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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Duel Map Revival!
Thread: Duel Map Revival! This thread is 5 pages long: 1 2 3 4 5 · NEXT»
Elvin
Elvin


Admirable
Omnipresent Hero
Tastes like chicken
posted January 23, 2016 06:43 PM bonus applied by kiryu133 on 09 Mar 2016.
Edited by Elvin at 18:51, 27 Aug 2017.

Duel Map Revival!

The duel map is back, more rebalanced than ever! Level up your hero, learn your available spells, buy army and artifacts and you are good to go



Duel Map 1.52 27/08/17

The map is designed to be used with this Game Exe (contains original and patched) 26/12/16
Replace the original exe in your game directory with the patched one. Default path should be: C:Program Files (x86)UbisoftHeroes of Might and Magic V - Tribes of the East

[Reduces starting atb from 0-25% to 0-5%, mass spells cost 90%atb from 50% and rebalances artificer!]

Fiur's sharp texture mod

Not required but great to have

FEATURES

- Army strength is that of week 6.
- The sphinx gives lvl 20, just say yes.
- Memory mentor to deal with bad level ups.
- Two artifact merchants. Certain artifacts are tweaked or banned for balance purposes.
- Each faction can pick a magic skill for free along with some spells from that school. Orcs can pick a shatter.
- Each side has two magic shrines of each level, plus two arcane libraries.
- Hero specials have been disabled.
- Each hero starts with basic level in racial.
- There has been some major unit, skill and spell rebalancing! Special thanks to magnomagus for his help and his inspiring H5.5 project

Detailed changes below, otherwise check the CHANGELOG OVERVIEW!

Also FACTION TIPS!


UNITS

Creature dmg has been revised in cases of extremely wide ranges, ie from 1-4 to 2-3.

HAVEN

Bash factor from 1.5 to 1.2.
Crossbowmen 2-6 dmg from 2-8.
Marksman precise shot affects 4 tiles instead of 3.
Longbowman third archer alternative, with scattershot.
Militia and footmen 9 init/5 speed from 8 init/4 speed respectively.
Battle griffins dive instantly for 100% damage from 75%.
Battlepriest third priest alternative, might-focused with ranged retaliation.
Zealots now have dark spells while inquisitors have light. Both have purge and cleansing.
Seraph now has mass bloodlust instead of single.

INFERNO

Familiars now steal 25 mana/full stack instead of 40.
Horned overseer +1 speed/init/min dmg, +2hp. Explosion boosted.
Leapers now get 10% + 5% dmg per tile from 10% per tile.
Cerberus +2hp.
Succubus mistress +2 min dmg, +3hp.
Seducer -2 hp. Seduction special exchanged with puppet spell.
Nightmare +2 min dmg.
Hell chargers have -1 init, +6hp compared to nightmares.
Nightmare special swap - Reds fiery aura, grey scary aura.
Pitlord +1 init/speed to join the battle faster. Spell mastery improved, +25% magic proof.
Devil upgrades get a minor hp boost and bravery.

SYLVAN

Sprites 2-3 dmg like dryads, -1 init. Wasp swarm at basic mastery(-20% atb).
Blade dancers +1 defense, +1 max dmg.
Blade singers agility +1 def/tile from +2 and -1 speed(6).
Arcane archer force arrow 30% def reduction from 50%. Increased chance to knock back the target.
Master hunter gets 4-5 dmg from 5-8, no range and no melee penalty to bridge the gap with arcanes.
Warding arrow factor increased, atb drop to 15% from 20%.
Pristine unicorn special gets adv light spells from expert.
Dragons get -1 init(13).
Crystal scale unused ability restored to crystal dragons! Immunity to insta-killing effects like vorpal blade and harm touch.

DUNGEON

Poison dmg now 1.5/unit from 1/unit.
Stalker gets agility.
Invisibility 2 uses.
Minotaur gladiators +2 def, +2 init(10).
Minotaur taskmasters +1 init(9).
Grim raiders 10% def reduction per tile from 20%, +1 init(12).
Brisk raiders +2 max dmg, 40% wheel attack from 25%, +1 init(13).
Hydra regeneration increased to 60-100 from 30-40, +1 init(8).
Matriarchs now have no melee penalty.
Shadow mistresses now have swift attack.
Whip special proc factor 3 from 1.5.
Blackies +1 init(11).
Reds get mind immunity(fear, puppet) and 230hp from 235.

ACADEMY

Gremlin saboteurs -1 init(11).
Gargoyles now mechanical from elemental.
Elemental vulnerability 35% from 50%.
Steel golems +2 init(9).
Battlemage +1 dmg, improved fist of wrath.
Archmage can now shoot through allies.
Djinn sultan same hp/magic proof(50%) as vizier. Spell mastery improved!
Efreet third djinn alternative, with fire immunity/fire shield/magic proof.
Rakshasa kshatra -5 max dmg.
Rakshasa raja +2 min dmg.
Call storm 20 dmg from 10, 3 turn duration from 2, 3 uses.
Titan call lightning 35 dmg from 30.

NECROPOLIS

Skeleton archer +25% magic proof, ranged protection.
Plague zombies +1 init(8).
Specter +1 speed(6) like poltergeist.
Vamp lord +1 min/max dmg, +1 init(12).
Vamp prince 2.5 torpor factor from 3, 1 turn duration from 2.
Master Lich gains death cloud and arcane crystal spell instead of suffering.
Banshee 13 wail dmg from 10, +1 tile area of effect(4).
Ghost dragons untrained sorrow(-2 luck/morale).

FORTRESS

Mountain guards +1hp, hold position improved.
Skirmishers cripple proc factor to 1.5 from 1.
Whitebear fear factor reduced. Armoured added.
Berserkers +1 min/max dmg. Giant slayer, bash added!
Bash factor from 1.5 to 1.2.
Mark of fire 2 factor from 1, +50% bonus from +100%.
Priest and flamelord fire immunity changed to 50% fire proof.
Priest and thane alt init equalized(10).
Flamestrike 100% dmg from 120%.
Thane and dragon hp slightly reduced.
Lava dragon liquid flame 15 dmg from 10.

STRONGHOLD

Witch doctor +1 hp, -1 max dmg.
Defile magic triggers more often, affects sp/mana by 30/50% from 50/100%.
Centaur nomad +1 min dmg/hp, +2 def and cripple! (Lvl 1 rage +3 att from +6)
Centaur marauder -1 speed(5). (Lvl 1 rage +3 att from +6)
Maulers +4hp(17), assault boosted to 1.5 from 1. (Lvl 1 rage +2 hp from 5)(Lvl 2 rage +2 dmg from +3dmg)
Warmonger (Lvl 1 rage +4hp from +8) (Lvl 3 rage +8 def from +15)
Shaman sacrifice gives 2.5x hp from 2xhp.
Sky daughter (Lvl 1 rage +50% sp) (Lvl 3 rage +200% sp from +300%)
Earth daughter (Lvl 3 rage +8 def from +15)
Executioners now immune to puppet and +1 speed(7). (Lvl 1 rage +2 att from +3)
Chieftains now immune to puppet (Lvl 3 rage +6dmg instead of double attack)
Foul wyvern 8 dmg venom from 5, +5 hp, boosted regeneration(60-100hp), frenzy immunity.
Bloodeyed cyclops evil eye -2 luck from -3.

ELEMENTALS

Elementals rebalanced with tier 5 stats!

EARTH

<AttackSkill>13</AttackSkill>
<DefenceSkill>16</DefenceSkill>
<Shots>0</Shots>
<MinDamage>12</MinDamage>
<MaxDamage>14</MaxDamage>
<Speed>5</Speed>
<Initiative>10</Initiative>
<Flying>false</Flying>
<Health>65</Health>

FIRE

<AttackSkill>18</AttackSkill>
<DefenceSkill>12</DefenceSkill>
<Shots>5</Shots>
<MinDamage>12</MinDamage>
<MaxDamage>16</MaxDamage>
<Speed>5</Speed>
<Initiative>11</Initiative>
<Flying>false</Flying>
<Health>50</Health>  


AIR

<AttackSkill>16</AttackSkill>
<DefenceSkill>14</DefenceSkill>
<Shots>0</Shots>
<MinDamage>10</MinDamage>
<MaxDamage>14</MaxDamage>
<Speed>8</Speed>
<Initiative>15</Initiative>
<Flying>true</Flying>
<Health>40</Health>

WATER

<AttackSkill>15</AttackSkill>
<DefenceSkill>15</DefenceSkill>
<Shots>0</Shots>
<MinDamage>12</MinDamage>
<MaxDamage>15</MaxDamage>
<Speed>5</Speed>
<Initiative>11</Initiative>
<Flying>false</Flying>
<Health>54</Health>


SKILL CHANGES

Starting army atb 0-5% from 0-25%.
Attack and defense bonus +3.3% from +5%.
Luck bonus +65% from +100%. The modifier also affects warlock's luck.
Morale bonus to 50% but units start at +1 instead of +2!
Empathy bonus to 7.5% from 10%.
Retribution 2.5% dmg/morale from 5%.
Banish 15 dmg per lvl from 10, +20 per summoning mastery.
Ignite does 25% dmg per turn from 33%.
Consume artifact takes 33% init from 25%, returns less hp.
Magic mirror now triggers 30% of the time.
Swarming gate triggers +15% per luck point, boosts gating by 50%.
Imbue arrow consumes 10% init before it is used.
Tent now resurrects 200dmg from 100hp, ballista dmg increased.
Ballista 18 shots from 99, tent 5 uses from 3.
Ammo cart has been disabled!
Inferno, stronghold and sylvan no longer have triple ballista.
Stormwind gives 10% init penalty and -1 speed from 20%, -2 respectively.
Fog Veil gives -10% init from -20% and -20% dmg penalty.
Corrupted soil does 4 dmg from 3.
Stunning blow init reduction to 20% from 15%.

GATING now costs 50% atb for the caller and gated units start at 75% atb. Summoned units slightly decreased but appear after 1.25 turns instead of after 2 turns!

ARTIFICER has received a number of tweaks: Magic protection and initiative reduced, armour crushing improved.

SKILL REQUIREMENTS

GENERAL CHANGES

Logistics no longer appear on level ups as they have no place in combat.
Enlightenment removed.
Swift mind and intelligence moved to sorcery.
Teleport assault moved to sorcery (wisdom).
Warlock's luck now requires erratic mana(luck skill).
Counterspell and distract now on same tree, unlocked by arcane ward.
Aura of swiftness removed because first turn charges can be devastating.
Divine guidance and empathy now on the same path.
Retribution moved to leadership along with steel resolve(+2 def).

SPELLS

Dungeon now has dark instead of summoning!

Unit spells have a duration of 2 turns.
Mass spells cost 90% atb from 50%.
Lvl 1-3 buffs/curses now have 1 turn duration + 0.2 x power.
Haste/slow affect initiative by 15-20-25% + 0.05 x power instead of 20-30-40%.
Cleansing now gives 50/70/90% + 1% per power.
Regeneration is now tier 3.
Anti-magic now works on enemies.
Mass buffs/curses now give 4-6-8 + 0.2 x power instead of 6-9-12.
Word of Light, Divine Vengeance and Curse of Netheroworld banned.
Confusion/Deflect missile both give 45-50-55% + 0.1 x power.
Blind now has 1 turn + 0.15% x power instead of 0 turns + 0.25.
Puppet duration reduced, decreases initiative by less.
Vampirism now 35%+1.5% per power from 50%+2%.
Wasp swarm moved to tier 1 and deals more dmg.
Magic fist deals more dmg.
Firetrap moved to tier 2. Now it summons 8 mines by default.
Animate Dead moved to tier 3. Hp reduction 15% from 20%.
Earthquake banned.
Summon hive now casts wasp swarm at advanced mastery from expert and has +50hp/summoning mastery.
Firewall now a summoning spell.
Summoned phoenix is now immune to mind spells(fear, puppet, frenzy etc) and has bravery. It is less spellpower dependent and also improved by knowledge!
Summoned elementals have bravery(cannot go below 1 morale) and improved stats.
Ice bolt and lightning bolt now deal higher dmg than frost ring and fireball respectively. Now you have reason to cast them.
Fireball and Frost Ring +2 mana cost.
Chain lightning has 32 sp modifier from 25.
Implosion now costs 16 mana from 18.
Deep freeze now costs 13 mana from 9. +2% physical vulnerability from 3%.
Armageddon only available to dungeon, academy and inferno.
Rune of dragonform now lvl 4.
Rune of resurrection now lvl 5.
Rune of charge and immunity banned.
Runes of the same tier now cost the same resource.
Warcries rebalanced! Ralling cry gives +2 morale, call of blood +200 rage, order of chief +50% atb, battlecry +6 attack but no speed bonus!
Horde's anger is removed.

There are no elemental boosters or luck/morale artifacts on the map.


RACIAL RESTRICTIONS

Racials play a huge role in the game's balance so there are a few limitations in their usage.

Training
Players can no longer train priests into paladins. Rest can be trained freely with a 50 creature cap.

Runelore
Fortress's resources reset to 12 when you enter the battlefield area.

Avenger
Limited set of favoured enemies for each faction.

Necromancy
You are allowed to pick three stacks out of the following: Skeletons, zombies, ghosts, vampires, liches, Wights and bone dragons. If you refuse the first 4 stacks it automatically picks the remaining ones.
Basic or advanced necromancy gives reduced bonus.
____________
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Elvin
Elvin


Admirable
Omnipresent Hero
Tastes like chicken
posted January 23, 2016 06:44 PM
Edited by Elvin at 18:55, 23 Jan 2016.

Tldr, upgrades are more or less balanced with each other, spells are more spellpower-based and advanced abilities are easier and more intuitive to get due to simplified requirements. Typically a game takes 5-10 mins to build your hero and 5-20 mins for the battle, enjoy

Anyone interested in a friendly game feel free to message me.
____________
Being human is a roller coaster ride of emotions during rainstorms and sunshine, sprinkled with moments when you can almost reach the stars.

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Quantomas
Quantomas


Responsible
Famous Hero
AI Wizard
posted January 23, 2016 11:56 PM

Guess if I am going to build a proper tournament mode into the game, I should take a look.

What H5 version is required to run the map as intended?
____________
Will the TBS genre evolve? Yes!

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Elvin
Elvin


Admirable
Omnipresent Hero
Tastes like chicken
posted January 24, 2016 10:49 AM

The latest, tribes of the east 3.1.

I will be happy if the map gives you any ideas Regular duels just do not cut it, they lack the element of choice. No random artifacts, no random spells, static builds.. There are no surprises to be had when every game should be different!
____________
Being human is a roller coaster ride of emotions during rainstorms and sunshine, sprinkled with moments when you can almost reach the stars.

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Locksley
Locksley


Promising
Famous Hero
Wielding a six-string
posted January 24, 2016 12:07 PM

Downloading

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magnomagus
magnomagus


Honorable
Legendary Hero
modding wizard
posted January 24, 2016 02:11 PM
Edited by magnomagus at 14:12, 24 Jan 2016.

Quote:
Artificer
Lvl 2 mini arties allowed maximum.



how do you enforce this in game?

..while I was trying to find an answer I noticed in your archive heroclass is a txt file, I'm not sure modifications to that are working
____________
MMH5.5 Downloads | MMH5.5 Translations | MMH5.5 FAQ

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Elvin
Elvin


Admirable
Omnipresent Hero
Tastes like chicken
posted January 24, 2016 03:58 PM
Edited by Elvin at 16:06, 24 Jan 2016.

I never practically enforced that, in official tournaments I simply put this in the rules. But I just noticed that one can delete a skill and it won't appear in level ups so maybe there is a way to cap artificer to advanced. In the next version abilities with no combat application like estates will be removed. Ofc this only applies to basic abilities that do not unlock advanced ones.

EDIT:

You are right, I must have added it accidentally.
____________
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Elvin
Elvin


Admirable
Omnipresent Hero
Tastes like chicken
posted January 24, 2016 05:30 PM

New version uploaded, now mass spells have a 4x4 area of effect Far more balanced considering they cost half a hero's initiative.

Also useless abilities pruned.



Anyone knows if it is possible to improve the first aid healing or plague tent? Plague tent in particular is pointless to pick, triple ballista does a much better job.

I also didn't find a way to remove expert artificer. Any help appreciated.
____________
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magnomagus
magnomagus


Honorable
Legendary Hero
modding wizard
posted January 24, 2016 05:37 PM

tent cannot be modified on map level, Check deflaktors thread in modders workshop.


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Elvin
Elvin


Admirable
Omnipresent Hero
Tastes like chicken
posted January 25, 2016 09:06 AM

Just the thread I needed. I see enlightenment also requires a patch, damn you Nival!
____________
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abssalom
abssalom

Tavern Dweller
posted January 25, 2016 10:01 AM

WoW nice job!!! Downloading and testing it!

Btw i think you should remove eternal servitude from necro, pretty useless and annoying.

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Elvin
Elvin


Admirable
Omnipresent Hero
Tastes like chicken
posted January 25, 2016 10:15 AM

Thanks I have, I just didn't make a full list of deleted skills. More improvements to come.

Btw this map is meant for playing with a human player in lan(I use gameranger myself) or hotseat. If you want to test by yourself I recommend hotseat and controlling both sides. Have fun!
____________
Being human is a roller coaster ride of emotions during rainstorms and sunshine, sprinkled with moments when you can almost reach the stars.

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Elvin
Elvin


Admirable
Omnipresent Hero
Tastes like chicken
posted January 31, 2016 05:45 PM
Edited by Elvin at 14:32, 07 Feb 2016.

Update 1.4 on its way

Changelist

- Sphinx now gives lvl 20.

- Gating mastery(+20% gated troops) moved to gating tree.

- Swift gating moved to gating tree. Requires gating mastery.

- Aura of swiftness removed as first turn charges can be potentially devastating.

- Academy's artificial glory and march of the machines moved under recruitment.

- Divine guidance moved under empathy to combo with empathy.

- Academy and dungeon artifact merchant and trade guild restored.

- As such, academy and dungeon no longer get a random artifact.

- Dungeon's magic university now gives +1 power/knowledge instead of 2.

- Haven now has 25 cavaliers and 20 priests by default. You can still train archers, footment or priests.

- Rule of no paladin training added in map description.

- Skirmisher's cripple factor 1.3 from 0.7. Still under testing.

- Foul wyvern 6 venom(+1), 110hp(+5), regen 60-80(double), immune to frenzy.

- Blood fury 17hp(+1)

- Matriarch no melee penalty.

- Stone defender +2hp as shieldguard is better.

- Whitebears get armoured.

- Skeleton archer gets magic proof 25%.

- Divine vengeance is back at lvl 5, nerfed.

- Seraphs get regeneration, divine vengeance master increased to expert since it's weaker.

- Cleansing chance to dispel is now 50/70/90 +1% power from 60/80/100.

- Haven's pariah is now a basic dark skill.

- Arcane library spell preferences improved for more diverse options.

- More artifacts added, with a little rebalancing.

- Certain skill chances improved, to support more diverse builds. This does not involve enlightenment or shout.

- Boneward moved to necromancy since necros are weak vs destructive.

- Fog veil and stomrwind reduce init by 10% instead of 20% now.

- Chilling bones are now unlocked by vitality instead of protection.

- Marksmen piercing shot triggers within 4 tiles instead of 3.

- Ring of machine affinity introduced. It causes first aid tent to heal 200hp and adds an extra ballista shot. As a result, triple ballista is removed from the warmachines tree.

- Lightning stun increased to 50% from 30%.

- Mysticism moved from sorcery, erratic mana appears in its place.

- Cold steel moved to destructive from attack.

- Sap magic now a basic destructive ability.

- Retribution now moved to leadership, unlocked by recruitment. Haven still has access to divine guidance, empathy and retribution at the same time.

- Barbarian's intelligence now a basic enlightenment perk.

- Memory of our blood now gives 60-90 rage from 50-100.

- Defense now gives 8/16/25% reduction from 10/20/30%.

- Skill texts updated.

More to come!
____________
Being human is a roller coaster ride of emotions during rainstorms and sunshine, sprinkled with moments when you can almost reach the stars.

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abssalom
abssalom

Tavern Dweller
posted February 17, 2016 12:51 AM

WoW Excellent!! We are doing a lan tourney this weekend, so we definetly going to play your map!! Excellent job!

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Elvin
Elvin


Admirable
Omnipresent Hero
Tastes like chicken
posted February 17, 2016 08:05 AM

Glad to hear it You know what, save some replays for me!

Will see if I have made any improvements in the meantime and upload the latest. Will also add a TLDR guide to using skills and alternative upgrades as it is hard to keep track of all the numbers.
____________
Being human is a roller coaster ride of emotions during rainstorms and sunshine, sprinkled with moments when you can almost reach the stars.

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Elvin
Elvin


Admirable
Omnipresent Hero
Tastes like chicken
posted February 17, 2016 04:52 PM
Edited by Elvin at 20:23, 28 Dec 2016.

NOTABLE CREATURE AND SKILL CHANGES ~ TLDR VERSION!

GENERAL CHANGES

- Attack and defense stats bonus 3.3% from 5%.
- Light/Dark buffs/curses now affected by spellpower.
- Mass spells cost 90% atb from 50%
- Starting morale +1 from +2.
- Luck bonus +65% from +100%.
- Ballista dmg improved, 24 shots from 99.
- Tent heal improved, 5 uses from 3.
- Destructive spell cost and damage rebalanced.
- Cold death unavailable, ice spells improved.
- Logistics removed.
- Enlightered removed, key abilities merged with sorcery.
- Useless perks removed, easier skill requirements.

RACIALS

Training cap at 50 units.
Gating bonus reduced, gated units appear faster.
Necro can pick 3/7 extra undead stacks.
Artificer values tweaked.
Bloodrage protection reduced.



FACTIONS

HAVEN

- Brutes/conscripts and Vindicators/squires +1 speed/init for viable mass training.

Choice between 3 archers:
Longbowman (scattershot)
Marksman (precise shot within 5 tiles)
Crossbowman (no range penalty).

- Battle griffin dive is instant to make up for low init. Slower but tankier than imperial griffins.

- Choice between 3 priests: Inquisitor(haste/stoneskin/bless/cleansing)
Zealot(slow/vulnerability/weakness/cleansing)
Battlepriest(ranged retaliation, more offensive).

INFERNO

- Mana stealing nerfed.
- Horned overseer better tanking stats(+ boosted explosion) vs leaper special jump(nerfed).
- Cerberi +2hp, +1 max dmg to bridge the gap with firebreathers.
- Pitlord +1 init, +1 speed, +25% magic proof. Spell mastery improved.
- Both devils a bit tougher, with bravery.

SYLVAN

- Wardancer minor boost while Wind dancer -1 speed and agility nerf.
- Master hunter better vs low def units + 20% atb stun while arcane better vs high def units(30% reduction) + push back special.
- High druids also get bloodlust.
- Pristine unicorns now receive light spells at adv mastery.
- Emerald/crystal dragons -1 init. Crystals are now immune to insta-kill effects!

DUNGEON

- Poison boost.
- Stalkers get agility.
- Mino guards +2 def/init but 5 less hp than taskmasters.
- Grim raiders 10% charge bonus, brisk raiders 40% wheeling. Both get +1 init!
- Shadow Witches ranged/caster with no melee penalty, Mistresses melee/caster with invisibility, swift attack and higher hp.
- Blackies +1 init!
- Red dragons get mind immunity.

ACADEMY

- Elemental gargoyle elemental vulnerability nerfed. Both mechanical now.
- Battlemage improved ranged dmg, archmage can now shoot through adjacent allies.
- Djinn sultan for random caster(exp mastery), vizier for 1-3 luck gambler.
- Both titan specials boosted.

NECROPOLIS

- Skeleton archer added ranged protection and 25% magic proof.
- Vamp lord for better damage/init, vamp prince for torpor(nerfed).
- Lichmaster now has sorrow instead of weakness.
- Banshee wail aoe improved.
- Ghost dragon basic sorrow(-2 luck/morale).

FORTRESS

- Skirmisher cripple factor improved.
- Berserker get dmg boost, bash and giant slayer.
- Mark of fire priest factor improved, bonus reduced.
- Priest and flamelord fire immunity to 50% fire proof.
- Thane and dragon hp slightly reduced.
- Lava dragon liquid flame improved.

STRONGHOLD

- Centaur nomad get +1 max dmg/hp and cripple, marauders -1 speed.
- Mauler hp and assault factor improved. Warmonger hp nerfed.
- Sky daughters can cast chain lightning from the start.
- Foul wyvern's venom dmg boost, +5 hp.
- Untamed +1 init.
- T3 rage effects reduced, can get accessed faster.

SUMMONS

Elementals get tier 5 stats and guaranteed +1 morale.
Phoenix has immunity to mind(puppet/fear), guaranteed +1 morale.



SKILLWHEEL ~ TLDR VERSION!

ATTACK

Frenzy
Tactics -> Offensive Formation
Archery
Excruciating Strike[Inferno(motd), Orc(powerful blow]

DEFENSE

Vitality -> Defensive Formation / Last Stand
Evasion -> Stand your Ground -> Preparation

LUCK

Soldier's luck -> Misfortune / Critical Hit
Erratic mana -> Warlock's Luck
Resistance -> Warrior's Luck(Haven, inferno, sylvan, orcs)

LEADERSHIP

Steel Resolve(+2 Def) -> Retribution
Divine Guidance -> Empathy
Artificial Glory -> March of the Machines / Retribution (ACADEMY)
Battle Elation -> Retribution (ORCS)
Runic Attunement -> Retribution (FORTRESS)
Divine guidance -> Empathy / Retribution (HAVEN)

SORCERY

Arcane Training -> Intelligence
Magic Insight -> Swift Mind / Teleport Assault
Sap Magic -> Mana Burst / Counterspell -> Distract

DESTRUCTIVE

Master of Fire -> Ignite / Fiery Wrath
Master of Ice -> Cold Steel
Master of Storms -> Sap Magic


LIGHT

Master of Blessings -> Eternal Light / Refined Mana
Master of Wrath -> Stormwind
Master of Abjuration -> Guardian Angel
Twilight [Haven(Benediction), Dungeon, Necro(Banshee Howl)]

DARK

Master of Curses -> Dark Renewal
Master of Mind
Master of Pain -> corrupted soil

SUMMONING

Master if Summoning -> Elemental Balance / Fire Warriors
Master of Earthblood -> Fog Veil / runic armour [Fortress]
Master of Animation -> Banish

WARMACHINES

First Aid Tent -> Plague Tent(Necro)
Ballista -> Triple Ballista(Hav, Dwa, Dun, Aca) / Imbue Ballista(Sylvan)

(Orcs, sylvan, inferno no access to triple ballista)



GATING

Consume Corpse
Hellfire -> Hellwrath
Mark of the Damned

NECROMANCY

Banshee howl
Spirit Link

AVENGER

Imbue Arrow -> Rain of Arrows
Forest Rage -> Forest Guard Emblem

COUNTERSTRIKE

Benediction -> Intelligence(renamed Spirituality)
Retaliation Strike -> Unstoppable Charge

ACADEMY

Magic Mirror
Mark of the Wizard
Consume Artifact

DUNGEON

Empowered Spells
Elemental Vision

STRONGHOLD

Powerful Blow -> Stunning Blow
Memory of our Blood
Might Over Magic

RUNELORE

Runic Machines
Greater Rune
Tap Runes
____________
Being human is a roller coaster ride of emotions during rainstorms and sunshine, sprinkled with moments when you can almost reach the stars.

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Pitlord
Pitlord


Known Hero
posted February 18, 2016 07:41 PM

i really enjoyed these duel maps for ToE, perhaps i will reinstall if there are enough people willing to play it with me

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Elvin
Elvin


Admirable
Omnipresent Hero
Tastes like chicken
posted February 21, 2016 10:19 PM
Edited by Elvin at 23:08, 21 Feb 2016.

1.44 version up

- Skill/ability texts updated.
- Bearhide wraps and dwarven smithy hammer removed.
- Set bonuses removed.
- Divine vengeance removed.
- Regeneration removed from seraphs. Now they have DV and RMG as before.
- Dungeon enlight now 15%, attack 10%.
- Flaming arrows now part of warmachines.
- Offensive formation added to knight, ranger, warlock and demonlord. Unlocked by tactics.
- Stand ground replaces protection as a basic defense perk. It unlocks preparation for all classes and defensive formation for haven and sylvan.
- Demonlords now get retribution. Why didn't they already have it?
- Know your enemy moved from enlightenment to avenger. It is unlocked by deadeye shot.
____________
Being human is a roller coaster ride of emotions during rainstorms and sunshine, sprinkled with moments when you can almost reach the stars.

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abssalom
abssalom

Tavern Dweller
posted February 22, 2016 02:15 PM

We demand a Elvin's Skillwheel We are playing tommorrow, so i will save replays for you, we will be using the new version too.

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Elvin
Elvin


Admirable
Omnipresent Hero
Tastes like chicken
posted February 22, 2016 07:28 PM
Edited by Elvin at 16:27, 23 Feb 2016.

Coming up in next version:

LUCK

Soldier's luck -> Dead man's Luck
Erratic mana -> Warlock's Luck
Resistance -> Luck of the Barbarian

SORCERY

Arcane Training -> Arcane Excellence
Magic Insight -> Arcane Brilliance / Teleport Assault
Sap Magic -> Counterspell / Distract

AVENGER

Imbue Arrow -> Rain of Arrows (Since it's useless without imbue anyway)
Deadeye Shot -> Know your Enemy

GATING

Master of Gating -> Swift Gating
Consume Corpse
Hellfire -> Hellwrath
____________
Being human is a roller coaster ride of emotions during rainstorms and sunshine, sprinkled with moments when you can almost reach the stars.

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