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Thread: Archibald campaign for HotA | This thread is pages long: 1 2 3 · «PREV |
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dodo_bird
Adventuring Hero
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posted January 23, 2016 07:47 AM |
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Tavern in those with fort would be my preference. But I'm already 2 maps in, so probably won't be using updated versions. Roland map 2, mage guild should be prebuilt in start town, I think.
If anyone's interested, I made a video of the final fight in Archibald's campaign. You can hear some H2 music playing.
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Drakon-Deus
Undefeatable Hero
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posted January 23, 2016 08:25 AM |
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Clip looks great.
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zmudziak22
Supreme Hero
Heroes 3 Fan
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posted January 23, 2016 10:58 AM |
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Taverns for Castles should be prebuilt, especially for small maps, where 2nd hero is better than building town hall.
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przemo877
Hired Hero
Map Renovator
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posted January 24, 2016 09:42 AM |
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I'll add the taverns then.
The video was really cool with solid gameplay
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dodo_bird
Adventuring Hero
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posted January 31, 2016 01:28 AM |
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Ok, finally finished it.
Seems like quite often random creatures get generated as dwarves, maybe avoid using random lvl 2 creatures? This, way the player can know that all dwarves will join. Same for ogres in Archibald's campaign. Those that aren't set to join because you don't want them to join AI, maybe they could be changed to other unit types.
3. There's a missing hillfort near one of the towns. Also missing in Archibald's map.
Sometimes you use the original hillfort and sometimes you use the hota version that only allows lvl 1-5 upgrades. Is that intended?
4. We start with 3 heroes and 2 towns, but looks like in H2 you start with only 1 town and 1 hero.
6. Starting positions seems different, both heroes start near Sorceress town/Rampart in H2.
I got dimension door in rampart town.
7. We start with 2 heroes instead of 1 in H2. But non of the 3 castle towns I took has a tavern. I believe towns in the map from Archibald's side had taverns.
There should be creatures blocking paths to Dungeon town.
9. Stronghold town has no road out.
10. Tower has no tavern. Random Rampart tavern heroes don't start at high lvl. Win condition should be kill Archibald rather than kill all enemies.
Archibald's a bit tougher than Roland in evil campaign, with all spells from earth/air/fire at expert. Dungeon AI was also tricky, with Armageddon + Black Dragons.
Oh, and thanks again for the maps.
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zmudziak22
Supreme Hero
Heroes 3 Fan
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posted January 31, 2016 01:52 PM |
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Well Roland is stat wise stronger than Archi, but Archi have Undead and +speed artifacts. I watched on YT dwarves mission from both sides, and dvarven towns(with out fort) can't be upgraded into castle. I don't think we need extra heroes at start in H3-like version. Our Heroes will be strong enough to handle map by themself. If you ban DD and Fly not only they don't appear at MG lvl 5, but also remove them from Wind Tome and Spellbinder Hat.
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przemo877
Hired Hero
Map Renovator
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posted February 06, 2016 12:51 AM |
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I'm very sorry for the delay but I'm doing my best to pass the finals at my university. I didn't have much time to do anything, but I'll return to mapmaking and fixing maps soon enough. (at least 1 campaign from Price of Loyalty should be ready by the end of next week, hoping to release 2)
dodo_bird
3. I don't know why I didn't put that fort there. I'll fix it.
Yes, that's intended, to make the maps more challenging in some cases
4. I did that for the continuity reasons. In lore the Dwarven King sent out his troops right away to help you secure that location. I tried to recreate the feeling by adding the hero from previous map, alongside with the undeveloped town.
6. I wanted to do similar thing that I mentioned about map 4. It's not a very big thing, but adds to the consistency.
7. That's becouse it's possible to loose Lord Halton in map 6. Unlike in Archibald campaign where you couldn't loose Corlagon, the map 7 in Roland could be unplayable.
There were no taverns in HoMM2 versions of this map, I overlooked that. Tavern thing will be changed across all of the maps.
9. It'll be fixed in the next update.
10. It seems I overlooked a lot of things here. The win condition changed after I changed the hero class of Archibald, and forgot to update it.
Everything should be fixed in the next update of the campaigns.
Archibald is tougher becouse I wanted him to be more magic oriented. To counterbalance that Roland was more might oriented.
I'm glad you liked the maps.
zmudziak22
I added them in case of player loosing the starting heroes. I didn't want to penalize people for the optional feature of carrying over heroes
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zmudziak22
Supreme Hero
Heroes 3 Fan
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posted February 07, 2016 11:42 AM |
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So you should Flag Corlagon, Alamar and Crag Hack as Lose Condition, same for Roland Side with Halon, Sir Mullich and Gem.
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przemo877
Hired Hero
Map Renovator
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posted February 07, 2016 05:47 PM |
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zmudziak22 said: So you should Flag Corlagon, Alamar and Crag Hack as Lose Condition, same for Roland Side with Halon, Sir Mullich and Gem.
But I can't do that in some scenarios. For example: Roland 6 - you can't loose Noraston. I think it's impossible to have 2 losing conditions.
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zmudziak22
Supreme Hero
Heroes 3 Fan
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posted February 07, 2016 08:08 PM |
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True, unless you speak with HDE Mod Author which can implement mods inside h3m file format.
Also H3 Campaigns conditions are handled by exe, or edited map editor.
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przemo877
Hired Hero
Map Renovator
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posted February 14, 2016 09:40 PM |
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Here I am with another handful of fixes.
This time I'm only uploading version with features. Since I didn't have any feedback on the Vanilla version of the campaign I don't think it's necessary for me to update it anymore (I don't know if anybody is playing them at all ).
If you were the one playing the Vanilla version, let me know and I'll update and upload it too
Links will be updated in the first post of this thread.
I'll also create another thread with Price of Loyalty campaigns in few minutes.
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zmudziak22
Supreme Hero
Heroes 3 Fan
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posted February 20, 2016 07:58 PM |
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Final Justice - Rampart have not prebuilded Unicorn Glade.
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przemo877
Hired Hero
Map Renovator
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posted February 24, 2016 11:04 AM |
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zmudziak22 said: Final Justice - Rampart have not prebuilded Unicorn Glade.
It should be fixed now.
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zmudziak22
Supreme Hero
Heroes 3 Fan
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posted February 24, 2016 06:53 PM |
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Sure, still finished both campaigns with latest versions. I will post my armies before capture Archibald/Roland.
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zmudziak22
Supreme Hero
Heroes 3 Fan
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posted July 01, 2019 10:05 PM |
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Sorry for necromancing this topic but i revisited Archibald Campaign after 3 years.
I thought that campaign will be hard on Impossible, but i enjoyed it.
Keeping Alamar, Crag Hack and Corlagon alive through all campaign is benefit for us.
Final Map was about rushing AI as fast as possible. Learning Earth Magic, Wisdom and Ressurection is key to survive campaign and Corlagon need Animate Dead.
I was Lucky that Corlagon and Alamar learn Town Portal on their first maps.
After finishing 3 AIs in final map i buffed up Corlagon with all power ups. Roland wasnt hard in final battle.
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The_Dude
Tavern Dweller
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posted March 11, 2020 08:01 PM |
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Hi,
if you'd be interested or anyone else to that matter, I made recently a little utility to convert Heroes 2 maps to Heroes 3, to some extent.
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Tordah
Adventuring Hero
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posted April 26, 2020 08:15 PM |
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Hey folks i'm tuning in with some great news!
I've started this custom campaign, so far i love it. I started with the Roland campaign and i'll do Archibald afterwards. Very well designed maps, and it'll allow me to wait until the new HotA campaigns drop later this year (with the factory).
Always glad to give some positive feedback when the job is well done. In this case, it's masterful.
Cheers my kings i'll see you on the battlefields.
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donaldduck
Tavern Dweller
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posted February 24, 2022 11:52 AM |
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I finished both campaigns now.
For the Archibald campaign I played 541 days and got a score of 930 (Iron Golem)on Expert. After that i played the Roland campaign for 476 days and got a score of 850 (Nomad)on Expert.
The Archibald campaign was more challenging because I played the scenarios for the first time. After that, it was possible to use the same tactics in the Roland campaign, so it was much easier.
With Archibald you have to "slay" the dwarves, with Roland you have to "save" the dwarves in the fourth scenario. Both campaigns have scenarios, where you have to search for the grail and where you have to get a large army in 8 weeks to win an easy fight. Its not necessary here to collect as much troops as you can, because the troops will not be taken over to the next scenario as mentioned in the scenario description. This troops are only needed to capture the city in the end of scenario.
Also the final scenario in both campaigns is a bit equal. For example the final battle against Roland in the Archibald campaign was very difficult for me and took me a few trys. The final battle against Archibald in the Roland campaign I finished in autobattle. I really enjoyed both final scenarios, which let me play about 10 hours.
Many thx to the mapmaker again. If possible, I would rename the campaigns. Now one is called "Succession Wars" and the other "The Succession Wars". Maybe it should be renamed into "Rolands Mission" and "Archibalds Mission". But I guess since this thread is six years old no changings will be made anymore. Anyway I wanted to give some feedback to honorate the great job here.
I will start with the Price of Loyality Expansion remake now.
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Otaku_fanatic
Tavern Dweller
In HOMM we trust
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posted July 23, 2024 09:48 AM |
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Once played both campaigns, I can say as a player of the HOMM saga since its beginnings many years ago (it was on floppy disks, so yes, it's many years...) that I really liked them, the maps are very faithful to the originals. That said, I have found the following discrepancies that depart from the original for no apparent reason and also unbalance the difficulty of the maps, making it derisory to have spells of 4 and 5 level quickly razes everything.
Roland Campaign
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General
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It should not be possible to hire heroes from the opposing faction in the tavern (dungeon, hell or necropolis).
It should not be possible to hire heroes with spell specialties that unbalance the start of the scenario (Solmyr, Jedite, etc...).
Once past scenario 3 all dwarves and combat dwarves should always join your army and sometimes some groups are hostile.
The audio in the introductory videos seems to be from the Heroes III campaigns.
When you defeat Archibald in the last scenario, you don't see the final campaign video as in the original game.
Scenario 2
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As an initial bonus it should let you be able to choose between the three cities of your faction (castle, wall or tower) and give a hero according to that city.
Also the two southern castles are not attached to the shore as in the original map.
Start with 4 genies since the genies in Heroes III are much inferior to those of Heroes II and can be scarce.
Scenario 3
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As an initial bonus you should be able to choose between the three cities of your faction (castle, wall or tower) and give a hero according to that city. In addition you could build the wharf to make ships.
The initial castle is not attached to the shore as in the original map.
Scenario 4
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As an initial bonus it should let you choose between the three cities of your faction (castle, wall or tower) and give you a hero according to that city.
Scenario 5
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As a starting bonus it should let you choose between the three cities of your faction (castle, wall or tower) and give you a hero according to that city. Also starting with Lord Halton carrying the previous experience, skills and spells unbalances the map and makes it very easy. Also I have encountered several groups of combat dwarves that have not joined and all dwarves are supposed to join, they can not be hostile.
You should only start with the initial city and hero not with two cities and two heroes. Also the ship already built next to the initial castle is missing.
The enemy city located to the northwest of the map should be of type Castle according to the original game.
Scenario 6
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At the start of the scenario a random hero is generated next to the hero Lord Halton who is always fixed. There shouldn't be two heroes, in the original there was only one. On the other hand the random hero is always level 15 but if you get the hero Giselle although it says in the hero interface that is level 15 you have the primary and secondary skills of a level 1 (we would have to see if it does with more heroes).
The final city is not next to the shore (as in the original game) and you can't build ships to attack the enemy city. So as Lord Halton does not have the “walk on water” or “summon ship (expert)” spell it is impossible to finish the scenario.
Scenario 7
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It does not let you choose between the 3 castles that the original game allows. By default the wizard castle is assigned.
Scenario 9
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You do not start with the armies recruited in scenario 6 as the original game.
The city of Rolad is a Tower. Also by defeating him you don't win the scenario if you don't defeat all the other enemies, when in the original game the requirement is to defeat Roland.
Archibald Campaign
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General
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It should not be possible to hire heroes of the opposing faction in the tavern (castle, wall or tower).
It should not be possible to hire heroes with spell specialties that unbalance the start of the scenario (Solmyr, Jedite, etc...).
Once past scenario 3 all dwarves and combat dwarves should run away with any enemy heroes and all ogres and ogre mages should always join your army and it doesn't happen.
The audio in the introductory videos seems to be from the Heroes III campaigns.
When you defeat Roland in the last scenario, you don't see the final campaign video as in the original game.
Scenario 1
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North of your initial castle there is a gold mine and next to it there should be a “Witches Hut” to learn a secondary skill and not a “Magic School”.
Scenario 2
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As a starting bonus it should let you be able to choose between the three cities of your faction (dungeon, hell or necropolis) and give a hero according to that city.
Scenario 3
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As an initial bonus it should let you choose between the three cities of your faction (dungeon, hell or necropolis) and give you a hero according to that city.
Scenario 4
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As an initial bonus it should let you choose between the three cities of your faction (dungeon, hell or necropolis) and give you a hero according to that city.
Scenario 5
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As an initial bonus it should let you choose between the three cities of your faction (dungeon, hell or necropolis) and give you a hero according to that city.
Scenario 6
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As a starting bonus it should let you choose between the three cities of your faction (dungeon, hell or necropolis) and give you a hero according to that city.
You should start with a random hero and not two of which one is fixed.
Dungeon castles should be Wall castles.
At the start there should be a “Witches Hut” to learn a secondary skill and not a “School of Magic”.
Scenario 7
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As an initial bonus it should let you choose between the three cities of your faction (dungeon, hell or necropolis) and give you a hero according to that city.
Scenario 8
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You don't start with the armies recruited in scenario 7 like the original game.
Archibald's city should be a Dungeon city, also when you defeat him you don't win the scenario if you don't defeat all the other enemies, when in the original game the requirement is to defeat Archibald.
Final conclusion:
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As said before, the idea of being able to use heroes from previous scenarios is interesting, but the problem is the spells. At least until the penultimate scenario (the one about recruiting armies) you shouldn't be able to learn level 4 spells (nor be able to recruit heroes with those spells) or level 5 spells because then the scenarios become trivial even at the maximum difficulty that you start with no resources.
Another thing to change would be the names of the two campaigns, currently they appear as “Succession Wars” and “The Succession Wars”. Maybe it would be better “HOMM II - The Succesion Wars (Archibald)” and “HOMM II - The Succesion Wars (Roland)” or “H2 - The Succesion Wars (Archibald)” and “H2 - The Succesion Wars (Roland)”.
On the other hand I would like to give support in Spanish to the MOD if it's ok with you. Let me know how we coordinate. Currently I participated in the MOD of “Heroes Chronicles” which is also in this forum to give full support in Spanish (the initial menu buttons were left... no solution for the moment).
Do you plan to do the same for the 4 campaigns of the Price of Loyalty expansion?
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