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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: How to edit HotA?
Thread: How to edit HotA? This thread is 67 pages long: 1 2 3 4 5 ... 10 20 30 40 50 60 ... 63 64 65 66 67 · «PREV
phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted October 07, 2019 05:50 PM

Is it possible to make First Aid Tent able to resurrect and/or heal all units?

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wuxiangjinxing
wuxiangjinxing


Hired Hero
posted October 27, 2019 02:48 AM

How to edit the quantity of initial troops for heroes added by HOTA?  I can only find heroes from original SOD in the file HOTRAITS.txt from HOTA_lng.lod

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wuxiangjinxing
wuxiangjinxing


Hired Hero
posted November 03, 2019 04:06 AM

Is it possible to always give heroes maximum number of initial troops?  I know I could set the min and max in HOTRAITS.txt, but is it doable via modifying exe or dll?

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IlyaNev
IlyaNev

Tavern Dweller
posted November 04, 2019 01:40 PM

Background objects

Does anyone know how to change the background sounds of objects?

For example loopcave to loopbehd (for beholders dwellings)


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RoseKavalier
RoseKavalier


Honorable
Famous Hero
posted November 11, 2019 11:19 PM

wuxiangjinxing said:
Is it possible to always give heroes maximum number of initial troops?  I know I could set the min and max in HOTRAITS.txt, but is it doable via modifying exe or dll?

C946Ah = 48
C94FFh = 50
C9536h = 58

To guarantee the 2nd stack (if there's one):
C949Fh = 00
To guarantee the 3rd stack (if there's one):
C9522h = 00

IlyaNev said:
Does anyone know how to change the background sounds of objects?

For example loopcave to loopbehd (for beholders dwellings)



There are 70 loop wav names pointers stored between 25F794h and 25F8A8h inclusively.

e.g.
0x65F794 (25F794h) points to 0x65FCE4 (25FCE4h) where you have written 'LoopAnim.wav' and so on as listed below.
Quote:
"LoopAnim.wav"
"LoopArch.wav"
"LoopAren.wav"
"LoopBehe.wav"
"LoopBird.wav"
"LoopBuoy.wav"
"LoopCamp.wav"
"LoopCave.wav"
"LoopDead.wav"
"LoopDevl.wav"
"LoopDog.wav"
"LoopDrag.wav"
"LoopFact.wav"
"LoopFall.wav"
"LoopFire.wav"
"LoopFlag.wav"
"LoopFoun.wav"
"LoopGemP.wav"
"LoopGrem.wav"
"LoopGrif.wav"
"LoopHarp.wav"
"LoopHors.wav"
"LoopHydr.wav"
"LoopLear.wav"
"LoopLumb.wav"
"LoopMagi.wav"
"LoopMark.wav"
"LoopMerc.wav"
"LoopMill.wav"
"LoopMine.wav"
"LoopMon1.wav"
"LoopMon2.wav"
"LoopMonk.wav"
"LoopMons.wav"
"LoopOrc.wav"
"LoopPega.wav"
"LoopPike.wav"
"LoopSanc.wav"
"LoopShrin.wav"
"LoopStar.wav"
"LoopSulf.wav"
"LoopSwar.wav"
"LoopSwor.wav"
"LoopTita.wav"
"LoopUnic.wav"
"LoopVolc.wav"
"Loopair.wav"
"loopcrys.wav"
"loopcurs.wav"
"loopden.wav"
"loopdwar.wav"
"loopeart.wav"
"loopelf.wav"
"loopfaer.wav"
"loopgard.wav"
"loopgate.wav"
"loopgobl.wav"
"looplepr.wav"
"loopmant.wav"
"loopmedu.wav"
"loopnaga.wav"
"loopogre.wav"
"loopsire.wav"
"loopskel.wav"
"looptav.wav"
"loopvent.wav"
"loopwind.wav"
"loopwhir.wav"
"loopwolf.wav"
"loopocea.wav"


If I'm not commenting it's due to any of the following (not limited) :
* it's already been answered previously
* it's too complicated with hex editing
* I didn't look at previous pages
* I only look at heroes3.exe
____________
My Let's Plays: Metataxer's Revenge - The Empire of The World 2

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planetavril
planetavril


Known Hero
posted November 12, 2019 05:32 AM

someone knows how to add creatures?

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted November 13, 2019 06:59 PM

Would it be possible to have Admiral's Hat require the two scouting artifacts as well? (I think it's too easy to assemble in it's current form.) Alternatively have it give no bonus at all.

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wuxiangjinxing
wuxiangjinxing


Hired Hero
posted November 14, 2019 05:16 AM

Is it possible to allow hero to dismiss/transfer his last troop?

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