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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Duel Map Revival!
Thread: Duel Map Revival! This thread is 6 pages long: 1 2 3 4 5 6 · «PREV
lokiseto
lokiseto

Tavern Dweller
posted September 04, 2019 11:11 AM

Who is this Marco you're refering to?

As long as there is someone willing to share information about the
game I'm willing to provide support.
As for the hex editing, I'd gladly turn some information about the .exe into an experimental setup or just for fiddling and trial and error.

Not sure what I could provide, my gaming buddy is fixed on the modd bc. of the skill system - I think the ultimates had its benefits but the new system is fine with me.

Have you tested your balancing in 5.5? I'd be interested to give it a try.

Well - if by any means I can help out, contact me here.

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magnomagus
magnomagus


Honorable
Legendary Hero
modding wizard
posted September 04, 2019 02:33 PM

To prevent any people from doing unnecessary work moving stuff between game versions, I should reveal that a random generated user-configurable duel map template is currently WIP for next H55 release.
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Elvin
Elvin


Admirable
Omnipresent Hero
What if Elvin was female?
posted September 04, 2019 03:04 PM

Oh? Curious what that will look like. Can't be better than the original of course

Marko is my invisible friend. Just kidding, he hasn't joined hc yet so his brilliance can only be felt indirectly. He just made chain lightning receive a dmg bonus when passing through arcane crystals


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Juoksentelisinkohan?

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magnomagus
magnomagus


Honorable
Legendary Hero
modding wizard
posted September 04, 2019 03:55 PM

The force is strong in Marko!

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Elvin
Elvin


Admirable
Omnipresent Hero
What if Elvin was female?
posted September 05, 2019 10:33 AM bonus applied by Galaad on 06 Oct 2019.
Edited by Elvin at 12:54, 12 Oct 2019.

Since I'll be away for the next few days, I'm uploading the latest map and exe (30/09) for anyone who wants to give it a try

Notable changes:

- Empowered armageddon fixed so now it applies fire effects, it does not ignore warmachines and its meteor does physical damage in the center like the regular spell.

- Armageddon cost significantly lowered so you can throw 2-3 empowered ones if you have arcane training.

- Chain lightning that strikes an arcane crystal will not have its next jump reduced but instead boosted by 50%.

- Matriarchs(but not mistresses) get arcane crystal instead of RM. This will allow for more tactical play but also help setup chain lightning combo with the hero.

- High druids have channeling again, this time at +4 bonus.

- Offensive/defensive formation now available for all factions. Used to work for dwarves only.

- Runic machines is now in rulelore but will only appear if you have warmachines.

- Similarly, haven's retaliation strike(counterstrike racial) will unlock weakening strike but only if you have dark.

- Mountain guards have 'reinforcements'. When they attack an enemy stack, they will spawn a friendly guard stack of equal strength. Of course, the mountain guards are weaker than shieldguards to make up for the extra stack.

- Ghost dragon / death knight population slightly increased.



- Whip strike now afflicts enemies with slow, suffering and vulnerability(instead of frenzy) and also triggers a lot more often. Used by dungeon witches and necro's deathknights.

- Incorporeal mechanics tweaked. Still 50-50 but first is always miss, then hit, miss, hit etc. This is true for ghosts, rune of etherealness as well as phantom forces.

- Pit lords can no longer gate. Gating the original units plus the ones summoned from archdevils was nasty.

- Gated units start at 50% atb, at 25/30/35% stack strength. Swarming gate can increase gated stacks to 50%.

- Sprite's random caster(aka pixie dust) has swapped decay with wasp swarm for thematic reasons.

- Imbue ballista no longer resets hero turn.

- Heroes already start with their town's spells already learnt so no need to check the town's magic guild. Recommended order is to visit all shrines and then check spellbook, will save you a lot of time.
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Juoksentelisinkohan?

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Elvin
Elvin


Admirable
Omnipresent Hero
What if Elvin was female?
posted January 12, 2020 06:37 PM
Edited by Elvin at 21:12, 01 Apr 2020.

Following a period of serious personal issues that are slowly being resolving, I am beginning to work on the next version little by little.

HARDCODED CHANGES:

- Chain lightning can now stun all struck targets with master of lightning. Stun-stun-stun!

- Chilling bones has been upgraded to 15%(from 5%). Currently unlocked by master of ice and renamed to Frost Armour since it's no longer unique to necro.

- Hellfire now works for both attacks and retaliations. Cost from 4 to 3.

- Fear and bear roar now halve enemy atb(instead of reset to 0%).

- Counterspell now costs 150% of base mana instead of 200%. A little more viable.

- Mass spells now cost 80% atb from previous 90%.

REGULAR CHANGES:

Spells

- Divine Vengeance multiplier toned down from 1.8 to 1.6.

Skills

- Tactics back in offense so that inferno, dungeon and necro have easier access to it. It unlocks offensive formation.

- Hero strike tree(powerful blow-> stunning -> excruciating) moved to bloodrage.

- Mark of the damned restored to gating.

- Leadership tree streamlined. Divine guidance -> empathy / retribution

- Plague tent now necro unique.

- Might over magic now unlocks Corrupt Dark(35%) to help orcs against dark magic.

- Orcs +1 spellpower so that might over magic gives -2 spellpower with just 1 spellpower from arties(or -3 with 3 spellpower).

Units

- Treachery removed from upgraded goblins.

- Ballista +2 shots.



Some new changes:

- The game is back to one class per faction and I am instead trying to give the tools to pursue might or magic gameplay in alternative ways. Inferno seducers for instance now get channeling so if you want to go destructive, this succubus is your girl.

- Gating a little tweaked, also inferno leadership now leads to swift gating or gate master. I felt like neither retribution nor empathy felt proper demon skills and if I added them to gating then everyone would always pick.

- Tap runes is back to runelore since the mana gain is no longer an issue with 20/30/30/20 stats. And dwarves get an innate +50% fire dmg so they should be fine with their medium spellpower.

- Both titans have the ability to use call lightning and storm.

LATEST MAP + EXE

Work in progress, more to come
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Juoksentelisinkohan?

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