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Heroes Community > MapHaven Guild > Thread: Archibald campaign for HotA
Thread: Archibald campaign for HotA This thread is 3 pages long: 1 2 3 · «PREV
dodo_bird
dodo_bird


Adventuring Hero
posted January 23, 2016 07:47 AM

Tavern in those with fort would be my preference. But I'm already 2 maps in, so probably won't be using updated versions. Roland map 2, mage guild should be prebuilt in start town, I think.

If anyone's interested, I made a video of the final fight in Archibald's campaign. You can hear some H2 music playing.

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Drakon-Deus
Drakon-Deus


Undefeatable Hero
O(+>
posted January 23, 2016 08:25 AM

Clip looks great.

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zmudziak22
zmudziak22


Supreme Hero
Heroes 3 Fan
posted January 23, 2016 10:58 AM

Taverns for Castles should be prebuilt, especially for small maps, where 2nd hero is better than building town hall.

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przemo877
przemo877


Hired Hero
Map Renovator
posted January 24, 2016 09:42 AM

I'll add the taverns then.

The video was really cool with solid gameplay

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dodo_bird
dodo_bird


Adventuring Hero
posted January 31, 2016 01:28 AM
Edited by dodo_bird at 01:33, 31 Jan 2016.

Ok, finally finished it.

Seems like quite often random creatures get generated as dwarves, maybe avoid using random lvl 2 creatures? This, way the player can know that all dwarves will join. Same for ogres in Archibald's campaign. Those that aren't set to join because you don't want them to join AI, maybe they could be changed to other unit types.

3. There's a missing hillfort near one of the towns. Also missing in Archibald's map.


Sometimes you use the original hillfort and sometimes you use the hota version that only allows lvl 1-5 upgrades. Is that intended?

4. We start with 3 heroes and 2 towns, but looks like in H2 you start with only 1 town and 1 hero.

6. Starting positions seems different, both heroes start near Sorceress town/Rampart in H2.

I got dimension door in rampart town.

7. We start with 2 heroes instead of 1 in H2. But non of the 3 castle towns I took has a tavern. I believe towns in the map from Archibald's side had taverns.

There should be creatures blocking paths to Dungeon town.

9. Stronghold town has no road out.

10. Tower has no tavern. Random Rampart tavern heroes don't start at high lvl. Win condition should be kill Archibald rather than kill all enemies.

Archibald's a bit tougher than Roland in evil campaign, with all spells from earth/air/fire at expert. Dungeon AI was also tricky, with Armageddon + Black Dragons.

Oh, and thanks again for the maps.

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zmudziak22
zmudziak22


Supreme Hero
Heroes 3 Fan
posted January 31, 2016 01:52 PM

Well Roland is stat wise stronger than Archi, but Archi have Undead and  +speed artifacts. I watched on YT dwarves mission from both sides, and dvarven towns(with out fort) can't be upgraded into castle. I don't think we need extra heroes at start in H3-like version. Our Heroes will be strong enough to handle map by themself. If you ban DD and Fly not only they don't appear at MG lvl 5, but also remove them from Wind Tome and Spellbinder Hat.

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przemo877
przemo877


Hired Hero
Map Renovator
posted February 06, 2016 12:51 AM

I'm very sorry for the delay but I'm doing my best to pass the finals at my university. I didn't have much time to do anything, but I'll return to mapmaking and fixing maps soon enough. (at least 1 campaign from Price of Loyalty should be ready by the end of next week, hoping to release 2)

dodo_bird

3. I don't know why I didn't put that fort there. I'll fix it.

Yes, that's intended, to make the maps more challenging in some cases

4. I did that for the continuity reasons. In lore the Dwarven King sent out his troops right away to help you secure that location. I tried to recreate the feeling by adding the hero from previous map, alongside with the undeveloped town.

6. I wanted to do similar thing that I mentioned about map 4. It's not a very big thing, but adds to the consistency.

7. That's becouse it's possible to loose Lord Halton in map 6. Unlike in Archibald campaign where you couldn't loose Corlagon, the map 7 in Roland could be unplayable.

There were no taverns in HoMM2 versions of this map, I overlooked that. Tavern thing will be changed across all of the maps.

9. It'll be fixed in the next update.

10. It seems I overlooked a lot of things here. The win condition changed after I changed the hero class of Archibald, and forgot to update it.

Everything should be fixed in the next update of the campaigns.

Archibald is tougher becouse I wanted him to be more magic oriented. To counterbalance that Roland was more might oriented.

I'm glad you liked the maps.



zmudziak22

I added them in case of player loosing the starting heroes. I didn't want to penalize people for the optional feature of carrying over heroes

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zmudziak22
zmudziak22


Supreme Hero
Heroes 3 Fan
posted February 07, 2016 11:42 AM

So you should Flag Corlagon, Alamar and Crag Hack as Lose Condition, same for Roland Side with Halon, Sir Mullich and Gem.

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przemo877
przemo877


Hired Hero
Map Renovator
posted February 07, 2016 05:47 PM

zmudziak22 said:
So you should Flag Corlagon, Alamar and Crag Hack as Lose Condition, same for Roland Side with Halon, Sir Mullich and Gem.


But I can't do that in some scenarios. For example: Roland 6 - you can't loose Noraston. I think it's impossible to have 2 losing conditions.

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zmudziak22
zmudziak22


Supreme Hero
Heroes 3 Fan
posted February 07, 2016 08:08 PM

True, unless you speak with HDE Mod Author which can implement mods inside h3m file format.

Also H3 Campaigns conditions are handled by exe, or edited map editor.

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przemo877
przemo877


Hired Hero
Map Renovator
posted February 14, 2016 09:40 PM
Edited by przemo877 at 21:41, 14 Feb 2016.

Here I am with another handful of fixes.
This time I'm only uploading version with features. Since I didn't have any feedback on the Vanilla version of the campaign I don't think it's necessary for me to update it anymore (I don't know if anybody is playing them at all ).

If you were the one playing the Vanilla version, let me know and I'll update and upload it too

Links will be updated in the first post of this thread.



I'll also create another thread with Price of Loyalty campaigns in few minutes.

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zmudziak22
zmudziak22


Supreme Hero
Heroes 3 Fan
posted February 20, 2016 07:58 PM

Final Justice - Rampart have not prebuilded Unicorn Glade.

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przemo877
przemo877


Hired Hero
Map Renovator
posted February 24, 2016 11:04 AM

zmudziak22 said:
Final Justice - Rampart have not prebuilded Unicorn Glade.


It should be fixed now.

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zmudziak22
zmudziak22


Supreme Hero
Heroes 3 Fan
posted February 24, 2016 06:53 PM

Sure, still finished both campaigns with latest versions. I will post my armies before capture Archibald/Roland.

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zmudziak22
zmudziak22


Supreme Hero
Heroes 3 Fan
posted July 01, 2019 10:05 PM

Sorry for necromancing this topic but i revisited Archibald Campaign after 3 years.


I thought that campaign will be hard on Impossible, but i enjoyed it.

Keeping Alamar, Crag Hack and Corlagon alive through all campaign is benefit for us.

Final Map was about rushing AI as fast as possible. Learning Earth Magic, Wisdom and Ressurection is key to survive campaign and Corlagon need Animate Dead.

I was Lucky that Corlagon and Alamar learn Town Portal on their first maps.

After finishing 3 AIs in final map i buffed up Corlagon with all power ups. Roland wasnt hard in final battle.

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The_Dude
The_Dude

Tavern Dweller
posted March 11, 2020 08:01 PM

Hi,
if you'd be interested or anyone else to that matter, I made recently a little utility to convert Heroes 2 maps to Heroes 3, to some extent.

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Tordah
Tordah


Adventuring Hero
posted April 26, 2020 08:15 PM

Hey folks i'm tuning in with some great news!

I've started this custom campaign, so far i love it. I started with the Roland campaign and i'll do Archibald afterwards. Very well designed maps, and it'll allow me to wait until the new HotA campaigns drop later this year (with the factory).

Always glad to give some positive feedback when the job is well done. In this case, it's masterful.

Cheers my kings i'll see you on the battlefields.

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