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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Duel Map Revival!
Thread: Duel Map Revival! This thread is 5 pages long: 1 2 3 4 5 · NEXT»
Elvin
Elvin


Admirable
Omnipresent Hero
What if Elvin was female?
posted January 23, 2016 06:43 PM bonus applied by kiryu133 on 09 Mar 2016.
Edited by Elvin at 00:34, 01 Oct 2018.

Duel Map Revival!

The duel map is back, more rebalanced than ever! Level up your hero, learn your available spells, buy army and artifacts and you are good to go



Tactical Duel Map 24/09/18

Fiur's sharp texture mod

Not required but great to have

FEATURES

- Army strength is close to week 6, Lvl 20 from Sphinx.
- Might & Magic classes for each faction!
- One free magic or wm skill to help plan your build.
- Each side has three magic shrines of each level, two arcane libraries, two artifact merchant and a memory mentor.
- No hero specials, heroes start with basic racial skill.
- There has been some major unit, skill and spell rebalancing!

Special thanks to magnomagus, poly and JoonasTo for gameplay insights, testing and balancing


UNITS

Creature dmg ranges around 30-35% on average.
Dragon units now tier 8!


HAVEN

Training +7/13/20% retaliation, 50 unit cap(archer/foorman/priest).
Marksman precise shot affects 4 tiles instead of 3.
Battle griffins dive instantly for 80% damage.
Seraphs immune to curse spell.

INFERNO

Familiars steal 18 mana.
Horned overseer explosion boosted. More uses.
Leap and Seduction reduced.
Nightmare special swap - Reds fiery aura, grey scary aura.
Pitlord faster, +25% magic proof.
Archdemon can relocate units from 2 tiles further.

SYLVAN

Sprite wasp swarm at basic mastery(-20% atb).
Blade singers 6 speed, tier up.
Arcane archer force arrow 30% def reduction from 50%.
Master hunter no range penalty.
Treant tier up.
Crystal scales(immune to insta-killing effects) unused ability restored to crystal dragons!


DUNGEON

Poison now 2.5dmg.
Invisibility 3 turns, numerous uses.
Minotaur gladiators gain battlerage!(+5att, +1 init)
Dino rider tier up, 10% def reduction.
Brisk raiders 40% wheel attack.
Hydra tier up, regeneration 120-200.
Matriarchs gain hexing ranged attack!
Shadow mistresses 13 init, hexing attack and whip strike.

Dragons tier up. Reds gain mind immunity(fear, puppet).

ACADEMY

Elemental vulnerability 35% from 50%.
Archmage can now shoot through allies.
Battlemage +4 att.
Genies tier up.
Master genie now proper spellcaster(haste/slow/sorrow/phantom)!
Call storm 25dmg, 3 turn duration.
Titan call lightning 50dmg.

NECROPOLIS

Skeleton archer +25% magic proof, ranged protection.
Poltergeists now drain life!
Vampires, liches, wights tier up.
Torpor factor reduction, 1.2 turn duration.
Master Lich gains death cloud.
Banshee wail boost.
Ghost dragons untrained sorrow(-2).
Ghost dragons incorporeal!

FORTRESS

Limited resources for runes.
Skirmishers improved cripple factor.
Bears tier up. Fear factor reduced, armoured added.
Berserkers get Giant slayer.
Battleragers -1 init and reduced bash factor.
Mark of fire improved factor, 50% bonus.

Priest and flamelord fire immunity changed to 50% fire proof.
Flame keepers now have crossfire too.
Flamestrike 100% dmg from 120%.
Thanes, dragons tier up.
Lava dragon liquid flame 40dmg and 3 turn duration!

STRONGHOLD

Goblins now switch sides when dropping below 25%!
Defile magic triggers more often at reduced effect.

Centaur tier up. Maneuver full dmg.
Mauler hp boost.
Shaman sacrifice gives 18 mana.
Sky daughter can cast chain twice after first sacrifice.
Executioners/Chieftains immune to puppet.
Wyvern tier up. Venom, regeneration boost.

Paokai scavenger nerf, thunderstrike instead of lightning breath.
Evil eye -2 luck.


SKILL CHANGES

Logistics and Enlightenment banned.
No cross-skill requirements.
Aura of swiftness banned.

Attack and defense bonus at 3.5% for better combat pace.
Luck bonus at 50%. The modifier also affects warlock's luck.
Morale bonus to 35%.
Empathy bonus to 5%.
Retribution 2% dmg/morale.
Ignite 15% dmg for 3 turns.
Consume artifact 33% init, returns less hp.
Magic mirror now in luck, triggers 10% of the time.
Swarming gate triggers +15% per luck point, boosts gating by 50%.
Ballista dmg increased, has 18 shots.
Tent numerous uses at 100hp. Necro tent heals/damages at 200hp.
Ammo cart has been disabled!
Stormwind in destructive, no speed penalty.
Corrupted soil, mana burst, stunning blow boosted.
Excruciating strike doubles hero dmg.
Artificer no magic protection mini arties.

SPELLS

Dungeon now has dark instead of summoning!
Sylvan now has summoning instead of destructive!

Mass spell bonus/duration reduced.
Anti-magic now works on enemies.
Confusion and vulnerability mass.
Puppet lasts ~ 1 turn.
Summoning spells improved, summons cannot get negative morale.
Animate Dead 15% Hp reduction.
Earthquake banned.
Summon hive sturdier, casts advanced wasp swarm.
Summoned phoenix immune to mind spells!
Destructive costs and modifiers rebalanced.
Elemental boosters and luck/morale artifacts removed.
Rune of charge and immunity banned.
Runes of the same tier now cost the same resource.
Warcries rebalanced, battlecry no speed bonus.
Horde's anger and Fear my Roar are removed.

SKILL REQUIREMENTS

DARK

Master of Mind
Master of Curses
Master of Pain => corrupted soil
Weakening Strike [unlocked by Pressed Attack]
[Haven] Fallen Knight

DEFENSE

Magic Protection
Vitality => Last Stand
Evasion => Stand Your Ground => Preparation
[Fortress] Defensive Formation

DESTRUCTIVE

Master Of Ice
Master Of Storms => Stormwind
Ignite => Shatter Defenses

LEADERSHIP

Divine Guidance => Empathy
Tactics => Retribution / Forest Guard Emblem [Sylvan]
Artificial Glory => March Of The Machines [Academy]
[Haven] Divine Guidance => Empathy / Retribution

LIGHT

Master Of Blessings => Refined Mana / Eternal Light
Master Of Abjuration => Guardian Angel [Except Necro]
Master Of Wrath => Teleport Assault [Except Fortress]
Twilight [unlocked by Dark]

LUCK

Magic Resistance => Magic Mirror [Except Stronghold]
Erratic Mana => Erratic Spells
Soldier's Luck => Critical Hit / Misfortune
[Inferno] Swarming Gate

OFFENSE

Archery
Heat Of Battle
Pressed Attack => Stunning Blow => Excruciating Strike
[Fortress] Offensive Formation

SORCERY

Arcane Training => Spirituality => Swift Mind
Counterspell => Mana Burst / Distract

SUMMONING

Master Of Animation => Runic Armour
Master Of Conjuration => Fire Warriors => Elemental Balance
Master Of Earthblood => Fog Veil

WARMACHINES

Ballista => Triple Ballista / Imbue Ballista [Sylvan] / Runic Machines [Fortress]
First Aid => Plague Tent [Necro]
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Elvin
Elvin


Admirable
Omnipresent Hero
What if Elvin was female?
posted January 23, 2016 06:44 PM
Edited by Elvin at 18:55, 23 Jan 2016.

Tldr, upgrades are more or less balanced with each other, spells are more spellpower-based and advanced abilities are easier and more intuitive to get due to simplified requirements. Typically a game takes 5-10 mins to build your hero and 5-20 mins for the battle, enjoy

Anyone interested in a friendly game feel free to message me.
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Quantomas
Quantomas


Responsible
Famous Hero
AI Wizard
posted January 23, 2016 11:56 PM

Guess if I am going to build a proper tournament mode into the game, I should take a look.

What H5 version is required to run the map as intended?
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Elvin
Elvin


Admirable
Omnipresent Hero
What if Elvin was female?
posted January 24, 2016 10:49 AM

The latest, tribes of the east 3.1.

I will be happy if the map gives you any ideas Regular duels just do not cut it, they lack the element of choice. No random artifacts, no random spells, static builds.. There are no surprises to be had when every game should be different!
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Locksley
Locksley


Promising
Famous Hero
Wielding a six-string
posted January 24, 2016 12:07 PM

Downloading

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magnomagus
magnomagus


Honorable
Legendary Hero
modding wizard
posted January 24, 2016 02:11 PM
Edited by magnomagus at 14:12, 24 Jan 2016.

Quote:
Artificer
Lvl 2 mini arties allowed maximum.



how do you enforce this in game?

..while I was trying to find an answer I noticed in your archive heroclass is a txt file, I'm not sure modifications to that are working
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Elvin
Elvin


Admirable
Omnipresent Hero
What if Elvin was female?
posted January 24, 2016 03:58 PM
Edited by Elvin at 16:06, 24 Jan 2016.

I never practically enforced that, in official tournaments I simply put this in the rules. But I just noticed that one can delete a skill and it won't appear in level ups so maybe there is a way to cap artificer to advanced. In the next version abilities with no combat application like estates will be removed. Ofc this only applies to basic abilities that do not unlock advanced ones.

EDIT:

You are right, I must have added it accidentally.
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Elvin
Elvin


Admirable
Omnipresent Hero
What if Elvin was female?
posted January 24, 2016 05:30 PM

New version uploaded, now mass spells have a 4x4 area of effect Far more balanced considering they cost half a hero's initiative.

Also useless abilities pruned.



Anyone knows if it is possible to improve the first aid healing or plague tent? Plague tent in particular is pointless to pick, triple ballista does a much better job.

I also didn't find a way to remove expert artificer. Any help appreciated.
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magnomagus
magnomagus


Honorable
Legendary Hero
modding wizard
posted January 24, 2016 05:37 PM

tent cannot be modified on map level, Check deflaktors thread in modders workshop.


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Elvin
Elvin


Admirable
Omnipresent Hero
What if Elvin was female?
posted January 25, 2016 09:06 AM

Just the thread I needed. I see enlightenment also requires a patch, damn you Nival!
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abssalom
abssalom

Tavern Dweller
posted January 25, 2016 10:01 AM

WoW nice job!!! Downloading and testing it!

Btw i think you should remove eternal servitude from necro, pretty useless and annoying.

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Elvin
Elvin


Admirable
Omnipresent Hero
What if Elvin was female?
posted January 25, 2016 10:15 AM

Thanks I have, I just didn't make a full list of deleted skills. More improvements to come.

Btw this map is meant for playing with a human player in lan(I use gameranger myself) or hotseat. If you want to test by yourself I recommend hotseat and controlling both sides. Have fun!
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Elvin
Elvin


Admirable
Omnipresent Hero
What if Elvin was female?
posted January 31, 2016 05:45 PM
Edited by Elvin at 14:32, 07 Feb 2016.

Update 1.4 on its way

Changelist

- Sphinx now gives lvl 20.

- Gating mastery(+20% gated troops) moved to gating tree.

- Swift gating moved to gating tree. Requires gating mastery.

- Aura of swiftness removed as first turn charges can be potentially devastating.

- Academy's artificial glory and march of the machines moved under recruitment.

- Divine guidance moved under empathy to combo with empathy.

- Academy and dungeon artifact merchant and trade guild restored.

- As such, academy and dungeon no longer get a random artifact.

- Dungeon's magic university now gives +1 power/knowledge instead of 2.

- Haven now has 25 cavaliers and 20 priests by default. You can still train archers, footment or priests.

- Rule of no paladin training added in map description.

- Skirmisher's cripple factor 1.3 from 0.7. Still under testing.

- Foul wyvern 6 venom(+1), 110hp(+5), regen 60-80(double), immune to frenzy.

- Blood fury 17hp(+1)

- Matriarch no melee penalty.

- Stone defender +2hp as shieldguard is better.

- Whitebears get armoured.

- Skeleton archer gets magic proof 25%.

- Divine vengeance is back at lvl 5, nerfed.

- Seraphs get regeneration, divine vengeance master increased to expert since it's weaker.

- Cleansing chance to dispel is now 50/70/90 +1% power from 60/80/100.

- Haven's pariah is now a basic dark skill.

- Arcane library spell preferences improved for more diverse options.

- More artifacts added, with a little rebalancing.

- Certain skill chances improved, to support more diverse builds. This does not involve enlightenment or shout.

- Boneward moved to necromancy since necros are weak vs destructive.

- Fog veil and stomrwind reduce init by 10% instead of 20% now.

- Chilling bones are now unlocked by vitality instead of protection.

- Marksmen piercing shot triggers within 4 tiles instead of 3.

- Ring of machine affinity introduced. It causes first aid tent to heal 200hp and adds an extra ballista shot. As a result, triple ballista is removed from the warmachines tree.

- Lightning stun increased to 50% from 30%.

- Mysticism moved from sorcery, erratic mana appears in its place.

- Cold steel moved to destructive from attack.

- Sap magic now a basic destructive ability.

- Retribution now moved to leadership, unlocked by recruitment. Haven still has access to divine guidance, empathy and retribution at the same time.

- Barbarian's intelligence now a basic enlightenment perk.

- Memory of our blood now gives 60-90 rage from 50-100.

- Defense now gives 8/16/25% reduction from 10/20/30%.

- Skill texts updated.

More to come!
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abssalom
abssalom

Tavern Dweller
posted February 17, 2016 12:51 AM

WoW Excellent!! We are doing a lan tourney this weekend, so we definetly going to play your map!! Excellent job!

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Elvin
Elvin


Admirable
Omnipresent Hero
What if Elvin was female?
posted February 17, 2016 08:05 AM

Glad to hear it You know what, save some replays for me!

Will see if I have made any improvements in the meantime and upload the latest. Will also add a TLDR guide to using skills and alternative upgrades as it is hard to keep track of all the numbers.
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Elvin
Elvin


Admirable
Omnipresent Hero
What if Elvin was female?
posted February 17, 2016 04:52 PM
Edited by Elvin at 20:23, 28 Dec 2016.

NOTABLE CREATURE AND SKILL CHANGES ~ TLDR VERSION!

GENERAL CHANGES

- Attack and defense stats bonus 3.3% from 5%.
- Light/Dark buffs/curses now affected by spellpower.
- Mass spells cost 90% atb from 50%
- Starting morale +1 from +2.
- Luck bonus +65% from +100%.
- Ballista dmg improved, 24 shots from 99.
- Tent heal improved, 5 uses from 3.
- Destructive spell cost and damage rebalanced.
- Cold death unavailable, ice spells improved.
- Logistics removed.
- Enlightered removed, key abilities merged with sorcery.
- Useless perks removed, easier skill requirements.

RACIALS

Training cap at 50 units.
Gating bonus reduced, gated units appear faster.
Necro can pick 3/7 extra undead stacks.
Artificer values tweaked.
Bloodrage protection reduced.



FACTIONS

HAVEN

- Brutes/conscripts and Vindicators/squires +1 speed/init for viable mass training.

Choice between 3 archers:
Longbowman (scattershot)
Marksman (precise shot within 5 tiles)
Crossbowman (no range penalty).

- Battle griffin dive is instant to make up for low init. Slower but tankier than imperial griffins.

- Choice between 3 priests: Inquisitor(haste/stoneskin/bless/cleansing)
Zealot(slow/vulnerability/weakness/cleansing)
Battlepriest(ranged retaliation, more offensive).

INFERNO

- Mana stealing nerfed.
- Horned overseer better tanking stats(+ boosted explosion) vs leaper special jump(nerfed).
- Cerberi +2hp, +1 max dmg to bridge the gap with firebreathers.
- Pitlord +1 init, +1 speed, +25% magic proof. Spell mastery improved.
- Both devils a bit tougher, with bravery.

SYLVAN

- Wardancer minor boost while Wind dancer -1 speed and agility nerf.
- Master hunter better vs low def units + 20% atb stun while arcane better vs high def units(30% reduction) + push back special.
- High druids also get bloodlust.
- Pristine unicorns now receive light spells at adv mastery.
- Emerald/crystal dragons -1 init. Crystals are now immune to insta-kill effects!

DUNGEON

- Poison boost.
- Stalkers get agility.
- Mino guards +2 def/init but 5 less hp than taskmasters.
- Grim raiders 10% charge bonus, brisk raiders 40% wheeling. Both get +1 init!
- Shadow Witches ranged/caster with no melee penalty, Mistresses melee/caster with invisibility, swift attack and higher hp.
- Blackies +1 init!
- Red dragons get mind immunity.

ACADEMY

- Elemental gargoyle elemental vulnerability nerfed. Both mechanical now.
- Battlemage improved ranged dmg, archmage can now shoot through adjacent allies.
- Djinn sultan for random caster(exp mastery), vizier for 1-3 luck gambler.
- Both titan specials boosted.

NECROPOLIS

- Skeleton archer added ranged protection and 25% magic proof.
- Vamp lord for better damage/init, vamp prince for torpor(nerfed).
- Lichmaster now has sorrow instead of weakness.
- Banshee wail aoe improved.
- Ghost dragon basic sorrow(-2 luck/morale).

FORTRESS

- Skirmisher cripple factor improved.
- Berserker get dmg boost, bash and giant slayer.
- Mark of fire priest factor improved, bonus reduced.
- Priest and flamelord fire immunity to 50% fire proof.
- Thane and dragon hp slightly reduced.
- Lava dragon liquid flame improved.

STRONGHOLD

- Centaur nomad get +1 max dmg/hp and cripple, marauders -1 speed.
- Mauler hp and assault factor improved. Warmonger hp nerfed.
- Sky daughters can cast chain lightning from the start.
- Foul wyvern's venom dmg boost, +5 hp.
- Untamed +1 init.
- T3 rage effects reduced, can get accessed faster.

SUMMONS

Elementals get tier 5 stats and guaranteed +1 morale.
Phoenix has immunity to mind(puppet/fear), guaranteed +1 morale.



SKILLWHEEL ~ TLDR VERSION!

ATTACK

Frenzy
Tactics -> Offensive Formation
Archery
Excruciating Strike[Inferno(motd), Orc(powerful blow]

DEFENSE

Vitality -> Defensive Formation / Last Stand
Evasion -> Stand your Ground -> Preparation

LUCK

Soldier's luck -> Misfortune / Critical Hit
Erratic mana -> Warlock's Luck
Resistance -> Warrior's Luck(Haven, inferno, sylvan, orcs)

LEADERSHIP

Steel Resolve(+2 Def) -> Retribution
Divine Guidance -> Empathy
Artificial Glory -> March of the Machines / Retribution (ACADEMY)
Battle Elation -> Retribution (ORCS)
Runic Attunement -> Retribution (FORTRESS)
Divine guidance -> Empathy / Retribution (HAVEN)

SORCERY

Arcane Training -> Intelligence
Magic Insight -> Swift Mind / Teleport Assault
Sap Magic -> Mana Burst / Counterspell -> Distract

DESTRUCTIVE

Master of Fire -> Ignite / Fiery Wrath
Master of Ice -> Cold Steel
Master of Storms -> Sap Magic


LIGHT

Master of Blessings -> Eternal Light / Refined Mana
Master of Wrath -> Stormwind
Master of Abjuration -> Guardian Angel
Twilight [Haven(Benediction), Dungeon, Necro(Banshee Howl)]

DARK

Master of Curses -> Dark Renewal
Master of Mind
Master of Pain -> corrupted soil

SUMMONING

Master if Summoning -> Elemental Balance / Fire Warriors
Master of Earthblood -> Fog Veil / runic armour [Fortress]
Master of Animation -> Banish

WARMACHINES

First Aid Tent -> Plague Tent(Necro)
Ballista -> Triple Ballista(Hav, Dwa, Dun, Aca) / Imbue Ballista(Sylvan)

(Orcs, sylvan, inferno no access to triple ballista)



GATING

Consume Corpse
Hellfire -> Hellwrath
Mark of the Damned

NECROMANCY

Banshee howl
Spirit Link

AVENGER

Imbue Arrow -> Rain of Arrows
Forest Rage -> Forest Guard Emblem

COUNTERSTRIKE

Benediction -> Intelligence(renamed Spirituality)
Retaliation Strike -> Unstoppable Charge

ACADEMY

Magic Mirror
Mark of the Wizard
Consume Artifact

DUNGEON

Empowered Spells
Elemental Vision

STRONGHOLD

Powerful Blow -> Stunning Blow
Memory of our Blood
Might Over Magic

RUNELORE

Runic Machines
Greater Rune
Tap Runes
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Pitlord
Pitlord


Known Hero
posted February 18, 2016 07:41 PM

i really enjoyed these duel maps for ToE, perhaps i will reinstall if there are enough people willing to play it with me

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Elvin
Elvin


Admirable
Omnipresent Hero
What if Elvin was female?
posted February 21, 2016 10:19 PM
Edited by Elvin at 23:08, 21 Feb 2016.

1.44 version up

- Skill/ability texts updated.
- Bearhide wraps and dwarven smithy hammer removed.
- Set bonuses removed.
- Divine vengeance removed.
- Regeneration removed from seraphs. Now they have DV and RMG as before.
- Dungeon enlight now 15%, attack 10%.
- Flaming arrows now part of warmachines.
- Offensive formation added to knight, ranger, warlock and demonlord. Unlocked by tactics.
- Stand ground replaces protection as a basic defense perk. It unlocks preparation for all classes and defensive formation for haven and sylvan.
- Demonlords now get retribution. Why didn't they already have it?
- Know your enemy moved from enlightenment to avenger. It is unlocked by deadeye shot.
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abssalom
abssalom

Tavern Dweller
posted February 22, 2016 02:15 PM

We demand a Elvin's Skillwheel We are playing tommorrow, so i will save replays for you, we will be using the new version too.

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Elvin
Elvin


Admirable
Omnipresent Hero
What if Elvin was female?
posted February 22, 2016 07:28 PM
Edited by Elvin at 16:27, 23 Feb 2016.

Coming up in next version:

LUCK

Soldier's luck -> Dead man's Luck
Erratic mana -> Warlock's Luck
Resistance -> Luck of the Barbarian

SORCERY

Arcane Training -> Arcane Excellence
Magic Insight -> Arcane Brilliance / Teleport Assault
Sap Magic -> Counterspell / Distract

AVENGER

Imbue Arrow -> Rain of Arrows (Since it's useless without imbue anyway)
Deadeye Shot -> Know your Enemy

GATING

Master of Gating -> Swift Gating
Consume Corpse
Hellfire -> Hellwrath
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