not so much...

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted October 19, 2015 08:56 AM

Quote:
Even though we still lacks some people before we actually can make anything, I would say it isn't too early to start discussing some major features. One thing thay would be paticularư good to atleast partially settle on is the factions, as no matter how we put it they're the central part of the gameplay. However we shouldn't go overboard and add 12 factions from the start. Between 3 to 7 should be enough for now, we can always add a few more later in development, now can we not...?


I would say: PLEASE no less than 6!

Now on to discussing which factions?!
Well, you are perfectly right in saying we need not be bound to what was done before. Thus, I think we have 2 general ways we could apporach this: From the gameplay or from the setting. A theoretical other way would be from the ambience (visuals and sound), but I think that should not be the basis.
Looking at it from gameplay point of view I'd propose to have 2 magic-oriented-factions, 2 might-oriented factions, and 2 mixed ones. One of each of this coupling could be more offensive and the other more defensive. Any opinions?

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kiryu133
kiryu133


Responsible
Legendary Hero
Highly illogical
posted October 19, 2015 09:26 AM

first of all, We should probably get our own place to do this wizz-bizz. Kinda unorganized doing it on an open forum...

Secondly, let's limit ourselves to a maximum of two factions. At first at least. no reason to over-extend before we even know what we will do. decide one or two factions and take it from there. I also think it's better deciding the important mechanics before we start deciding factions.
____________
It is with a heavy heart that I must announce that the cis are at it again.

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted October 19, 2015 10:06 AM

Quote:

Secondly, let's limit ourselves to a maximum of two factions. At first at least. no reason to over-extend before we even know what we will do. decide one or two factions and take it from there. I also think it's better deciding the important mechanics before we start deciding factions.

On the last point, I certainly agree, that's more basic. On the number of factions. I would daresay we should definitely AIM for more than one or two! They need not be decided early on, but having only so few factions would be boring, imo. And the problem of limiting yourself to fewer is that  you will balance the game on that few factions and it will be harder to implement others later on.

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Mediczero
Mediczero


Famous Hero
Warlord of the sea
posted October 19, 2015 10:19 AM

Why don't we start with four like in HI..?
I mean it surely would easier than six, but more interesting than just 1-2.
As for what factions, I have recently worked on the concept for an coastal faction.

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted October 19, 2015 11:17 AM
Edited by Jiriki9 at 11:19, 19 Oct 2015.

4 seems a good compromise to me.

For which...well, I still think the gameplay should be a leading factor there. A coastal faction is a nice idea. What would this be like to play in your mind? In my mind a coastal faction would have no focus on attack or defense, and tend to have units with abilities rather than raw strength. Which would be the main races in it? Would it have abilities/units for sea/water travelling/battle?


Quote:
first of all, We should probably get our own place to do this wizz-bizz. Kinda unorganized doing it on an open forum...

What kinda place are you thinking of?^^

And, as kiryu said, game mechanics would have to be thought of. I think amongst the most important questions or fields of questions are about...
...the Battle system (Order of actions, tile shape, battlefield size, damage calculation, hero role,...)
...the units (Lineup-style, stats, ...)
...the "Adventure Map" (Movement issues, Area of control vs. flagging buildings, AM-levels, armies swithout heroes?,...)
...the Town Screen (Building system and trees, Recruitment, style issues, ...)
...Skills and Hero development (What stats and skills would we want and how they are organized...tons of possibilities and decisions...)
...Magic (How to incorporate it, how spells are learned, how spells are cast (mana or a different system), ...)

Another point that came to me writing the list is terms...I think as this would have to stray off HoMM anyway, one could change some  terms. "Hero", for example, was always a strange term for what Heroes are in HoMM (except 4) to me. Maybe rename them "Commanders" or something like that?



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Mediczero
Mediczero


Famous Hero
Warlord of the sea
posted October 19, 2015 11:27 AM

Jiriki9 said:
4 seems a good compromise to me.

For which...well, I still think the gameplay should be a leading factor there. A coastal faction is a nice idea. What would this be like to play in your mind? In my mind a coastal faction would have no focus on attack or defense, and tend to have units with abilities rather than raw strength. Which would be the main races in it? Would it have abilities/units for sea/water travelling/battle?


Quote:
first of all, We should probably get our own place to do this wizz-bizz. Kinda unorganized doing it on an open forum...

What kinda place are you thinking of?^^

And, as kiryu said, game mechanics would have to be thought of. I think amongst the most important questions or fields of questions are about...
...the Battle system (Order of actions, tile shape, battlefield size, damage calculation, hero role,...)
...the units (Lineup-style, stats, ...)
...the "Adventure Map" (Movement issues, Area of control vs. flagging buildings, AM-levels, armies swithout heroes?,...)
...the Town Screen (Building system and trees, Recruitment, style issues, ...)
...Skills and Hero development (What stats and skills would we want and how they are organized...tons of possibilities and decisions...)
...Magic (How to incorporate it, how spells are learned, how spells are cast (mana or a different system), ...)

Another point that came to me writing the list is terms...I think as this would have to stray off HoMM anyway, one could change some  terms. "Hero", for example, was always a strange term for what Heroes are in HoMM (except 4) to me. Maybe rename them "Commanders" or something like that?




Thanks for the list, it will be most helpful.
But I agree, the coastal faction will mostly rely on useful abilities and some spell casting creatures.

As for the "Heroes", I doesn't think calling them "commanders" works. Feels to cold and modern, and doesn't work with the general fantasy setting i believe we should work with. "Champions" maybe?
A thought that have long stuck with me is that we could have our heroes act like a creature, as in H4. I believe it would help them fill a bigger role in combat other than simply "generals"

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted October 20, 2015 10:06 AM

Quote:
As for the "Heroes", I doesn't think calling them "commanders" works. Feels to cold and modern, and doesn't work with the general fantasy setting i believe we should work with. "Champions" maybe?
A thought that have long stuck with me is that we could have our heroes act like a creature, as in H4. I believe it would help them fill a bigger role in combat other than simply "generals"

Well...it worked not so well in H4, imo. There were quite some issues. Of course a main issue is that it feels unhommish, which could be overlooked here. But I still think it would have to be done very differently from H4.

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kiryu133
kiryu133


Responsible
Legendary Hero
Highly illogical
posted October 20, 2015 10:10 AM
Edited by kiryu133 at 10:29, 20 Oct 2015.

Design document. I'll get on that later today.

Edit:
Here

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